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Old 05-02-2009, 02:46 PM   Top  -  End  -  #1
Eldariel
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Default [D&D 3.5] Campaign Journal: Uncovering the Lost World (Low-Magic World, Player's PoV)

Well, seeing that I'm participating in a low-magic game right now and those seem to be rarely run in D&D 3.5, I figured I'd write a little journal about the campaign and our exploits. Now, it's already been three sessions, but I'm going to try and write a recap of what's happened and will be updating after each session. Some things will be lost in translation, but c'est la vie. Hopefully it won't be an obstacle for reading this though!

First, introducing our cast (started at level 3, now level 9):
Spoiler


And a quick look at relevant houserules:
Spoiler


And a few words of the world:
Spoiler



Sessions thus far:
Session 1 - How It All Started
Session 2 - There And Not Back Yet
Session 3 - The Outpost
Session 4 - Enter The City...or Dragon...or...whatever!
Session 5 - A Tournament, A Wårf And A Bloody, Gory Gnome (or two)
Session 6 - Historia Arcana: Magic and Past Haunting
Session 7 - Reckoning
Session 8 - Back In Business
Session 9 - Tons Of Nothing
Session 10 - Playing With Fire
Session 11 - Turning The Tables
Session 12 - Who, me?!
Session 13 - Angry And Vengeful Lady Luck
Session 14 - Ninjas?
Session 15 - Dead Man Dying
Session 16 - What To Do, What To Do?
Session 17 - Life, Universe And Everything
Session 18 - Breaking Brains
Session 19 - Looks Like You Rewrote Reality
Session 20 - Almost Bodyless
Session 21 - Hunting What Now?
Session 22 - Boom Goes the Saloon!
Session 23 - In A War, People Die
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Last edited by Eldariel : 12-30-2012 at 04:47 PM.
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Old 05-02-2009, 04:12 PM   Top  -  End  -  #2
Eldariel
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Default Re: [D&D 3.5] Campaign Journal: Uncovering the Lost World (Low-Magic World)

Session 1

The game:
Spoiler


Notes and experiences:
Spoiler
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Last edited by Eldariel : 10-08-2009 at 09:25 PM.
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Old 05-02-2009, 06:42 PM   Top  -  End  -  #3
Eldariel
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Default Re: [D&D 3.5] Campaign Journal: Uncovering the Lost World (Low-Magic World)

Session 2

The trip to the Outpost:
Spoiler


Notes:
Spoiler
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Last edited by Eldariel : 10-08-2009 at 09:24 PM.
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Old 05-04-2009, 05:02 PM   Top  -  End  -  #4
Eldariel
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Default Re: [D&D 3.5] Campaign Journal: Uncovering the Lost World (Low-Magic World, Player's

Session 3

Ah yes, the Outpost:
Spoiler

Interrogations and the trip back:
Spoiler


Observations:
Spoiler
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Last edited by Eldariel : 10-08-2009 at 09:24 PM.
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Old 05-07-2009, 04:02 AM   Top  -  End  -  #5
Eldariel
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Default Re: [D&D 3.5] Campaign Journal: Uncovering the Lost World (Low-Magic World, Player's

Session 4

And now, for something different... First, entering the city:
Spoiler

The hunt for Shandra:
Spoiler


Observations:
Spoiler



Next up: No idea yet. Probably Relic-hunting!
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Last edited by Eldariel : 04-08-2010 at 02:27 PM.
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Old 05-16-2009, 01:02 PM   Top  -  End  -  #6
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Default Re: [D&D 3.5] Campaign Journal: Uncovering the Lost World (Low-Magic World, Player's

This seems to be an awesome campaign, and I really liked reading the journal! Keep them comming
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Old 06-20-2009, 11:43 AM   Top  -  End  -  #7
Eldariel
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Default Re: [D&D 3.5] Campaign Journal: Uncovering the Lost World (Low-Magic World, Player's

Heh, one person actually read all of this! Wow. I think I'll keep on the diary just for that; unfortunately we've been having trouble scheduling a subsequent game with trips and studies for the whole bunch over the summer messing up the schedule.

I'll be writing more once this continues though.
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Old 06-20-2009, 11:55 AM   Top  -  End  -  #8
Pharaoh's Fist
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Default Re: [D&D 3.5] Campaign Journal: Uncovering the Lost World (Low-Magic World, Player's

I enjoy your take on gnomes.
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Old 07-09-2009, 04:34 PM   Top  -  End  -  #9
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Default Re: [D&D 3.5] Campaign Journal: Uncovering the Lost World (Low-Magic World, Player's

I take it your DM is a gnome hater? ...And why does everyone in town's name start with a D? Still, sounds like a fun campaign. I might take some ideas from it when I find some players around here.
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Old 07-09-2009, 05:17 PM   Top  -  End  -  #10
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Default Re: [D&D 3.5] Campaign Journal: Uncovering the Lost World (Low-Magic World, Player's

Sounds like an absolutely splendid campaign! I like the friction between Peter and Edmund (sounds like Edmund is drinking the Chaotic Stupid sauce a bit too heavily) and Nightshade seems like a great NPC.

I'm glad you're detailing the Vitality and Wound Point rules - I really like the concept, but have never seen it implemented!

Looking forward to updates to the campaign journal!
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Old 07-12-2009, 11:11 PM   Top  -  End  -  #11
Eldariel
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Default Re: [D&D 3.5] Campaign Journal: Uncovering the Lost World (Low-Magic World, Player's

Quote:
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I take it your DM is a gnome hater? ...And why does everyone in town's name start with a D? Still, sounds like a fun campaign. I might take some ideas from it when I find some players around here.
To your first question, none of the 3 remaining players in our group (others have moved even further away) cares very much for Gnomes so we figured, a world where they are considered pests could be interesting (and considering how...insane they can be deciphered as, it's not even farfetched) and so decided to give it a whirl.

Of course, since it's also a very Human-centric world, it may be a while until we get a chance to familiarize ourselves with that half of the world (Humans are giving us plenty of headache already).


As to your second question, our DM has admitted that he's horrible at coming up with names so he just takes the first somewhat rational-sounding combination of letters he comes up with; apparently he's been thinking of "d" a lot when making the names (he has previously told me to name his characters for certain games).

Quote:
Originally Posted by OverdrivePrime View Post
Sounds like an absolutely splendid campaign! I like the friction between Peter and Edmund (sounds like Edmund is drinking the Chaotic Stupid sauce a bit too heavily) and Nightshade seems like a great NPC.

I'm glad you're detailing the Vitality and Wound Point rules - I really like the concept, but have never seen it implemented!

Looking forward to updates to the campaign journal!
Exactly my thoughts on Edmund, but he plays him as he plays him; I'll cope as long as he doesn't get us killed. And yeah, I've been quite enjoying this campaign too.

We've also been tinkering with some further alterations to the VP/WP system (to increase the grittiness), but none have yet been implemented. Glad to hear all that writing wasn't for nothing :)


And yeah, I'll be writing the next chapter...once we play the game. Considering I'll be in Portugal for a week and then at a Convention for a weekend, it's unlikely we'll have the time before end of July, but we'll see after that.
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Old 07-13-2009, 12:51 AM   Top  -  End  -  #12
Tallis
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Default Re: [D&D 3.5] Campaign Journal: Uncovering the Lost World (Low-Magic World, Player's

Gnomes as pests could be interesting. Personally I don't have a problem with gnomes, but they're portrayed a bit more seriously in my games. No incompetent tinkergnomes and not much in the way of practical jokers.
I've had halflings as a slave race in my world, that went pretty well.
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Old 07-14-2009, 12:06 AM   Top  -  End  -  #13
Mushroom Ninja
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Default Re: [D&D 3.5] Campaign Journal: Uncovering the Lost World (Low-Magic World, Player's

Cool Campaign -- I'm enjoying this journal a lot!
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Old 10-03-2009, 07:11 PM   Top  -  End  -  #14
Eldariel
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Default Re: [D&D 3.5] Campaign Journal: Uncovering the Lost World (Low-Magic World, Player's

First, few things. Lack of updates has been due to computer failure on our "remote player"'s part, and a variety of trips and such over the summer. The game should continue at a faster pace from now on.

Second, we're implementing some additional WP-related rules in near future, though they weren't in use over this session yet. Basically, we'll make ½ VP damage count you as fatigued, full VP damage count you as exhausted and each WP damage have a chance of causing limb injury; tables still on prototype level though.


Session 5

Another Journey:
Spoiler

Nakmar and the Tournament; A Die God I Am:
Spoiler

Onwards to the Gnomes and the Mountains!:
Spoiler


Observations:
Spoiler



That'll be all for now. Hopefully the next session won't take quite as long.
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Old 10-03-2009, 08:51 PM   Top  -  End  -  #15
Pharaoh's Fist
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Default Re: [D&D 3.5] Campaign Journal: Uncovering the Lost World (Low-Magic World, Player's

Your party evidently enjoys the more flammable aspects of life.
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Old 10-04-2009, 07:05 AM   Top  -  End  -  #16
Eldariel
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Your party evidently enjoys the more flammable aspects of life.
Mmm, indeed. We even ended up discussing the matter. We came to the conclusion that we like fire since fire is pure and the world is filthy; fire purifies. Then we realized that that pretty much makes us a 2-man inquisition - cue Monty's the Spanish Inquisition.
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Old 03-08-2010, 06:26 PM   Top  -  End  -  #17
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Default Re: [D&D 3.5] Campaign Journal: Uncovering the Lost World (Low-Magic World, Player's

Have you ever gotten back to playing this game, Eldariel? The journal makes for a good read.
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Old 03-08-2010, 06:34 PM   Top  -  End  -  #18
Eldariel
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Have you ever gotten back to playing this game, Eldariel? The journal makes for a good read.
Due to scheduling problems, haven't had sessions in a great while. The game is still "live" though.
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Old 03-12-2010, 05:23 PM   Top  -  End  -  #19
Yahzi
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Default Re: [D&D 3.5] Campaign Journal: Uncovering the Lost World (Low-Magic World, Player's

I don't think your characters are very neutral. Torturing thieves to death because they won't tell you something about one of your own party members seems pretty evil to me.

Edit: Oh, I see you already knew that. Never mind, then.
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Old 03-13-2010, 05:14 AM   Top  -  End  -  #20
Eldariel
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I don't think your characters are very neutral. Torturing thieves to death because they won't tell you something about one of your own party members seems pretty evil to me.

Edit: Oh, I see you already knew that. Never mind, then.
For what it's worth, Pete doesn't necessarily agree with the moral choices. Those two guys sorta died by accident; it was all very messy and confusing. Edmund tends towards...simplicity. If someone doesn't talk, he'll beat them until he does. When the guys fear whatever they don't talk about more than him...accidents happen. We never intended to kill them.

That said, beating information out of your enemies is pretty par de course; that alone I wouldn't necessary consider a trip down the deep end of the alignment pool.
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Old 03-13-2010, 06:58 AM   Top  -  End  -  #21
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Edmund tends towards...simplicity. If someone doesn't talk, he'll beat them until he does. When the guys fear whatever they don't talk about more than him...accidents happen. We never intended to kill them.
Intention means nothing. Your characters still beated up defecenceless people to death. Those are kills that could have been perfectly avoided with some care, and thus evil.

Actualy, with all due respect, your argument here sounds like something taken out of a villain's speech. "We're good people, really, but acidents happens when you're not smart with us. So, you're gonna talk or not? No? Shame. Keep hiting him."
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Old 03-13-2010, 07:38 AM   Top  -  End  -  #22
Eldariel
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Intention means nothing. Your characters still beated up defecenceless people to death. Those are kills that could have been perfectly avoided with some care, and thus evil.

Actualy, with all due respect, your argument here sounds like something taken out of a villain's speech. "We're good people, really, but acidents happens when you're not smart with us. So, you're gonna talk or not? No? Shame. Keep hiting him."
No claiming anyone being good in here. It's a matter of neutral or evil. And yeah, the deaths coulda been avoided with some care, but there was never a point at which they were intended to be killed until it was really the only option (aside from getting ourselves imprisoned and potentially executed; note that this isn't a happy happy rainbow world and e.g. law enforcement is like to be corrupted). I sorta disagree with your take on alignment to; IMHO it's all about intent. A man isn't evil if he kills a dozen orcs (or men or elves or midget beard angels) to protect others, and he isn't good if he saves the country out of self-interest.

Though ultimately, I don't think it matters. To us, alignment is something to give a rough outline in character creation of what type of behaviour to expect from a character, nothing more. What really matters is internal consistency of the actions.
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Old 03-13-2010, 07:46 AM   Top  -  End  -  #23
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I sorta disagree with your take on alignment to; IMHO it's all about intent. A man isn't evil if he kills a dozen orcs (or men or elves or midget beard angels) to protect others, and he isn't good if he saves the country out of self-interest.
Nitpick, but the first example is a case of intent and action. If he's killing the humanoids that are preparing to storm his house, then yes, he's not evil, because he didn't have much of a choice anyway.

Also somewhat off-topic, you never ended up telling me what you tought of my improved monster classes to replace RHD and LA.

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Old 04-05-2010, 01:58 PM   Top  -  End  -  #24
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Default Re: [D&D 3.5] Campaign Journal: Uncovering the Lost World (Low-Magic World, Player's

Hello I am DM of this campaign journals game

Would like to comment some things about the game.

I have seen that in this thread there has been some discussion about alignment of Peter and Edmund. I would say that it is thin line between chaotic neutral character and evil character (atleast in my books). But I wouldn't want to spend time we could be playing to arguing in which alignment character belongs. Also I will remeber their actions and if they are evil they have consequenses. Like lets say when Edmund tortured and killed those two thieves in the process of learning nightshades true name. I can promise it will have some consequenses maybe not instantly but some day some where .

Also would like to comment that keeping Edmund in check isn't always most fun thing to do as a DM. I have many times thinked that I should let Edmund do what he wants and silence voice of reason (Peter). Maybe knock Peter unconscious . It would be double the fun watch them survive the consiquences of unchecked Edmund.

Lastly I would like to state that I am probably worst person ever to discover names. It is problem for even in games as I can spend hours to think a name which satisfies me. Unfortunatly I don't have such time in the game as mostly I forgot put names in the characters then have to think fast for them. Actually I am suprised that worst mistake is naming somebody Derro . Also that explains why many names begin with same letter as it's easy for some reason to think names for that letter.
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Old 04-05-2010, 06:46 PM   Top  -  End  -  #25
Eldariel
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Default Re: [D&D 3.5] Campaign Journal: Uncovering the Lost World (Low-Magic World, Player's

So, after about half a year, we finally had another session. Life is hard; we've talked about it so often and yet never seem to be able to make it fall in place. This time though, Edmund's player was actually right here in the south so we just couldn't pass upon the opportunity to organize a live session (normally he's joined us through Skype and a webcam).

Session 6

Pre-Session Session:
Spoiler

Of Magic, Chalice and a Silver Coin:
Spoiler

And Back Again:
Spoiler


Observations:
Spoiler
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Old 04-05-2010, 08:49 PM   Top  -  End  -  #26
Mushroom Ninja
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Default Re: [D&D 3.5] Campaign Journal: Uncovering the Lost World (Low-Magic World, Player's

It returns! Huzzah!

The body-part crit system sounds cool (though somewhat frightening). How exactly does it work?
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Old 04-05-2010, 09:16 PM   Top  -  End  -  #27
Eldariel
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It returns! Huzzah!

The body-part crit system sounds cool (though somewhat frightening). How exactly does it work?
Well, the idea is simply that when WP damage occurs (critical or running outta VP), a d20 is rolled with the following effects:
1-2 deals damage to the head
3-6 deals damage to the right arm
7-10 deals damage to the left arm
11-13 deals damage to the right leg
14-16 deals damage to the left leg
17-20 deals damage to the torso


We are still working on ironing out the results, but basically, headshot makes the Fort-save to avoid Stun/Dying harder (and applies penalty to spot/listen rolls), left arm...well, applies a penalty to anything involving the left arm (may just make the arm unusable, haven't worked out the details yet), right arm applies a penalty to anything involving the right arm, hit to either leg hampers mobility and again any effect involving said body parts (mostly skill checks like Jump and such), torso-hit means nothing special happens (aside from the normal Fort-save vs. Stun, Fatigue and so on, that is).

So it's a normal d20 roll with the lower the result, the worse the effect (though legs vs. arms is arguable; it was simply for ease of remembering so it basically scales from the top of the body down). And the harder a body part is to hit, the smaller the hit area for that.

Head has the smallest, obviously (people usually try to defend their heads), arms and torso have the largest (again, obviously; hardest parts to defend due to size or availability) and legs are in-between (harder to hit with conventional weapons, but harder to defend as well).


Of course, that's mostly an abstraction anyways so it doesn't have to match perfectly; just well enough to make some sense (for ease of memory and verisimilitude) and to make things work. We're still rolling around with what size category the penalties should generally be, and whether the amount of damage dealt has any bearing on what exactly happens, and whether it takes only one hit or multiple hits to completely disable a bodypart (one idea was that each bodypart has a portion of the creature's total WP but that idea has the problem that WP pool is so small as a rule that it doesn't work).

This was an experimental run and the hit to the head made the Fort-save pretty much unpassable (DM didn't even bother counting it, he just said "Ok, that's a headshot and he's down to 0 WP, he's pretty dead").

This all carries the issue of non-humanoid foes though, particularly various aberrations and vermin, but I guess you can just quickly whip something up for them; beholder has 10 eyestalks + torso so that's pretty straight-forward, many Amorphous creatures can't be critted at all, Spider has a frigton of legs so maybe just work something from there, etc.

We don't really need to worry about that much though; all the creatures we're running into pretty much fall into the same categories (though for animals, the arms generally just become front legs and have leg-penalties instead) so thus far we can roll with just this.
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Old 04-05-2010, 10:59 PM   Top  -  End  -  #28
Cute_Riolu
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Default Re: [D&D 3.5] Campaign Journal: Uncovering the Lost World (Low-Magic World, Player's

Wahoo! It's back! :D

I've loved reading your journal, Eldariel. Keep it up!
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Old 04-08-2010, 04:45 PM   Top  -  End  -  #29
Eldariel
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Default Re: [D&D 3.5] Campaign Journal: Uncovering the Lost World (Low-Magic World, Player's

Glad to hear there are people reading this. Makes writing it feel somewhat more interesting when it's more than just a memory bank.

Session 7

Unfinished Business Vol. 1:
Spoiler

Dumbseen Guests (or "My Enemy Is...err, My Friend?"):
Spoiler

Unfinished Business Vol. 2:
Spoiler


Observations:
Spoiler
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Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
Tier System For Classes & Why Each Class Is In Its Tier - Obligatory Reads Before Balance Discussions

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Old 04-08-2010, 07:46 PM   Top  -  End  -  #30
Yorrin
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Default Re: [D&D 3.5] Campaign Journal: Uncovering the Lost World (Low-Magic World, Player's

Good read!
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