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Old 06-14-2009, 01:02 PM   Top  -  End  -  #1
Lappy9000
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Default The Lords of Avramir Campaign Setting


Campaign Setting

Olaesys sits, ‘twixt planar blooms,
Worlds blossoming on mighty tree,
To reap destruction and mortal doom,
As watchers gaze but daren’t see.

Ruled by Chaos, governed by Law,
Light shines forth from moons above,
Whilst darkness spews from tainted maw,
To land by refugee beloved.

Half is ruined, yet three-quarters whole,
The seas doth pour unerringly,
Leaders failed as death bells toll,
What happens next, is yet to see.


-Excerpt from “The Odyssey of Seig”

Introduction
The mythical and magical world of Olaesys floats within an otherworldly tree of colossal proportions. Amid a forest of such mighty woods are the flourishing worlds that thrive within, each special and unique. However, as other worlds blossom, tremendous stress is put upon the great tree, wreaking havoc on the mortals who dwell within the worlds inside. Among these earthly beings are the rare persons of prodigious knowledge capable of discerning such calamities. However, while learned they may be, none can end the mayhem brought on by the flowering of worlds.

Although Olaesys itself is a land of chaos, law oft rises to exert control over the realm, but forever topples yet again in an endless cycle. From the four moons that dot the night sky, glorious radiance is emitted from the life spirit Arthraka, in a staunch contrast to the shadowy abominations of the flesh-weaver Kazinthos. All are things common place in Dolsaren, the land of the refugees.

Sunken below the seas are both the eastern and western continents, victims of the Great Cataclysm. However, still standing are the two landmasses on opposing halves of the world, united by the vast Underdeep below the earth. As testament to the Great Cataclysm’s fury, the oceans cascade endlessly into the craters of the former continents as death and ruin abounded throughout the world. Such as law fails eternally to chaos, leaders, too fell in this disaster, leaving their subjects to fend for themselves in this brave new world.


Greetings! Does that cryptic little poem make a little more sense now? Constantly cited by adventurers and scholars alike, “The Odyssey of Seig” details the history, universal layout, and core elements of the world of Olaesys.

Originally designed for use with Dungeons and Dragons 3.5, The Lords of Avramir campaign setting uses a fix for D&D 3.5 known as d20: Rebirth, a fix designed by Fax Celestis. Slowly, everything will update to allow for d20r rules as the system progresses. Areas listed with a (3.5) descriptor should be considered rules for a hybrid 3.5 game, and do not overrule the official d20r Alpha, nor should they be used in a d20r game.


While I'm posting the stuff (with some vague sense of regularity), feel free to post with any comments you have!

Recent Work Log
08/21/10: I'm working on removing the whole "partial 3.5 conversion" thing, since it always seemed awkwardly placed in the setting. Expect movement of pages along with Style feats and airship rules.

Old Work Log
Spoiler

Last edited by Lappy9000 : 03-28-2011 at 11:50 AM.
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Old 06-14-2009, 09:02 PM   Top  -  End  -  #2
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Old 06-15-2009, 11:04 AM   Top  -  End  -  #3
Zeta Kai
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Default Re: The Lords of Avramir Campaign Setting

I've been a fan of this setting since its inception, & I'm very glad that it's continuing with renewed vigor. Please keep up the excellent work, Lappy. I'll be keeping an eye on this, & I eagerly await the day when it's complete, so I can download a PDF of the whole thing.
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Old 06-15-2009, 12:08 PM   Top  -  End  -  #4
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Default Re: The Lords of Avramir Campaign Setting

I'm glad to see that this is back on the boards and I can finally see it again.

And the revamp you did of the aranea and having them replace the changeling was a good call, and it's good the webspinner has natural worshippers now.
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Old 06-18-2009, 02:15 AM   Top  -  End  -  #5
Lord_Zaryn
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Default Re: The Lords of Avramir Campaign Setting

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Without a leader, humanity tends to quickly fall behind the other common races, often through a self-destructive downfall.

So true Lappy, so true. I like the soul stitched a lot, sigh to bad they don't go with my campaign...
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Old 06-19-2009, 02:50 AM   Top  -  End  -  #6
Lord_Zaryn
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Default Re: The Lords of Avramir Campaign Setting

You might want to break the table of height and weight by male and female so it is easier to read and not as big.
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Old 06-19-2009, 11:32 AM   Top  -  End  -  #7
Lappy9000
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You might want to break the table of height and weight by male and female so it is easier to read and not as big.
It's not really not much bigger than the official one but I suppose I can change it if it's difficult for a lot of people to read.
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Old 06-19-2009, 12:00 PM   Top  -  End  -  #8
Zeta Kai
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It's not really not much bigger than the official one but I suppose I can change it if it's difficult for a lot of people to read.
I think that it's fine. I've seen larger ones elsewhere, & I think that it's quite legible.
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Old 06-19-2009, 12:21 PM   Top  -  End  -  #9
Lappy9000
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I think that it's fine. I've seen larger ones elsewhere, & I think that it's quite legible.
How come you guys always manage to Ninja my new posts?

Currently, it's the new table that I'm worried about being legible or not.

Last edited by Lappy9000 : 06-19-2009 at 12:22 PM.
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Old 06-19-2009, 01:01 PM   Top  -  End  -  #10
blackspeeker
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How come you guys always manage to Ninja my new posts?

Currently, it's the new table that I'm worried about being legible or not.
I can make sense of it, and other people familiar with Fax's system probably can too, and I know you've already linked to the D20 R. page, but a link in that post to the investing feats and skill sets could help people new to that system.
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Old 06-19-2009, 01:11 PM   Top  -  End  -  #11
Lappy9000
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I can make sense of it, and other people familiar with Fax's system probably can too, and I know you've already linked to the D20 R. page, but a link in that post to the investing feats and skill sets could help people new to that system.
I'm just gonna include them here once I finish up the Class chapter. I'm doing some minor changes, and it will be less confusing just to wait instead of switching up the links. So, I've got classes to finish and then the feats section which is split into Investing and Racial Feats (there's some soulstitched racial ones I know you're gonna like). Those chapters will explain Skill Sets and Prowess in-depth.

Last edited by Lappy9000 : 06-19-2009 at 01:11 PM.
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Old 06-21-2009, 01:56 PM   Top  -  End  -  #12
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Default Re: The Lords of Avramir Campaign Setting

Good stuff so far! I hope you'll get the rest of this thing finished soon.
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Old 06-21-2009, 10:29 PM   Top  -  End  -  #13
Lord_Zaryn
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Default Re: The Lords of Avramir Campaign Setting

I like the flavor and the ideas behind it. A lot is going on but in a good way and I think it would make an excellent to play. Powerful maybe even OP, are your fighters getting an upgrade because these guys will put them out of a job.

Why did you decide to make Reflex the symbols good save? Since it is dealing with arcane power shouldn't it have Will as the good save?
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Last edited by Lord_Zaryn : 06-21-2009 at 10:31 PM.
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Old 06-22-2009, 02:04 PM   Top  -  End  -  #14
Zeta Kai
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Default Re: The Lords of Avramir Campaign Setting

I gotta know where you find your artists. You're classes are great, but your artists really make your project come alive.
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Old 06-22-2009, 03:07 PM   Top  -  End  -  #15
Lappy9000
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I gotta know where you find your artists. You're classes are great, but your artists really make your project come alive.
Just a DeviantArt search and a loooot of patience. For example, to find potential pictures of the bornura, I ended up searching for: Crystal Man, Crystalline, Crystal Human, Diamond Man, Ice Man, Ice Princess, Ice Queen, and a few others. Eventually I got something close to what I wanted (along with a ton of Megaman pictures )

For me, I always give credit to the artist, and never use prints that the artist is trying to sell, works not supported under the Fair Use clause, or pieces that the artist has specifically requested not to be used.

I also hope that the Pencil/Ink style I try to conform to helps keep everything together.

Last edited by Lappy9000 : 06-22-2009 at 03:08 PM.
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Old 06-29-2009, 07:18 PM   Top  -  End  -  #16
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Default Re: The Lords of Avramir Campaign Setting

Lappy, I don't know anything about 3.5e or d20r mechanics, but I think its awesome that you made a feature fore allowing the dynamo gun to act as a portal gun. Well done. I think you deserve an internet for that.
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Old 06-29-2009, 08:24 PM   Top  -  End  -  #17
Lappy9000
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Lappy, I don't know anything about 3.5e or d20r mechanics, but I think its awesome that you made a feature fore allowing the dynamo gun to act as a portal gun. Well done. I think you deserve an internet for that.
While I greatly appreciate your thanks, I can't take credit for the idea. Someone on the original Engineer thread suggested it; I just made it a reality.

Updates may be scarce (as many have noticed) 'cause I'm apparently running two games again. Also there are over 30 racial feats to post....

It'll get done...eventually.
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Old 06-29-2009, 08:37 PM   Top  -  End  -  #18
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Updates may be scarce (as many have noticed) 'cause I'm apparently running two games again. Also there are over 30 racial feats to post....

It'll get done...eventually.
Hey we'll get the new DM to get his act together so we can cut it down to one group for you to DM.

If not we'll develop a contingency plan for someone else to take over.
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Old 07-10-2009, 09:29 PM   Top  -  End  -  #19
Zeta Kai
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Damn.

Wow, I'm still reading. OMG, that's a lot of nice work. Great job so far, Lap.
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Old 07-11-2009, 01:14 AM   Top  -  End  -  #20
Lappy9000
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Damn.

Wow, I'm still reading. OMG, that's a lot of nice work. Great job so far, Lap.
Thankee, although I only really did some of the Racial Feats. All the Investing ones are credited to Fax, as well as some of the gnome, elf, and halfling feats. I just put the Investing feats into a table
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Old 07-11-2009, 10:33 PM   Top  -  End  -  #21
blackspeeker
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LOve the new feats, especially the stillborn, you did make it worth making a feat for!

I've wanted to ask for a while the quotes in your sig, I naturally recalled the last two names, both Madame Zakhara and Count Blythe from the campaign encounters. but this guy I've never met him, I don't think, so is this guy another Lord or Avramir, how many are still around, and do these quotes have any significance to what you're posting or are they just cryptic snipits.

Last edited by blackspeeker : 07-11-2009 at 10:33 PM.
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Old 07-11-2009, 11:26 PM   Top  -  End  -  #22
Lappy9000
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LOve the new feats, especially the stillborn, you did make it worth making a feat for!

I've wanted to ask for a while the quotes in your sig, I naturally recalled the last two names, both Madame Zakhara and Count Blythe from the campaign encounters. but this guy I've never met him, I don't think, so is this guy another Lord or Avramir, how many are still around, and do these quotes have any significance to what you're posting or are they just cryptic snipits.
Every quote is a different Lord of Avramir offering their own..."unique" perspective of the world.

And the fact that you honestly don't remember Ephemere fills me with hilarious glee. The guy you killed in Greenedge? Leading the construct revolt? Count Blythe razed the invaders, and Halrazhar resurrected him back as that crazy half-golem thing you fought on the lava bridge? (whom you didn't remember there either). But, yeah, eventually you'll hear famous quotes from all eight of them. Ooops, did I just leak that?

Here's a list. Some are known members of the original (and only) 64 Avramiran Lords. Some use pseudonyms to hide their true identity.

Blythe (Pseudonym)
Dezerele
Ephemere (Pseudonym)
Krialya
Jikaya
Orphere
Rinazna (Pseudonym)
Zakhira (Pseudonym)

Edit: I should note that these eight are the only ones known; to the public or otherwise.

Last edited by Lappy9000 : 07-11-2009 at 11:34 PM.
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Old 07-12-2009, 12:04 AM   Top  -  End  -  #23
blackspeeker
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Every quote is a different Lord of Avramir offering their own..."unique" perspective of the world.

And the fact that you honestly don't remember Ephemere fills me with hilarious glee. The guy you killed in Greenedge? Leading the construct revolt? Count Blythe razed the invaders, and Halrazhar resurrected him back as that crazy half-golem thing you fought on the lava bridge? (whom you didn't remember there either). But, yeah, eventually you'll hear famous quotes from all eight of them. Ooops, did I just leak that?

Here's a list. Some are known members of the original (and only) 64 Avramiran Lords. Some use pseudonyms to hide their true identity.

Blythe (Pseudonym)
Dezerele
Ephemere (Pseudonym)
Krialya
Jikaya
Orphere
Rinazna (Pseudonym)
Zakhira (Pseudonym)
Pseudonyms! GAH!

I can't believe she didn't have the courtesy to give us her own name, now I sympathize with the orc for wanting her dead, yet I don't want her dead because I must know her name! Now maybe I'm a bit spoiled but will we eventually get to know all about these Lords statted, and fluffed out, and the reason why they need (or don't need in some cases) to hide their identity?
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Old 07-12-2009, 02:12 AM   Top  -  End  -  #24
Lappy9000
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Pseudonyms! GAH!

I can't believe she didn't have the courtesy to give us her own name, now I sympathize with the orc for wanting her dead, yet I don't want her dead because I must know her name! Now maybe I'm a bit spoiled but will we eventually get to know all about these Lords statted, and fluffed out, and the reason why they need (or don't need in some cases) to hide their identity?
Thourk Nyuk had the right idea, actually; you don't want to deal with these people. You may also have noticed that the ones who use fake names tend to have a first name and a surname. They normally only have their true name.

To answer: Statted? No, class and level only. Fluff? Yes, at least a paragraph or two. Reason? Totally, since they're gonna have a whole mess of info on themselves. And don't think I don't have any curveballs left for you about this

Last edited by Lappy9000 : 07-12-2009 at 02:15 AM.
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Old 07-12-2009, 05:17 AM   Top  -  End  -  #25
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Default Re: The Lords of Avramir Campaign Setting

I´ve been reading through all this and... wow. Amazing stuff Lappy.

Copy-editing comment: In the Investing feats table, the Benefit for Whirlwind Attack states "Feint in combat as a move action". I guess this is a copypasta error.

Oh, and in the Benefit section for Weapon Specialization, "wih selected weapon" needs a T.

Keep up the great work
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Old 07-12-2009, 10:10 AM   Top  -  End  -  #26
Lappy9000
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I´ve been reading through all this and... wow. Amazing stuff Lappy.

Copy-editing comment: In the Investing feats table, the Benefit for Whirlwind Attack states "Feint in combat as a move action". I guess this is a copypasta error.

Oh, and in the Benefit section for Weapon Specialization, "wih selected weapon" needs a T.

Keep up the great work
Ah, brilliant! Thank ye, for the editing and your kinds words of encouragement!
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Old 07-17-2009, 08:28 AM   Top  -  End  -  #27
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stillborn ... *headdesk*

Otherwise, you are literally amazing, Mr. 9000. Good luck actually completing it, though considering it's you I don't have many doubts.
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Old 07-20-2009, 03:20 PM   Top  -  End  -  #28
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I just read the Engineer, and I looove it. I allways wanted a class like that. I don't have very many dnd books, but did you make it yourself? In that case, I congratulate you.
But, reading it aroused lots of questions and some suggestions (I'm quite new to DnD and I'm not very familiar with balancing, but anyway...):

Spoiler


Also, where can I find a guide for this editor? I managed to guess how to add a spoiler (wasn't very hard ) but I don't get how to make a good list.

Last edited by Zaakar : 07-20-2009 at 03:53 PM. Reason: added the last question and last suggestion
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Old 07-21-2009, 12:39 PM   Top  -  End  -  #29
Lappy9000
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1. Directly below "Table: Dynamo Cannon Base Statistics" you wrote "alchemist cannon". Is that right or should it be dynamo cannon?
It'll be fixed as Dynamo Cannon.

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2. Is the damage of the dynamo cannon devided among the avaible damage types or do you choose what kind damage type you deal? I assume the latter, but is changing between the damage types also a swift action or is that a free action?
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Swapping between one of the damage types available to the cannon is a swift action.
Already done

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3. Is the dynamo cannon one or two handed?
Didn't list that. Should be two-handed ranged weapon.

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4. Why may you only have one dynamo cannon?
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5. In the "surveyor" vocation it is stated that "you gain a bonus to spot checks equal to your engineer level". This seem kinda strange Since you used d20r's awareness instead of spot. Typo? Also, consider that this makes the Surveyor vocation quite much more potent.
Yes, that's a typo.

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6. Shouldn't the slam attack of the mecharmor be propotionate to your size?
It's a natural attack, so it's already assumed.

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7. Is Magnified Blast a standard action (that does or doesn't provoke AoO?) or is it a part of an attack? If so, can you use it many times a round with your full-attack?
Standard action + No attack of opportunity.

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8. When using overdrive, is the speed bonus doubbeled or do you move twice your bonus speed instead of your bonus speed + your base speed? Does this allow you to dig twice as fast if you possess the tunneling mobility vocation? If you use it out of combat, how long are you fatigued? Do you get fatigued after your movment speed go back to normal or after you lose the str bonus?
Dude, it's the barbarian rage, almost copy-pasted. Works exactly the same.

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I think that the speed bonus and the str bonus should have the same duration (I'd pick the longer duration )
.....they do have the same duration

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9. If through Topographical Senses you cast scrying, what do you use to see? a mirror like a wizard?
Ah, I forgot those changed by class. I'll edit that in.

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10. You should add that one of the quantum gate portals is blue and the other is orange
No

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11. I find it a lil' silly that modified vitality grants you a bonus to fortitude saves to avoid non-leathal damage from cold or hot environments, since it requires insulated plating that makes you "comfortably survive in temperatures between -50 degrees and 140 degrees. (I assume celsius, since that's what I'm used to )
D&D is defalut Fahrenheit, don'tcha know.

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12. Can an engineer use precision several times the same attack?
Nope. 'Guess I need to clarify that further.

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13. Does Improvised mage give you acces to spell levels at the same rate as a wizard?
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Improvised Mage (Su): At 7th level, an engineer can craft magic items as if he were a spellcaster. When crafting a magic item, an engineer is considered to have a caster level equal to half his engineer level and uses scrolls to replicate any necessary spells to craft the item.
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Originally Posted by Zaakar View Post
14. The mobile fortress arouses quite many questions for me:
Does the mobile fortress use the single dynamo cannon that the engineer can create, or does that mean that the engineer can create another one for his fortress? Also I don't quite get how the fortress would function in battle, what attack bonus would it have? What's it's AC? What's it's initative? Do the engineer have to be in the fortress to controll it? If not, is controlling the fortress a free action?
Honestly, the mobile fortress can't be much more than something powered solely by DM fiat without an insanely complicated ruleset (not everyone has the Arms and Equipment Guide vehicle rules).

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Originally Posted by Zaakar View Post
15. How much gold do they start with?
Ah, completely forgot about that. Symbol needs that listed as well.

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Originally Posted by Zaakar View Post
Suggestions
Okay, the number one complaint about the engineer is that they don't get enough vocations.

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Originally Posted by Zaakar View Post
Also, where can I find a guide for this editor? I managed to guess how to add a spoiler (wasn't very hard ) but I don't get how to make a good list.
I'm really not sure, actually

Thanks much for all your critique!

EDIT: I apologize if I seemed a bit short; I've been very busy and I just had time to check in and post a reply. Hopefully, my changes to the engineer will make it up to you

Last edited by Lappy9000 : 07-27-2009 at 02:29 PM.
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Old 07-27-2009, 03:48 PM   Top  -  End  -  #30
blackspeeker
Orc in the Playground
 
 
Join Date: Jul 2007
Default Re: The Lords of Avramir Campaign Setting

Well other than misspelling Theurge, your table is fine.

I have a question about the Axiom mage though, is it possible for Sorcerer's under Fax's system to go into this PrC even though they have spell seeds rather than spell levels, they can technically cast explosive runes and fly, both third level spells...

edit: and love the class

Last edited by blackspeeker : 07-27-2009 at 03:49 PM.
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