Well got to try everything once, put me on the list for. The next free starting slot please.
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Originally Posted by Johel
Because utopia is a dream, humans are bastards and any attempt to really flesh out Neverland turns it into Battle Royal island, only with pirates, cannibal children, man-eating mermaids, sadistic Indians, nymphomaniac fairies and Godzilla with a ringing tummy.
Insanowar 4 has gone into cardiac arrest. two of the last three posts were made about a week after the previous one, and we've been waiting on the next person for about a week. I've sent him two PMs with no result. Talic, if you're out there, please post, or at least express your interest in dropping out. Otherwise, I think 4 is dead...
The third one ave every player a set amount of time to write his stuff down. Three days or so should suffice for any normal player. After that, if the player in question hasn't posted, move on. It's only fair to other players and doesn't keep them waiting.
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So mmmmmmmmmmmmmmmmmmmm..... are we going to start another one of these up? the one's being played at mo have died so I thinkk it may be time for insanowar: the reboot.
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Originally Posted by Johel
Because utopia is a dream, humans are bastards and any attempt to really flesh out Neverland turns it into Battle Royal island, only with pirates, cannibal children, man-eating mermaids, sadistic Indians, nymphomaniac fairies and Godzilla with a ringing tummy.
I think our game died because it started to feel like work. I recommend making the armies smaller to avoid that, and maybe putting it in an arena setting rather than a massive battlefield.
4-5 units, I think. And start with them all on the field and ready to fight. We were sending a few units out each turn, and there just was too much maneuvering and not enough fighting.
Only 5 picks? Dose that make it Insanowar lite or diet Insanowar?
I like the idea it prob help with the flow, here also a couple of ideas for extra rules
1)You must post with 3 days or let the host know about any delay or lose that turn. (this should hopefully speed it up and keep people interested)
2) No retcon's of your picks death. ( I notice that this was happening alot generally with the proviso "but i got no one else interesting in my army". THIS IS NOT A GOOD EXCUSE. Ether pick more interesting people or make the survivors interesting.) Rule 3 overrules this only when logical. for a given value of logic
3)Time travel works as a one off Mulligan but must not cause paradox within diet insanowar universe
4) all rules can be ignored with the host consent
5) the host is the final judge on what is fair and what is not.
Any good these rules? Also happy to host As I'm way down the list to play.
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Spoiler
Quote:
Originally Posted by Johel
Because utopia is a dream, humans are bastards and any attempt to really flesh out Neverland turns it into Battle Royal island, only with pirates, cannibal children, man-eating mermaids, sadistic Indians, nymphomaniac fairies and Godzilla with a ringing tummy.
I propose an amendment to 3 in that if you retcon a previous pick's death it must cost you something else. Ex. Darth Revan in Insano 6 was saved by destroying the Stealth Tank he was in, which was originally intact.
Well I see him saying 'happening a lot' when the only example of that justification I can think of is the one I did, which was in the name of keeping the game entertaining for all sides. 'cause otherwise I'd have had a bunch of nameless goons and nothing else, with all my other interesting things dead. Boring to write and boring to deal with-and isn't fun the point of a game in the first place?
I remember naming some of my goons in my games. That makes them their own characters anyway.
And, honestly, I don't really care about the past events but it's probably just better to say it clearly now so there's no more drama based around it afterwards.
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Originally Posted by lamech
Trusting Murska worked out great!
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Originally Posted by happyturtle
A Murska without lies is like a day without sunshine.
Some of us can't force creativity when it comes to characters/units, myself included. I, for one, am not good at simply thinking things up-ideas come to me and I can't force them.
But then I've always been against enforcing new rules in Insanowars anyway, so ignore me and my anti-rule-insanity.
Perhaps. Personally, I've just always been against forcing rules onto Insanowar-the very principle of the thing is that it's a nigh-freeform free for all (except in the case of hypothetical variants, of course) and that it needs to be fun-and if rules are in the interests of fairness, then Insanowar will become boring as all hell as players' imaginations themselves are limited. Some players simply have more tactical minds-some creative-some simply more receptive to how units would mesh together. For example, my Cleric and Darth Vader of Insanowar 2, where Vader's crippledness was Regenerate'd away.
The point being, Insanowar will never be truly fair through (sane) rules, IMO.
It doesn't need to be fair, but the rules exist to prevent player conflicts. The game is supposed to be fun and the premise is that what you do on your turn goes, whatever it is. Retconning someone else's turn, particularly without a prior arrangement, just makes his post moot.
If one of the players decides that his first turn will feature the entire armies of all other players being crippled then don't play with him.
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Originally Posted by lamech
Trusting Murska worked out great!
Quote:
Originally Posted by happyturtle
A Murska without lies is like a day without sunshine.
People can generally be trusted to limit their actions to some degree-wiping out whole armies generally doesn't happen until the endgame (see: Vader, Insanowar 2) and even when I literally COULD blow everyone to hell, I did not, and I'm one of the people most yelled at about iffy actions. Most have learned to be at least more restrained regarding retcons, myself being a good example as I only did it recently when I felt it was that or drop out due to being unable to have anything interesting. In this case, a retcon was a good thing-as it certainly beat the game being down to two because one of the players couldn't do anything interesting.
But onto something more interesting. I'm gauging interest for a Space Insanowar or my Navy/Team version as described earlier in the thread (I think).