Re: Chemist Base Class
you've got storm of vengence there on the list. It requires concentration checks to keep it casting. thats weird. If the dude throws a vial full of stormy goop at a dragon, he's hardly casting the spell, and him doing a concentration check on that seems kinda absurd.
However i love that you've got the summon monster spells on that list. buahaha, id love to see someone throw a bottle at someone and have an angry imp or sumfin pop into existance on the target. Roll save vs magical creature landing on you!
Im guessing 'brews per day' is just a translation for spells per day. which is cool.
The only issue with this is, like, hows a pc going to carry around enough bottles to like, get himself through a dungeon? and what does he use for components? Seriously, he'd need to like, drag around a cart filled with stuff. What if he has nothing to make potions with? is he then like, as useless as a wizard without a spellbook?
and, if i read that right, at level 20 his potions never go bad...does, that mean, he can spend a week making fireball potions and then walk through a dungeon with a bag of holding, armed with like, 60 casts of fireball?
can he get metamagic feats to do with these potions? can he get an enlarged fireball potion? can he take the same feat a wizard would?
Also, why wouldnt someone just be a wizard? they get the same hit dice, same spell progression, access to MORE spells, and a familiar.
what makes this class attractive and innovative?
Sugar, salt, bacon and elf. All the components of a healthy gnolls diet.