Aditi
Female Lawful Thief
5'7'', 180 LB, brown hair, blue eyes
Level 1, 0 XP
Speech color: Violet
Strength 9 Intelligence 8 (-1, only knows Common and doesn't write well) Wisdom 8 (-1) Dexterity 10 (no XP bonus or penalty) Constitution 16 (+2) Charisma 10
Hit Points: 3 Armor Class: 7 Base THAC0: 19 Movement: 90'/30'/90' (with backpack), 120'/40'/120' (without backpack) Background: 44 (Struggling)
Saving Throws
Death Ray/Poison: 13, Magic Wands: 14, Paralysis/Turn to Stone: 13, Breath Attack: 16, Rod/Staff/Spell: 15.
Class Abilities
Open Locks: 15%, Find Traps: 10%, Remove Traps: 10%, Climb Walls: 87%, Move Silently: 20%, Hide in Shadows: 10%, Pick Pockets: 20%, Hear Noise: 30%.
Skills
Danger Sense, Detect Deception, Endurance, Healing. Basic proficiency, Normal Sword and Long Bow.
Equipment
Worn: Normal sword, long bow, quiver of arrows, leather armor, boots.
In backpack: lantern, iron rations (1 week), 2 flasks of oil, thieves' tools
Encumbrance: 505, 355 without backpack.
Money: 5 GP.
Bio: When Aditi was fifteen years old, an adventurer who had just killed a dragon came to town. After that, not all her father's grim warnings about most adventurers dying quickly could dissuade her from her resolve to become an adventurer. She is primarily motivated by wealth, but not for its own sake, rather for what she hopes to do with it, for the world in general and her family in particular. Her parents are still alive, and she has two younger siblings.
She dislikes the term "thief," and never expects to use her pickpocketing abilities outside of training exercises. Her mother advised her on what to purchase to begin her career (she couldn't find room for the iron spikes or the rope). Young, idealistic, and naive, she understands the risks and costs of being an adventurer only in the abstract.
I'm not certain about connections to the other characters. Let me know if I'm missing anything else, or if I've miscalculated anything.
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Spoiler
"You are what you do. Choose again, and change." --Miles Vorkosigan
"The really unforgivable acts are committed by calm men in beautiful green silk rooms, who deal death wholesale, by the shipload, without lust, or anger, or desire, or any redeeming emotion to excuse them but cold fear of some pretended future. But the crimes they hope to prevent in the future are imaginary. The ones they commit in the present--they are real." --Aral Vorkosigan
I play the party thief right now (Mycah) but he's a country boy from the lumber camps so I've gone the route of a woodsman/scout much more than an urban thief of any sort. It'll be interesting to see how the differences in approach play out.
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Player:
RC D&D: Old Ways OOC/IC/My PC My Blogs:Kingdoms in Trevail, for my RC D&D ramblings + other "old-school goodness" and RetroCyberpunk where I work on a Shadowrun retro-clone
I'm guessing a great way to integrate your character would be to arrive with all the other spectators who have come to enjoy the festivities from the Gnomish Caravan and sell their wares. We've already picked up a DMPC to be our mage and word of our group's successful adventures have spread decently. Your character could easily seek us out with just a little asking around.
I suppose Roland has likely already mentioned this option. However you go about joining us, I'm sure he'll help with the details. :)
I look forward to your arrival IC.
It's nice to have another player to add to our numbers. ^_^
"You are what you do. Choose again, and change." --Miles Vorkosigan
"The really unforgivable acts are committed by calm men in beautiful green silk rooms, who deal death wholesale, by the shipload, without lust, or anger, or desire, or any redeeming emotion to excuse them but cold fear of some pretended future. But the crimes they hope to prevent in the future are imaginary. The ones they commit in the present--they are real." --Aral Vorkosigan
Aditi
Female Lawful Thief
5'7'', 180 LB, brown hair, blue eyes
Level 3, 2400 XP
Speech color: Violet
Strength 9 Intelligence 8 (-1, only knows Common and doesn't write well) Wisdom 8 (-1) Dexterity 10 (no XP bonus or penalty) Constitution 16 (+2) Charisma 10
Hit Points: 12 Armor Class: 7 Base THAC0: 19 Movement: 90'/30'/90' (with backpack), 120'/40'/120' (without backpack) Background: 44 (Struggling)
Saving Throws
Death Ray/Poison: 13, Magic Wands: 14, Paralysis/Turn to Stone: 13, Breath Attack: 16, Rod/Staff/Spell: 15.
Class Abilities
Open Locks: 25%, Find Traps: 20%, Remove Traps: 20%, Climb Walls: 89%, Move Silently: 30%, Hide in Shadows: 20%, Pick Pockets: 30%, Hear Noise: 40%.
Skills
Danger Sense, Detect Deception, Endurance, Healing. Basic proficiency: Normal Sword, Long Bow, and Dagger.
Equipment
Worn: Normal sword, dagger +1, +2 vs. dragonkind, long bow, quiver of arrows, leather armor, boots.
In backpack: Mace, lantern, iron rations (1 week), 2 flasks of oil, thieves' tools, potion of defense +4.
Riding horse, saddle.
Encumbrance: 545+one potion, 365 without backpack. (I'm not sure how much potions weigh.)
Money: 5 GP.
Bio: Aditi was born in a village near the Castellan Keep. When she was fifteen years old, an adventurer who had just killed a dragon came to town. After that, not all her father's grim warnings about most adventurers dying quickly could dissuade her from her resolve to become an adventurer. She is primarily motivated by wealth, but not for its own sake, rather for what she hopes to do with it, for the world in general and her family in particular. Her parents are still alive, and she has two younger siblings.
She dislikes the term "thief," and never expects to use her pickpocketing abilities outside of training exercises. Her mother advised her on what to purchase to begin her career (she couldn't find room for the iron spikes or the rope). Young, idealistic, and naive, she started out understanding the risks and costs of being an adventurer only in the abstract.
When she was eighteen, the Gnomish Caravan came through her village, and she took the opportunity to join it as a guard. Traveling with them, she participated in a few fights with goblins and human bandits, even once claiming a magical dagger from a bugbear who was leading a party of goblin raiders. Killing no longer bothers her the way it did when she first killed a goblin, but with the Caravan, she hasn't been in much danger, or seen a great deal of excitement or opportunity.
As the Caravan approaches Threshold, Aditi considers that perhaps, there, she'll be able to find a group of adventurers she can join.
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Spoiler
"You are what you do. Choose again, and change." --Miles Vorkosigan
"The really unforgivable acts are committed by calm men in beautiful green silk rooms, who deal death wholesale, by the shipload, without lust, or anger, or desire, or any redeeming emotion to excuse them but cold fear of some pretended future. But the crimes they hope to prevent in the future are imaginary. The ones they commit in the present--they are real." --Aral Vorkosigan
Great. Let's make this last one your permanent sheet. Edit it to keep it current. I'll keep a link to it in the OOC OP (which I'll have to update later when I'm on my actual computer).
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Fedoruman Roland Avatar by Chris the Pontifex
Band of local heroes seeks Magic User. Join our long-running Rules Cyclopedia/BECMI game Old Ways.
The PCs current actions won't result in anything else significant prior to the Caravan's arrival, so if anyone has anything else they'd like to do before then, now is the time.
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Fedoruman Roland Avatar by Chris the Pontifex
Band of local heroes seeks Magic User. Join our long-running Rules Cyclopedia/BECMI game Old Ways.