Well, the players would have input on that. My personal vote would go for science-fiction, in general. We don't want to be overly limiting on army choices, and scifi should allow plenty of freedom without the problems 'magical medieval' would have in determining the relative strengths of the deployments. 'Modern' or any other historical era on the other hand would leave relatively little to choose from.
Originally Posted by lamech
Trusting Murska worked out great!
Originally Posted by happyturtle
A Murska without lies is like a day without sunshine.
Reserve a spot for me. Still trying to figure ou whether I want an army of headbanger skeletons lead by a single monolith like drum set pounded upon by a behemoth skeleton of rock or a squadron of necromancers who cast magic and use powers via there electric guitars (In various shapes such as scythes.) and then there are the ninja robot zombies I have pushed to the back of my list.
All Spoiler Images made by SmuchSmuch and Emperor Ing and Kasanip
Okay gents and ladies! I've decided to dabble in running an Insanowar!
I'll be taking the first four applicants for a variant map:
Explanation of the picture and rules:
-Each base has a main gate, side gate, a tower (the dark outlined sections), and tall, thick walls.
-The field is a desolate wasteland strewn with weeds and rocks- both big and small.
-In the center of the field is a lake (blue area). On that lake is a verdant island (green area). On top of the island is a tower (grey rectangle w/ 2 gates). Within the tower is an artifact (the purple circle).
-Below the tower and the lake is a series of tunnels (dark brown area), four to be precise, which converge into a large chamber under the central tower. The tunnels are strong and deep enough not to leak naturally, but with the right amount of damage could be collapsed/filled with water. Each tunnel opens into a cave big enough for medium sized troops to enter (black circles)
-The artifact in the central tower has the power to grant the wielder one of the following:
1. Restore one unit to full strength (numbers-wise). This can only be used on a group.
2. Increase one individual's power to 110% for one turn.
3. Summon 5~15 random Special Infected, chosen by me, 5 each summoned within any living opponents bases. You control them for 1 turn, then they go random, attacking who/whatever they can before death.
Once you use the artifact, it disappears and is returned to the central island, and you cannot use it again. Once all 4 players have used it, the central tower, lake AND tunnels are destroyed, taking any units within with them.
We'll start when we get 4 players, and end when the first person to win does so.
I'd like to sign up for whatever Insanowar still needs room for players, if any. Or a replacement if someone vanishes and still has an army. Or one that starts because there are enough people interested at the time. I'm not really picky.
Plague Rat in the Playground
Originally Posted by Cera
But... I suppose I have nothing to blow up that wouldn't result in our imminent doom, that would be beneficial.
Originally Posted by Moonwolf
Damn you and your comprehensive understanding of synergistic tactics. :|
Originally Posted by The Shroud, Lover's Bones
Evil is as evil does -
There's a black abyss where heaven was.
Burn in hell for your own desires,
Drain your blood to quench the fires.