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Structured Games For more highly structured games. Threads in this forum require moderator approval.

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Old 01-03-2013, 07:04 PM   Top  -  End  -  #1
Lex-Kat
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Default Custom Werewolf III: In Need of Trees

Previous Role ideas, from past two games. Again, if you borrow any of these ideas, please give credit where credit is due. Thank you.

Custom WereWolf I
Custom WereWolf II- Post 1
Custom WereWolf II- Post 2
Custom WereWolf II- Post 3
Custom WereWolf II- Post 4

Quote:
Originally Posted by Lex-Kat View Post
The basic rules are as follows:
  1. In the thread, once posted, announce your intentions to play with an "I'm in.", "I'll join this.", "This sounds fun." or some other similar indicator of your intention to play.
  2. PM the narrator, that is me, a minimum of one and up to three roles that you think would be interesting.
  3. Wait for the narrator to figure out which roles would work the best, and hopefully balance the game. It's not easy, so please give me some time.
  4. And last, but not least, have fun.
Quote:
Originally Posted by Lex-Kat View Post
I have asked for, and been granted, permission to run this game.

This is a Twenty Player game. So the game starts either the 13th of January, or when I get 20 players along with twenty role ideas.

Quote:
Originally Posted by Shadowcaller View Post
Rules


This is a odd version of a werewolf game. The rules are pretty simple and will go down like this:

Each player that joins the game will PM upto three (but at least one) custom roles to the GM. Teams, victory conditions, powers, artifacts, groups like masons etc. can all be made. When the game then starts the narrator will pick between all the roles that have been made and then randomize them between all the players.

What teams, powers, artifacts and victory conditions that will be in the game is mostly up to the players but some roles might be edited by the narrator to being playable.

Otherwise it's going to be like a classical Werewolf game with a nightphase where night actions are usually used and a day phase where people decided a lynch.
All the PMs will be exactly the same.

Quote:
Team ____: Role

Description: Blah Blah Blah

Abilities

Blah Blah Blah
Players List
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Last edited by Lex-Kat : 01-21-2013 at 05:57 PM.
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Old 01-04-2013, 04:07 PM   Top  -  End  -  #2
Internet Flea
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Default Re: Custom Werewolf III: In Need of Trees

Hooray, it's starting!
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Old 01-04-2013, 04:23 PM   Top  -  End  -  #3
TBFProgrammer
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Default Re: Custom Werewolf III: In Need of Trees

In, though role PM will probably be a little delayed.
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Old 01-04-2013, 04:28 PM   Top  -  End  -  #4
Diego Havoc
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Default Re: Custom Werewolf III: In Need of Trees

Intriguing! I'd like to join.

Will probably PM roles tomorrow or Sunday.
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Old 01-04-2013, 04:32 PM   Top  -  End  -  #5
super dark33
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Default Re: Custom Werewolf III: In Need of Trees

Ill be In.
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Old 01-04-2013, 04:46 PM   Top  -  End  -  #6
Tom the Mime
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Default Re: Custom Werewolf III: In Need of Trees

1000 times yes. For purposes of gameplay, only include one of these yes's.
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Old 01-04-2013, 09:11 PM   Top  -  End  -  #7
usourselves&we
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Default Re: Custom Werewolf III: In Need of Trees

We would like to be a part of this.
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Old 01-05-2013, 12:58 AM   Top  -  End  -  #8
Zjoot
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Default Re: Custom Werewolf III: In Need of Trees

Hooray! I'm in. I'll try to get some roles thought up by tomorrow...
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Old 01-05-2013, 01:54 AM   Top  -  End  -  #9
Count Dingdong
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Default Re: Custom Werewolf III: In Need of Trees

Excited for this and off to think up new roles!
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Old 01-05-2013, 05:42 AM   Top  -  End  -  #10
Zar Peter
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Default Re: Custom Werewolf III: In Need of Trees

Hey, this looks like it's fun. But I don't know if I join this. I mean, I could just say: "I'm in!" but then I have to think of some fancy roles and stuff. Well, can I indicate in some other way that I would like to join? At least I could have some fun then...

(Roles will be PMed later.)
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Old 01-05-2013, 01:48 PM   Top  -  End  -  #11
Gray Mage
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Default Re: Custom Werewolf III: In Need of Trees

In.
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Old 01-06-2013, 01:47 PM   Top  -  End  -  #12
Lex-Kat
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Default Re: Custom Werewolf III: In Need of Trees

I'd like to remind the players, that if you can't think of a unique role, you can look back at Custom II, and maybe Custom I for some ideas. You can even borrow the ideas, as long as you give credit to the original player. I'll post links to them in the OP.
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Old 01-06-2013, 09:24 PM   Top  -  End  -  #13
Istari
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Default Re: Custom Werewolf III: In Need of Trees

In, need some time to think of some good roles though.
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Old 01-06-2013, 09:35 PM   Top  -  End  -  #14
Penguinator
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Default Re: Custom Werewolf III: In Need of Trees

In, but give me a while to think of roles.
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Old 01-07-2013, 05:17 AM   Top  -  End  -  #15
planswalker
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Default Re: Custom Werewolf III: In Need of Trees

I'll take a whack at this. PM for role ideas will come as soon as I think of them.
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Old 01-07-2013, 09:10 AM   Top  -  End  -  #16
Matthias2207
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Default Re: Custom Werewolf III: In Need of Trees

In Need of Trees? I'll think of a tree related role. Lumberjack. Ent. Oak. Log. Designer Chair. Leafilla or whatever those treemons are called.
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Old 01-07-2013, 10:46 AM   Top  -  End  -  #17
DukeGod
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Default Re: Custom Werewolf III: In Need of Trees

I'm in
PMing the roles
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Old 01-07-2013, 08:52 PM   Top  -  End  -  #18
bladescape
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Default Re: Custom Werewolf III: In Need of Trees

In. Wait for my crazy roles. (That probably aren't going to be picked, but that's half the fun.)
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Old 01-08-2013, 02:10 PM   Top  -  End  -  #19
Reinholdt
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Default Re: Custom Werewolf III: In Need of Trees

I'm in .

Totally NormalTN Roles incoming.
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Old 01-08-2013, 11:36 PM   Top  -  End  -  #20
Szilard
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Default Re: Custom Werewolf III: In Need of Trees

I suppose I'm in. I'll get to thinking of roles soon.
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Old 01-12-2013, 01:41 PM   Top  -  End  -  #21
Gray Mage
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Default Re: Custom Werewolf III: In Need of Trees

Do we have a starting day set?
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Old 01-12-2013, 02:08 PM   Top  -  End  -  #22
TBFProgrammer
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Default Re: Custom Werewolf III: In Need of Trees

Tomorrow or 2 more.

(the 13th or 20 people)
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Old 01-12-2013, 05:58 PM   Top  -  End  -  #23
Lex-Kat
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Default Re: Custom Werewolf III: In Need of Trees

Actually, the game doesn't start tomorrow or two more.... recruitment ends tomorrow or two more. I still have to wait for three people to send in their custom roles, then look through them all, decide which I want to use, then randomly give the players their roles, decide on a story (if I can think of one), and so on. Then the game starts.
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Old 01-14-2013, 04:19 AM   Top  -  End  -  #24
Eternis
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Default Re: Custom Werewolf III: In Need of Trees

Is it still okay if I join? I have an idea for an.... interesting character.
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Old 01-14-2013, 08:38 AM   Top  -  End  -  #25
Lex-Kat
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Default Re: Custom Werewolf III: In Need of Trees

Yea, sure. I'm actually going to give recruitment one more day. I haven't been feeling very good since Saturday.
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Old 01-14-2013, 09:33 PM   Top  -  End  -  #26
ThePhantom
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Default Re: Custom Werewolf III: In Need of Trees

Oh, I'll be in.
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Old 01-15-2013, 12:11 AM   Top  -  End  -  #27
Lex-Kat
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Default Re: Custom Werewolf III: In Need of Trees

Well then, that's it. I'll get working on those roles. It may take a couple days. So please, don't hold your breath.
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Old 01-15-2013, 12:26 AM   Top  -  End  -  #28
planswalker
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Default Re: Custom Werewolf III: In Need of Trees

*gulps in a big breath of air and holds it*
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Old 01-15-2013, 04:38 AM   Top  -  End  -  #29
Matthias2207
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Default Re: Custom Werewolf III: In Need of Trees

Are we getting a list of used roles when you're done balancing?
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Old 01-15-2013, 06:41 AM   Top  -  End  -  #30
Tom the Mime
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Default Re: Custom Werewolf III: In Need of Trees

Quote:
Originally Posted by Matthias2207 View Post
Are we getting a list of used roles when you're done balancing?
But that would spoil half the fun.
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