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Old 02-10-2009, 10:08 PM   #1
Colmarr
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Default [4e] Campaign Journal - Stones & Shadow, Trees & Light

A few of these journals seems to have popped up lately so I thought I'd join the club. If the journal gets views, I'll continue to keep it updated. If not, I'll let it die.

As a general rule, our campaign is following the published WotC adventure arc (H1, H2 etc). As such, it will contain spoilers for those adventures.

UPDATE (4 March 2009): Sessions 1-15 contain spoilers for Keep on the Shadowfell.

Session 16 is an in-between session.

UPDATE (18 December 2009): Sessions 17-35 contain spoilers for Thunderspire Labyrinth.

Each post will consist largely of a link to the campaign 'newsletter' that I'm preparing after each session. The front page of each newsletter is the session recap. The second page is the "behind the scenes" info.

If you're only interested in the recap, feel free to ignore the second page of each issue.

EDIT: For what it's worth, I'm happy for this to be a "live" thread where people comment and question what goes on in the campaign. I don't want it to be a lonely thread with only one poster (ie. me).
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Old 02-10-2009, 10:12 PM   #2
Colmarr
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Default Re: [4e] Campaign Journal - Stones & Shadow, Trees & Light

Session 1: Into the Thunderpeaks

Our heroes find their first taste of adventure.

Observations:

Spoiler
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Old 02-10-2009, 10:14 PM   #3
Colmarr
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Default Re: [4e] Campaign Journal - Stones & Shadow, Trees & Light

Session 2: Against the Kobolds

Our heroes investigate the Kobold activities around Winterhaven.

Observations:

Spoiler
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Old 02-10-2009, 11:20 PM   #4
Colmarr
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Default Re: [4e] Campaign Journal - Stones & Shadow, Trees & Light

Session 3: Irontooth and Grim Portents

Our heroes deal with the kobold menace and find the first clues to a much larger threat.

Observations:

Spoiler
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Old 02-10-2009, 11:35 PM   #5
Colmarr
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Default Re: [4e] Campaign Journal - Stones & Shadow, Trees & Light

Session 4: Strange Excavations and Hidden Cultists

The adventurers find a “missing” husband and discover the enemy within.

Observations:

Spoiler
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Old 02-10-2009, 11:47 PM   #6
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Default Re: [4e] Campaign Journal - Stones & Shadow, Trees & Light

Session 5: Darkness under Winterhaven

Our heroes capture Winterhaven’s darkest citizen and set off for the Keep.

Observations:

Spoiler


Our first intra-party spat:

Spoiler
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Old 02-11-2009, 12:36 AM   #7
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Default Re: [4e] Campaign Journal - Stones & Shadow, Trees & Light

Heh, interesting journal so far.

I gotta ask though - where did you get those shiny PDFs for the campaign summaries? Is that bundled with 4E modules or something?
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Old 02-11-2009, 12:42 AM   #8
Colmarr
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Session 6: Keep on the Shadowfell

Our heroes delve into the Keep’s depths.

Observations:

Spoiler
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Old 02-11-2009, 12:46 AM   #9
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Default Re: [4e] Campaign Journal - Stones & Shadow, Trees & Light

Quote:
Originally Posted by Oracle_Hunter View Post
I gotta ask though - where did you get those shiny PDFs for the campaign summaries? Is that bundled with 4E modules or something?

No such luck

The newsletters are created using Microsoft Publisher and then printed to pdf using a program called PdfDocs, both of which I have access to at work.

Unfortunately Publisher isn’t in common usage, so I need to convert to pdf for the other players and the DM to be able to read them.

PdfDocs is a pay program, but I understand there are other pdf converters available online for free (our DM uses one to convert his DDI Character Builder sheets into pdfs).
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Old 02-11-2009, 01:02 AM   #10
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Default Re: [4e] Campaign Journal - Stones & Shadow, Trees & Light

Session 7: Of Torturers and Fat Goblins.

Our heroes discover the depths of goblin cruelty, and cleanse the upper level of the Keep.

Observations:

Spoiler
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Old 02-11-2009, 01:15 AM   #11
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Default Re: [4e] Campaign Journal - Stones & Shadow, Trees & Light

Session 8: Caves beneath Shadowfell Keep.

Our heroes tread a morally dark line, and Pieter pays for it.

Observations:

Spoiler
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Old 02-11-2009, 01:44 AM   #12
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Default Re: [4e] Campaign Journal - Stones & Shadow, Trees & Light

This is great! Keep up the good work!
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Old 02-11-2009, 05:03 AM   #13
Colmarr
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Default Re: [4e] Campaign Journal - Stones & Shadow, Trees & Light

Session 9: The Dead Walk.

Our heroes venture into Winterhaven's graveyard, and Pieter's suspicions are confirmed correct.

Observations:

Spoiler
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Old 02-11-2009, 05:12 AM   #14
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Default Re: [4e] Campaign Journal - Stones & Shadow, Trees & Light

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This is great! Keep up the good work!
Thanks. I'll keep posting them as long as people keep reading them.

5 more sessions to post and then I'm up to date and the rate of posting will slow to every fortnight or so (which is how often we play).
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Old 02-11-2009, 07:50 AM   #15
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Default Re: [4e] Campaign Journal - Stones & Shadow, Trees & Light

Thanks for posting this, I'll follow it with interest.

I like the newsletters.
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Old 02-11-2009, 01:02 PM   #16
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Default Re: [4e] Campaign Journal - Stones & Shadow, Trees & Light

i'll follow this as we get to those parts, we killed irontooth due to a huge quantity of luck and unloading of attacks. he did not even hit any of us!

as an aside are you still giving out an action point for EVERY encounter?!
crazy! those party members should totally get a warlord to cream maximum benefit.

as an aside leaders are not defenders, my leader (inspiring warlord) is having to double up as a defender by m/c paladin in our party of ranger archer, ranger melee, rogue, wizard, fighter and me.
it's a bit hairy!
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Old 02-11-2009, 01:15 PM   #17
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Default Re: [4e] Campaign Journal - Stones & Shadow, Trees & Light

I love the newsletter you guys do, though it seems sparse on details sometimes. My favorite part of most journals is reading about the combat hijinks. I tend to skim over the other sections when I haven't actually played the module myself.
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Old 02-11-2009, 02:04 PM   #18
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Default Re: [4e] Campaign Journal - Stones & Shadow, Trees & Light

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Spoiler
How'd that happen? Someone double-running with that much of a lead is uncatchable by anyone who can't beat her speed. In fact, I made up a generic Pursuit Skill Challenge in order to figure out overtaking.
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Old 02-11-2009, 04:35 PM   #19
Colmarr
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as an aside are you still giving out an action point for EVERY encounter?! crazy! those party members should totally get a warlord to cream maximum benefit.
Nope. This was an experiment by the DM to see whether a slight increase in the AP rate could compensate for the missing 5th PC, and thus remove the need for him to tinker with every encounter.

It did make a difference, but I don’t think it would ultimately have been enough in the long run. As it was, we picked up a 5th PC pretty soon afterwards and went back to the usual AP procedure.

Quote:
as an aside leaders are not defenders… it's a bit hairy!
I agree. Pieter took (and continues to take) a pasting every time he acts as a dedicated defender. I could probably minimise that if I took scale and heavy shield proficiency, but they’re “on my list” for Paragon.

At the moment, Pieter generally acts as a quasi-defender for our wizard, mostly because the others go haring off and leave the two of us alone!
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Old 02-11-2009, 04:48 PM   #20
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Default Re: [4e] Campaign Journal - Stones & Shadow, Trees & Light

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I love the newsletter you guys do, though it seems sparse on details sometimes. My favorite part of most journals is reading about the combat hijinks.
The last journal I did* was a full narrative, and amounted to 40+ pages for a single (relatively small) module. As a married man with a 2-yr-old, I don’t really have the time to do that again, so I decided to keep things simpler this time around.

Although combat is usually at the heart of a D&D play session, it’s only vary rarely at the heart of the story and I therefore try to focus equally on the non-combat events. I do recognise the enjoyment that people get from the combat sequences though, which is why every combat gets at least a mention in the recap. Significant or memorable events (particularly BIG critical hits) usually get a mention in the Points of Note sidebar if they don’t make it into the recap itself.

*This was for our Raiders of Oakhurst Reloaded mini-campaign and is available over on the EN World Story Hour Forum – look for “Raiders of Oakhurst; A Memoir of Erais Gunterson”. It’s probably well and truly off the front page by now though. Alternatively, PM me your email address and I'll send you a pdf copy.
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Old 02-11-2009, 05:11 PM   #21
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Default Re: [4e] Campaign Journal - Stones & Shadow, Trees & Light

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How'd that happen? Someone double-running with that much of a lead is uncatchable by anyone who can't beat her speed. In fact, I made up a generic Pursuit Skill Challenge in order to figure out overtaking.
There’s a 10’ fence around the graveyard and Ninaran had much more trouble getting over it than Dek did (despite her being 2’ taller ). Probably not so much a system problem as a dice problem, but once Dek was adjacent to her and had her marked, her chances of escape were virtually nil, even though she was faster than him.
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Old 02-11-2009, 05:34 PM   #22
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Default Re: [4e] Campaign Journal - Stones & Shadow, Trees & Light

Session 10: Beneath Shadowfell Keep.

Our heroes battle a shambling horde of undead, and find a place of solace amongst the evil.

Observations:

Spoiler
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Old 02-11-2009, 08:16 PM   #23
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Default Re: [4e] Campaign Journal - Stones & Shadow, Trees & Light

Session 11: Even in Death He Serves.

The adventurers meet Sir Keegan and encounter a hobgoblin patrol

Observations:

Spoiler
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Old 02-11-2009, 10:54 PM   #24
Colmarr
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Default Re: [4e] Campaign Journal - Stones & Shadow, Trees & Light

Session 12: Hobgoblins and Shadow-worshippers.

The adventurers solve a difficult riddle and encounter more hobgoblins.

Observations:

Spoiler
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Old 02-11-2009, 11:38 PM   #25
Colmarr
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Default Re: [4e] Campaign Journal - Stones & Shadow, Trees & Light

Session 13: A Warchief Deposed.

Our heroes sever the hobgoblin chain of command, and enter a chamber of statues.

Observations:

Spoiler
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Old 02-12-2009, 12:06 AM   #26
Colmarr
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Default Re: [4e] Campaign Journal - Stones & Shadow, Trees & Light

Session 14: A Confrontation Nears.

Is there no end to the Keep’s zombie horde?

Observations:

Spoiler


So that’s the campaign so far, and I’m told we will most likely go up against Kalarel this Sunday night (in 3 days’ time). We’re low on surges, below full hp, and most of us have used our dailies. From a metagame perspective, many of the players (myself included) want to take an extended rest. In-character however, it’s unthinkable that the PCs would retreat or rest knowing they were so close and having seen that the ritual has commenced (I mean, come on, a river of blood?!).

I’ve heard that the Kalarel fight is a doozy, and I’m note sure we can take it in our current condition, but we’re going to give it a damn good try!

Interesting fact:

Spoiler
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Old 02-12-2009, 12:58 AM   #27
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Default Re: [4e] Campaign Journal - Stones & Shadow, Trees & Light

Quote:
Originally Posted by Colmarr View Post
Spoiler
The way I solved this problem is by causing the NPC's reaction to be influenced by the PC's words, rather than the PC's words themselves.

You see, even if you say everything right, an argument can not sound convincing. Perhaps the speaker doesn't like your face, or doubts that you are sufficiently serious about the quest. Folks can be initially skeptical about random adventurers asking them to do things, and may be hesitant, even if they fully believe the PCs, to get involved.

I've found this the most satisfying way to deal with Diplomacy checks.
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Old 02-13-2009, 08:33 AM   #28
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an interesting and enjoyable read Colmarr. i personally don't like the H1/2/3 and so on modules (they offer no realy interesting character choices, way too focused on battles, almost no skill related encounters and challanges, and all in all- it's very repetitive. just keep battling one group of humanoids after the other, with side encounters) but it seems like your DM is making efforts (along with the group) to make it an enjoyable experience.

i join Oracle Hunter in his approach as a DM to diplomacy- the result of the rolls (epecially poor ones) should be mostly reflected on the NPCs responses. how are you dealing with intimidate and bluff though? those are usually more difficult to gauge (oh, you never realy used those before except for once with shadow...)

as to keegan's sword- the way it is written it is fairly lame (daily: gain a healing surge upon killing an undead) but it could have been made something more appropriate, more decent by your DM- adding radiant damage, or perhaps gaining a bonus to saving throws agaisnt shadow creatures powers. could have fitted your warlord nicely.

i think you would like the seven pillared hall- an interesting setting (not sure about the adventures there- i'm not that thrilled about them. though there are a couple of encounters i am curious to see how you deal with).

a request and a suggestion: can you edit the first post (or add to your "working post") a summation of races, classes, whatever bakcground you can give, and perhaps the main signature powers? it took me a little bit to understand even what the classes were, i only realised Fian's gender in the 6th or 7th installment.

i'd presonally like to learn more about the characters whenever possible. how does the drow Vs. eladrin issue works out? do the other characters believe in any specific gods? other than your sowrd and the prism soveliss is looking for (did he take that name out of the 3.5 ranger?) are there any other special items of interest.

that's all from me for now, except for telling you i'd keep reading. i enjoy mostly your observations part- it adds much to the brief session recap. good work. hope you'll keep doing it.
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featured creatures:
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Troglodytes! Hydras! the Aranea! Hags!


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Old 02-13-2009, 09:58 AM   #29
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oh, and by the way, about your dilemma with chases. (the graveyard encounter with the huntress) a DM i played with made those into skill challanges:

- key attributes were athletics and endurance
- if the chase took place in places where one could hide then stealth (if you were the pursued) or perception (if you were the pursuer) would be a secondery skill, but only one to to successes allowed.
- some other ingenious skill uses could be made, if the player explained their reasoning (for example- knowing alleways in a city by using streetwise, or knowing how the land ahead behaved and how to use that to shorten the distance by knowledge nature)

- the amount of succeses needed was depended on the distance between the pursuer and pursued (or the complexity of the chase, for example through busy city street).
- the difficulty depended on the opponenets skill (the huntress would probalby have quite a high skill)

buuuuuttt, what about something simple for combat encounter? we used this simple system, though it is probably not the best:
- as part of your RUN action you could try to increase the number of squares you move. you do this by rolling for atheltics AND endurance.
- devide the athletics result by 5, this is how much more you run (insted of the extra 2 of the run action, which counts as a fairly light running).
- the DC for the endurance check is your athletics check -5. if you reached it- all is peachy. if not- you lose one healing surge (you tire yourself with quick bursts of speed). you always lower your atheltics check so running will be easier, and less exhausting.
fairly simple nechanics, that can give extra movement squares. adjust numbers to fit your own flavour.

hope this helped,
Kol.
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a special project of mine- the Compedium to the maligned, forgotten and misunderstood monsters

featured creatures:
The stirge! stone giants! the Barghest! Yeth hounds!
Gargoyles! Wights! Serpent lords! (nagas and couatl)
Troglodytes! Hydras! the Aranea! Hags!


thanks, and don't forget to tell what you think!

also, if you have an idea, i might expand on it to a full entry. let me know.
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Old 02-13-2009, 10:29 PM   #30
Colmarr
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Default Re: [4e] Campaign Journal - Stones & Shadow, Trees & Light

Quote:
Originally Posted by Kol Korran View Post
a request and a suggestion: can you edit the first post (or add to your "working post") a summation of races, classes, whatever bakcground you can give, and perhaps the main signature powers? it took me a little bit to understand even what the classes were, i only realised Fian's gender in the 6th or 7th installment.
I'll go one better than that. I'll link the level 4 character sheets:

Edit: The DM has moved these character sheets from his server, so the links were broken. I've removed them.

Dek, Shield dwarf fighter from the East Rift (guardian fighter).

Spoiler


Pieter Grimm, devout of Tempus (battle cleric).

Spoiler


Robert Tyrill, last heir of a fallen house (tactical warlord).

Spoiler


Shadow, a drow rogue from Baldur's Gate (artful dodger).

Spoiler


Soveliss, eladrin orb wizard.

Spoiler
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Last edited by Colmarr : 07-01-2009 at 07:35 PM.
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