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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 05-08-2005, 04:40 AM   Top  -  End  -  #1
ChubsMcGee
Orc in the Playground
 
 
Join Date: Apr 2005
Location: 
Caltech
Default [Party] The Flying Squirrels

"Come One, Come All To The Greatest Show On Earth!
The Flying Squirrels will amaze you with stunts that have never been seen before. Marvel at mNeuman's incredible strength, Gawk at gNorman's aerial acrobatics, be Puzzled by pSam's insane contortions, and Hear the melodies of hEarl! "
The poster states nailed to the tavern wall, with illustrations of a traveling gNome troupe of entertainers. The Flying Squirrels are a traveling show but make a large amount of their income as thieves. There isn't a evil bone in their bodies, just a love for life and adventure, as well as a quick buck on the side. They are suitiable for an encounter in any size settlement, though in smaller towns they rarely stay for long as suspicion is raised much easier.

History: The Flying Squirrels are actually all siblings, hEarl the oldest brother and leader, pSamantha and gNikki, the acrobatic twins, and mNorman the youngest yet strongest of the bunch. Their mother, pSara McGee, died giving birth to mNorman leaving their father, gNeuman McGee, to raise the children on his own. gNeuman loved his children and did his best to provide everything for his children. gNeuman was a mischevious person to begin with, and he passed this along to his kids. Their father had taught them that most people have a little extra cash and its okay to borrow from them. As a result any stealing by the children was usually kept to a little from each person, and never from the poor. Even in their youth hEarl was the leader of the children. One of his great plans was the Flying Squirrels. The children setup a makeshift circus and sold tickets to their circus. At the time of the circus was scheduled to begin hEarl came out to introduce the first act and pSamantha and gNikki pulled the cords to collapse the tent. During the confusion hEarl and mNorman "accidentally" bumped into as many of the people as possible. hEarl lifted purses and wallets, and mNorman gathered whatever had fallen on the floor. The plan worked out incredibly well. As children must, the McGees grew up, and went their own ways. hEarl became a bard, traveling the country soaking up everything he could, he maintained a fairly honest reputation for a bard. gNikki wandered with her sister pSamantha for a time, but when she met a monk and saw the inner peace he had gNikki knew that she wanted that stillness. pSamantha was upset and tried to convince her sister otherwise, but it was no use. pSamantha almost as if to balance her sisters calmness, became a rogue. She still upheld the unspoken code between the McGees to never steal from the poor, never kill, and to make sure that who ever you steal from does not lose their living because of the theft. The last one at home was gNorman, he was a good hearted child. He cared for everyone, and it seemed that the logical choice for him was to become a cleric. gNorman followed his faith, and was a remarkable cleric. He was not very charismatic, nor very smart, but lead by example. He used his great strength to help all those he could. Overall life went well for the children. Until one winter when all the children received letters informing them about their father. mNeuman had fallen very ill and was on his death bed. All the children hurried home to see their father. There was nothing that the children could do, the sickness was too far along, and their father was too old. After mNeuman's death a man came to speak with hEarl and asked hEarl to meet his employer, Seth. hEarl gathered his siblings and they went to speak with Seth. They found out that during his many years taking care of the children mNeuman had acquired a large debt. To repay the debts Seth asked the children to acquire an item from a nearby nobleman. The McGees saw no other choice but to take the job. When they arrived at the town near the nobleman's hold they found a inn to stay in. The town was very small and so the troupe was treated with a good amount of suspicion. hEarl tried to lower suspicion by introducing him and his siblings as the Flying Squirrels, acrobatic troupe extrodanaire. It worked, and the Flying Squirrels were born. Now they have paid off their debts and take jobs as professional thieves.

mNorman
Chaotic Neutral Male gNome (Small Humanoid)
Cleric (Strength, Trickery) 6
Hit Dice: 6d8+18 (45 hp)
Initiative: +1
Speed: 20 ft.
Armor Class: 17(+1 Dex, +5 Armor, +1 Size), touch 12, flat-footed 16
Base Attack/Grapple: +4/+0
Attack:Heavy Mace +7 melee (1d8+3, 20/x2)
Space/Reach: 5 ft./ 5 ft.
Save: Fort 8 Ref 3 Will 7
Abilities:Str 14 Dex 12 Con 16 Int 8 Wis 14 Cha 10
Skills: Bluff +7, Heal +4, Intimidate +2
Feats: Improved Bull Rush, Power Attack, Persuasive
Prepared Spells: (5 4 4 2) 0- Guidance(3), Detect Magic(2), 1- Sanctuary(2), Obscuring Mist(2), 2- Bull's Strength(3), Augury(1), 3-Dispel Magic(1)
Equipment: Merciful Heavy Mace +1, Glamoured Mithril Shirt+1, Immovable Rod,

gNikki [gNome Monk 6]
[stat block to follow]

pSamantha [gNome Rogue 6]
[stat block to follow]

hEarl [gNome Bard 6]
[stat block to follow]
__________________
gNorm's Last Words: *click* "damn..." *BOOM!*
Just when you think your flamethrower is foolproof you have to do something stupid like try to use it.
ChubsMcGee is offline  
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