[blam!] Shadow was killed. For the first time, even before the game narration started. There, I'm now official holder of the title 'earliest killer of the Shadow'
It Was A Dark And Stormy Night. A small, disturbing, weirdly looking church, conveniently placed on a hill just beyond the city's boundary, was, quite unsurprisingly (as various works of a... "art" would teach us), place of activities blasphemous and evil beyond imagination.
Um... what? What are you talking about? And besides, we're not supposed to break the fourth wall.
Sigh. You know, the role of someone designed solely to die in all the possible endings of the game (and the one who didn't even get a cameo in the sequel) is sad indeed. No, Gil, this time we'll do it right, like real evil overlords.
Yeah, like that is going to help. And, seriously, what's with all the tropes, man?
If you're willing to sit here and wait for death, be my guest. Co-narrator's influence. Shut up already.
Yeah, whatever. I'm going to go and drown myself in that weak stuff these locals dare to call 'booze'.
A week later.
The scenery of this event is essentially, well, the same as above, but it is dawning now, the somehow always gloomy looking Church is lit by countless candles, and a mysterious symbol has been drawn on the floor (badly mangled Latin phrases included).
So... let's see... two more servants, and there will be no one left to kill me - and I will kill all the others! Muahahaha!
Now, now. I almost lost myself there. The victory is so close, my plans are nearly complete, and foolproof to boot! Uh, I'm not gloating here, am I?
Anyway, Saber, I choose you! Wait a second, was your armor supposed to be black?
What is thy bidding, my master?
Kotomine coughed, then activated all of his command seals.
Okay, my three commands are: 1. You may not injure me or, through inaction, allow me to come to harm. 2. You must obey orders given to it by me, except where such orders would conflict with the First Command. 3. You must protect your own existence as long as such protection does not conflict with the First or Second Command. I'm not going to even bother with tropes here.
Um... I know that part about magic and sufficiently advanced tech, but this is... ridiculous.
Naaah, that works in both sides. Now, go and-
[loud stabbing sound]
Farewell, my dear.
Yup. I'm afraid your commands don't say anything about nottaking control of other minds, nor about using them to do my bidding - her smile changed from almost ice-cold to seemingly warm one. All that was left was to wait until you summoned someone who can kill you without giving you a chance to strike back.
Um, this is technically the night before day one, and I'm supposed to alternate my powers... You know, it's all in the rules, just below. Why? Because I'm evil. And because I can. Seriously.
Oh, well. Why there are so many tropes with eviiil guys dying? I don't know which one to invoke!
Be silent already! [many stabbing sounds].
I wish you hadn't made my job so difficult, Kotomine. Separating the Servants, keeping them far from you, making a virtual fortress out of this place... Good job. Not that it helped you.
And I can't even look at Saber's face, with my point of view inside her head and all that. Oh, well, I'd better go and find a suitable host to anchor my existence in this place. And when I find all servants, and when I'll bind them in Darkness... Again, that should be far too obvious for Tropes.
We shall rule this puny world. But before that... I'd better confuse anyone skilled enough to thwart us.
Trixie [Kirei Kotomine, the War's moderator, was night killed on night -1].
And on a side note, players, this game was supposed to be based on UBW, but due to a slight undermanning we changed it to Heaven's Feel (note the game title) - so there are a few changes in the roles and game tone. Don't worry if you don't get the reference, these two are two possible endings of the game
Inside this spoiler is info copied from recruiting:
A few words to players:
This is an effort (similar to previous games in GitP, like Alchemist WW series) to add a bit more flavor to standard WW game. Most named characters have a bit more abilities - but to not make any side (especially Team Evil) too strong, the also have built-in vulnerabilities and/or drawbacks.
By design, most roles are designed with some kind of strategy in mind - there is counter to every strategy, killing of most Good power roles is no longer such a no-brainer for Team Evil, so all roles in the hands of clever player should be even more fun than the "standard" ones.
As for fluff - well, I heard you can find the manga (which I can recommend, by the way) on the various online manga reader sites, but all knowledge that is necessary is below, in the descriptions of each role. Of course, these who know the setting might notice some insider jokes, but it will be nothing major.
One word, though - this game is mostly based on VN. As anime and manga differ in details from both themselves and VN, some characters might have other abilities than described in other mediums, or might use them differently, so don't argue about seeming "mistakes" (pointing them out is fine, though).
Oh, and don't be scared by anything beneath this line - this game is as user friendly as possible, and you absolutely don't have to read anything besides your role and general WW rules to enjoy it
Roles: [note - they might be (partially) obsolete, for balance reasons]
Citizens - pretty much normal villagers.
Tōsaka Rin [seer] - overseer of the city, and a pretty good mage in her own right. Feels personally responsible for the current mess and will do everything to minimalize damage to her city. Every turn she is able to sense if a target is a human, mage (that is, someone with a special ability) or a servant. Night action.
Sakura Matō [fool] - due to, um... a difficult childhood she developed split personality. At the moment, she is convinced that she is Tōsaka Rin - but lacks her sister's knowledge and experience. Therefore, her scry attempts will always produce a false result. Night action.
Illyasviel von Einzbern [disciple] - a very powerful mage from Germany... and a spoiled, lazy child. Despite her powers she cannot be bothered to use them, so she barely does so. She can scry every third night. However, if Tōsaka dies, she will begin to scry every night in order to impress Shirō. Note - if Shirō dies before her, he is for all intents and purposes dead, but counts as alive for Ilia (I don't want to spoiler one nice scene). Night action.
Shirō Emiya [baner] - a knight in shining armor. At least he likes to think he is one - but in reality, only his luck managed to save his skin on countless occasions. Still, he can attempt to protect a chosen person against most of night actions... and he will (usually) succeed. Night action.
Bazett Fraga McRemitz - mage from Ireland. Don't ask us about her "Irish" name, though. Expert physical combat specialist, she is immune to regular night kills - but other ways, such as Lancer's special kill will work just fine.
Caren Ortensia [head mason] - Inquisitor sent by the Church to eliminate all heresy. Mostly concerned about servants, but elimination of several magi along the way will be fine, too. She can lock a person for the whole night for questioning, denying them use of their abilities (essentially, voider). Target can still use his/her abilities, but if they do, Caren accurately guesses the target's role. Day action
Inquisitors [masons] - normal masons, handpicked by Caren to support her in the mission of cleansing the heresy. By fire!
They are counted as citizens when checking for citizens win. They win if at least 50% "named" members of the winning team and 100% of the losing one were eliminated.
Sōichirō Kuzuki [killer] - once every night he can kill one target. Hoverer, his strength lies in his peculiar martial art, so as more and more bodies will be found his style will become public and his chances of success will drop. First kill is 100% sure, second has a 80% chance of success, third 60%, fourth 40%, and above that 20%. He doesn't care who will win. He wins if at least two "named" characters from losing side die by his hand. Scries as human. Night action.
Servants [Team Evil]:
Servants, from left to right: Assasin, Caster, Archer, Saber, Lancer, Rider and Berserker (statue-like, sitting).
Each stands beneath bust with a symbol of his/her "class", so refer to that when in doubt.
Servants (or, as some suggested, Greater Familiars) are, according to one theory, the souls of dead, great heroes of the ages past. According to the other - they are a simple constructs given semblance of life and personality (as at least two of them are fictional heroes). Either way, this time something went terribly wrong - and they were summoned once again to wage a war, but no one controls their power now. Unable to live without mana, they were "anchored" to nearest suitable host (mage) in order to survive. They still have to kill in order to sustain their existence, though.
Servants start without knowledge who the others are - and they lose their special ability if their "host" dies - but as long as they can kill they will survive to kill some more. Every night, they can use their ability and/or name one person to die. The target named by the most servants will die, or, in case of a draw, will be picked at random from votes. As they find each other they can name one of them to pick a target this turn (mostly to decrease the amount of PM's). Servants win when the opposition is crushed, along with the knowledge of their existence.
Archer - he is capable of copying one magi ability per day. He cannot copy ability twice in a row, and his copies are inferior to originals, so they have random chance of failing. Loses this power if Tōsaka Rin is killed. Night action.
Assassin - despite his name, he doesn't like backstabbing. He scries as human when scried for the first time, his identity is revealed on second and subsequent scries by the same side - only Caster will get a hint that something is wrong on the first scry. He can "turn off" this ability for the following night to make his point during day count as two. Loses both powers if Caster is killed, as, due to the shortage of available hosts he picked the only mage between the servants.
Berserker - Nearly immortal. He can be killed, of course... But it will cost the offenders. If killed, regardless of the means, he can select one attacker and kill him as well. Immune to regular night kills. Loses both powers if Illyasviel von Einzbern is killed.
Caster - Seer. A mage from long forgotten Age of the Gods, she is far superior to any modern mage in this regard (her scries will get the exact role, not only the category). Her other power is the mind control spell - she can send her target a brief command to use his/her point or ability on a person of her choosing. She cannot use either power twice in a row, and is forced to alternate between them. Loses both powers if Sōichirō Kuzuki is killed. Night action.
Lancer - a heroic spirit from Ireland. His cursed spear can kill anyone, regardless of their defenses. Unfortunately, he lacks mana to use this to his full potential, so he can use this ability once every four nights. Loses this power if Bazett Fraga McRemitz is killed. Night action.
Rider - her gaze can force the target to lose some or all of his next day and night actions and/or points. Loses this power if Sakura Matō is killed. Night action.
Saber - the servant with the ultimate defense. She (or person protected by her) can escape death - regardless of the source. Yes, even from autolynch Like Lancer, however, she lacks mana to maintain this shield after it was activated, and has to wait two days before it or the sword can be used again. Alternatively, her sword can be activated instead of her shield, depleting both abilities for three days, and killing one target with 75% chance of success. Loses both powers if Shirō Emiya is killed. Night action.
1) Autolynch is set at 2 days of inactivity. If you cannot post, for any reason, PM me, I'm very forgiving given excuse
2) Days - 48 hours long, nights - 24 hours, though these may be shortened depending on how quick everyone is.
3) Mass Role Gathering is NOT encouraged. For example - "Hey guys, I'm role X, everyone send me their roles and we'll weed out the Villains!" This is not a legal strategy and will be punished. Role claiming and networks are fine, of course.
4) Posting PMs from the narrators is frowned upon.
5) I reserve the right to fireball anyone that ticks me off too badly.
6) RPing as various characters is not required, but encouraged.
7) Depending on how many people sign up, not all roles will be included in the game, or some roles will be added - to maintain a balance. The more, the merrier
8) 25% of votes are needed for lynch, rounded down.
9) Target of action designed to change victim's behavior/abilities (such as abilities of Caren or Rider) can tell others he was victim AFTER the influence of the ability ended. I can't stop you from mentioning this in PM's, but please, don't.
List of players:
Cúchulainn Darkcomet Dirk Kris Dragoon DS7
EagleWiz evnafets FF fanboy aka Night Surgeon Fleeing Coward Fin Geekyhedgehog
Haruki-kun Istari Jontom Xire
Lex-kat LordRod Murska Shadowcaller
Wolfbane Zar Peter
Two final words - due to a bit smaller than anticipated number of players three roles were deleted, and a number of new, minor ones (especially for villagers, as after discussion with BU we decided to give a few name from the F/SN plus a minor power they had, to avoid generic roles) were added. One deleted role will be revealed once per night, to keep a bit of tension
Dirk Kris wanders in, rubbing the back of his neck. "Manga? Srsly? Ugh, am I ever in the wrong game..." Glancing around, he spots a familiar face - Fin. Grinning, he points at him. "If you're wondering why, read your sig, man."
This will probably just get me lynched but I'm bored.
KILLER FOR SALE
Neutral killer wlling to side with first person to pm me.
Anyone who pms me will also be guaranteed immunity from my night kill attempts even if I decide to accept another offer and full anonymity - ie, I will not disclose any information regarding your role if you're not the first person to contact me.
Originally Posted by TheLaughingMan
He's Fleeing Coward. The man could be a cookie-baking, cancer-stricken orphan kitten and still look like a reasonable suspect.
I, on the other hand, am convinced that day 1 lynches are useful, just like any non-information lynches, especially since no lynch means that the next time we'll have to lynch, the average villager won't have any more information.
I flipped a coin and it said Allysian.
Originally Posted by lamech
Trusting Murska worked out great!
Originally Posted by happyturtle
A Murska without lies is like a day without sunshine.
[So, just as I almost finished typing this yesterday, the forum decided to die for 24 hours and I was unable to post anything. Arrrgh Okay, sorry, Blue, since our players are waiting I'll have to post this temporary, crappy update* until you have the chance to write something better ]
During these days no one was able to tell that their beloved city would be quickly turned into a scene of bloodbath. That dozens of innocent people would die some most horrible deaths ever seen. That these fateful events would be remembered forever (or, well, at least until next year, and possibly shorter that that).
Truth be told, even after these weeks of carnage people had problems with figuring out what exactly happened. Was it job of a lone killer? An entire band? Why these deaths ceased almost as quickly as they begun?
A few years later people begin to wonder if there wasn't some supernatural force at work that caused all of this, then mysteriously vanished. Of course, nobody believed this might be the case - after all, something supernatural couldn't possibly exist, right?
Let us assume for the moment, thought, that someone believed in the story and tried to describe it - by means of drawing, not writing. Then, the most important event of this fateful, beginning night might have been something like this (read right to left):
Well, except for much greater amount of blood at the "real" scene of crime.
As for why this particular boy was chose by the killer, and not one of the more promising targets, like a certain kid with green and brown clothes, who walked the street just before him - well, no one can say with certainty.
Allysian was lynched. He was Shirō Emiya [baner].
A knight in shining armor. At least he likes to think he is one - but in reality, only his luck managed to save his skin on countless occasions. Still, he can attempt to protect a chosen person against most of night actions... and he will (usually) succeed. Night action.
Um, first victim, just like in VN. Creepy
*(honestly, its 3.30 here as I'm writing this and I have not idea why I'm not soundly asleep right now)
24 hours for night actions, possibly more if the forum dies again.