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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 02-06-2009, 10:02 PM   Top  -  End  -  #1
DanielLC
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Default Dire Carp (based on Dwarf Fortress) [PEACH]

"[T]here is only one thing to do if you come across a river full of carp and you don't want your dwarves to die... Run. Run and never look back."
-- Dwarf Fortress Wiki

Dire Carp
Small Animal (Aquatic)
Hit Dice 8d8+16 (44)
Speed 5 ft. (1 square), swim 40 ft.
Initiative: +2
Armor Class 17 (+1 size, +2 Dex, +4 natural); touch 13; flat-footed 15
Base Attack/Grapple +6/+6
Attack Bite +8 melee (1d6+1/×4)
Full-Attack Bite +8 melee (1d6+1/×4) and tail slap +3 melee (1d2+1)
Space 5 ft.; Reach 5 ft.
Special Attacks Deadly Bite, Dismember, Frightful Presence, Improved Grab
Special Qualities
Saves Fort +6 Ref +6 Will +2
Abilities Str 12, Dex 15, Con 15, Int 1, Wis 12, Cha 10
Skills Listen +7, Spot +7, Jump -3 (+13 underwater), Swim +9
Feats Dodge, Mobility, Spring Attack
Environment Temperate aquatic (sheer-walled rivers and lakes)
Organization School (5-10)
Challenge Rating 8
Advancement 9-12 HD (Small), 13-18 HD (Medium)
Level Adjustment

Dire Carp, often referred to simply as "carp," are vicious aquatic predators, despite their benign appearance. They will gladly kill and devour any being that wanders too close to their territory. They are particularly fond of dwarves.

Combat

Deadly Bite (Ex)
Unlike most natural weapons, a Dire Carp's bite has a threat range of 17-20. However, Dire Carp cannot gain the Improved Critical (Bite) and Improved Natural Weapon (Bite) feats unless it is at least Medium sized.

Dismember (Ex)
Spoiler

Frightful Presence (Ex)
A dire carp can unsettle foes with its mere presence. The ability takes effect automatically whenever the carp attacks or jumps out of the water. Creatures within a radius of 30 feet are subject to the effect if they have fewer HD than the carp, or if the carp is at least Medium sized. A potentially affected creature that succeeds on a Will save (DC 10 + ½ carp’s HD + carp’s Cha modifier) remains immune to that carp's frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dire Carp ignore the frightful presence of other carp.

Improved Grab (Ex)
To use this ability, a dire carp must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the victim is pulled into the water adjacent to the carp. If the carp uses its Spring Attack feat during the initial bite attack, the victim travels with the carp, ending in the water adjacent to the square that the carp ends its move in. Because of the sort of rivers and lakes dire carp generally live in, getting out of the river or lake will generally require a DC 20 Climb check.

A dire carp may use its Dismember and Improved Grab abilities simultaneously, provided that the initial bite attack is a critical hit. If the carp uses its Spring Attack feat concurrently with both of these abilities, the appropriate limb is not severed until after the carp has finished its move action.

Skills
A carp has a racial +8 bonus on any Swim check to perform a special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. A carp can also run underwater, provided it runs in a straight line.

The carp also has a +8 racial bonus to Jump checks, and may jump out of the water while swimming in the same manner as a humanoid creature can make a running jump while on land. On land, a carp has a -12 speed penalty to Jump checks. While swimming, the carp instead has a +4 speed bonus to Jump checks, and uses its swim speed to determine the maximum distance it can jump in a single round. The carp may also attack (and take advantage of its feats) while jumping.

Feats
Carp with higher HD will generally acquire Weapon Finesse, Weapon Focus (Bite), Combat Reflexes, Iron Will, and/or Ability Focus (Frightful Presence), though not necessarily in that order. Carp will generally retrain Weapon Finesse to Improved Natural Attack (Bite) or Improved Critical (Bite) if/when they grow to Medium size.

----

I've never played D&D before, and I've never encountered carp in Dwarf Fortress, so I don't know how accurate this will be. Any help is welcome.

For those of you who haven't played Dwarf Fortress, a bug made carp way more dangerous then they should be. It's now as central to the game as butchering kittens.

In addition to just being very powerful, I made it somewhat more reminiscent of Dwarf Fortress. In Dwarf Fortress, there is no HP. Attacks can break bones, remove limbs, or damage organs. I think the kind of damage carp do removes limbs, hence the dismember special attack. Also, for some reason all the lakes and rivers have sheer walls, making it impossible for dwarves who have fallen in to get back out.

Edit: Thanks to Thrawn for fleshing out and adding the special abilities and a few other things.

Last edited by DanielLC : 02-08-2009 at 09:04 PM.
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Old 02-07-2009, 01:17 AM   Top  -  End  -  #2
i2amroy
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Default Re: Dire Carp (based on Dwarf Fortress) [PEACH]

This is really cool, as to the idea of the carp matching those from Dwarf Fortress, well I would say you were pretty accurate. I especially love the Improved Grab ability as that is what makes carp in Dwarf Fortress so very, very dangerous.
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Old 02-07-2009, 03:37 AM   Top  -  End  -  #3
MiniMan
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Default Re: Dire Carp (based on Dwarf Fortress) [PEACH]

I plan to use these in my upcoming oriental game, thx.
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Old 02-07-2009, 04:53 AM   Top  -  End  -  #4
DracoDei
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Default Re: Dire Carp (based on Dwarf Fortress) [PEACH]

Just make the critical threat range thing a single special quality that includes the cavat that they can't have the feat. Call it "Razor Teeth" if you can't think of a better name.

CR should be much higher, probably no lower than 3 below the level where PCs would be able to cast *Regeneration* at the least. That way they can possibly afford to hire it done.

Well, actually the fact that they never appear in numbers less than 5 helps with this since the EL of the fight is going to be up in the range I mentioned perhaps, but 8 HD means they aren't glass cannons by any means... I would still bump up the CR a bit though.
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Old 02-07-2009, 10:47 AM   Top  -  End  -  #5
Lappy9000
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Default Re: Dire Carp (based on Dwarf Fortress) [PEACH]

Quote:
Originally Posted by DanielLC View Post
Dismember (Ex)
If a dire carp makes a critical hit with its bite attack, it will tear off a limb according the following table:
Die RollLimb
1-4Left leg
5-8Right leg
9-13Left arm
14-18Right arm
19Head
20Re-roll
Tearing off a limb will give the victim two points of constitution damage.
You should probably mention that dismembering the head kills the victim. As written, they'd be doing just fine, assuming they had enough hit points
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Old 02-07-2009, 04:52 PM   Top  -  End  -  #6
DanielLC
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Default Re: Dire Carp (based on Dwarf Fortress) [PEACH]

Quote:
Originally Posted by DracoDei View Post
Just make the critical threat range thing a single special quality that includes the cavat that they can't have the feat. Call it "Razor Teeth" if you can't think of a better name.

CR should be much higher, probably no lower than 3 below the level where PCs would be able to cast *Regeneration* at the least. That way they can possibly afford to hire it done.

Well, actually the fact that they never appear in numbers less than 5 helps with this since the EL of the fight is going to be up in the range I mentioned perhaps, but 8 HD means they aren't glass cannons by any means... I would still bump up the CR a bit though.
I thought it would be funny just to use Improved Critical multiple times (and say it stacks, or rather, multiplies). I was originally going to give it that feat three times, but I decided against it.

Should I give them a threat range of two and Improved Critical, a threat range of three and Improved Critical, or a threat range of four and no Improved Critical?

It would cost 910 gp to hire someone to cast regenerate (though finding them may be difficult). A first-level encounter yields 300 gp worth of treasure. I don't see what the problem is. I guess I'll increase the CR to six.

There's one part of the Dwarf Fortress Wiki where it says that, when the elephants were nerfed, carp and giant eagles picked up the slack. This would imply that carp are on par with elephants, which have a CR of seven in D&D.

Edit: Oh yeah, I also added the part about beheading someone killing them that someone else mentioned. By the way, is there anything anywhere else about what happens when you lose a limb?

Last edited by DanielLC : 02-07-2009 at 08:18 PM.
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Old 02-08-2009, 12:02 AM   Top  -  End  -  #7
Gralamin
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Default Re: Dire Carp (based on Dwarf Fortress) [PEACH]

Wow this carp is a fast runner, might want to give it a swim speed

Overall looks very very accurate.
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Old 02-08-2009, 12:04 AM   Top  -  End  -  #8
SmileyX
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Default Re: Dire Carp (based on Dwarf Fortress) [PEACH]

mmmm but don't forget to give it a way to attack those fools who stand near its pools, something like a massive jump?
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Old 02-08-2009, 12:33 AM   Top  -  End  -  #9
Willfor
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Default Re: Dire Carp (based on Dwarf Fortress) [PEACH]

For some reason I want to give it a material breath attack.
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Old 02-08-2009, 03:15 PM   Top  -  End  -  #10
Lunix Vandal
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Default Re: Dire Carp (based on Dwarf Fortress) [PEACH]

I have several comments, mostly to bring it more in line with "normal" D&D creature statblocks ... and/or the overpoweredness that is the DF carp.
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Old 02-08-2009, 11:28 PM   Top  -  End  -  #11
DanielLC
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Default Re: Dire Carp (based on Dwarf Fortress) [PEACH]

In my defense, I did know about the tail slap, but the carp only use it when they can't bite, and I knew the actual value of their attack, but it doesn't mean the same thing in D&D. Dwarves have a d2 attack in DF, but a d4 attack in D&D.

Also, in DF the carp are 9/5 as fast as the dwarves, which would be about a speed of 35, hence that being my choice. I figured that if you felt the need to change it, I might as well.
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