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Old 08-06-2009, 08:42 AM   Top  -  End  -  #181
Winterwind
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Default Re: GitP WarCraft 3: The Frozen Throne group (thread II)

Well, in that case, it's not as bad as it could be.


Oh yeah, also, reminder: Tomorrow is our next custom map session. Hope to see you all there.
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Old 08-06-2009, 08:57 AM   Top  -  End  -  #182
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Well, in that case, it's not as bad as it could be.


Oh yeah, also, reminder: Tomorrow is our next custom map session. Hope to see you all there.
Yeah. The majority of maps should at least have some previous version that works. It's just how much is changed between versions that then becomes an issue.
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Old 08-06-2009, 12:12 PM   Top  -  End  -  #183
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Default Re: GitP WarCraft 3: The Frozen Throne group (thread II)

Dusk has released updated versions of OD, DoE, and AotZ that should work with the current patch.
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Old 08-06-2009, 12:55 PM   Top  -  End  -  #184
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Keep in mind though, Bane, that we all suffered from this weird bug where some maps would not show up at all (at least while being in sub-folders, apparently), while still being quite playable. Some maps might be simply affected by that, rather than the patch.

Though it sure does not sound well, especially if Faith's map loading times being reduced to one sixth of their former self is any indication.

I just hope they fix RvS and CF quickly, if they have been affected...
I wasn't using whether the map itself showed up in the list or not as a gauge; for me, at least, when I clicked on a non-functional map in the list the teams/players list would not appear or would not update whereas when I clicked on a map that worked it did.

The latest RvS that works for me is 1.0.33 which is the second to most recent one that we've been playing, so it's not THAT bad, though it's missing some things like innate abilities on Support heroes. None of the versions of Castle Fight that I have, at least, seem to work.

For those curious; ICD is affected by this but I have pinpointed precisely what is causing the problem so it should be playable again in 1.20.
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Old 08-06-2009, 01:23 PM   Top  -  End  -  #185
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Dusk has released updated versions of OD, DoE, and AotZ that should work with the current patch.
Mmm, okay, at least we got those, then.

Quote:
Originally Posted by The Orange Zergling View Post
The latest RvS that works for me is 1.0.33 which is the second to most recent one that we've been playing, so it's not THAT bad, though it's missing some things like innate abilities on Support heroes. None of the versions of Castle Fight that I have, at least, seem to work.
Yay for RvS... too bad about CF, but at lease Gex is active, so it should be fixed soon, if it isn't already.

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For those curious; ICD is affected by this but I have pinpointed precisely what is causing the problem so it should be playable again in 1.20.
Ouch, poor ICD...





Just to see how wide-spread the problem is, I checked all the TDs we tend to play.

Corrupted TD, WH40k TD and Islands TD are still working.
Flux TD, Power TD and Eeve TD are down. So is Element TD except for one really old version I still had (3.0).

And most hilariously... Skibi's Castle TD does not work either.
That's right. Blizzard shot down its own map with this patch.
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Old 08-06-2009, 01:41 PM   Top  -  End  -  #186
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Default Re: GitP WarCraft 3: The Frozen Throne group (thread II)

According to Dusk(The previously mentioned one), Gridlock TD doesn't work anymore either. Though I'm not sure if that's been tested or not.
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Old 08-06-2009, 01:45 PM   Top  -  End  -  #187
The Orange Zergling
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Ouch, poor ICD...
It's just one trigger for one spell on a hero that nobody ever picked (Cleric); it's not that bothersome.

Quote:
Originally Posted by Winterwind
Just to see how wide-spread the problem is, I checked all the TDs we tend to play.

Corrupted TD, WH40k TD and Islands TD are still working.
Flux TD, Power TD and Eeve TD are down. So is Element TD except for one really old version I still had (3.0).

And most hilariously... Skibi's Castle TD does not work either.
That's right. Blizzard shot down its own map with this patch.
While sad that it doesn't work... that's hilarious.

Quote:
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According to Dusk(The previously mentioned one), Gridlock TD doesn't work anymore either. Though I'm not sure if that's been tested or not.
It doesn't appear to work, sadly.
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Old 08-06-2009, 01:50 PM   Top  -  End  -  #188
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It's just one trigger for one spell on a hero that nobody ever picked (Cleric); it's not that bothersome.
Lego did.

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While sad that it doesn't work... that's hilarious.
It sure is.
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Old 08-06-2009, 02:06 PM   Top  -  End  -  #189
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Lego did.
I didn't mean that literally; rather that I think the Cleric is the hero that gets the least amount of picks with the possible exception of the Shaman. Meaning that not very many people will mourn the replacement of a skill.
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Old 08-06-2009, 02:28 PM   Top  -  End  -  #190
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Default Re: GitP WarCraft 3: The Frozen Throne group (thread II)

What was wrong with the Cleric's trigger though? Did it involve a return statement?
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Old 08-06-2009, 02:35 PM   Top  -  End  -  #191
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I have no idea, I commissioned the script from somebody else. But since it was what broke the map I would imagine that yes, it does.
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Old 08-06-2009, 08:09 PM   Top  -  End  -  #192
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Default Re: GitP WarCraft 3: The Frozen Throne group (thread II)

Alright-y then.

I found out about something that was bothering me about JASS today: Pointer variables are actually called "Locations" when writing custom scripts. THAT'S why none of my local pointers would work.
(I was using global pointers instead).

Typing out "local location" feels funny.


I'll be there on Friday. SCA will likely have enough stuff in it to play a silly round of Untrained difficulty, before people get bored of the ridiculous ease of picking up those three spells. Well, anyone who's curious will see it. I may just have something new every Friday from now to a while, but I don't think it will be exciting until I put in the fun spells in Nature at least, and then I think I will genuinely start to have fun (like with a game of the old Spellcast) in Illusion.

According to some things I read, there are quite a few leaky variables that I need to fix, and general commenting and things on the JASS (global variables for points need to be nulled too ). But other than that, I think it looks very nice so far. Hope to see you all there!
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Old 08-06-2009, 08:26 PM   Top  -  End  -  #193
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Sounds promising. Looking forward to it.
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Old 08-07-2009, 08:04 PM   Top  -  End  -  #194
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Default Re: GitP WarCraft 3: The Frozen Throne group (thread II)

Joy. Something is wrong with my wc3 for patching. Fortunately I think I just need to fix the registry for it. Unfortunately I only have the foggiest of notions of how to go about doing that.

Also, yay for the turning 21.
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Old 08-07-2009, 08:35 PM   Top  -  End  -  #195
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Also, yay for the turning 21.
Woot! Happy birthday, Swok!
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Old 08-07-2009, 09:51 PM   Top  -  End  -  #196
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I bet there's a guide for doing that somewhere Swok. Windows programming-type things all sound nasty to me though.

Also, happy Birthday. Swok is now the same age as me. But I still feel like I'm 15 or so.


Finally I found out what that bug was in SCA's multiboard. I was messing with too many variables in my search for leaks. A stray set and null for my avatar unit array caused me those problems. Oh, and I found out that one of the requirements that's meant for players to see was messed up. Maybe it would've given an indication that both hand gestures are to be made at once.

But overall, things are really starting to come together.

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Old 08-07-2009, 11:55 PM   Top  -  End  -  #197
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will be very late, to the point of your-all-gone on sunday.
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Old 08-08-2009, 08:33 AM   Top  -  End  -  #198
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Aaaannndddddddd I didn't make it Friday, family went out to dinner. And I'll be missing next Friday due to work.

Maybe I'll just start playing Warcraft during the week as opposed to waiting for the mass gatherings that I won't make it to. Someone is always on.
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Old 08-08-2009, 08:44 AM   Top  -  End  -  #199
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Also, happy Birthday. Swok is now the same age as me. But I still feel like I'm 15 or so.
I'm starting to think feeling like 15 is normal. I'm another five years older, and I'm feeling just the same.

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Finally I found out what that bug was in SCA's multiboard. I was messing with too many variables in my search for leaks. A stray set and null for my avatar unit array caused me those problems. Oh, and I found out that one of the requirements that's meant for players to see was messed up. Maybe it would've given an indication that both hand gestures are to be made at once.
That part never was unclear though.

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But overall, things are really starting to come together.
Alright!

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will be very late, to the point of your-all-gone on sunday.
Awww...

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Aaaannndddddddd I didn't make it Friday, family went out to dinner. And I'll be missing next Friday due to work.

Maybe I'll just start playing Warcraft during the week as opposed to waiting for the mass gatherings that I won't make it to. Someone is always on.
Quite true. That pretty much always works.

Just watch out for Einherjar. He tends to... lack the courteous manners of Playgrounders.

EDIT: Oh yeah, and reminder, tomorrow is the next melee session.
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Old 08-08-2009, 07:27 PM   Top  -  End  -  #200
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Finally I found out what that bug was in SCA's multiboard. I was messing with too many variables in my search for leaks. A stray set and null for my avatar unit array caused me those problems. Oh, and I found out that one of the requirements that's meant for players to see was messed up. Maybe it would've given an indication that both hand gestures are to be made at once.

But overall, things are really starting to come together.
Alright. In its current state there really isn't enough to critique or give (constructive) criticism on, so I look forward to when it is more complete.

---

Happy birthday Swok! Don't get TOO drunk and/or hungover while playing with us, it might make balancing games too difficult.

---

It appears that a friend is coming over to visit tomorrow so I will be absent for most of if not the entire session, my apologies.
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Old 08-08-2009, 10:44 PM   Top  -  End  -  #201
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Well I have one huge disadvantage in developing SCA and that is that it's been on the back of my mind for a couple of years now. Material that is meant to be helpful will likely be confusing to new people. Most of my notes refer to something from older versions of Spellcast or some other game or concept that I'm sure someone will find obscure, like the notation for gestures. P-W-P-F-S-S-S-D, for example, is the original gesture sequence for casting Finger of Death.


One thing you guys didn't really notice (I guess) that I had hoped would lead to more productive discussion was that it is possible to leave one hand continually making the Rune of Power spell and the other hand making Punches. This could be exploited in Untrained difficulty to let the player do up to 12 damage per round. It's also possible to do 24 damage in a burst, but it's more of a one-shot thing.

I had figured that doing so had a huge disadvantage in making your movements predictable (it is certainly possible to make yourself a good "dive-bomber" by constantly clicking on an enemy and being ready to cast punch), but talking about the gestures in the spellbooks led me to not leading anyone far enough in that direction.

Another thing on my mind was whether Untrained difficulty should be kept at all. All the lower categories are going to be a somewhat dull game without the flashy incapacitating spells or the slow-moving instant kills, but Untrained might just give the player a bad first impression without showing any skills that could be useful in higher difficulties. The minion avatars have faster movement speed and halved health as a sort of merciful shortening, but it could be just frustrating. Maybe asking later once those difficulties are in would be better anyway.
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Old 08-10-2009, 06:30 PM   Top  -  End  -  #202
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I have finished the new version of ICD just now - and just for fun I decided to write up the changelog in a fancy, professional way, if only because I've always wanted to do that.

And just so you know that it isn't a bug, there will always be a (very short) lag spike at the very beginning, before anybody even picks their hero, this is to prevent a spell from lagging the game in the heat of battle the very first time it is cast.

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Old 08-10-2009, 06:39 PM   Top  -  End  -  #203
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Oooh, awesome. Looking forward to testing it.
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Old 08-11-2009, 07:23 PM   Top  -  End  -  #204
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Ack. pubbies don't join CfG games anymore.

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Old 08-13-2009, 09:49 AM   Top  -  End  -  #205
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Have you bashed them so badly they are scared now, Nooblade?


Also, reminder: Tomorrow is our next custom map session. Hope to see you there.
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Old 08-13-2009, 06:07 PM   Top  -  End  -  #206
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I'll have to leave a few hours early on Friday because I'm going to go see District 9. I'm not precisely sure when it is or if we're eating dinner beforehand so I can't say exactly when I'll be going but I can guarantee I will show up for at least a little while.
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Old 08-15-2009, 11:05 AM   Top  -  End  -  #207
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Have you bashed them so badly they are scared now, Nooblade? :smalltongue
Well, let's go for a more serious hypothesis, eh?

Looking at /users, it seems like a lot of people have left war3 due to the 1.24 patch. I guess the people who left weren't the DotA players but rather the people who got on to play whatever random map they find (CfG is such a map I think).

But I can't tell the difference between the consistencies of games available now compared to before. Also, anyone care to make a list of things we played before that haven't been fixed?
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Old 08-15-2009, 12:15 PM   Top  -  End  -  #208
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Well, let's go for a more serious hypothesis, eh?

Looking at /users, it seems like a lot of people have left war3 due to the 1.24 patch. I guess the people who left weren't the DotA players but rather the people who got on to play whatever random map they find (CfG is such a map I think).
That would seem rather strange though, as people not bound to a single map should be afflicted the least by this patch...


Also, reminder: Tomorrow is the melee session. I hope to see you there.
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Old 08-15-2009, 08:28 PM   Top  -  End  -  #209
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Default Re: GitP WarCraft 3: The Frozen Throne group (thread II)

Well there was a brief period where virtually nothing was being hosted, that was the time I got an epic amount of CfG every time I logged in. Or I don't know, maybe they were more tied to a particular map than I thought. Is there a particular map I'm missing that was hosted frequently before but hasn't come available or has been fixed only recently?
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Old 08-15-2009, 08:39 PM   Top  -  End  -  #210
Winterwind
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Default Re: GitP WarCraft 3: The Frozen Throne group (thread II)

I haven't got the slightest clue. DotA has long been fixed by now, I guess?
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The GitP WarCraft III The Frozen Throne group: USEast(Azeroth), channel op GitP, 4 PM EST each Friday/Sunday
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