2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 888 Dream Wedding
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design
Register FAQ Members List Mark Forums Read End

Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Closed Thread
 
Thread Tools
Old 07-13-2006, 11:10 PM   Top  -  End  -  #1
The Vorpal Tribble
Banned
 
 
Join Date: Dec 2004
Location: 
The Mindfields
Gender: Female
Default Honor to Burn (PEACH)

Light of the Ancestors



Medium Construct (incarnum)
Hit Dice: 12d10+20 (86 hp)
Initiative: +4
Speed: 30 ft. (6 squares)
Armor Class: 26 (+16 natural), touch 10, flat-footed 26
Base Attack/Grapple: +9/+16
Attack: Masterwork bastard sword +18 melee (1d10+10/17-20/x2 plus fire in the belly)
Full Attack: Masterwork bastard sword +18/+13 melee (1d10+10/17-20/x2 plus fire in the belly) and masterwork short sword +12/+7 melee (1d6+10/19-20/x2 plus fire in the belly)
Space/Reach: 5 ft./5 ft.
Special Attacks: Fire in the belly, kiai smite, one with the blade, spell-like abilities
Special Qualities: Construct traits, damage reduction 10/adamantine and chaos, darkvision 60 ft., incarnum subtype, low-light vision, power resistance 20, sense hostility, soulshine
Saves: Fort +4, Ref +4, Will +7
Abilities: Str 25, Dex 10, Con -, Int 10, Wis 16, Cha 16
Skills: Jump +8, Listen +10, Spot +10
Feats: Cleave, Improved Critical (bastard sword), Improved Initiative, Kiai Shout, Power Attack, Weapon Focus (bastard sword)(B)
Environment: Any
Organization: Solitary, Guards (2-3), Formation (6-20)
Challenge Rating: 10
Treasure: None
Alignment: Any lawful
Advancement: 13-21 HD (Medium)
Level Adjustment: -

The light of the ancestors was once a man, an elite bodyguard sworn to protect a powerful ruler and his family for all generations to come. An oath is made, an oath so strong and sincere that it may bind them even in death. If this soldier dies while protecting his charges he is given a great honor. His likeness is rendered in iron and set within the royal grounds.

The light of the ancestors appears as the idealized form of a warrior cast to realistic perfection in silver and iron. It wears resplendent burial armor and wields a sword in readiness in each hand. Where its belly would be however is a grate with bars shaped in artistic designs such as ivy or wind. Within is a large hollow from which an ornate censer hangs on three golden chains, etched with the scene of the warrior's death. Within, ever in flame but never burning, are ground bones mixed with incense and other strangely smelling spices.

A light of the ancestor's height ranges as widely as that of a standard human and weighs anywhere between 500-1000 lbs. A light of the ancestor speaks whatever languages it did in life. If good-aligned the construct also knows Celestial, and if evil it may speak Infernal. Neutral Light of the Ancestors may choose either.

Combat
When a light of the ancestors senses an enemy of its charges its soul is diverted from afterlife to animate its prepared receptacle. It throws itself into battle utterly without fear, knowing that if it is destroyed its soul will merely return to its honored rest.

A light of the ancestors attacks are considered law-aligned for the purpose of overcoming damage reduction.

Fire in the Belly (Su): When angered the flame within the censer flares up, rapidly heating the structure. Within 1d4 rounds its attacks deal an additional 1d6 fire damage along with its other damage. Those attempting to grapple the light of the ancestors takes full, automatic fire damage each round. The fire within the cannot be put out by any means short of death.
As well, a light of the ancestors may release up to half it's HD in lawful-neutral aligned Soulsparks (see Magic of Incarnum, p. 196) that are thrown off from the furied flame within. These soulsparks always attempt to aid the Light of the Ancestors as they are all parts of the same controlling spirit.
A magical attack that deals fire damage breaks any slow effect on the light of the ancestor and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the light of the ancestor to exceed its full normal hit points, it gains any excess as temporary hit points. For example, a light of the ancestor hit by a fireball gains back 6 hit points if the damage total is 18 points. A light in the ancestor gets no saving throw against fire effects.

Kiai Smite (Ex): A light of the ancestors gains a bonus to attack damage equal to its Charisma modifier.

One With the Blade (Ex): A light of the ancestor's swords are an extension of the construct's form and as such cannot it cannot be disarmed. It may sheath its swords to use its hands if neccessary, the blades merging seamlessly with the rest of its solid structure. If the swords are successfully sundered a light of the ancestor gains 2 slam attacks +16 melee (1d6+7 plus fire in the belly)

Sense Hostility (Su): A light of the ancestors can sense the presence of any being intent on doing harm to the royal family or itself within 100 feet. It knows the general direction of its enemy, but cannot pinpoint the location until within 10 feet. If the enemy is doing actual harm to one of its charges it can sense the foe at twice the usual range.

Soulshine (Su): The flame of the light of the ancestors clearly illuminates a radius of 60 feet and provides shadowy illumination out to a 120 foot radius. This flame reveals invisible creatures and objects out to 60 feet, just like the invisibility purge spell. Those illuminated flicker with a faint glow. The color of each aura determines the alignment of the illuminated beings.

Spell-like Abilities:
3/day Pyrotechnics. Caster level 12th. The save DC's are Charisma-based.
The Vorpal Tribble is offline  
Old 07-14-2006, 01:49 AM   Top  -  End  -  #2
Vaynor
Hoopy Frood in the Playground
Moderator
 
 
Join Date: Jul 2005
Location: 
California
Gender: Male
Default Re: Honor to Burn (PEACH)

Is this the reason for the "What is that... thingy?" (or whatever) thread?

Anyway, nice monster, too bad my campaign doesn't use incarnum.... :(



;)
__________________
"'There aren't any beginnings,' Burton said. 'Nor any ends.
It seems to me that man has engaged in a blind and fearful struggle out of
a past he can't remember, into a future he can't foresee nor understand.
And man has met and defeated every obstacle, every enemy except one.
He cannot win over himself.'"
~John Steinbeck~

My Homebrew (Most Recent) | Forum Rules | IRC
Vaynor is offline  
Old 07-14-2006, 03:11 AM   Top  -  End  -  #3
PMDM
Barbarian in the Playground
 
 
Join Date: Jun 2006
Location: 
Around town
Gender: Male
Default Re: Honor to Burn (PEACH)

I would give it a challendge rating of about 15.
__________________
I'll race you to the top of the spire.

HOW TO ROLL ON THE FORUM SITE:
Quote:
Originally Posted by Jacob Orlove View Post
For example: [roll=Spot ]1d20+5[/roll ] would show up (without the extra spaces) as a normal roll.
There's also [rollv=NameOfRoll]xdy+z[/rollv] which will show you all the individual rolls, eg: [rollv=strength ]4d6[/rollv ] gives you 4 rolls, and their sum.
[roll=strength ]4d6b3[/roll ] gives you the best 3 of the 4 rolls
PMDM is offline  
Old 07-14-2006, 06:51 AM   Top  -  End  -  #4
Squangos
Halfling in the Playground
 
DwarfBarbarianGuy
 
Join Date: Jul 2006
Location: 
Wherever I am seen.
Gender: Male
Default Re: Honor to Burn (PEACH)

Interestingly, I'm making an Incarnum Samurai base class…
Well, "making" meaning "it's on hold until I can be bothered to work on it", as is usual for my projects…
__________________
Doing:
Paladin-like Knight (possibly Bard-like Rogue too) Substitution Levels.
N ja Base Class.
Emiya Shiro PrC (not yet posted).
Samurai Compendium, First Entry.
Very Non-Vancian Magic System.
Squangos is offline  
Old 07-14-2006, 09:43 AM   Top  -  End  -  #5
The Vorpal Tribble
Banned
 
 
Join Date: Dec 2004
Location: 
The Mindfields
Gender: Female
Default Re: Honor to Burn (PEACH)

Quote:
Originally Posted by Papa Smurf Vaynor
Is this the reason for the "What is that... thingy?" (or whatever) thread?
Ermmm... dunno what you're talking about, so probably not ;)

Quote:
Anyway, nice monster, too bad my campaign doesn't use incarnum....
Well, only thing really incarnum about it is the soulsparks it releases.

Quote:
I would give it a challendge rating of about 15.
Why precisely? An iron golem with more than half again as many HP, an AC of 30, a strength of 33, immunity to magic, fire healing like the light of the ancestors has, and a breath weapon that can kill in one go is only a CR 13.


Quote:
Interestingly, I'm making an Incarnum Samurai base class…
Well, "making" meaning "it's on hold until I can be bothered to work on it", as is usual for my projects…
Definetely sounds like folks who'd be chosen as Lights of the Ancestors :)
The Vorpal Tribble is offline  
Old 07-14-2006, 09:55 AM   Top  -  End  -  #6
The Glyphstone
Eldritch Horror in the Playground
Moderator
 
 
Join Date: Feb 2005
Gender: Male
Default Re: Honor to Burn (PEACH)

An updated list of Things to Fear in VorpalTribble's Campaign World:

rocks
trees
ground
rivers
roads
mountains
clouds
hippopotami
small woodland animals
large woodland animals
woods (as a whole, rather then individual trees)
dreams
sleep
waking up
being awake
shadows
light
koala bears
statues
__________________
Quote:
Originally Posted by GungHo, on Battletech
The Atlas is also goofy but it has that whole "Stay Puft Marshmallow Man" menacing smile thing going for it. The guy who drew that one up was obviously taken to the Nutcracker when he was a child... and he was screaming in terror the entire time.
Spoiler
The Glyphstone is offline  
Old 07-14-2006, 11:15 AM   Top  -  End  -  #7
Azrael
Ogre in the Playground
 
 
Join Date: Nov 2005
Location: 
Boston, MA
Gender: Male
Default Re: Honor to Burn (PEACH)

What about Redman -- or are they included in Large Woodland creatures?
__________________


Shadowy Goodness since 1892.

Spoiler
Azrael is offline  
Old 07-14-2006, 02:02 PM   Top  -  End  -  #8
The Vorpal Tribble
Banned
 
 
Join Date: Dec 2004
Location: 
The Mindfields
Gender: Female
Default Re: Honor to Burn (PEACH)

Bah, any player worth his salt should already be afraid of statues...
The Vorpal Tribble is offline  
Old 07-14-2006, 02:10 PM   Top  -  End  -  #9
TheThan
Ettin in the Playground
 
 
Join Date: Sep 2005
Location: 
GI Joe Headquarters
Gender: Male
Default Re: Honor to Burn (PEACH)

Quote:
Vorpal Tribble Bah, any player worth his salt should already be afraid of statues...
I am…
TheThan is offline  
Old 07-14-2006, 07:29 PM   Top  -  End  -  #10
Mike_Lemmer
Ogre in the Playground
 
 
Join Date: May 2006
Default Re: Honor to Burn (PEACH)

All statues in a campaign are either:
A. Living
B. Former medusa/cockatrice/etc. victims
__________________
PCs: Horacio, Gorby, Helionaluxis

Avatar by Ceika
Mike_Lemmer is offline  
Old 07-14-2006, 07:46 PM   Top  -  End  -  #11
Sacrath
Bugbear in the Playground
 
Kobold
 
Join Date: Feb 2005
Location: 
Richardson, Texas
Gender: Male
Default Re: Honor to Burn (PEACH)

I once had a medusa that hated what she was and lived in isolation to avoid turning people to stone. She like carving though so she had statues everywhere. The party was just getting to the "crazy-complex over-thought plan" (you know the kind, they usually involve mirror lined minecarts filled with flaming oil) stage of thier attack on her lair when the wizard cast stone to flesh on one of the statues. When it didn't work they took a careful look at them, found they were carved and figured this whole medusa thing was a ruse, so they went back and robbed their patron.

The moral? Sometimes a statue is just a statue, but only when you think it's not. Even then, the DM will probably animate it when your back is turned just to be a jerk.

Edit: Oh and this goes without saying but nice monster VT.
__________________
"I'll give you a 10 second head start; if I catch you, I eat you."
Sacrath is offline  
Old 07-14-2006, 09:34 PM   Top  -  End  -  #12
The Vorpal Tribble
Banned
 
 
Join Date: Dec 2004
Location: 
The Mindfields
Gender: Female
Default Re: Honor to Burn (PEACH)

Quote:
The moral? Sometimes a statue is just a statue, but only when you think it's not.
*grins*

I was going to post just that ;)


Love that story btw.
The Vorpal Tribble is offline  
Old 07-14-2006, 10:16 PM   Top  -  End  -  #13
Frojoe21
Ogre in the Playground
 
 
Join Date: Jan 2005
Location: 
Torontonia
Gender: Male
Default Re: Honor to Burn (PEACH)

It is really cool, but I'm pretty sure Incarnum is not OGC.
__________________
The Gradual decline in sanity of a Fedora developer

Spoiler

Quote:
Originally Posted by AngelSword
Oh, Fro...You silly, hairy, man.
JackMann's Moustache; you shall be dearly missed. You're tying angels to railroad tracks now...
Frojoe21 is offline  
Old 07-14-2006, 10:39 PM   Top  -  End  -  #14
The Vorpal Tribble
Banned
 
 
Join Date: Dec 2004
Location: 
The Mindfields
Gender: Female
Default Re: Honor to Burn (PEACH)

Quote:
Originally Posted by Frojoe
It is really cool, but I'm pretty sure Incarnum is not OGC.
Ermmm... nope, sure isn't. Why?
The Vorpal Tribble is offline  
Closed Thread


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 10:35 PM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.