Yeah, its a simple little fellow, but definitely good Familiar potential
Diminutive Magical Beast (aquatic)
Hit Dice: 1/4d10+1 (2 hp)
Speed: 10 ft. (2 squares), swim 15 ft.
Armor Class: 16 (+2 dex, +4 size), touch 16, flat-footed 14
Base Attack/Grapple: +0/-13
Full Attack: -
Space/Reach: 1 ft./0 ft.
Special Attacks: Spell-like abilities
Special Qualities: Amphibious, darkvision 60 ft.
Saves: Fort +5, Ref +4, Will +3
Abilities: Str 1, Dex 14, Con 13, Int 2, Wis 16, Cha 5
Skills: Climb +8, Hide +16, Listen +4, Spot +4
Feats: Great Fortitude
Environment: Underground or temperate and warm aquatic
Challenge Rating: 1/10
Alignment: Always Neutral
Level Adjustment: -
Old tales speak of newts as creatures of purity that only live within exceedingly clean waters, and by one inhabiting their spring proves the water is clear. Most however are simple animals, but every now and again a true wellspring newt is found that gives credibility to the myth. Those that are proven to be true wellspring newts are jealously protected, though if sold go for high prices.
Wellspring newts tend to be somewhat larger than than an average newt, about a foot from snout to tailtip, though vary in coloration, from drab to bright, as do their normal brethren. Though only true difference is that the newt always has a spot of brilliant white upon its nose or beneath its chin which it uses to detect the freshness of the water it inhabits. Though unaffected by poisons, a wellspring newt will only inhabit extremely clean waters that it further purifies with its touch.
A wellspring newt is as inoffensive as its cousins and searches for deep water or a deep hole in which to hide if pursued.
At will/Detect Poison, Purify Food and Drink (drink only). Caster level 5th.
A wellspring newt has a +6 bonus on climb checks. They use their Dexterity modifier instead of their Strength modifier for Climb checks.