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Old 02-16-2009, 03:05 AM   Top  -  End  -  #1
TSED
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Join Date: Sep 2007
Default [3.5] New Base Class - The Pagan

I've been sitting on this one for a while, because I KNOW it's overpowered. I'm trying to think of a way to balance it out enough that a PC could use it without sacrificing the main goal for the class.

What is that main niche it's trying to hit? Why, infinite wizard spells, warlock-style. Small list, but unlimited uses. But unlike the warlock, the ability to change them. Not without cost, of course... But that the option is there.

Also, please don't bother throwing any disagreements with the class name. It's in the same vein as my Heathen class.


The Pagan



Alignment: Any. Pagans in well-populated areas tend towards EITHER evil due to the relative ease of power or chaotic as they are hiding their faith, where as pagans in rural areas tend towards good alignments as they are fulfilling the role of holy man and seer.
HD: D4
BAB: 1/2
Saves: Fort good, will good
Class Skills: Bluff, Concentration, Craft, Diplomacy, Decipher Script, Disguise, Forgery, Knowledge (Arcana, Dungeoneering, History, Local, Nature, Religion, The Planes), Profession, Spellcraft, Use Magic Device
Skill Points: 2 + int.
Proficiencies: Pagans are not proficient in any armour, but are proficient with simple weapons.


Level
Base Attack Bonus
Fort
Reflex
Will
Special Abilities
1+0+2+0+2 Spell Point, Rituals, Familiar
2+1+3+0+3 A Pagan's Word
3+1+3+1+3 +1 Spell Point
4+2+4+1+4 Chanting, Ill Omen
5+2+4+1+4 +1 Spell Point
6+3+5+2+5 Motile Dance
7+3+5+2+5 +1 Spell Point
8+4+6+2+6 Blood Offering x1 / Day
9+4+6+3+6 +1 Spell Point
10+5+7+3+7 Craft Fetish
11+5+7+3+7 +1 Spell Point
12+6/+1+8+4+8 Paid For In Blood
13+6/+1+8+4+8 +1 Spell Point
14+7/+2+9+4+9 Spirit Specialization
15+7/+2+9+5+9 +1 Spell Point
16+8/+3+10+5+10 Blood Offering 2x / Day
17+8/+3+10+5+10 +1 Spell Point
18+9/+4+11+6+11 Macabre Dance
19+9/+4+11+6+11 +1 Spell Point
20+10/+5+12+6+12 Worship Dance

Class Features:


Spell points and Rituals:
Spoiler


Other Class Features:
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Old 02-21-2009, 03:55 AM   Top  -  End  -  #2
TSED
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Default Re: [3.5] New Base Class - The Pagan

Doesn't any one have an opinion?
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Old 02-21-2009, 08:27 AM   Top  -  End  -  #3
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Default Re: [3.5] New Base Class - The Pagan

I like it, but the Macabre Dance seems pretty strong. I don't know any 1-min casting time spells off the top of my head, but I imagine they would be helped incomprehensibly by being able to be cast, all day, as a swift action.
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Old 02-21-2009, 08:42 AM   Top  -  End  -  #4
TSED
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Join Date: Sep 2007
Default Re: [3.5] New Base Class - The Pagan

Quote:
Originally Posted by FlWiPig View Post
I like it, but the Macabre Dance seems pretty strong. I don't know any 1-min casting time spells off the top of my head, but I imagine they would be helped incomprehensibly by being able to be cast, all day, as a swift action.

That just puts them at the next step down. 1 hour becomes 10 minutes, 10 minutes becomes 1 minute, etc. 1 minute would become 1 full round action, but it cuts off there and so that doesn't happen.


At least, that's my understanding of it. If it turns out I'm wrong I'd be happy to change that effect.
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Old 02-21-2009, 10:12 AM   Top  -  End  -  #5
Tempest Fennac
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Default Re: [3.5] New Base Class - The Pagan

Raise Dead takes 1 minute to cast. It sounds interresting, but it doesn't sound particularly powerful (unless you only need to spend resources and 1 hour/spell level to learn the spell once, in which case it's incredibly broken if you can forget low level spells in place of high level spells). Also, I tend to think casters should only need 1 stat to cast spells.
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Old 02-21-2009, 11:54 PM   Top  -  End  -  #6
TSED
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Join Date: Sep 2007
Default Re: [3.5] New Base Class - The Pagan

Quote:
Originally Posted by Tempest Fennac View Post
Raise Dead takes 1 minute to cast. It sounds interresting, but it doesn't sound particularly powerful (unless you only need to spend resources and 1 hour/spell level to learn the spell once, in which case it's incredibly broken if you can forget low level spells in place of high level spells). Also, I tend to think casters should only need 1 stat to cast spells.
Raise dead is a cleric spell and therefor not learnable by pagans. 1 minute spells still take 1 minute to cast, anyways.

How about, oh, quickened fireballs? Swift action to launch one every round. ANY round.

You do indeed only spend the resources and time to learn the spell once, and you can indeed forget high level spells, mid level spells, or low level spells, in exchange for high level spells, mid level spells, or low level spells. This is the problem. I don't want to take away the ability to cast high level spells, but they are substantially more powerful than spending the spell points on lower level spells for some diversity. Maybe I should make the components required at the learning of the spell and every casting there after?
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Old 02-22-2009, 02:10 AM   Top  -  End  -  #7
Tempest Fennac
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Default Re: [3.5] New Base Class - The Pagan

That would probably make the class too weak due to the cost of casting things. I'm not too sure what to recommend for this if I'm honest; limiting spells to up to 6th level, for instance, would still allow infinite uses of some powerful spells, but if you lower the maximum spell level too much, you'd end up with a ton of low level abilities which wouldn't be that useful later.

(I know Raise Dead isn't a Wizard spell; it's just the on;y one I can remember which has a 10 minute casting time.)
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Old 02-22-2009, 02:58 AM   Top  -  End  -  #8
UserClone
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Default Re: [3.5] New Base Class - The Pagan

Actually, according to my PHB, any spell with a casting time longer than 1 full-round action is not a legal target for the feat.
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