Medium Magical Beast (Air, Extraplanar)
Initiative: 4d10+24 (46 hp)
Speed: 80 ft. (16 squares), 60 ft. (good) (elemental plane of air only)
Armor Class: 19 (+4 dex, +5 natural)
Base Attack/Grapple: +4/+6
Attack: Bite +9 melee (1d6+3)
Full attack: Bite +9 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Great huff, pack direction, trip
Special Qualities: Darkvision 60 ft., hold breath, low-light vision, scent, sprint, stormwise
Saves: Fort +10, Ref +8, Will +3
Abilities: Str 14, Dex 18, Con 23, Int 6, Wis 15, Cha 10
Skills: Listen +13, Spot +14, *Survival +2
Feats: Flyby Attack, Weapon Focus (bite), Weapon Finesse(B)
Environment: Elemental Plane of Air or any plains
Organization: Solitary, pair, or pack (7–16)
Challenge Rating: 4
Alignment: Usually Chaotic Neutral
Advancement: 5 HD (Medium), 6-12 HD (Large)
Level Adjustment: -
Pufferwolves appear much as slightly larger, versions of terrestrial wolves, with incredibly shaggy light grey to pure white fur thats wild and wind tostled. Their eyes are as reflective as a mirror and their stare intense. They have massive chests that while standing literally brush the ground, giving them an obese appearance. Their legs are very subtely different as well, able to be pulled up seemlessly with the body for enhanced speed in their home plane.
Pufferwolves are dangerous opponents to run across within the elemental plane of air, forming vast packs. In particular they detest any obstructions that mar the clear vastness of the plane, and will often try to destroy the obstruction and scatter its pieces into the wind.
Pufferwolves speak auran in booming voices that can be heard for miles if they make the effort, even in strong winds.
Pufferwolves prefer to hunt in packs, forming a vast sphere around their prey and then diving inwards to snag their meal. Against larger, more dangerous beasts they come together to blow away or at least discourage the threat.
Hold Breath (Ex): A pufferwolf can hold its breath for a number of rounds equal to 8 x its Constitution score before it need breathe again.
Great Huff (Ex): As a full round action a pufferwolf can simply inhale, doing nothing but drawing in breath. On the following round it may use another full round to exhale in a 60 foot cone that acts as a windstorm (p. 95 DMG). It may continue this cone for 1 round per con mod (1 round minimum), and may redirect the cone to another direction each round. It can retain this great huff for as long as it can hold its breath. If it decides at any time not to use its huff it can release it over the course of a minute without any ill effects. This is not considered an action in any form, but it may not take another great huff until it has fully exhaled. If multiple wolves blow in the same direction those within the cones must make a seperate save for each wolf involved.
If an inhaled toxin is release at anytime during its inhalation a pufferwolf takes a -4 penalty on saves against it.
Pack Direction (Ex): Pufferwolves have long since mastered the circling of prey in three dimensions and gain a +4 bonus instead of the normal +2 when flanking prey threatened by another member of the pack.
Sprint (Ex): A pufferwolf can move up to six times its normal speed when it runs or flies quickly.
Stormwise (Ex): A pufferwolf gains a +6 bonus to saves against strong winds and are not considered a smaller size category if flying.
Trip (Ex): A pufferwolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the pufferwolf.
Skills: Pufferwolves have a +8 racial bonus on listen and spot checks. *They also have a +4 racial bonus on Survival checks when tracking by scent.
Re: I'll huff, and I'll puff, and I'll blooooooow.
If I could write good creatures like this on such a near-regular basis as Vorpal Tribble, I would only show them to friends and family, someday releasing them in an unofficial superbook under the psuedo-name Gary Hygax. Or something like that.
What I'm trying to say is, good job. Although, if there could be half CRs between whole number CRs, this would definitely be a 4.5.
Re: I'll huff, and I'll puff, and I'll blooooooow.
Originally Posted by roadkiller
Really, you could probably just make an online Monster Manual and put it on the forums. It'd get used more than a little.
It's called the "From the Playground Copendium." It's one of those sticky topic at the top of the list. *Although, to be fair, I'm not sure how often it's being updated or how many of VT's monsters are listed. *In case you missed it, our little Vorpal is awfully prolific.
EDIT: Jeebus, I just checked the Copendium. My, my what a big list you have there, Granny.
Shadowy Goodness since 1892.
Originally Posted by Death, your friend the Reaper
Now we head around under the cover of night looking for threads that will most likely be locked, directing people to the new members thread, and fighting crime.