Assassins II: Revenge of the Princess (GAME STARTED!)
ASSASSINS II: Revenge of the Princess
Narrators: Lex-kat & MechaFox
At the edge of a tumbleweed farm, five people in white stand around a fresh grave. Inside the grave is a beautiful woman. She looks at peace with the world. But the five above are far from feeling peaceful.
At the foot of the grave stands gruff looking man. He has the look of an old warrior, with a scar over his right eye. Just a little longer, Love. We were almost ready. His hard blue eyes, suddenly take on a softer look, as he silently begins to cry.
On the graves right side stand another man. He's younger than the first, but it is obvious that he also is a warrior. His green eyes and dark red hair match the colors of the young boy beside him. He holds close his son of 13 years. We will avenge you, Empress Lexi. The False Emperor will pay dearly.
On the other side stand two young women. One, looking like a younger version of the woman in the grave is crying into the shoulder of the other. Her black hair flowing down her back.
The other woman's hair is also red, but not as dark as her father's. She holds her lover close, comforting her, as she looks across to her father, a questioning look on her pretty face.
In the palace of the Emperor of Assassins, a lone figure kneels before Emperor Iames Osari.
As the last of the concubines leaves the room, Murska raises his head to look at Osari. I have finished it, Emperor. I found her on a farm outside of Asaki Village. I poisoned her in her sleep. She is dead.
And what of Lord MechaFox?
There was no sign of him, Emperor. Only one of her former guard, his two daughters, and his son.
What of them? Did you dispose of them as well? Osari demands.
Murska lowers his head. No, master. I did not feel it was necessary. "Without the head, the body falls." Right?
Emperor stand s up and throws his goblets at Murska. You fool!! Did you ever think that maybe one of those daughters or maybe the son was Empress Lexi's? The goblet strikes Murska on the left shoulder.
Go back and finish the job.
Murska, master assassin, stands before his master. He bows once, then leaves the room.
Game begins the week of May 11th.
25% majority rule: Votes are done in red text. Once a 25% majority (rounded down) has been reached, whoever has the most votes after 48 hours is removed from the game. If no 25% majority is reached, the mob cannot gather sufficient numbers to lynch anyone.
Silence Rule: Please do not call out your roll. This only takes away from the fun of the game. Thank you.
Autolynches: We will be autolynching players only if they do not point for 5 3 days straight. Of course, if you let me or MechaFox know that you will be gone for more than a week, we will give you a pass.
Refugee Soldiers: Typical targets for death.
Ghost Turtle (Seer)- One of Lexi's former royal guards. In death, you still follow her, trying to protect your mistress from harm. You failed once, but you won't fail to protect her daughter. Can scry one player per night.
Lord MechaFox (Baner)- May bane one player during the night phase, saving that person from a night lynch. If a sleeper is baned AND attacked by the assassins, the sleeper will be awakened.
Bushranger Family (Masons)- A small number of players who know each other. (Will only be added, if I get enough players.)
Assassins- There will be one assassin for every five players. Except, at the beginning of the game, only two assassins are active. There is only 1 night kill, per night.
After an assassin is killed, one of the remaining sleepers is PMd, letting him/her know that she is in fact an assassin.
The assassins will all be picked at the beginning of the game. But some will be sleeper assassins. Not knowing what they are until one of the active assassins dies.
If a sleeper assassin dies, he will be PMd letting him know that he was a sleeper. But it will not be mentioned to the players.
If, the assassins attempt to kill a sleeper assassin, the assassins lose the night kill, and it is announced that a sleeper has awakened.
If there is more than two assassins awake at any one time, then another is not awakened until...
a) He's targeted at night.
b) All but one assassin is lynched during the day.
Pay dearly he shall, indeed, the younger of the two men mutters to himself as he breaks into the secret room in his barn, revealing the contents: an old uniform, old weapons...a past life, well hidden, now being returned to. You take my friends, and I can do nothing. You take my honour, and I can do nothing. You take my Empress...
He carefully removes a halberd from the secret room, testing it, taking a few experimental swings - then buries it in the room's door, shattering it into splinters.
Not again. The line must be drawn here! This far and no further! And I will make them pay for what they've done!
Quote Of The Week Whenever I Feel Like Updating It (last updated 1/17/12)
Originally Posted by Phase
That guy was badass! He was like, "Oh! Oh, you're gonna try to Chuck Norris me, I'll just Chuck Norris you!" Unfortunately, I am the best Chuck Norris since Chuck Norris.
Which is saying something, considering that Chuck Norris... was Chuck Norris.
But I think there definitely have to be masons. Otherwise the bad guys have it too easy. I mean at any time a trusted villager who's been scried as safe suddenly turns into a bad guy. That's game unbalancing. Half the point of the seer role is to build a villager network, but in this game (s)he can't. So if anything I would have a bigger than usual mason list to compensate.
Plus the sleeper mechanism means that there's no bad guy networking to detect through point analysis.
The only compensation the good guys get is that the bad guys don't have a devil, and frankly the Devil isn't that necessary to a bad guy win.
Originally Posted by Shadowcaller
Damn Jontom and his twisting logic that make sense.
Originally Posted by banjo1985
Nothing personal JX, I just know how completely devious and brilliant you are at these games when you have the time to devote to them.
Originally Posted by banjo1985
All I'll say is that Jontom is a master at these games ... the blue guy with the spiky teeth can be very persuasive.