Hit Dice: 4d10+30 (52 hp)
Speed: 30 ft. (6 squares)
Armor Class: 19 (-1 dex, +11 natural, -1 size), touch 8, flat-footed 19
Base Attack/Grapple: +3/+13
Attack: Slam +8 melee (2d6+6)
Full Attack: 2 slams +8 melee (2d6+6)
Space/Reach: 10 ft. (40 feet in fence form)/10 ft. (0 ft. in fence form)
Special Attacks: Infested
Special Qualities: Calm animals, construct traits, darkvision 60 ft., fence form, immunity to magic, low-light vision
Saves: Fort +1, Ref +0, Will +1
Abilities: Str 22, Dex 9, Con -, Int -, Wis 11, Cha 1
Environment: Any land
Organization: Solitary or length (2–4)
Challenge Rating: 4
Alignment: Always neutral
Advancement: 4-12 HD (Large), 13-24 HD (Huge)
Level Adjustment: -
A split-rail golem in its normal form is nearly indistinguishable from a standard split-rail fence. When threatened however it rises up as a stick figure-like construct composed of twisted and weathered wood with knobby pockmarks and holes speckling its surface. At each joint several rusty spikes connect the individual pieces.
Split-rail golems are the work of country mages as a defense for wealthy farmers who've a problem with bandits and dangerous beasts plaguing their lands. Though not a particularly powerful creation it is generally enough to ward off the majority of invasions.
A splitrail golem cannot speak or make any vocal noise. It walks and moves with a slow, sweeping gait. It weighs around 500 pounds.
A split-rail golem has little use for tactics, rising up at the command of its master or acting on orders to guard against predators and suspicious looking men. It then swings wildly with its wooden limbs until its opponents flee. If badly damaged however it releases the vermin from its woodwork to confuse and frighten.
Calm Animals (Sp):
A split-rail golem continuously radiates an effect as the Calm Animals spell out to 10 feet.
Fence Form (Ex):
As a full round action that provokes an attack of opportunity a split-rail golem can disassemble itself and stretch out to appear as a normal section of fencing or reassamble itself if already in this form.
Immunity to Magic (Ex):
A split-rail golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
A warp wood spell slows the golem (as the slow spell) for 1d6 rounds and deals 1d12 points of damage.
A wood shape spell causes the golem to shift between its harmless fence form and its golem every 1d8 rounds for 1 minute per caster level of the mage.
A split-rail golem naturally attracts strange vermin that inhabits its many crevices. Once per day a it can release a swarm of spiders as the Summon Swarm spell as a free action.
A splitrail golem’s body must be carved from rails split out of a downed darkwood tree and cured with rare oils and resins worth 1,000 gp as well as silver stakes worth 500 gp. Creating the body requires a DC 15 Craft (carpentry) check.
CL 4th; Craft Construct, animate wood, calm animals, summon swarm, wood shape
, caster must be at least 4th level; Price 9,000 gp; Cost 5,000 gp + 200 XP.