Warning: content may be somewhat graphic and disturbing. Play with caution!
Narrated by Dirk Kris, Co-Narrated by TwoBitWriter, Creepy Consultant - Cristo Meyers
Setting
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London, autumn, 1888.
The streets are dark, the wind cold. The tightly cramped buildings groan and lean, cheaply and crookedly built. Times are hard for everyone. Mothers weepily kiss their husbands good-bye, wondering if they'll see them alive again and where they are going to get dinner from, dirty, pale-faced children clustering round their skirts. Fathers leave in search of their fortune, perhaps on a ship or in a mine.
More than a few make their way to the only escape they can - the Whitechapel district. The poorest, dirtiest section of town, it teems with low lifes. Gangs of thugs run rampant in the streets, mugging or harassing anyone unfortunate enough to cross their path. Pubs and taverns are the only successful businesses, catering to those who have coin or trade. Scotland Yard has a few officers patrolling the area, but they are a joke.
And then there are the women. "Ladies of the night" they might be called in other places. But the only things lady-like about the women of Whitechapel are their skirts and what's beneath them. Hookers prowl the streets, bumming money or drinks, a room or food, off any john they come across. They catcall and whistle, beg, plead, barter, threaten. They turn their tricks in dark alleys, behind buildings, even behind a held-up coat if they have to. And often as not, their payment isn't coin, but a bruise, black eye, or busted lip. They have no shame. There are no rules here - only life and death.
And death prowls the streets these cold, dark nights. On the edge of winter, something more sinister than the world has ever seen is emerging from its dark slumber. The people speak his name in terrified whispers - Jack! As if afraid of summoning the boogey man, they avoid talking about it. But their eyes are wide with fear...at least until they are drunk enough to forget...
The Hookers (Masons) - Annie Chapman, Elizabeth Stride, Catherine Eddowes, Mary Jane Kelly These are the whores of Whitechapel, the ones who really know what's going on. They have the Control/Seduction ability, which lets them force one player to change their vote, once every day.
Scotland Yard - starts game blind Chief Constable Adolphus Williamson - Seer Basic Seer role. Can scry for a player's role once per day. Chief Inspector Donald Swanson - Baner Basic Baner role. Can choose a player to protect each night from being killed. Inspector Frederick Abberline - Fool Basic Fool role. Same ability as the Seer, but with a random result. Detective Sergeant George Godley - Voider Basic Voider role. Can Void one player's night action every other night.
Londoners Basic villager role.
Wolf Roles
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Jack - Beast Alpha Scries as a villager, takes down one player at random responsible for his death when killed. Devil - Seer Scries one player each night. Stonemasons Basic wolf roles.
Win Conditions
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Villagers, Hookers, and Masons win if Jack is eliminated, as well as the secretive Stonemason guild protecting him. Wolves win if their conspiracy remains secret and they are able to get the number of living villagers down to an equal amount of surviving members.
Additional rules
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Helgraf's Scry Interference rule is in effect.
Game will be 20-25 players, with auto-lynch replacement list if enough people sign up.
Days will run approximately 48 hours, nights 24. Phases will be shorter if all actions are submitted early enough.
Autolynches will take place after 2 days of non-activity. Popping into the thread to comment, but not vote, will be considered inactivity.
After death, players are asked not to post in the game thread until the game is over.
Roles will be revealed upon death.
Roleplay is not required, though it is encouraged.
Starting August 4th, I will be without internet for possibly a very long time. Please PM me if there are any questions for me, but do not expect an answer for weeks at a time. Thank you for your patience.
"Well, the Great and Powerful Trixie can't actually transport you to Equestria... But!
The Great and Powerful Trixie can beat you over the head until you think that's what happened!"
Quote Of The Week Whenever I Feel Like Updating It (last updated 1/17/12)
Spoiler
Quote:
Originally Posted by Phase
That guy was badass! He was like, "Oh! Oh, you're gonna try to Chuck Norris me, I'll just Chuck Norris you!" Unfortunately, I am the best Chuck Norris since Chuck Norris.
Which is saying something, considering that Chuck Norris... was Chuck Norris.
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Avatar by the great Lord Herman. Many, many thanks!
Empress Catherine by Dr. Bath!
Castaras made the PiratZarrrrr. Thank you very much!
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So I herd you liek Mudkipz by Mr. Saturn
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Many thanks to both Mr Saturn and B-Man for their avatars!! Antiform Sora, Haloween Sora, Majora's Mask Link, Wolf Link & Midna, KH Sora and Christmas in July Sora
Minor rambling, directed at narrators. And before you answer anything, it's your game. I'm just musing idly.
25 players, 9 villager power roles and.... 5 wolves? Jack, devil and three stonemasons? That gives us 14 power roles and 11 villagers. To me, it looks like a little too little villagers. Perhaps make a voider and one mason a villager, thereby making a power role - villager ratio 12:13. I know most people hate villager role, but that's their problem, not the problem of the role itself. And games with too little villagers can be a hard one for wolves, if the alpha and seer both live long enough.
Like I said, this is just my idle musing and you're in no way obligated to make anything out of it.
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Adrie, half elven bard. Drawing by Vulion, avatar by CheesePirate. Colored version by Callos_DeTerran. Thanks a lot, you guys.
This place is not a place of honor…no highly esteemed deed is commemorated here… nothing valued is here.
"There will come a day so dark you will pray for death. On that day your prayers will be answered."
Book of shadows, book of night, wake the beast and banish light.
You could always kill a prostitute or three in the opening narration. And 4 wolves for 25 players seems a bit low, especially with all the power roles. There's a really complicated balance guide here.
Note: You should aim for the villagers to cover about 50 % of the roles in the game. The less villagers there are, the easier the wolves will be to find.
Tell me what's ya name?
I'm Jack the RAPPER.....
And what's ya game?
Wolves be what I'm after......
Jack the rapper, the lyrical killer,
Comin' hardcore like the Gorilla 'n Manilla
With a 1-2 punch,
I lays the beat out,
When I sneak up from behind,
you have no time to shout,
Secretly silently I lay the tracks,
Mythicly and violent I slay the packs,
For all ya know, I set the pace,
You step to this, you lose the race,
Now step up and slip up, you wolves will lose,
After the alpha, I'll lynch who I choose,
You can't hide amongst the villagers right,
Best test for you is come to get me at night!
Now tell me what's ya name?
I'm Jack the RAPPER.....
And what's ya game?
Wolves be what I'm after......
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Legionary of Protection
Spoiler
Quote:
Originally Posted by Lex-kat
It wasn't that easy. Supagoof's just that good.
Quote:
Originally Posted by Shadow
This is LLD, which, I shouldn't have to tell you, will not bow to your math because it was DESIGNED to ruin it!
Quote:
Originally Posted by Murska
Summary: Supagoof has won the game and withdrawn. He was Epic