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Old 07-02-2009, 10:36 AM   Top  -  End  -  #61
Quintis
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Default Re: Insanowar Central/Sign up Thread

I'll try it.
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Old 07-02-2009, 03:05 PM   Top  -  End  -  #62
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Default Re: Insanowar Central/Sign up Thread

Mustiado has withdrawn from 6. His spot is open, and his turn has not yet come up this round.
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Old 07-06-2009, 01:23 PM   Top  -  End  -  #63
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Default Re: Insanowar Central/Sign up Thread

Allrighty... I think I'll give it a try, when someone will make Insanowar 9
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Old 07-08-2009, 08:47 AM   Top  -  End  -  #64
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Default Re: Insanowar Central/Sign up Thread

I'd like in on Insanowar 9 should one be started.
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Old 07-11-2009, 11:09 PM   Top  -  End  -  #65
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Default Re: Insanowar Central/Sign up Thread

I'd like to be in an Insanowar at some point. Any will do.
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Old 07-12-2009, 02:21 PM   Top  -  End  -  #66
Robert Blackletter
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Default Re: Insanowar Central/Sign up Thread

Well got to try everything once, put me on the list for. The next free starting slot please.
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Old 07-22-2009, 01:55 AM   Top  -  End  -  #67
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Default Re: Insanowar Central/Sign up Thread

Psst, when are we starting the next one of these?
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Old 08-01-2009, 07:19 PM   Top  -  End  -  #68
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Default Re: Insanowar Central/Sign up Thread

Insanowar 4 has gone into cardiac arrest. two of the last three posts were made about a week after the previous one, and we've been waiting on the next person for about a week. I've sent him two PMs with no result. Talic, if you're out there, please post, or at least express your interest in dropping out. Otherwise, I think 4 is dead...
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Old 08-02-2009, 03:29 PM   Top  -  End  -  #69
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Default Re: Insanowar Central/Sign up Thread

The third one ave every player a set amount of time to write his stuff down. Three days or so should suffice for any normal player. After that, if the player in question hasn't posted, move on. It's only fair to other players and doesn't keep them waiting.
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Old 08-17-2009, 11:06 AM   Top  -  End  -  #70
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Default Re: Insanowar Central/Sign up Thread

I'll sign up for a match.
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Old 08-17-2009, 12:51 PM   Top  -  End  -  #71
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Default Re: Insanowar Central/Sign up Thread

Wolfbane, you're at the top of the list. I only remove names if they request to be removed or they've been banned from Giant.
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Old 09-11-2009, 04:57 PM   Top  -  End  -  #72
TehSheen
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Default Re: Insanowar Central/Sign up Thread

Hey guys! Can I sign up for a battle?
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Old 09-30-2009, 09:02 AM   Top  -  End  -  #73
Robert Blackletter
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Default Re: Insanowar Central/Sign up Thread

So mmmmmmmmmmmmmmmmmmmm..... are we going to start another one of these up? the one's being played at mo have died so I thinkk it may be time for insanowar: the reboot.
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Old 09-30-2009, 09:06 AM   Top  -  End  -  #74
Mordokai
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Default Re: Insanowar Central/Sign up Thread

I support that idea. I wouldn't mind playing again.

If anybody would have me, since I basically deserted the last one I was one.

Hell, if nothing else, I guess I can be a host for one. But I would really preffer to play.
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Old 09-30-2009, 09:13 AM   Top  -  End  -  #75
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Default Re: Insanowar Central/Sign up Thread

I think our game died because it started to feel like work. I recommend making the armies smaller to avoid that, and maybe putting it in an arena setting rather than a massive battlefield.
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Old 09-30-2009, 09:17 AM   Top  -  End  -  #76
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Default Re: Insanowar Central/Sign up Thread

5 unit choices instead of 10 perhaps?
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Old 09-30-2009, 09:18 AM   Top  -  End  -  #77
Mordokai
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Default Re: Insanowar Central/Sign up Thread

More powerful, or roughly the same power level?

I'd assume less units = more power makes sense.
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"There will come a day so dark you will pray for death. On that day your prayers will be answered."
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Old 09-30-2009, 09:20 AM   Top  -  End  -  #78
Reinholdt
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Default Re: Insanowar Central/Sign up Thread

Quote:
Originally Posted by Mordokai View Post
More powerful, or roughly the same power level?

I'd assume less units = more power makes sense.
The power levels were already high. Why change them?
I'd say keep them the same.
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Old 09-30-2009, 09:23 AM   Top  -  End  -  #79
Mordokai
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Default Re: Insanowar Central/Sign up Thread

Fine with me. So, who wants to start the next one? And reserve a spot for me

Then again, I really shouldn't be greedy. If there are enough players that haven't played yet, I'll back out and wait for another one.
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"There will come a day so dark you will pray for death. On that day your prayers will be answered."
Book of shadows, book of night, wake the beast and banish light.
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Old 09-30-2009, 09:24 AM   Top  -  End  -  #80
happyturtle
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Default Re: Insanowar Central/Sign up Thread

4-5 units, I think. And start with them all on the field and ready to fight. We were sending a few units out each turn, and there just was too much maneuvering and not enough fighting.

What you want it this, I think.

Just FYI, I'm not signing on to play. Getting ready to start SEU, plus RL stuff keeping me too busy.
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Last edited by happyturtle : 09-30-2009 at 09:25 AM.
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Old 09-30-2009, 10:41 AM   Top  -  End  -  #81
Robert Blackletter
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Default Re: Insanowar Central/Sign up Thread

Only 5 picks? Dose that make it Insanowar lite or diet Insanowar?

I like the idea it prob help with the flow, here also a couple of ideas for extra rules
1)You must post with 3 days or let the host know about any delay or lose that turn. (this should hopefully speed it up and keep people interested)

2) No retcon's of your picks death. ( I notice that this was happening alot generally with the proviso "but i got no one else interesting in my army". THIS IS NOT A GOOD EXCUSE. Ether pick more interesting people or make the survivors interesting.) Rule 3 overrules this only when logical. for a given value of logic
3)Time travel works as a one off Mulligan but must not cause paradox within diet insanowar universe

4) all rules can be ignored with the host consent

5) the host is the final judge on what is fair and what is not.

Any good these rules? Also happy to host As I'm way down the list to play.
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Old 09-30-2009, 07:00 PM   Top  -  End  -  #82
Darkcomet
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Default Re: Insanowar Central/Sign up Thread

I propose an amendment to 3 in that if you retcon a previous pick's death it must cost you something else. Ex. Darth Revan in Insano 6 was saved by destroying the Stealth Tank he was in, which was originally intact.
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Old 09-30-2009, 07:01 PM   Top  -  End  -  #83
Murska
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Default Re: Insanowar Central/Sign up Thread

Nah, I think it's best just to say no retconning.
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Old 09-30-2009, 07:04 PM   Top  -  End  -  #84
Darkcomet
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Well I see him saying 'happening a lot' when the only example of that justification I can think of is the one I did, which was in the name of keeping the game entertaining for all sides. 'cause otherwise I'd have had a bunch of nameless goons and nothing else, with all my other interesting things dead. Boring to write and boring to deal with-and isn't fun the point of a game in the first place?
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Old 09-30-2009, 07:08 PM   Top  -  End  -  #85
Murska
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I remember naming some of my goons in my games. That makes them their own characters anyway.

And, honestly, I don't really care about the past events but it's probably just better to say it clearly now so there's no more drama based around it afterwards.
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Old 09-30-2009, 07:11 PM   Top  -  End  -  #86
Darkcomet
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Default Re: Insanowar Central/Sign up Thread

Some of us can't force creativity when it comes to characters/units, myself included. I, for one, am not good at simply thinking things up-ideas come to me and I can't force them.

But then I've always been against enforcing new rules in Insanowars anyway, so ignore me and my anti-rule-insanity.
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Old 09-30-2009, 07:14 PM   Top  -  End  -  #87
happyturtle
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Default Re: Insanowar Central/Sign up Thread

Maybe with fewer units, there won't be a need for mooks.
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Old 09-30-2009, 08:38 PM   Top  -  End  -  #88
Darkcomet
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Perhaps. Personally, I've just always been against forcing rules onto Insanowar-the very principle of the thing is that it's a nigh-freeform free for all (except in the case of hypothetical variants, of course) and that it needs to be fun-and if rules are in the interests of fairness, then Insanowar will become boring as all hell as players' imaginations themselves are limited. Some players simply have more tactical minds-some creative-some simply more receptive to how units would mesh together. For example, my Cleric and Darth Vader of Insanowar 2, where Vader's crippledness was Regenerate'd away.

The point being, Insanowar will never be truly fair through (sane) rules, IMO.
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Old 09-30-2009, 08:41 PM   Top  -  End  -  #89
Murska
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It doesn't need to be fair, but the rules exist to prevent player conflicts. The game is supposed to be fun and the premise is that what you do on your turn goes, whatever it is. Retconning someone else's turn, particularly without a prior arrangement, just makes his post moot.

If one of the players decides that his first turn will feature the entire armies of all other players being crippled then don't play with him.
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Old 09-30-2009, 09:04 PM   Top  -  End  -  #90
Darkcomet
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Default Re: Insanowar Central/Sign up Thread

People can generally be trusted to limit their actions to some degree-wiping out whole armies generally doesn't happen until the endgame (see: Vader, Insanowar 2) and even when I literally COULD blow everyone to hell, I did not, and I'm one of the people most yelled at about iffy actions. Most have learned to be at least more restrained regarding retcons, myself being a good example as I only did it recently when I felt it was that or drop out due to being unable to have anything interesting. In this case, a retcon was a good thing-as it certainly beat the game being down to two because one of the players couldn't do anything interesting.

But onto something more interesting. I'm gauging interest for a Space Insanowar or my Navy/Team version as described earlier in the thread (I think).
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