2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design
Register FAQ Members List Mark Forums Read End

Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Closed Thread
 
Thread Tools
Old 02-07-2009, 10:03 PM   Top  -  End  -  #1
TSED
Barbarian in the Playground
 
 
Join Date: Sep 2007
Default New d20 class - The Heathen [PEACH]

I kind of forgot I had an account here, so, woo. I have a bunch of other classes written up (it's a slight hobby of mine) which I can post if there's any interest in this one.


I was just thinking about totemic cultures and how none really show up in D&D. So I went about making one.

I thought of doing one for every 'archetype' (fighter, rogue, wizard, cleric) but Wizards of the Coast decided to do the cleric and rogue ones for me already - druids and scouts.

So I'll just do a mystic fighteresque figure (that isn't a ranger, shut up). I plan on doing an Arcane version, too, but I need to think on that one more. In the mean time, I give you:


THE HEATHEN.




The Heathen lives in tiny communities far outside of civilization, being raised on a religion many of the 'civilized' folk could not begin to understand. His affinity with spirits set him apart from an early age, and he began training to become a different type of crusader than the classical Paladin. This Heathen instead fights a holy war - against those that attack the sacred of sites, nature.



Heathen
Alignment: Any
Religion: Must not worship any formalized God, but instead engage in Spirit Worship. If the Heathen converts he loses the ability to gain levels in Heathen and any supernatural class abilities.
Hit Die: d8
Class Skills: Climb, Craft (any), Handle Animal, Heal, Hide, Intimidate, Jump, Knowledge (Dungeoneering, Geography, History, Nature, Religion),Listen, Move Silently, Profession, Ride, Spot, Survival, Swim, Tumble, Use Rope,
Skill Points: 6
BAB: Full
Saves: Fort good, ref good
Proficiencies: Simple and martial weapons, light and medium armour, shields (but not tower shields).


Level
Base Attack Bonus
Fort
Reflex
Will
Special Abilities
1+1+2+0+2 Totems
2+2+3+0+3 Calm Animal
3+3+3+1+3 Combat Reflexes
4+4+4+1+4 Bonus Feat
5+5+4+1+4 1d6 Skirmish
6+6/+1+5+2+5 Fey Friend
7+7/+2+5+2+5 Faithshaker
8+8/+3+6+2+6 Bonus Feat
9+9/+4+6+3+6 Speak With Animals
10+10/+5+7+3+7 1d6 Sneak Attack
11+11/+6/+1+7+3+7 Land Totems
12+12/+7/+2+8+4+8 Bonus Feat
13+13/+8/+3+8+4+8 Ghost Warrior
14+14/+9/+4+9+4+9 Evasion
15+15/+10/+5+9+5+9 2d6 Skirmish
16+16/+11/+6/+1+10+5+10 Bonus Feat
17+17/+12/+7/+2+10+5+10 Speak With Plants
18+18/+13/+8/+3+11+6+11 Slippery Mind
19+19/+14/+9/+4+11+6+11 Joining of the Land
20+20/+15/+10/+5+12+6+12 2d6 Sneak Attack, Bonus Feat





Class Features
Spoiler




Totems
Prey / predator mode each. Full round action to change which aspect you are representing. 1 minute of intense prayer to change a totem.
Usually focused around either plants or animals. In order to have a totem, the Heathen must have observed them in action first-hand.

May know a number of totems equal to their Heathen level or 3 + int mod totems, whichever is lower. Can change totems known; merely requires 8 hours of rest.
Need to have a graphic depiction of the totem in order to manifest the powers.

Expending a Totem means that it is no longer set. You may reset it as the full round action (as described) instead of praying for a whole minute.

These are just a taste of the possible totems.



Spoiler






Land Totems
Like regular totems, but can also have one on at the same time as the other. Tend to be about geography or magical beasts.
Know 1 + int mod Land Totems
Unlike other totems, most Land Totems also have certain other prerequisite in order to learn it.
Just like the Creature Totems, Land Totems must be studied close up in person. A Heathen from the far icey north, battling avalanches and ice floes is unlikely to know the peace of the fields.
Additionally, bonus damage dice dealt by Land Totems only applies once per round, unless specifically stated otherwise. [From a balance perspective, this is because you can get multiple attacks / round going, and they scale by level like wizard nukes.]

Spoiler



EDIT:: I realised that Heathens really needed Knowledge (Dungeoneering) on their class list. So that's in. Also, I clarified how totem expending worked.

EDIT2: Man, 'Holy holy holy holy holy' in the intro. Let's use some synonyms, shall we?

Last edited by TSED : 04-11-2009 at 01:12 AM. Reason: Faithshaker had no duration
TSED is offline  
Old 02-08-2009, 05:23 AM   Top  -  End  -  #2
Insanealien
Barbarian in the Playground
 
 
Join Date: Jun 2008
Location: 
New Zealand
Gender: Male
Default Re: New d20 class - The Heathen [PEACH]

Very nice. I like the flavour, and I like the abilities. I'd definitely be interested in your other classes.
Insanealien is offline  
Old 02-08-2009, 09:53 AM   Top  -  End  -  #3
Ashtagon
Ogre in the Playground
 
 
Join Date: Jan 2009
Location: 
Hillvale, Isle of dawn
Gender: Female
Default Re: New d20 class - The Heathen [PEACH]

Interesting set of class abilities. But the class name needs changing badly. You've got what is in essence a paladin of nature, but you've named him according to what his enemies would call him. This is equivalent to renaming the paladin class to "slayer of the faithful" (how historical paladins were often called by Muslims during the crusades).

I'm not sure what to suggest renaming it to. That may depend on whether you want it flavoured toward a specific naturistic society.
Ashtagon is online now  
Old 02-08-2009, 06:20 PM   Top  -  End  -  #4
TSED
Barbarian in the Playground
 
 
Join Date: Sep 2007
Default Re: New d20 class - The Heathen [PEACH]

Quote:
Originally Posted by Ashtagon View Post
Interesting set of class abilities. But the class name needs changing badly. You've got what is in essence a paladin of nature, but you've named him according to what his enemies would call him. This is equivalent to renaming the paladin class to "slayer of the faithful" (how historical paladins were often called by Muslims during the crusades).

I'm not sure what to suggest renaming it to. That may depend on whether you want it flavoured toward a specific naturistic society.

What's wrong with that? The word 'heathen' is only carrying a negative context because of our christianized society; it was not an insult in days long past. In fact, you can even find references of the heathens calling themselves that, and mention of things like heathen armies, etc. etc.

I just realised I need to put in a clause that they can't gain levels when in a 'civilized' religion, but I can't think of any way to put that. Want to help out?

And lastly, think I should put in an epic feat that lets them have 2 Totems active? Prereqs = Joining of the Land and 21 cha or the like?
TSED is offline  
Old 02-08-2009, 08:01 PM   Top  -  End  -  #5
Lappy9000
Ogre in the Playground
 
Join Date: Oct 2007
Default Re: New d20 class - The Heathen [PEACH]

Quote:
Originally Posted by TSED View Post
What's wrong with that? The word 'heathen' is only carrying a negative context because of our christianized society; it was not an insult in days long past. In fact, you can even find references of the heathens calling themselves that, and mention of things like heathen armies, etc. etc.

I just realised I need to put in a clause that they can't gain levels when in a 'civilized' religion, but I can't think of any way to put that. Want to help out?

And lastly, think I should put in an epic feat that lets them have 2 Totems active? Prereqs = Joining of the Land and 21 cha or the like?
Well, Dictionary.com says differently for the most part, although there is one definition that the word may once have meant "dwelling on the heath." Regardless, the class isn't designed for people of days past. It's designed for our culture of the present, and whether of not you have a problem with a Christianized society, most people will view it with a negative connotation.

More to the point, this really does seem to scream "Prestige Class," with features like Sneak Attack and the many bonus feats like seem out of place. I also think that it could potentially lead to some problems among the players. I could definitely see someone who gets a little too into their roleplaying accidentally offending other players.

With any base class, you really need to ask yourself, "What roles does this class fill?" since the base classes are normally (with some exceptions) just fufill core themes such as arcane caster archetype, sneaky archetype, martial/divine archetype. It really just looks like a specialized druid to me, which makes it look like a Prestige Class.

Arright, I hate giving bad reviews and writing text walls, but I think this could function pretty well as a Prestige Class. The totems are pretty flavorful, although I really stink at judging balance. Once again, sorry for the rough critique, but that's how stuff gets done, aye?

Last edited by Lappy9000 : 02-08-2009 at 08:02 PM.
Lappy9000 is offline  
Old 02-08-2009, 08:40 PM   Top  -  End  -  #6
TSED
Barbarian in the Playground
 
 
Join Date: Sep 2007
Default Re: New d20 class - The Heathen [PEACH]

Quote:
Originally Posted by Lappy9000 View Post
Well, Dictionary.com says differently for the most part, although there is one definition that the word may once have meant "dwelling on the heath." Regardless, the class isn't designed for people of days past. It's designed for our culture of the present, and whether of not you have a problem with a Christianized society, most people will view it with a negative connotation.
Quote:
1. an unconverted individual of a people that do not acknowledge the God of the Bible; a person who is neither a Jew, Christian, nor Muslim; pagan.
2. an irreligious, uncultured, or uncivilized person.
–adjective
3. of or pertaining to heathens; pagan.
4. irreligious, uncultured, or uncivilized.
Are you sure? 1 and 3 apply well to this, 2 and 4 apply to what others think of them. Kind of the flavour I was going for - "uncivilized, will face prejudice from more theological persons, etc." And most people seeing the word with a negative connotation... good! It would help flavour the roleplaying. That's exactly what these are - undesirable wild untamed people, needing a good strict dose of civilization.

Quote:
More to the point, this really does seem to scream "Prestige Class," with features like Sneak Attack and the many bonus feats like seem out of place. I also think that it could potentially lead to some problems among the players. I could definitely see someone who gets a little too into their roleplaying accidentally offending other players.
How do they seem out of place? I can accept they seem out of place to you, but did you read the totems? They are all temporary, switchable buffs. It is a gameplay mechanic to get a flexible, supernatural, resource-management-lacking warrior. They are striking from the woods in ambushes, from the cover of night to whittle down troops and break morale... They are the forest fighting guerrilla forces that invading armies can't break, the whispering winds that bring death, the noble savage performing acts of finesse that leaves the trained soldiers in utter awe.

Quote:
With any base class, you really need to ask yourself, "What roles does this class fill?" since the base classes are normally (with some exceptions) just fufill core themes such as arcane caster archetype, sneaky archetype, martial/divine archetype. It really just looks like a specialized druid to me, which makes it look like a Prestige Class.
How is it druidic at all? It is a fighter with temporary, flexible buffs that don't run out. It has some precision dice to help it out (scout / ranger hybridesque there).

I am not familiar with the ToB as I don't have it, but this class gives off a slight vibe from what I've read of it. Melee that has more choices than 'attack' and 'attack something else.' It has slight resource management that changes depending on the totem and refills itself per round (AoOs) but that is very minor.

I don't mean to be offensive, but did you read the totems at all? They are slightly druidic in flavour but not in effect whatsoever. Whether it's throwing out another skirmish die on a charge, turning tumble checks into damage mitigation, or granting buffs... These don't feel druidesque at all to me. No spell casting, no animal companion, no throwing out battlefield control, no healing, no wild shape (though the physical buffs.. maybe that's why?). This class is nothing like a druid to my eyes. Mind sharing why it is in effect to you?


Quote:
Arright, I hate giving bad reviews and writing text walls, but I think this could function pretty well as a Prestige Class. The totems are pretty flavorful, although I really stink at judging balance. Once again, sorry for the rough critique, but that's how stuff gets done, aye?
I don't mind reading text walls and constructive criticism (you did give some, I merely happened to disagree with you, probably on the basis of personal interpretations of the word 'heathen'). As a prestige class... Well, I thought about it, but what would fit? A fighter that goes into the woods and trades discipline and flavour for animal worship? Nope. A barbarian that has a spiritual side? Where's that 'deep contentment' thing that faithshaker's throwing out there? Nope. Ranger or scout that grew up in the wilds, learned from shamanistic peoples... Maybe. But that's all that works, and only for a small portion of their backgrounds. What about the rangers that grew up in small villages, or abandoned civilization to grow up in the woods? What about scouts that were assigned by the military? There's no real way to preclude them from the prestige class, which simply does not work with the fluff. And for full spellcasters, just forget it.

This is, keep in mind, the 'heathen army' type of niche. I made it specifically because there was nothing like it. Picture tiny villages in the frozen woods of Norway fighting off the Catholic missionaries. Picture the Native American facing the encroaching western civilization. Picture guerrillas in African or east-Asian jungles, or the mayans, or the aztecs... Why can't they have holy warriors? They do now.

(I hope this doesn't come across as me screaming "no I'm right and you're wrong", it's merely me trying to express my view point.)
TSED is offline  
Old 02-08-2009, 08:52 PM   Top  -  End  -  #7
Lappy9000
Ogre in the Playground
 
Join Date: Oct 2007
Default Re: New d20 class - The Heathen [PEACH]

Quote:
Originally Posted by TSED View Post
This is, keep in mind, the 'heathen army' type of niche. I made it specifically because there was nothing like it. Picture tiny villages in the frozen woods of Norway fighting off the Catholic missionaries. Picture the Native American facing the encroaching western civilization. Picture guerrillas in African or east-Asian jungles, or the mayans, or the aztecs... Why can't they have holy warriors? They do now.
I would have just re-fluffed clerics or druids, but hey, whatever works for ya. I meant that druids can replicate many of the effects with spells/wildshape (I did in fact, read the totems)

More than anything else, I'd be most worried about those potential role-playing issues, but hey, you know you group better than I do.

Quote:
Originally Posted by TSED View Post
(I hope this doesn't come across as me screaming "no I'm right and you're wrong", it's merely me trying to express my view point.)
Oh, not at all, we can just agree to disagree
Lappy9000 is offline  
Old 02-08-2009, 09:03 PM   Top  -  End  -  #8
NakedCelt
Dwarf in the Playground
 
 
Join Date: Jul 2007
Location: 
Dunedin, New Zealand
Gender: Male
Default Re: New d20 class - The Heathen [PEACH]

Pagan: Latin pagana, paganus, from pagus "back country". Present use dates from the century or so when urban citizens of the Roman Empire were mostly Christian and those far from the towns were mostly not. Pagus also gave rise to French pays, hence paysan, which in turn is the origin of English "peasant".
Heathen: from English "heath", originally meaning "back country". Simply a translation of "pagan" originally.
NakedCelt is offline  
Old 02-08-2009, 10:41 PM   Top  -  End  -  #9
TSED
Barbarian in the Playground
 
 
Join Date: Sep 2007
Default Re: New d20 class - The Heathen [PEACH]

Quote:
Originally Posted by Lappy9000 View Post
More than anything else, I'd be most worried about those potential role-playing issues, but hey, you know you group better than I do.

That's only really an issue if the players makes it one. The heathens weren't dangerous because they were actively attacking the church, they were dangerous because they were actively defending their own religions. They refused to convert, and this was the source of problems.

If you look back to the original Roman Empire, there was a time when religion was absolutely free. Like, freer than we have in North America. Every one believed exactly what they wanted to believe and there were no holidays pushing one above the others. Later on, Christianity became the official religion (thanks to one Constantine, I believe?) and so on and so forth.

In short, heathens don't necessarily have to be attacking the faith. In fact, I'd say that's the opposite of what they should be doing. They should be like druids or rangers, protecting the wilderness (particularly the area they came from) or alternately just on some sort of vision quest or the like.
TSED is offline  
Old 02-14-2009, 09:40 PM   Top  -  End  -  #10
Chokuto
Halfling in the Playground
 
 
Join Date: May 2008
Location: 
Oklahoma
Gender: Male
Default Re: New d20 class - The Heathen [PEACH]

Can't ... resist... urge .... to add in.... my two cents.....

Okay, I don't think the class name needs changed regardless of what dictionary.com or anyone says. People that will want to play this class will be wanting to play what they think of as a "Heathen" so the name is perfect in my opinon. Whether or not Heathen is a negative title or naught. Hell, Historical Druids don't fit what DnD Druids are but in the vaguest of sense.
__________________
Avatar painstakingly created by the greatest, Assassin 89

I Am A: Neutral Good Human Cleric (4th Level)
Spoiler

"So you're suggesting that I put down my sword, you put down your rock, and we try and kill each other like civilized people?"
"I could always kill you with the rock..."
Chokuto is offline  
Old 02-16-2009, 01:54 AM   Top  -  End  -  #11
TSED
Barbarian in the Playground
 
 
Join Date: Sep 2007
Default Re: New d20 class - The Heathen [PEACH]

Quote:
Originally Posted by Chokuto View Post
Can't ... resist... urge .... to add in.... my two cents.....

Okay, I don't think the class name needs changed regardless of what dictionary.com or anyone says. People that will want to play this class will be wanting to play what they think of as a "Heathen" so the name is perfect in my opinon. Whether or not Heathen is a negative title or naught. Hell, Historical Druids don't fit what DnD Druids are but in the vaguest of sense.
Thank you, well said.


Back to the actual class:

I am worried some of the Land Totems are a little too powerful, especially the ones that don't allow saves (IE: Fields or Mountains). Any opinions on those?
__________________
Quote:
Originally Posted by Lord Xavius View Post
OK, this is the Greatest Random Encounter Chart Ever.
Classes and stuff
TSED is offline  
Old 02-19-2009, 04:15 AM   Top  -  End  -  #12
TSED
Barbarian in the Playground
 
 
Join Date: Sep 2007
Default Re: New d20 class - The Heathen [PEACH]

Alternate Class Features:
Spoiler





Here are some new Totems:

Spoiler



To share my 'Totemization' process
Spoiler


And lastly, a ton of new Land Totems. Note that Knowledge (Dungeoneering) has been retroactively added to the Heathen's skill list.


Spoiler
__________________
Quote:
Originally Posted by Lord Xavius View Post
OK, this is the Greatest Random Encounter Chart Ever.
Classes and stuff

Last edited by TSED : 02-19-2009 at 06:00 AM. Reason: Chaos "rock"
TSED is offline  
Closed Thread


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 07:08 AM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.