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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 07-31-2007, 09:25 PM   Top  -  End  -  #1
RedScholarGypsy
Dwarf in the Playground
 
 
Join Date: Jun 2007
Default Fighter feats to help vs. spells [Feats]

In the spirit of helping out the fighter, here's a few feats of which I just thought.

Warrior's Focus [General]
Prerequisites:
Greater Weapon Specialization with a two-handed weapon, Wis 13+.
Benefits:
You gain +1 to all Will saves for each attack you make with a two-handed weapon until your next round.
Special:
A fighter may select Warrior's Focus as one of his fighter bonus feats.

Warrior's Path [General]
Prerequisites:
Greater Weapon Specialization with a light weapon, Dex 13+.
Benefits:
You gain +1 to all Reflex saves for each attack you make with a light weapon until your next round.
Special:
A fighter may select Warrior's Focus as one of his fighter bonus feats.
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Old 07-31-2007, 09:45 PM   Top  -  End  -  #2
Edivad
Halfling in the Playground
 
Join Date: Apr 2007
Gender: Male
Default Re: Fighter feats to help vs. spells [Feats]

Giving out save bonuses for every time you attack(I assume that means you get the bonus even if you miss) your opponent with your weapon in a turn?
That's interesting and original, but honestly weird.
Also, for balance purposes, you might want to put a cap on the maximum bonus...+5 perhaps?
Otherwise, imagine this(extreme) situation: a Fighter with three attacks surrounded by 7 weak mooks. He has the Great Cleave feat, and attacks 10 times(3 base + 7 cleaves). That would get him a +10 save bonus, which is...a lot! Even though we know Fighters DO need a lot of help against high-level casters.

Here's my suggestion. It would completely change the flavour of the ability, though.
Instead of being related to how many attacks you make, they feats a fixed bonus which requires a move action every round to use. It fits with the "focus"and "path"names, as that means it requires actual concentration and focusing on preparing for what the enemy might throw at you.
Warrior's Focus/Path might become "If you spend a move action to activate this feat, you gain a +4 bonus to all Will/Reflex saves until the end of your turn."
Yes. +4 is a big bonus. But sacrificing a move action is big sacrifice, especially when you could otherwise make a full round attacks or charge.

Last edited by Edivad : 07-31-2007 at 09:48 PM.
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