2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design
Register FAQ Members List Mark Forums Read End

Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Reply
 
Thread Tools
Old 01-05-2009, 08:45 PM   Top  -  End  -  #1
Baron Corm
Bugbear in the Playground
 
 
Join Date: Apr 2005
Location: 
Avatar by Kymme
Gender: Male
Default Killer Rabbit [3.5]

Pipsqueak
Size/Type: Tiny Magical Beast
Hit Dice: 1d10-1 (4 hp)
Initiative: +2
Speed: 5 feet, 10 feet fly (good)
Armor Class: 36, touch 36, flat-footed 36 (+2 size, +2 dex, +2 natural, +22 deflection)
Base Attack/Grapple: +1/-11
Attack: Bite +5 melee (1)
Full Attack: Bite +5 melee (1)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Magic actions, missileport, missile barrage, missile block, magic fix, missile rage
Special Qualities: Missile defense
Saves: Fort +1, Ref +4, Will +2
Abilities: Str 2, Dex 15, Con 8, Int 2, Wis 15, Cha 15
Skills: Move Silently +6, Hide +10
Feats: Weapon Finesse
Enviroment: Urban
Organization: Solitary or Warren (10-100 plus king and queen)
Challange Rating: 19
Treasure: None
Alignment: Always true neutral
Advancement: 2 HD (Small)
Level Adjustment: -

Pipsqueaks are tiny bunny-mouse-rocket launcher hybrids that fire off a flurry of magic missiles whenever they do anything. These missiles are protective of the pipsqueak and keep attacking their target until it no longer feels threatened. Not only are these missiles offensive, but they also give the pipsqueak a potent shield of force, and allow the pipsqueak to fly around at low speeds.

Combat

Pipsqueaks are peaceful little animals, unless disturbed. When attacked, they will at first try to run or fly away. If that fails, they will teleport towards their attacker, then proceed to use whatever actions they can to get missiles out. When damaged even one point, the pipsqueak will try to heal itself. If the pipsqueak has half of its hit points or less, it will fly into a missile rage.

When a pipsqueak warren is invaded, the king and queen (2 HD, double all missiles) pipsqueaks will command their brethren to be more offensive. All pipsqueaks immediately fly into missile rages and teleport into the square of the attackers.

Magic Actions (Su)

Whenever a pipsqueak takes any action during combat, it sends off a small magic missile, dealing 1 damage to an adjacent creature. The creature also takes 1 damage per round until the end of the encounter. This effect can take place before the action or after the action, at the pipsqueak's option.

Missile Defense (Su)

Thanks to its protective magic missiles, any damage dealt to a pipsqueak is reduced to 1, and pipsqueaks are immune to any type of non-damaging harmful effect.

In addition, whenever a pipsqueak is dealt damage, it sends off a small magic missile to the source dealing 1 damage, plus 1 damage per round until the end of the encounter.

Missileport (Su)

As an immediate or move action, a pipsqueak can teleport as greater teleport. On arrival and on takeoff, it sends off a small magic missile, dealing 1 damage to an adjacent creature. The creature also takes 1 damage per round until the end of the encounter.

Missile Barrage (Su)

As an immediate or standard action, a pipsqueak can voluntarily send out a barrage of small magic missiles at all adjacent creatures. Two missiles are sent per creature, dealing 1 damage per missile. The creatures also take 1 damage per round per missile until the end of the encounter.

Missile Block (Su)

As an immediate action, a pipsqueak can negate the effects of an attack which has dealt damage to it. It then sends out a small magic missile at its attacker, dealing 1 damage, plus 1 damage per round until the end of the encounter.

Magic Fix (Su)

As a full-round action, a pipsqueak can fully heal itself of all damage, as well as send out a small magic missile at each creature that damaged it, one per damage dealt, dealing 1 damage. The creatures also take 1 damage per round until the end of the encounter.

Missile Rage (Su)

As a free action, a pipsqueak can fly into a rage, which causes it to send out two missiles any time it would normally have sent one. In addition, its current and maximum hit points double for the duration. Missile Rage lasts until the end of the encounter.
Baron Corm is offline   Reply With Quote
Old 01-06-2009, 12:45 PM   Top  -  End  -  #2
Debihuman
Ogre in the Playground
 
PirateGirl
 
Join Date: Sep 2007
Location: 
On the Good Ship Lolipop
Gender: Female
Default Re: Killer Rabbit [3.5]

Armor Class: 36, touch 36, flat-footed 36 (+2 size, +2 dex, +2 natural, +22 deflection)

AC is 38. Where is the deflection bonus from?

Debby
Debihuman is offline   Reply With Quote
Old 01-06-2009, 02:08 PM   Top  -  End  -  #3
DaBull
Barbarian in the Playground
 
 
Join Date: Jan 2008
Location: 
In tha' A-T-L!
Gender: Male
Default Re: Killer Rabbit [3.5]

An ability which grants a creature full healing just screams broken.

Also, think about limiting down the abilities the creature has. Too many abilities becomes cluttered. Try to cut down to a set of abilities which give the monster a distinctive tactic in combat.
__________________
You will be confused.

Spoiler


Lords of Creation:
Spoiler

Last edited by DaBull : 01-06-2009 at 02:09 PM.
DaBull is offline   Reply With Quote
Old 01-06-2009, 03:56 PM   Top  -  End  -  #4
Baron Corm
Bugbear in the Playground
 
 
Join Date: Apr 2005
Location: 
Avatar by Kymme
Gender: Male
Default Re: Killer Rabbit [3.5]

Quote:
Originally Posted by Debihuman View Post
Armor Class: 36, touch 36, flat-footed 36 (+2 size, +2 dex, +2 natural, +22 deflection)

AC is 38. Where is the deflection bonus from?

Debby
Magic missiles forming a wall of force :3

Quote:
Originally Posted by DaBull
An ability which grants a creature full healing just screams broken.
It has 4 hp :3

Quote:
Originally Posted by DaBull
Also, think about limiting down the abilities the creature has. Too many abilities becomes cluttered. Try to cut down to a set of abilities which give the monster a distinctive tactic in combat.
The original idea was just a million abilities which did 1 damage each. I don't know why I came up with this ridiculous idea, but I did. There's actually a lot less abilities there than I had originally conceived :3

Between your two questions I think that you do not realize that this monster is a silly one :3
Baron Corm is offline   Reply With Quote
Old 01-06-2009, 05:28 PM   Top  -  End  -  #5
Elder Brain
Pixie in the Playground
 
Zombie
 
Join Date: Dec 2008
Location: 
Location
Gender: Male
Default Re: Killer Rabbit [3.5]

Man, that would be really embarrassing to get killed by...

It seems to me that these things fight better in Bulk...All this 1 damage until end of encounter stuff really adds up...

Probably a good thing they only have 2 Intelligence, otherwise when you fought 100 of 'em, they'd think to surround every single character in the party, and then Rage, and Missile the crap out of all of them...

Interesting Monster...I'd hate to fight more than 10 of these at once...
Elder Brain is offline   Reply With Quote
Old 01-07-2009, 08:33 AM   Top  -  End  -  #6
kyoten
Dwarf in the Playground
 
BlueKnightGuy
 
Join Date: Dec 2008
Location: 
South Carolina
Gender: Male
Default Re: Killer Rabbit [3.5]

Bard - Let me tell you all a story from the annals of time. You all know of Dragons, Liches, and Slimes. But have you been forewarned of the unknown dangers!?

You see I may be thought of as crazy, and this may be true. But leave here with this. Even bunnies can thrill.

...
Several weeks later a band of adventurers come across a band of rabbits. The Ranger thinks they should camp for the night and have rabbit stew. They set up camp and prepare for supper. The Ranger said "It won't take long." Little did they know that the Ranger would soon be gone. When they went to find him and saw he was no more. All they could say from that day forth was...

Spoiler
__________________
My Homebrews

Spoiler



Request a Homebrew Requests #169, 170, & 313
kyoten is offline   Reply With Quote
Old 05-29-2012, 02:10 PM   Top  -  End  -  #7
Mark Hall
Superhero in the Playground
Moderator
 
 
Join Date: Dec 2007
Location: 
Houston, Texas
Gender: Male
Default Re: Killer Rabbit [3.5]

The Mod Wonder: Reopened at creator request.
__________________
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*"My Little Pony" is the name of my Wyld Stallyns cover band.
*"I'll give you a hint. It begins with 'L', ends in 'd', and has an 'awful goo' in the middle."
*Since I'm bound to mention it and you're bound to ask: C&C stands for Castles and Crusades.
Avatar is from Thunt's Goblins!
HackMaster Basic: A Free Game
Mark Hall is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 09:29 PM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.