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  1. - Top - End - #1
    Titan in the Playground
     
    Bhu's Avatar

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    Default Orc/Goblinoid/Giant Resources

    Here's the list of stuff from thread 1:

    Bhu
    Anlamli
    April Fool's Day PrC's
    Ashen Swords
    Azure Master
    Azure Nightmare
    Azure Thinker
    Bargrivyek
    Batu's Disciples
    Batu the Traitor
    Black Knife
    Bleak Archer
    Blood Priest
    Blue Moon
    Blue Sand Shaman
    Bugbear Enforcer
    Bugbear Sergeant
    Bugbear Terrorist
    Cultist of the Black Claw
    Cult of the Pale Hands
    Dai-Bakemono
    Darkened Eye
    Eaters of the Fallen
    Eldritch Berserker
    Elf Breaker
    Evil Eye
    Feral Psychic
    Fists of Baghtru
    Fists of Gruumsh
    Forest Haunt
    Forestkith Alpha
    Gaijin Marshall
    Goblin Penitent
    Goblin Smuggler
    Grandmother
    Grankhul
    Gray Suns
    Hashishin
    Highwayman
    Horned Berserker
    Horns of Amon
    Hruggek
    Ironheart Berserker
    Ironheart Crusader
    Ironheart Samurai
    Janissary
    Juicer
    Keeper
    Khurgorbaeyeg
    Kikanuti
    Knight of the Crimson Sword
    Lab Experiment
    Luthicarite
    Maglubiyet
    Meriadar
    Nilbog
    Nomog-Geaya
    Orc Pirate
    Orc Sergeant
    Orc Spear Master
    Orc Thug
    Orog Brute
    Orog Juggernaut
    Orog Knight
    Pain Manifester
    Pain Totem
    Pandemonicus
    Peacekeeper
    Peacemaker
    People's Champion
    Pine Bender
    Psychic Experiment
    Rust Monster Herder
    Savasmak
    Scarred Veteran
    Scarsword
    Shrieker
    Skiggaret
    Skull Takers
    Soldiers of the Last Order
    Sons of Baghtru
    Sons of Maglubiyet
    Soulless
    Stalker
    Stealth Cavalry
    Stygian Blade
    Swords of Ilneval
    Tanarukk Arsonist
    Tanarruk Demonsword
    Tanarruk Firebreather
    Tanarukk Firesword
    Tigerskin Berserker
    Toprakla
    Voice of Gruumsh
    Vril Escapee
    Whips of Khurgorbaeyeg
    Worg Cavalry

    Rappy
    Aquatic Goblin Notes
    Fire Orc Notes
    Fortune's Fool
    Goblin-Blooded Feat
    Goblinoid Kinship Feats
    Manhunter
    Orc Kinship Feats
    Racial Weapons
    Shadow of the Sands
    Troblin Notes
    Venom Lord

    DonThelonious
    Barghessian
    Beast Rider
    Garu Hound Scyther
    Goblin Cook
    Goblin Kidnapper work in progress
    Goblin Pigsticker
    Goblin Potshot Sniper
    Goblin Queen
    Goblin Trapper
    Heivan-Baradar

    Watsyurname529
    Blademage
    Bleeding Medic
    Fierceweapon Smith
    Gloom Razor
    Greatweapon Smith
    Hobgoblin Bonerobber
    Hobgoblin Paragon
    Iron Hob
    Point Blank Sniper
    Psychopath
    Sneakyweapon Smith
    Viking
    Warhorn Charger

    Jayngfet
    Gold Orc
    Silver Goblin

    Edge
    Da Mad Dok

    Imp Fireball
    Chaos Orc
    Goblin Innoculator
    Orc Blade Master
    Running Raider

    Chronoplasm
    4e Sharakim

    Jergmo
    Orcs

    AllWillFall2Me
    Bloodstained Blade of Shargaaas
    Fanatic of Gruumsh
    Scarred Veteran

    Rampant
    Maelstrom

    Kel
    Elfhunter

    Divisionbyzero
    The Savage Blade

    Lunar Wolf Prime
    Blood Hawk War Chief

    Icedaemon
    Hobgoblin Slavemaster

    Awesomessake
    Disciple of Vvaraak's Fury

    Unosarta
    Axe of the Feral Gods

    TechnoScrabble
    Slog
    Last edited by Bhu; 2015-03-21 at 05:07 PM.
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  2. - Top - End - #2
    Titan in the Playground
     
    Bhu's Avatar

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    Default Re: Orc/Goblinoid Resources

    Bhu
    Agrutha Race
    Allura Race
    Amitok race and Racial Feats/Substitution Levels
    Amitok Shaman
    Ancestor
    Askar and Racial Feats
    Athasian Lizardfolk Race
    Babbler Race
    Bakali Race
    Batiri and Racial Feats
    Beasthead Giant
    Beasthead Giant race
    Beastman and Racial Feats
    Biclops
    Biclops race
    Black Orc
    Black Troll
    Black Troll and Racial Substitution Levels
    Blood War Soldier and Racial Feats
    Boogin
    Brawler
    B'rohg
    B'rohg Gladiator and Racial Feats/Substitution Levels
    B'rohg race
    Cayma race
    Cayman Race
    Cerilian Goblin and Racial Feats
    Cerilian Mercenary and Racial Substitution Levels
    Chameleon Man Race
    Chaos Giant
    Chosen of Dukagsh
    Colossus
    Crag Giant
    Crag Giant race
    Crocodilian Brute Race
    Crocodilian Master, Race
    Dark Dweller
    Dark Dweller Race
    Darkwalker
    Daywalker
    Demarax race and class
    Desert Cyclops
    Desert Cyclops race
    Desert Giant, Al-Qadim
    Desert Giant race
    Desert Giant, Athas
    Desert Giant race
    Desert Troll
    Desert Troll Race and Substitution Levels
    Despoiler and Racial Feats
    Dino Companions
    Dinosaur Priest and Racial Substitution Levels
    Dinosaur Rider
    Dracon
    Dray
    Earth Steed
    Elder and Feats
    Envoy of the Ice
    Epic Runes (keep scrolling)
    Executioner
    Fachan
    Fachan Race and Substitution Levels
    Fachan, Forgotten Realms
    Fachan Race, Forgotten Realms and Substitution Levels
    Fachan, Red Steel
    Fachan Race, Red Steel and Substitution Levels
    Fhoimorien Giant
    Fhoimorien Giant race
    Flailer
    Forest Giant
    Forest Giant Race and Racial substitution levels
    Forest Protector and Feats
    Frost Warrior and Racial Feats
    Gargantua Troll
    Gator Man Race
    Gaund race
    Gruumsh-Kin and Racial Feats
    Giant Heritage Feats
    Goblin Bomber and Feats
    Goblin Bomber New Weapons
    Goblin Child
    Goblin Diplomat
    Goblin Mom and Feats
    Gray Troll
    Grodd Adept and Racial Substitution Levels
    Grodd Goblin and Racial Feats
    Guardian
    Gurrash Race
    Half-Goblin race and Racial Feats/Substitution Levels
    Hephaeston
    Hexer
    Hoar Fox
    Horag
    Horag Race
    Horag Mercenary
    Hosts
    Host Vestiges, scroll down
    Hurwaeti/Swamp Wiggle/Salt Wiggle races
    Ice Giant
    Ice Giant Race and Racial Substitution Levels
    Ice Shaman
    Island Giant
    Island Giant race
    Jagre
    Jagre Race and Racial Substitution Levels
    Jor
    Jor Assassin
    Juggernaut Plate
    Jungle Giant, Al-Qadim
    Jungle Giant race
    Kara-Kara
    Kleinbar and Feats
    Koalinth and Racial Feats
    Koalinth Shark Rider and Racial Substitution Levels
    Kriegbar and Feats
    Kriegbar Tactician and Racial Substitution Levels
    Krolli race
    Krugel Gaucho
    Krugel Orc
    Legacy Shaman and Racial Feats
    Legacy Troll
    Legacy Troll and Racial Substitution Levels
    Mage-Killer and Racial Feats
    Maggots of Yurtrus
    Manwu-Papas
    Marl race
    Mauler
    Medicine Woman
    Midnighter
    Mindspear
    Miner's Array and Gas Mask spell
    Nilbog and Racial Substitution Levels
    Neo-Orog-Black
    Neo-Orog-Red
    Nilbog Magekiller and Racial Feats
    Norker and Racial Substitution Levels
    Norker Warrior and Racial Feats
    Nzunta Footsoldier and Racial Feats
    Ogre Giant
    Ogre Giant race
    Ogrillon
    Ogrima
    Ogrima Race and Substitution Levels
    Ondonti
    Orog
    Orog Myrmidon
    Orughi
    Orughi Race and Substitution Levels
    Pale Horse
    Phaze Troll
    Phaze Troll and Racial Substitution Levels
    Plains Giant
    Plains Giant race
    Predator
    Psychic Troll and Racial Feats
    Raider
    Redeemer
    Reef Giant
    Reef Giant race
    Reef Pirate
    Ruhigbar and Racial Feats
    Runecaster
    Runecaster Feats
    Runes (keep scrolling down0
    Rescue Worker and Ruhigbar Substitution Levels
    Sand-Shifter
    Scro Warrior
    Sentry and acial Feats
    Serial Killer and Kleinbar Substitution Levels
    Shazak
    Shock Trooper
    Silt Hunter
    Sis'Thik
    Snow Troll
    Snow Troll Race and Substitution Levels
    Spacesea Giant
    Spacesea Giant Race
    ]Spectral Troll
    Spider Killer
    Spirit Troll
    Stone Shaman and Racial Feats
    [urlhttps://forums.giantitp.com/showsinglepost.php?p=25299716&postcount=625]Stone Troll[/url]
    Stone Troll and Racial Substitution Levels
    Sunscorch Adept
    Thayan Infiltrator
    Thayan Soldier
    Thoul and Racial Feats
    Thoul Warrior and Racial Substitution Levels
    Thunderer
    Tlatoani, Hishna Magic and Racial Feats
    Toad Sticker
    Trollhound and Pack Leader
    Truthseeker
    Tunnel Haunt
    Undead Giant Templates
    Undead Giant Templates II
    Verbeeg
    Verbeeg Race
    Verbeeg Spearman
    Voadkyn
    Voadkyn Race
    Voadkyn Defender
    Watcher and Racial Feats
    Winter's Adept
    Worg Puppy
    Wrecker and Racial Feats
    Zakharan Ogre
    Zakharan Ogre Race and Substitution Levels
    Zhentarim Slave
    Zombie Chief

    Adamantrue
    Goblins

    CinuzIta
    Ogwr
    Rieklings

    Draconi Redfir
    Bugbear Weapons
    Goblin Crit-Sickle
    Hobgoblin Wristbow

    Gamer Girl
    Initiate of Bargrivyek and spells
    Initiate of Grankhul and spells
    Initiate of Hruggek and spells
    Initiate of Maglubiyek and spells
    Initiate of Toprakla and spells

    Icedaemon
    Goblin Background Traits
    New weapons
    Telsarnian Goblin and Walufarian Hobgoblin

    Inuyasha
    Ghoublen
    Goblin Tribal Feats

    LOTRFan
    Terminator Pig Warmount and Orc Feat

    Neriractor
    War Drummer

    Shadowbranch1
    Goblin Domain

    Stratovarius
    Goblin Shaman
    Orc Shaman
    Orc Warboss

    Vlos
    Gobber Gopher
    Last edited by Bhu; 2023-01-16 at 01:36 AM.
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  3. - Top - End - #3
    Titan in the Playground
     
    Bhu's Avatar

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    Default Re: Orc/Goblinoid Resources

    HEXER

    [IMG]Picture URL[/IMG]

    “Latent in every man is a venom of amazing bitterness, a black resentment; something that curses and loathes life, a feeling of being trapped, of having trusted and been fooled, of being the helpless prey of impotent rage, blind surrender, the victim of a savage, ruthless power that gives and takes away, enlists a man, and crowning injury inflicts upon him the humiliation of feeling sorry for himself.”

    A Hexer is a tribal caster of some sort, usually but not always Divine. They specialize in cursing others, and often make a tidy personal sum or set themselves up a small personal domain because the populace fears them.

    BECOMING A HEXER
    Being a Neutral or Evil spellcaster from a tribal culture

    ENTRY REQUIREMENTS
    Race: Any Goblinoid, Giant, Monstrous Humanoid, or tribal Humanoid without a Good Alignment
    Alignment: Can't be good.
    Skills: Knowledge (Arcana, Nature) 6 ranks, Spellcraft 8 ranks
    Casting: Must be able to cast 3rd Level spells, one of which must be one of the following: Bestow Curse, Blindness/Deafness, Call Lightning, Contagion, Hold Person, Inflict Serious Wounds, Lightning Bolt, Vampiric Touch


    Class Skills
    The Hexer's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Knowledge (Arcane, Local, Nature)(Int), Profession (Wis), Spellcraft (Int), and Survival (Wis).
    Skills Points at Each Level : 4 + int

    Hit Dice: d6

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +0     +0     +2    Evil Eye 1/day, +1 Level of current casting class
    2. +1    +0     +0     +3    Evil Eye 2/day, +1 Level of current casting class
    3. +2    +1     +1     +3    Extra Curse
    4. +3    +1     +1     +4    Evil Eye 3/day, +1 Level of current casting class
    5. +3    +1     +1     +4    Extra Curse
    6. +4    +2     +2     +5    Evil Eye 4/day, +1 Level of current casting class
    7. +5    +2     +2     +5    Extra Curse
    8. +6    +2     +2     +6    Evil Eye 5/day, +1 Level of current casting class
    9. +6    +3     +3     +6    Extra Curse
    10.+7    +3     +3     +7    Evil Eye 6/day, +1 Level of current casting class
    Weapon Proficiencies: Hexers gain no new weapon or armor proficiencies.

    Evil Eye (Su): Beginning at 1st Level the Hexer may use this Gaze Attack for a number of rounds equal to his Hexer Level once per day, with a range of 30'. He gains an extra use of this ability per day at Levels 2,4, 6, 8, and 10. Any living creature in range must make a Willpower Save (Save DC is Wisdom based) or take a -4 Penalty ot Attack rolls, Saving Throws, Ability Checks, and Skill Checks. This penalty lasts until the victim gains the benefit of a Break Enchantment, Limited Wish, Miracle, Remove Curse, or Wish spell. The Hexer is vulnerable to his own reflected Gaze, but still gets a Saving Throw against it.

    Extra Curse (Su): At Levels 3,5,7, and 9 the Hexer gains an additional effect he can use with his Evil Eye from the following list:

    Curse of Broken Will: Instead of the normal Hex effect, targets who fail their Will Save are affected as if a Charm Monster spell had been cast on them (if the gaze is reflected the Hexer is affected by a Hold Monster spell).

    Curse of Death (minimum level 13th): Instead of the normal Hex effect targets who fail their Will Save are affected as if a Finger of Death spell had been cast on them.

    Curse of Fear: Instead of the normal Hex effect targets who fail their Will Save are affected as if a Fear spell had been cast on them.

    Curse of Sickness: Instead of the normal Hex effect targets who fail their Will Save are affected as if a Contagion spell had been cast on them.

    Curse of Sleeping: Instead of the normal Hex effect targets who fail their Will Save are affected as if a Sleep spell had been cast on them (except there is no HD limit).

    PLAYING A HEXER
    Fear motivates all things. Even the most alien of beings understands fear in some form, and you wield fear like a weapon. It makes your life a lonely one, but if you didn't keep people at bay, they'd end up running your life instead of you. Hexers who gain their powers through the Divine are often religious zealots of some sort trying to eradicate all opposing religions. Hexers of an Arcane bent are often lonely old witches the local population remain terrified of.
    Combat: Others pursue combat. Fighting in the mud with your lessers serves you no purpose. Better to curse them from afar and simply let your powers destroy them slowly.
    Advancement: Generally most of your sort wish to use your powers to acquire social or political power through spreading fear. Nothing else is truly acceptable. Even if you aren't truly Evil, you realize others will wish to exploit your abilities, and Fear is the only way to truly keep them at bay and keep a semblance of your own freedom.
    Resources: Hexers range from dirt poor hermits to secretive rulers who allow puppets to rule as far as outsiders know. But being from tribal societies it is a rare Hexer who is truly rich, despite ruling with an iron fist.

    HEXERS IN THE WORLD
    "All magic, all witchcraft, depends on the Devil, and is fundamentally evil."
    Hexers interact with others only when they deem it necessary, or it is forced upon them. And may the Gods have mercy on anyone foolish enough to try forcing their will upon a Hexer.
    Daily Life: Hexers vary depending on whether or not they're accepted by the community they may or may not live in. They are very individualistic, and have few things in common besides their somewhat nihilistic view of life.
    Notables:
    Organizations: Most Hexers are loners and hermits. Some few start up their own would be kingdom, and thus are the heads of their own little organizations.

    NPC Reaction
    NPC's crap their pants at the mention of your name. Seriously even if you relinquish Evil, your rep is bad enough now no one will believe you. Most people probably think you eat babies even if you've never seen one.

    HEXERS IN THE GAME
    Hexers tendency to push others away could cause friction. So make sure they have opportunities to bond with the group to reduce this.
    Adaptation: This is generally meant for darker campaigns, but can be spoofed easily enough in a silly one.
    Encounters: Hexers are encountered when on mysterious errands or when someone is foolish enough to invade their territory, or a village they consider their property.

    Sample Encounter
    EL 12: Give the encounter level and description of a sample member of this class and a stat block for him/her.


    Augra
    CE Female Goblin Cleric 6/Hexer 6
    Init +1, Senses: Listen +4, Spot +4, Dark Vision 60'
    Languages Common, Goblin
    ------------------------------------------------
    AC , touch , flat-footed (+1 Size, +1 Dex, )
    hp 60 (12 HD)
    Fort +8, Ref +5, Will +14
    ------------------------------------------------
    Speed 30 ft. (6 squares)
    Melee
    Base Atk +8, Grp +6
    Atk Options Turn Undead 4/day, Evil Eye 4/day (Curse of Sickness, Curse of Fear)
    Combat Gear
    Spells Per Day 0: 6 (DC: 14)
    1st: 5 (DC: 15)
    2nd: 5 (DC: 16)
    3rd: 4 (DC: 17)
    4th: 3 (DC: 18)
    5th: 2 (DC: 19)


    Caster Level 10th
    -----------------------------------------------
    Abilities Str 6, Dex 12, Con 12, Int 13, Wis 18, Cha 12
    SQ Domains (Evil, Trickery)
    Feats Ability Focus (Evil Eye), Greater Spell Focus, Spell Focus, Spell Focus (Evil)
    Skills Concentration +8, Knowledge (Arcana, Local, Nature) +7, Spellcraft +9, Survival +10
    Possessions



    EPIC HEXER

    Hit Die: d6
    Skills Points at Each Level : 4 + int
    Evil Eye At Level 22 and every 3 Levels thereafter you get an additional daily use of your Evil Eye.
    Spellcasting Your caster Level improves with Epic Levels but you gain no additional spells per day.
    Bonus Feats: The Epic Class Name gains a Bonus Feat every 4 levels higher than 20th
    Last edited by Bhu; 2011-05-03 at 11:09 PM.
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  4. - Top - End - #4
    Banned
     
    BlueWizardGirl

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    Default Re: Orc/Goblinoid Resources

    It's so sad to see that list of goblinoid homebrew. Why, oh, why, must it all be Prestige Classes?!?!? Can on one think of anything else? A couple PsC are fine, but dozens and dozens is too many.

    Why on other goblinoid homebrew? Any thing else..feats, new tricks for old skills, racial substitution levels, spells, equipment, animals.....anything.

    Why even call the thread Orc/Goblinoid Resources when it's just a Prestige Class thread? Why not call it Yet, More Prestige Classes for Goblinoids?

    Or did I miss the other stuff, somewhere?

  5. - Top - End - #5
    Ogre in the Playground
     
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    Default Re: Orc/Goblinoid Resources

    Quote Originally Posted by Gamer Girl View Post
    It's so sad to see that list of goblinoid homebrew. Why, oh, why, must it all be Prestige Classes?!?!? Can on one think of anything else? A couple PsC are fine, but dozens and dozens is too many.

    Why on other goblinoid homebrew? Any thing else..feats, new tricks for old skills, racial substitution levels, spells, equipment, animals.....anything.

    Why even call the thread Orc/Goblinoid Resources when it's just a Prestige Class thread? Why not call it Yet, More Prestige Classes for Goblinoids?

    Or did I miss the other stuff, somewhere?
    There are at least 11 Gods with extra fluff and stats, one race, and that was just with some light looking through the links, and with just Bhu's work.

    Also, prestige classes are easy to make, easy to critique, provide a much more even power level than feats (which vary extremely widely). I am fairly sure that he has done some critters that are goblinoid specific.

    And finally, if you really have a problem with it, why don't you do some homebrew? Just saying that you are frustrated that there is too much X doesn't really matter if you are just complaining for the sake of complaining. If you provide some work, then maybe others will as well. However, as it stands, there A) doesn't seem to be anyone saying that there should be only prestige classes, and B) no one attempting to do anything else. So get the ball rolling, rather than complain.
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    NOTHING is simple. NO EXCEPTIONS. No, not even that.

  6. - Top - End - #6
    Titan in the Playground
     
    Bhu's Avatar

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    Default Re: Orc/Goblinoid Resources

    I intend to do more than just PrC's in the thread. I need to round it out a lil. I stuck with PrC's in the old thread, but plenty of other guys did different things.
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  7. - Top - End - #7
    Barbarian in the Playground
     
    WolfInSheepsClothing

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    Default Re: Orc/Goblinoid Resources

    Given how Goblin will be the only small-sized race on Walufar, I felt like adding a slightly buffed goblin race to the list. As I prefer outdoorsy goblins to stuck-in-a-dungeon-guarding-a-box types, scent seems preferable to darkvision.

    Is this balanced?

    Telsarnian Goblin:

    Goblin characters possess the following racial traits.

    * -2 Strength, +2 Dexterity, -2 Charisma.
    * Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
    * A goblin’s base land speed is 30 feet.
    * Darkvision out to 60 feet.
    * Low-light vision
    * Scent
    * +4 racial bonus on Move Silently and Ride Hide checks.
    * Weapon familiarity: Goblins treat whips, flails and rice flails (Nunchaku) as martial weapons in terms of proficiency (On Walufar flails are not martial weapons, as a rule of thumb)
    * Automatic Languages: 1 goblinoid language; 1 regional language
    * Bonus Languages: Any human, dwarven or goblinoid language.
    * Favored Class: Rogue Ranger.
    * Level adjustment: +0

    Due to the spread and fast development of nongoblinoid civilization in the northwestern regions of the continent, goblin tribes have been forced into the denser woodlands of the region. They are stealthy folk, who rarely dare to openly raid full-sized towns. For the most part, goblins tend towards a hunter-gatherer society but they have also the skills to herd and utilize beasts stolen from other factions' farms. Goblin tribes are very skilled at hiding their settlements - people seeking to do them harm have often walked straight past a set of goblin burrows.

    The free goblins tend to prefer to fight from afar using shortbows, with the best warriors of the tribes generally switching to a handaxe-whip pairing or something similar for melee.

    Goblins are rarely kind and merciful, while all-consuming self interest and occasional cruelty are common and seen as a necessary part of everyday life. Goblins do not resent organized society, but they are reasonably happy as roving vagabonds.

    Walufarian Hobgoblin:

    Hobgoblin characters possess the following racial traits.

    * +2 Dexterity, +2 Constitution.
    * Medium size
    * A hobgoblin’s base land speed is 30 feet.
    * Darkvision out to 60 feet.
    * Low-light vision
    * Scent
    * +4 racial bonus on Move Silently and Ride checks.
    * Weapon familiarity: Hobgoblins treat whips, scourges (complete warrior), flails and bolas (including barbed bolas) as martial weapons in terms of proficiency (On Walufar flails are not martial weapons, as a rule of thumb)
    * Automatic Languages: 1-2 goblinoid languages
    * Favored Class: Fighter
    * Level adjustment: +1
    Last edited by Icedaemon; 2011-04-06 at 09:16 AM.
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    Indeed, here is the recruitment thread for the first run.
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  8. - Top - End - #8
    Ettin in the Playground
     
    Cieyrin's Avatar

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    Default Re: Orc/Goblinoid Resources

    There are many feats with the PrCs as well, many of which work without the PrCs. That said, I wouldn't mind to see some variety, as, while PrCs are nice, it all starts to taste the same without a bit of spice to liven it up a little, y'know?
    Goblin Cannon Crew avatar by Vrythas.
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    Default Re: Orc/Goblinoid Resources

    Quote Originally Posted by Cieyrin View Post
    There are many feats with the PrCs as well, many of which work without the PrCs. That said, I wouldn't mind to see some variety, as, while PrCs are nice, it all starts to taste the same without a bit of spice to liven it up a little, y'know?

    Sure some feats are hidden in the Prcs, but a lot of them are only for the Prcs too.

    That does bring the bigger problem of no index or easily searchable way to find things.

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    Default Re: Orc/Goblinoid Resources

    So is anyone allowed to make Goblin homebrew stuff in here? or just Bhu and some other guys? If the former then i got some exotic weapon ideas i could throw in. (and who doesn’t like exotic weapons? )
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    Default Re: Orc/Goblinoid Resources

    Anyone can post stuff, and I'll put it in the front page listing when it's done
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    Default Re: Orc/Goblinoid Resources

    Quote Originally Posted by Gamer Girl View Post
    Sure some feats are hidden in the Prcs, but a lot of them are only for the Prcs too.

    That does bring the bigger problem of no index or easily searchable way to find things.
    I can redo the list. I preferred to list stuff by who did it since I wanted to make sure they got credit. Shall I do a separate list by race/PrC/feat/etc.?
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    My apologies for the current delays, I'm trying to solve some plaguing financial problems. WIll update soon I swear.
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    Bonus Goblin Background Traits:

    Tribeless goblin: Tribeless goblins hail from families which belonged to tribes that were so utterly devastated via conflict with humans or other tribes. The survivors were generally enslaved or at least imprisoned. Now part of the lowest social layers of other goblin tribes and some human cities, they try to eke out a living on the sidelines or in the gutter. They rarely get chances to teach their young how to use a weapon, but are hardy and used to toil.

    Prequisites:
    Race: Goblin or Bhuka
    Special: does not live in a goblin-friendly nation, does not belong to a local tribe

    Standard Telsarnian goblins lose racial weapon familiarities (except with the rice flail), gain +2 to fortitude saves when dealing with fatigue and exhaustion (such as Ray of Exhaustion); and their favoured class switches back to rogue.

    Bhukas lose their innate +2 bonus on Knowledge (Nature) checks and Water Sense, but likewise gain +2 to fortitude saves when dealing with fatigue and exhaustion. Their favoured class also switches back to rogue.

    Tribeless gobins are if anything even more likely to be mean-spirited and hateful than free-roaming goblins. They are bitter about their roles and tend to delight in the rare occasions when someone even more disposable and unprivileged than themselves is in their power. While tribeless goblins dislike the societies they are a part of, they rarely openly rebel. Tribeless desert goblins are also likely to lose their cultural faith in the kindness of fellow sapients and become bitter and morose. In short, tribeless goblins are often evil and consider everyone else to be just as bad, or worse.

    Civilized goblin:
    Civilized goblins hail from ordered nations and regions where goblins rule, or at least are accepted and respected.

    Prequisites:
    Race: Goblin
    Special: Belongs to an ordered society where goblins are at least accepted as ordinary people.

    Civilized goblins lack their innate bonuses to Move Silently and Hide, but lose the charisma penalty - they know how to be polite.

    Civilized goblins tend to be law-abiding and are not quite as cruel as their wilder kin - they are rarely chaotic and tend to be neutral more often than evil.
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    Default Re: Orc/Goblinoid Resources

    Quote Originally Posted by Icedaemon View Post
    Bonus Goblin Background Traits:

    Tribeless goblin:

    Bhukas lose their innate +2 bonus on Knowledge (Nature) checks and Water Sense, but likewise gain +2 to fortitude saves when dealing with fatigue and exhaustion.
    Bit odd that a tribless bhuka would loose Knowledge (Nature) and water sense, even more so now that they are on their own.



    Civilized goblin:
    Civilized goblins hail from ordered nations and regions where goblins rule, or at least are accepted and respected.

    Civilized goblins lack their innate bonuses to Move Silently and Hide, but lose the charisma penalty - they know how to be polite.
    [/QUOTE]

    So a civilized goblin is not good at being sneaky as they are well liked? Odd, you'd think a civilized goblin to be more of a rouge/thief type.

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    The idea is that the tribeless goblin or bhuka is not a lone barbarian (in which case the non-trait-using variety is sufficient), but part of an opressed minority in a society ruled by other goblinoids or humans. They would lack skills that their tribes would teach them, in exchange for being hardy due to being universally used as bottom-rung manual labourers. I see stealth as vitally important to the wild goblin tribes - all goblins from largely hunter-gatherer societies need to be stealthy because they need to sneak past strong carnivores, human foes and up to whatever they hunt. While 'rogue' is still a useful role for a civilized goblin, not all goblins who live in a civilized society are taught to be stealthy as a matter of necessity from an early age.
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    Default Re: Orc/Goblinoid Resources

    Apparently the other thread is not locked. How long do I wait before I ask again?
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    Hexer finally updated, and aded Icedaemons stuff to the list.
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    Quote Originally Posted by Bhu View Post
    Hexer finally updated, and aded Icedaemons stuff to the list.
    So I suppose this Hexer has not much relation to the 3.0 Hexer from Defenders of the Faith or Masters of the Wild (don't recall which...)
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    Quote Originally Posted by Mulletmanalive View Post
    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

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    It's a remake of it actually.
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    I would definately love to see spoiler tags around this, with a section of everything grouped by race/class/feats instead of just by creator. This has been the only reason why I haven't commented on anything since I saw the original thread start at wizards.com .

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    I just finished an Ecology article over in the Worldbuilding section. It includes an Orc-only feat and a Terminator Pig warmount for Orcs. Would that qualify for this?
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    Quote Originally Posted by LOTRfan View Post
    I just finished an Ecology article over in the Worldbuilding section. It includes an Orc-only feat and a Terminator Pig warmount for Orcs. Would that qualify for this?
    Most definitely!

    Quote Originally Posted by Mayhem View Post
    I would definately love to see spoiler tags around this, with a section of everything grouped by race/class/feats instead of just by creator. This has been the only reason why I haven't commented on anything since I saw the original thread start at wizards.com .

    The only reason?

    It'll take a bit but I'll see what I can do.
    Last edited by Bhu; 2011-04-10 at 03:24 AM.
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    That was a bit of an overstatement sorry. Mostly I just find PrCs boring. What I've seen has been decent though, and a lot of it is pretty interesting, good stuff.

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    Alright, the ecology article is here. The Boar Trainer feat is in the lower part of the second post, and the Terminator Pig Warmount is in the third post, "Advanced Dire Boar."
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    Cool. I'll get them listed shortly. I'm having to inform the IRS I can't pay them this week so I'm a little distracted...
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    LOTR added to list, Hexer updated
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    Hobgoblin wristbow:

    One-handed Exotic weapon (Hobgoblin)
    Range: 30ft
    Damage: 1d4
    Type: Piercing
    Critical: x2
    Ammo: Small specialized arrows, may be replaced with large crossbow bolts in emergencies at a -2 to attack bonus.
    Other: You may weild a weapon in the same hand as the wristbow. doing so however gives you a -1 penalty on attack rolls while doing so. This penalty stacks with those that may apply for fighting with your off hand and for fighting with two weapons.

    Fluff:
    The Hobgoblin Wristbow is eventually a tiny bow (usually no larger then the average hobgoblin head,) attached on its side to the users wrist via an attached cuff. Because the bow is firmly attached to the wrist, the user need only use one hand to fire it, leaving the hand the bow is attached to free to grasp other things such as a dagger, bag, or small sword.

    The wristbow is commonly used as an emergency ranged weapon due to it's low range, poor damage, and ultimate clumsiness. Some however have mastered the ability of duel wielding the bow, holding a bow on each wrist and having a special V-shaped quiver strapped to their back for quick and easy ammo grabbing. Those who have mastered this technique unique to the wristbow are capable of rapid-firing arrows in a smooth grab-fire-grab-fire manner. Grabbing an arrow with one arm, firing, then extending the same arm while the other reaches for another arrow. (Duel-wielding wristbows in this manner grants four attacks as a full round action and two as a standard action?)

    Rookie users of the wristbow commonly forget to dip their fist as low as possible, and often wind up scratching, or even outright piercing the back of their hand with their own arrows. Scars in this area are a common sight among wristbow users because of this.

    Sucky drawing of a Wristbow.

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    Thoughts? Fluff seems kinda chunky to me.
    Last edited by Draconi Redfir; 2011-04-24 at 10:16 AM.
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    Hey guys, I'm negotiating for two online jobs. If I get the contracts my short term money problems will be fixed. Be patient and I'll update soon.
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    Hell, man, this is Real Life your talking about, take as much time as required

    Keeping my thumbs up for your success !!

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