Hello all.
This thread was designed by Lucky originally for the purposes of coordinating and maintaining all the werewolf games and variants. It has become a great tool for us. This is where you come to place a claim on running your own Werewolves or Werewolves variant game. It can also be used to develop ideas and gather interest for your own version of the game. Whatever you're looking for in regards to werewolf games should be found on this page.
Maybe not in this post, but somewhere on this first page.
Everything from start dates to active games, rules (and optional rules) to games archives can be found here along with tools designed to make your game run smoother.
If there’s something useful you think is missing, mention it. We will immediately eventually spring lurch into action to sort it out.
--Playing--
--How Players Should Use This Thread--
Spoiler
If you need to check the basic rules, they are in this post.
If you have a query about the general/basic rules, this is the place to ask. Questions about a specific edition/variant should be directed to the narrator.
If you want to know when a certain game is starting, the schedule is in the second post.
If someone mentions a past game which interests you, someone here may well remember it and be willing to elaborate. Or, you can check the archives.
--Basic Game-Play Overview--
Spoiler
The game is played in turns that consist of two different phases.
There's a day phase that happens from dawn ‘til dusk in game. This period typically lasts 48 hours. During this time all the players try to decide who the bad guys are by voting for them. Votes are done in red text. You may change your vote if you wish, in which case, you should edit your previous post and strike-through your previous vote. Once the day has ended, whoever has the most votes is removed from the game (Lynched). In the event of a tie, common practice is to lynch whichever player reached that number of votes first.
The 25% Rule: Part of the original rules, but not all narrators use it now. By this rule, a lynch only occurs if at least 25% of the players vote for the same person. If no 25% majority is reached, the mob cannot gather sufficient numbers to lynch anyone.
Additionally, if a 50% majority is reached, day may optionally end early at that point, if the narrators want it to.
Auto-lynches: If a player fails to vote for a certain number of day phases (Usually 2), they will be auto-lynched. If you will be unable to get online to post in your games for some period of time, you should notify the narrator(s) in advance, either in-thread or via PM.
The next phase is the night phase, which lasts from dusk ‘til dawn. This phase typically lasts 24 hours. During this phase, anyone that has a special action to perform during that time does so via PM to the narrator(s). This is the phase of the game where the wolves would tell the narrators who they would like to kill.
After time's up, the narrators will post the opening of the following Day Scene and it starts all over again.
This continues until either A) all of the Wolves are destroyed by the Villagers -or- B) the Wolves reduce the total number of non-wolf players to equal their own.
This is just a brief overview of the basic rules. Specific games may have variant rules which will be detailed in the game thread.
--Basic Role Descriptions--
Spoiler
Once a game has closed recruitment, the narrator will randomly assign roles and PM all players with their role. Traditional roles are as follows:
Team Villager
Spoiler
Villager: You are a villager. Your job is to stay alive, and ferret out the werewolves.
Mason: Your job is to ferret out the werewolves, and to protect your fellow Mason(s). There will always be a minimum of 2 Masons in a group. The masons are told each other’s identities.
Seer: Each night phase, you may PM the Narrator and co-Narrator to look into the heart of one other player. When you select a player, the answer given to you will be villager, fool, or werewolf. Seers see the Devil as a Werewolf.
Fool: Thinks he is a seer. Is told that he is a seer. When a fool gets his foresight in the evening, he gets a random chance as to what he sees when he points somebody out. When he points to the Seer, he will always see the Fool, and vice versa.
Baner: This person is the carrier of the wolfsbane. Each night he may protect someone he believes is a villager, from the werewolves’ night-kill.
Team Werewolf
Spoiler
Werewolf: Each night phase the werewolves choose among themselves who they want to kill, and send this in to the narrator(s).
Devil: Is basically the seer for the werewolves, however gets more precise results (Specific role rather than just villager, fool, or werewolf).
Note that other than villager and werewolf, none of these roles have to appear in any given game, and there are other roles which may be included. The narrator has the right to include whatever roles s/he wants, and alter them as s/he sees fit.
Victory Conditions:
For Team Villagers to win, the villagers must lynch all of the werewolves.
For Team Werewolf to win, they must simply reduce the number of villagers (Including special roles on Team Villager) to equal their current numbers.
Finally, if anyone has any other ideas as far as what to put in this thread, feel free to voice them here or PM them to me.
Re: WW Central 5: All wolves (and sheep) please read OPs
--Narrating--
--How Narrators Should Use This Thread--
Spoiler
In addition to the ways players should use Central, narrators can:
Post the rules of games you’re planning, for balance advice, and potentially to garner interest in advance.
Look for a co-narrator.
Book a place for your game in the schedule.
Let us know when your game is recruiting/starting/ending.
Share fun stuff you've created, such as Korith's games spreadsheet.
--Interesting and Important Notes by Lucky--
Spoiler
A couple other things to note when running a game of Werewolves:
A) Having a co-narrator is highly recommended. This is to assist with the flow of the game, and just makes it easier on the narrator.
Rules on cheating:
The SMBG stance on cheating applies to all of these games, and cheaters will be punished as dictated by the SMBG rules.
However, after the culprit has been punished and s/he has served his time off from the werewolf games, it will become forgotten history. No one is to speak of it further, and any concern will be PMed to the narrators of that game, not posted in the thread.
--Scheduling your game--
Spoiler
We've all decided amongst ourselves that we should only have one game starting in any given week. Exceptions are made for small games (<20 players) and well-known games which have no problems attracting players whenever (Though we still try to keep those spaced out).
Please PM me or post here if you're planning on starting a game, so that we can coordinate everything properly.
This will ensure that every game gets the attention that it deserves and will make every game more enjoyable.
Thanks in advance.
Just as the Three Post Rule is usually enforced by ourselves rather than getting Mods involved, so too should rules that we've created for ourselves be so enforced. Please politely direct anyone starting a game out of turn to this thread.
As this is not a forum rule, this can only be enforced by us.
A little common courtesy goes a long way.
A note on posting Recruitment/Game Threads:
Threads created in the Structured Games subforum have to wait to be approved by a mod (Alarra)
If you need a second post to open your game, simply put that in the Title of your thread so that your players will not post as soon as it goes up, like I did for this thread.
Then change the Title when you're ready to play.
Recruitment and Game Schedules
Note that the date listed is for the Game Thread to go up,
not the recruitment thread.
Begin recruitment at your leisure.
--Co-narrators--
Spoiler
Advice from Atreyu the Masked Llama:
The co-narrator serves many purposes
1) It can help with sending out the opening PM's to players.
2) it can give the narrator someone to talk to about the game and how its going
3) It is someone the narrator can plot with about any changes to make (but that's not relevant in classic)
4) if the narrator cannot fulfil his duties for any reason, the co-narrator can cover his back and make an update or two.
5) OOOOH, writing descriptions is good too.
If you want a co-narrator, ask here in Central. It will probably help to say what your game will be like, though some people will narrate anything.
Claims on Specific Editions/Variants:
Spoiler
In general, a WW variant someone runs is considered specifically theirs. If you want to run another one of it, you must ask them nicely to let you co-narrate.
However, there is nothing to stop you doing something similar, which you can devise for yourself. If you’re uncertain, ask here in Central.
The exceptions to this variant ownership are WW Classic and Simply Werewolf, which get passed around. If you want to run one of these games, just ask and we’ll dig out the rules for you.
Re: WW Central 5: All wolves (and sheep) please read OPs
--Extra Stuff--
--Optional Rules--
Spoiler
Recruitment
Spoiler
In some games, rather than, or in addition to, killing the villagers, the wolves may instead recruit them. The targeted villager becomes a werewolf instead. Power roles are typically immune to recruitment, and recruitment may be refusable, at the choice of the narrator
Scrying
Spoiler
It can of course be played that the Seer and Fool get specific roles in response to their scries, rather than just team allegiance or Fool.
Optional Predetermined "Fool's Scry" Roles
Spoiler
You may wish to randomly generate a second role distribution to be used for Fool scries, rather than randomly generating the result of each scry. This will ensure the Fool’s scries are consistent (Can’t scry the same person as different roles on separate occasions) and save you work.
Of course, if you give the Fool specific role results, you’ll have to decide what result they get if the role the Fool should scry is already dead. Obvious solution is to change said result to a basic Villager or Werewolf.
The Devil
Spoiler
It can be played that the Devil and the Werewolves do not start the game knowing each other (This is the case in WW Classic). This can potentially make things rather interesting, as it’s harder for everyone to know who to trust...
Helgraf's Scry Interference Rule
Spoiler
Under Helgraf’s Scry Interference Rule, any attempt by multiple scryers (Seer, Fool, Devil, etc.) to scry the same target on the same night will result in ‘interference’, i.e. no result.
--Additional Roles--
Spoiler
Here are some more roles which you may see/use in a game of WW: Team Villager:
Spoiler
Day-baner: Each night, this player may choose someone to protect. The following day, that person cannot be lynched.
Not Team Specific:
Spoiler
Disguiser: Each night, this player may choose a target and a role. If someone scries that target, they will see the chosen role rather than the target’s actual role (What this does to Fool scries is up to the narrator).
Voider: Each night, this player may choose a target. That target will be unable to use their own night action (If they have one)
Transmuter: Each night, this player chooses a target. The narrators randomly select one of the abilities usable in the game and use it on the target.
Team Werewolf
Spoiler
Beast: When this player is lynched, one of the people who voted for him will also die. This may be chosen by the player, randomly selected, or the last person to vote for the beast.
Alpha: Alpha can have three possible meanings – either the Alpha scries as a villager, or they get to choose their own team, or both. This should be specified in the rules of any game where the role is used.
Korith's Excel Spreadsheet. - A great tool to assign all the basic roles. Also includes an option to add up to 10 custom roles, making it also useful for almost any other werewolf variant.
Instructions are included inside.
The only concern that we've found with Korith's wonderful tool is that in some circumstances you may need to use it twice with slightly different configurations each time in order to get a fully randomized role distribution.
This will come into play when you're running an Alpha Game or when you have possible secondary roles that could be in addition to the player's primary role (such as lovers, feuders, etc.).
Also for inspiration and other possible purposes, the Mafia Wikipedia Article
Attention All Werewolves:
If there's anything you'd like added to this thread, just let me know.
If there's a game you'd like to run, just let me know.
If you'd like to put a bid in for a start date, just....
....You get the idea.
Questions? Comments? Concerns? Feedback?
Let's have it!
Re: WW Central 5: All wolves (and sheep) please read OPs
--Player Inspired Posters--
Spoiler
((I'm missing lots! Post them, and I'll add them in!))
--Other Werewolf Posters and Images--
Spoiler
--Songs and Poems--
Spoiler
From Tales of Kyou II:
Spoiler
If I played werewolf long enough in Kyou
I'd find a way to believe that it's all true
I'm not saying that you lied
straight-faced while Llama died
Still I look to find a reason to believe
Someone like you makes it hard to lynch
Somebody else
Someone like you is easy to lynch
You should point at yourself
If I gave you time to change my vote
I'd have to actually read the stuff you wrote
I know I just picked
your name off the list...
Still I look to find a reason to believe
If I played werewolf long enough in Kyou
I'd find a way to believe that it's all true
I'm not saying that you lied straight-faced while Llama died
Still I look to find a reason to believe
Someone like you makes it hard to lynch
Somebody else
Someone like you is easy to lynch
You should point at yourself
-by Happyturtle
The Murska Constant:
Spoiler
[music= Hungy Like the Wolf by Duran Duran]
(Ha ha)
Dark in the village, night full of desire
Steam in the kitchen, go put out the fire
Do-do do do, do do do, do do do, do do do, do do
Wolfy you want me, I hope I’m baned
And catch my edits while we’re going insane
Do-do do do, do do do, do do do, do do do, do do
In touch underground
I'm on the hunt I'm coming after you
Who made that sound, I'm lost in a crowd
And I know Murska is a wolf
Straddle the line, parody and rhyme
I'm on the hunt I'm after you
Mind is alive with juices like wine
And I know Murska is a wolf
Stalked in the forest, too close to hide
I'll be upon you by the moonlight side
Do-do do do, do do do, do do do, do do do, do do
Better start running, you know that I’m right
Leading the mob by pitchfork and torchlight,
Do-do do do, do do do, do do do, do do do, do do
In touch under ground
I'm on the hunt I'm after you
Don’t come around, it’s you that I found
And I know Murska is a wolf
Strut on a line, parody and rhyme
I bring the village after you
Mind is alive all running inside
And I know Murska is a wolf
-
(Murska is a wolf
Murska is a wolf
Murska is a wolf)
Burning the ground I break from the crowd
I'm on the hunt I'm after you
Don’t come around, it’s you that I found
And I know Murska is a wolf
Strut on a line, parody and rhyme
I'm on the hunt I'm after you
Mind is alive with juices like wine
And I know Murska is a wolf
Burning the ground I break from the crowd
I'm on the hunt I'm after you
Don’t come around, it’s you that I found
Strut on a line, parody and rhyme
I'm on the hunt I'm after you
Mind is alive with juices like wine
And I know Murska is a wolf
[/music]
-by Supagoof
From Jack the Ripper
Spoiler
[music = American Pie by Don McLean]
A long long time ago
I can still remember
How that wolf games used to make me smile
And I knew when I joined in like Fin
That I could help the villagers win
And maybe they'd not lynch me for a while
But Day three made me shiver
With every point that I'd deliver
Bad news in the game thread
I found out that I was dead
I can't remember if I lied
When asked about my team's side
But something touched me deep inside
The day the Goof has died
So...
Bye, bye to a villager guy,
Made a posting, now a ghosting from up in the sky
Them good ole wolves were laughing deeply inside
Singing this'll be the day that I die
This'll be the day that I die
Did you write the rules of this game
And do you point at people for their fame,
If the wagon tells you so?
Now do you believe in reading it all?
Can the Goof's words save your mortal soul?
And can you explain why your point at Cristo?
Well, I know that Mordy's in love with him
'cause I saw them prancing with the nymph
They both kicked off your shoes
Said Goof, parody the rhythm and blues
I was a old school rhyming rappin' buck
With a game being played with Llama's and Duck's
But I knew I was out of luck
The day the music died
I started singing
Bye, bye to a villager guy,
Made a posting, now a ghosting from up in the sky
Them good ole wolves were laughing deeply inside
Singing this'll be the day that I die
This'll be the day that I die
Now, for two years we've played on our own
And the forum has slowed down to the bone
But that's not how it used to be
When the Goof sang parodies of Atreyu and Faerwain
In a coat he borrowed from Indurain
And a voice that came from you and me
Oh and while Llama was looking down
The Goof guarded his thorny crown
The courtroom was adjourned
No verdict was returned
And though Murska got pointed at by Jontom Xire
They both knew what was their desire
And winning was all that they aspired
The day the music died
We were singing
Bye, bye to a villager guy,
Made a posting, now a ghosting from up in the sky
Them good ole wolves were laughing deeply inside
Singing this'll be the day that I die
This'll be the day that I die
Holy moly with a roly poly,
They slipped one past the narrating goalie,
Speaking of how the game was going fast
Perhaps they were smoking grass
The wolves tried for a forward pass
With the Goof was on the sidelines in a cast
Now the half-time air was sweet as most
While Dirk Kris updated the daily post
We all got up to dance
Oh, but we never got the chance
'Cause the wolves tried to take the field
The villagers refused to yield
Do you recall what was revealed
The day the music died?
We started singing
Bye, bye to a villager guy,
Made a posting, now a ghosting from up in the sky
Them good ole wolves were laughing deeply inside
Singing this'll be the day that I die
This'll be the day that I die
Oh, and there we were all in one place
A gaming group who was lost in space
With no time left to start again
So watch out Jack be nimble, Jack be quick
Jack Ripper killed them hookers slick
Scrying is the devil's only friend
And I watched him dance about the stage
My hands were clenched in fists of rage
No I shouldn't be so cruel
I won't break the games rules
And as the wolves silently killed on in the night
To light the sacrificial rite
I saw Jack laughing with delight
The day the music died
He was singing
Bye, bye to a villager guy,
Made a posting, now a ghosting from up in the sky
Them good ole wolves were laughing deeply inside
Singing this'll be the day that I die
This'll be the day that I die
I sat by, and I sang the blues
And I watched for updates with the news
But soon I smiled and turned away
I went werewolf central,
Where I'd made music years before
But Shadow there said the music wouldn't play
And in the streets the children screamed
The losers cried, and the wolves dreamed
But not a word was posted
The good guys all were ghosted
And the three people I admire most
Alarra, Indy, and Zeb the Troll,
They caught the last game with a role
The day the music died
And they were singing
Bye, bye to a villager guy,
Made a posting, now a ghosting from up in the sky
Them good ole wolves were laughing deeply inside
Singing this'll be the day that I die
This'll be the day that I die
Sooo bye, bye to a villager guy,
Made a posting, now a ghosting from up in the sky
Them good ole wolves were laughing deeply inside
Singing this'll be
the day
that
I
die ...[/music]
From Jack the Ripper, by RedScholarGypsy
Spoiler
Well, you can tell by the way I still walk,
I'm a baner's man, now let's all talk.
Music loud and blood's still warm.
I've been killing wolves since I was born.
And now I'm all right, I'm O.K.
But I won't look the other way.
We can try to understand
The voting records effect on man.
Whether you're the Devil
Or whether you're the Alpha,
I'm stayin' alive, stayin' alive.
Feel the wolves breakin'
And ev'rybody shakin'
And I'm stayin' alive, stayin' alive.
Ah, ha, ha, ha,
Stayin' alive.
Stayin' alive.
Ah, ha, ha, ha,
Stayin' alive.
(PM me or post these! Supagoof's brilliance must be archived!)
--Common Knowledge--
Spoiler
Murska Constant: Murska is always a wolf. ALWAYS.
The Rule of Shadow: If Shadow has not been night-killed by day three, he is a wolf. Lynch him.
What Hyozo has learned playing Werewolf:
-Murska is always a wolf.
-Murska is frequently not a wolf.
-All wolves point randomly.
-All wolves are bandwagoners.
-Only wolves like to keep a low profile by frequently missing days
-Only villagers get autolynched.
-Shadow usually isn't a wolf, I still shouldn't ever trust him.
-Using petty revenge to determine early votes is meaningless and likely to get me lynched.
-Using petty revenge to determine early votes is better than nothing and therefore a good idea.
-People who claim to be a villager never really are villagers.
-Sometimes people who claim to be a villager really are villagers.
-Wolves don't point at each other on days where it makes a difference.
-Wolves like to point at each other to make it look like they're not on the same side. Since changing points would make them look extremely suspicious, this means that wolves frequently start bandwagons against each other.
-When a wolf is likely to be lynched, other wolves join the bandwagon to throw suspicion off themselves.
-Wolves covet easily defended positions, the easiest of these for them to gain is "I was the vote that pushed that wolf bandwagon into the lead, clearly no wolf would do that."
-Whenever I have a theory which I believe to be worth telling people, it is probably wrong.
-Whenever I have a theory which I do not believe to be worth telling people, it is probably right, and I will probably die before I change my mind.
Re: WW Central 5: All wolves (and sheep) please read OPs
Woohoo! New thread!
*runs through thread making silly faces*
__________________
Quote Of The Week Whenever I Feel Like Updating It (last updated 1/17/12)
Spoiler
Quote:
Originally Posted by Phase
That guy was badass! He was like, "Oh! Oh, you're gonna try to Chuck Norris me, I'll just Chuck Norris you!" Unfortunately, I am the best Chuck Norris since Chuck Norris.
Which is saying something, considering that Chuck Norris... was Chuck Norris.
Re: WW Central 5: All wolves (and sheep) please read OPs
*drops banana peel in Festy's path*
Okay, over the next week or so, Imma update the OPs. Anything you want amended, let me know. I'll be adding the link to the off-site archives, among other things.
Also, there's a new OP to archive werewolf posters, images, songs, poems, and other lulzy goodness. So post your favourite images or links to Supagoof's songs, player rules or anything else that you think deserves to be remembered.
Re: WW Central 5: All wolves (and sheep) please read OPs
So I mentioned to some of you the idea of starting a new strain of WW myself. Rules are below, feedback is appreciated.
Spoiler
Paranoia Werewolf
A twisted new form of werewolf game where every player is both a wolf and a villager at the same time! Each player is part of a team, a secret society and has a mutant power.
Teams
Spoiler
Each player is part of a team. A team is essentially your usual group of wolves. You start the game knowing each other. Assuming the game has 30 players there will be 6 people in each team. This number will be scaled appropriately. Because of the number of teams, night kills will be handled differently. Instead of outright killing the target you plant evidence of treason against them. Once one player has 2 or more pieces of evidence against them they will be executed. Your team wins if the number of players not in your team is equal to or less than the number that are in your team.
Secret Society
Spoiler
Members of secret societies are essentially villagers. They do not know each other at the start of the game. Assuming the game has 30 players there will be 5 people in each secret society. Each secret society has an enemy secret society, and wins if there are no more members of the opposing society left alive at any time.
Corpore Metal - Computers will replace humans eventually, might as well start as soon as you can. Hates the Frankenstein Destroyers.
Frankenstein Destroyers - Machines are tools. Intelligent machines are dangerous. Break them. Hates Pro Tech.
Pro Tech - Developing new technology will let us improve life for everyone! Hates PURGE.
PURGE - The Computer needs to be destroyed, plain and simple. Hates the FCCC-P
FCCC-P (First Church of Christ Computer-Programmer) - The Computer protects you, so you should serve The Computer willingly and to the best of your abilities. Hates the Humanists.
Humanists - The Computer has clearly gone insane and needs to be brought back under human control. Hates Corpore Metal.
Mutant Powers
Spoiler
Each player has a mutant power. Each power occurs only once in a team, but may occur multiple times in a secret society.
Puppeteer - Changes the point of one person of your choice to match yours. (DAY ACTION)
Detect Mutant Power - Can scry the mutant power of another player. (NIGHT ACTION)
Polymorphism - At the start of the game can pick another player. Any scries will return that player's information instead. Does not know what information the other player has. (AUTOMATIC)
Charm - Can convince a player to reveal either their team or secret society to you. A player knows when they have been charmed but not by who. (NIGHT ACTION)
Death Simulation - When killed for any reason only pretends to be dead. After 3 days the player returns to the game. Only works once. (AUTOMATIC)
Absorption - Negates two points against yourself. (AUTOMATIC)
Ok, I think that's all of it. What do you guys think?
Re: WW Central 5: All wolves (and sheep) please read OPs
Actually, I thought Puppeteer looked fine. Because not only can it get someone's point off who you want to save, it can simultaneously change it on to someone you want to kill. A net of two.
And Puppeteer chains sound like fun.
>>
<<
__________________
There is happiness for those who accept their fate.
There is glory for those who resist their fate.
Re: WW Central 5: All wolves (and sheep) please read OPs
Wheeooh.
So you've got three roles – mutant power, team, and society?
…
I like it.
__________________
Quote Of The Week Whenever I Feel Like Updating It (last updated 1/17/12)
Spoiler
Quote:
Originally Posted by Phase
That guy was badass! He was like, "Oh! Oh, you're gonna try to Chuck Norris me, I'll just Chuck Norris you!" Unfortunately, I am the best Chuck Norris since Chuck Norris.
Which is saying something, considering that Chuck Norris... was Chuck Norris.
Re: WW Central 5: All wolves (and sheep) please read OPs
Sounds like it could be alot of backstabbing fun although what happens if one society achieves their society condition but the team conditions ain't met?
Puppeteer could do with a change to any person rather than just the person before them. Absorption might be better with 2 point since they have to match Puppeteer power.
__________________
Spoiler
Quote:
Originally Posted by TheLaughingMan
He's Fleeing Coward. The man could be a cookie-baking, cancer-stricken orphan kitten and still look like a reasonable suspect.
Re: WW Central 5: All wolves (and sheep) please read OPs
Quote:
Originally Posted by Fleeing Coward
Sounds like it could be alot of backstabbing fun although what happens if one society achieves their society condition but the team conditions ain't met?
If the society condition is met the members of that society win. If the team condition is met the members of that team win. The game goes until someone reaches their win condition. So yes, lots of backstabbing if you decide you like the odds of your society winning more than your team's, since odds are the members of your team will be from different societies.
Re: WW Central 5: All wolves (and sheep) please read OPs
Quote:
Originally Posted by Kyouhen
If the society condition is met the members of that society win. If the team condition is met the members of that team win. The game goes until someone reaches their win condition. So yes, lots of backstabbing if you decide you like the odds of your society winning more than your team's, since odds are the members of your team will be from different societies.
If the game ends as soon as one society's win condition is met, then isn't the team win condition almost redundant? I can see very few situations where a team would be able to get their victory conditions before a society victory condition is met.
__________________
Spoiler
Quote:
Originally Posted by TheLaughingMan
He's Fleeing Coward. The man could be a cookie-baking, cancer-stricken orphan kitten and still look like a reasonable suspect.
Re: WW Central 5: All wolves (and sheep) please read OPs
Quote:
Originally Posted by Fleeing Coward
If the game ends as soon as one society's win condition is met, then isn't the team win condition almost redundant? I can see very few situations where a team would be able to get their victory conditions before a society victory condition is met.
I'm hoping that knowing who your teammates are will make that win condition more feasible, at least until you figure out who's also a member of your society. That and societies don't get to declare targets for the night kill-type action, so you'd need your society to convince members of their own teams to go with those kills.
Re: WW Central 5: All wolves (and sheep) please read OPs
Updated the rules for it, changed Absorption to block 2 points, changed Puppeteer to allow you to choose who's point to control, and changed Death Simulation to show it only works once.
Re: WW Central 5: All wolves (and sheep) please read OPs
Someone mentioned my name?
Anyway... it looks like fun, just one question:
I guess the game ends once one team wins and then every player that is in that team might also win a society victory if the opposing team are dead.
Re: WW Central 5: All wolves (and sheep) please read OPs
My Interesting and Important Notes! They are gone!
On that note, so is everything else that was in a quote. You'll likely want Shadow to PM you the body of the last Werewolf Central, as you can't quote quotes.
...
What the hell am I doing here?
Edit: Upon further inspection, Shadow is away, so I offer these:
Original Rules:
Spoiler
[quote=DM77]
[color=black][i]Here are the rules:[/i][/color]
[color=black][i]You have any given number of players, and as soon as I get enough for the current round, I will begin. I (or whomever the co-Narrator is) will PM each player with their role, which will be one of the following, determined randomly, without regard to what they have played in the past:[/i][/color]
[color=black][i]Villager: You are a villager. Your job is to stay alive, and ferret out the werewolves. Counts, obviously, as a villager.[/i][/color]
[color=black][i]with the name of the person you want Seer: Your job after night falls, is to PM the Narrator and co-Narratorto look into the heart of. You may or may not want to reveal who you are as you will be a target for the werewolves to kill, and may be accused of being the Devil, or even possibly the fool. When you select a player, the answer given to you will be villager, fool, or werewolf. Seers see the Devil as a Werewolf.[/i][/color]
[color=black][i]Werewolf: Your job after night falls, is to lie, deceive, and cajole the villagers into not voting for you. PM the narrator with your vote on whom to kill. The Narrator will PM you with whomever is the other werewolf (or werewolves) is (or are), so you can coordinate a vote, and send the narrator your final vote. You, obviously, count as a werewolf. If there is a tie between the werewolves, that the lycanthropes cannot resolve (as to who will be killed), simply PM the Narrator and co-Narrator, and one of us will be the tie breaker. As we are all mature adults here, we hope that it will never come to this rare happenstance.[/i][/color]
[color=black][i]Now, this is the minimum cast of characters. We will be playing with a slightly added cast:[/i][/color]
[color=black][i]Mason: Your job is to ferret out the werewolves, and to protect your fellow Mason(s). There will always be a minimum of 2 Masons in a group. Your votes count as villagers.[/i][/color]
[color=black][i]Fool: Thinks he is a seer. Is told that he is a seer. When a fool gets his foresight; in the evening, he gets a random chance as to what he sees when he points somebody out. When he points to the Seer, he will always see the Fool, and visa versa. Counts as a villager[/i][/color]
[color=black][i]Baner: This person is the carrier of the wolvesbane. His job is to protect someone he believes is a villager, from the nightly killings of the werewolves. Counts as a villager.[/i][/color]
[color=black][i]Devil: Is basically the seer for the werewolves. Counts as a werewolf.[/i][/color]
[color=black][i]You may recall, I spoke several times about a counting as a [insert position here] and votes. Well, it is simple. Once the majority has voted for one person, that person is lynched. Night falls, and it begins again. The lynched person is out, and can make comments, but nothing that could influence a vote. When a lynching happens, it is revealed as to which position the person was. After this, night falls, morning follows, and it begins again...[/i][/color]
[color=black][i]For the villagers to win, the villagers must kill all of the werewolves. [/i][/color]
[color=black][i]For the werewolves to win, they must simply reduce the number of villagers to equal their current numbers.[/i][/color]
[color=black][i]Things to keep in mind: [/i][/color]
[color=black][i]Yes, werewolves may lie about being the seer. [/i][/color]
[color=black][i]Yes, werewolves can (and have, in my experience) kill the Devil. [/i][/color]
[color=black][i]Yes, Masons get killed for protecting a brother Mason, as others may see it as a werewolf protecting a werewolf.[/i][/color]
Interesting notes:
Spoiler
[quote=Lucky;2107559][b]A couple other things to note when running a game of Werewolves:[/b]
A) Having a co-narrator is [i]highly[/i] recommended, and from now on is mandatory in Werewolves and Werewolves Classic. This is to assist with the flow of the game, and just makes it easier on the narrator.
B) If you are running a new edition of an established stream of Werewolves, you must wait until the end of the current edition until starting the next one. You may begin sign-ups before.
[b]Rules on cheating:[/b]
The SMBG stance on cheating applies to all of these games, and cheaters will be punished as dictated by the SMBG rules.
However, after the culprit has been punished and s/he has served his time off from the werewolf games, it will become forgotten history. No one is to speak of it further, and any concern will be PMed to the narrators of that game, not posted in the thread.
[/quote]
__________________
Spoiler
Avatar by jamroar
Pirate Lucky by Ceika, Lady Luck by Ego, Lucky Luke by Captain Van Der Decken
Re: WW Central 5: All wolves (and sheep) please read OPs
Well... I was going to run a Paranoia game as a Ravnica style game with a few twists. But Kyouhen has a more unique ruleset, so I'll let him have a go with the franchise.
He can have my slot on the schedule if he wants it.
Re: WW Central 5: All wolves (and sheep) please read OPs
Lucky?
Awesome.
__________________
Quote Of The Week Whenever I Feel Like Updating It (last updated 1/17/12)
Spoiler
Quote:
Originally Posted by Phase
That guy was badass! He was like, "Oh! Oh, you're gonna try to Chuck Norris me, I'll just Chuck Norris you!" Unfortunately, I am the best Chuck Norris since Chuck Norris.
Which is saying something, considering that Chuck Norris... was Chuck Norris.
Re: WW Central 5: All wolves (and sheep) please read OPs
Quote:
Originally Posted by Selrahc
Well... I was going to run a Paranoia game as a Ravnica style game with a few twists. But Kyouhen has a more unique ruleset, so I'll let him have a go with the franchise.
He can have my slot on the schedule if he wants it.
EDIT: Lucky is back?
Wait, there was already a Paranoia series set up for this? Can't believe I missed that... And here I thought I had an original idea.