So the inner monologue went something like this...
Me: "So there's a lone wizard stuck outside in the middle of a fierce winter night. What does he do?"
EvilGM: "He casts Endure Elements, fool."
Me: "But what if he doesn't have it memorized?"
EvilGM: "Then he was stupid and deserves to die!"
Me: "But... can't he just build a fire or something?"
EvilGM: "With his Survival ranks of... what?"
Me: "Er... let's say he gathers the wood..."
EvilGM: "And gets the fire going how, exactly? Face it, he's dead. Frozen like a popsicle that'll make some bear very happy in the morning."
Evocation [Fire] Level: Drd 0, Sorc/Wiz 0 Components: S Casting Time: 1 standard action Range: Touch Target: Creature or object touched Duration: Instantaneous Saving Throw: None Spell Resistance: Yes
The caster's hand develops a red glow, much like that of an ember from a fire. While it lasts only a few short moments, the spell lets the caster deliver a touch attack that deals 1d3 fire damage.
However, the spell's intended purpose is to light a campfire when pressed for proper tools or simply wishing to save some time. The caster's hand gets hot enough to set fire to most flammable materials, albeit within reason (the spell will NOT, for example, set fire to a wooden wall of a building, but leave a palm-shaped scorchmark at best).
o_0 If I had levels in Cheater, I would put all of my levels into it so I could cheat 9th level spells of anything, even Psionics. Ooh, or is it some sort of Prestige Class?
Back to the task at hand... I would allow a spell like this to make a small magical fire on anything flammable. However, it would deal normal fire damage if a creature comes in contact, it would just stay lit longer and be easier to start.