2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design > World-Building
Register FAQ Members List Mark Forums Read End

World-Building The forum for discussion about designing and building campaign settings. Come participate in a community creation or show off your own work to the forum world-builders!

Closed Thread
 
Thread Tools
Old 03-12-2006, 01:59 PM   Top  -  End  -  #1
Yossarian
Orc in the Playground
 
Join Date: Feb 2006
Location: 
Default Naming conventions in homebrew worlds

Hi all. I'm quite new to D&D, but I'm an avid tinkerer in game design (both the number-crunching bits and world-writing bits) and find myself brainstorming ideas for a world setting. Now I don't expect to be coming up with anything useful anytime soon, being as I have only the very barest familiarity with the game system, but I figure by the time I have enough experience to start thinking about doing anything serious I should have plenty of material to work with.

This leads to a question of preference: if the world I'm laying the foundations for features a race or class which is similar to, but functionally distinct from one of the core races/classes, is it better to reuse names to link them to core material, or to come up with new names to hammer in the point that they're different? Like say if the traditional D&D concept of "paladin" didn't fit in your world, but you wanted a different sort of holy warrior interpretation available, would it be a better idea to rewrite the paladin class and say "Here, paladins work totally different in this world" or to scratch paladins out entirely and say "No, there's no paladins here, you can be a ______ instead."

This is a pretty academic question for me, but I was just curious as to what others think on the subject.
Yossarian is offline  
Old 03-12-2006, 02:11 PM   Top  -  End  -  #2
tgva8889
Titan in the Playground
 
 
Join Date: Jan 2006
Location: 
The Middle of Nowhere
Gender: Male
Default Re: Naming conventions in homebrew worlds

Depends if it makes sense to you in your world to still call this "new class" paladins. If it doesn't make sense, then change the name. If you change the paladin class, it will be as if it was always that way to the people of your world. This is the same for other classes, though most people in the world do not refer to them as classes. To them, a Paladin would be some kind of holy warrior against good, while a fighter would be a trained soldier and a barbarian would be a wild man who uses his rage to implement his power.

Basically, the people of your world see classes as just types of people. The guy in the armor is probably a soldier to them, even if he has a warhorse. If you want to change the paladin class, do what you want with the name, it won't matter. If you wanted to use it together with the paladin class, then change the name.
__________________
It's tgva8889. If you can't spell it correctly, just copypasta it, please.

Pokemon White Friend Code: 3353 3706 1386
Thanks to araveugnitsuga for my current Poke-atar.
tgva8889 is offline  
Old 03-12-2006, 02:40 PM   Top  -  End  -  #3
Yossarian
Orc in the Playground
 
Join Date: Feb 2006
Location: 
Default Re: Naming conventions in homebrew worlds

Indeed, the people in this world have no concept of a "character class". I'm not writing the setting for the fictional people who live in the setting; I'm writing it for the players who may someday be playing it, who will at least in part be thinking of them as "classes".

So, to rephrase the question somewhat: if I have something that is somewhat like a paladin but different, will it be easier for players to grasp if I just call it a paladin, or should I rename it so they won't get hung up on the differences between the "pseudopaladin" and the paladins they're used to?
Yossarian is offline  
Old 03-12-2006, 02:48 PM   Top  -  End  -  #4
Hallavast
Bugbear in the Playground
 
DruidGirl
 
Join Date: Dec 2005
Gender: Male
Default Re: Naming conventions in homebrew worlds

Ha! Ever heard of the "Knights of Solamnia"? They replace paladins in dragonlance. Giving these new classes different names will certainly give your world some flavor... the downside, however, is that some insensitive players might poke fun of your new class names... >:(

For instance, whenever one of my players refers to the knights, he always puts the words in quotations ... jerk ...
Hallavast is offline  
Old 03-13-2006, 02:47 PM   Top  -  End  -  #5
SilverElf4
Barbarian in the Playground
 
 
Join Date: Aug 2005
Gender: Male
Default Re: Naming conventions in homebrew worlds

In my own campaign, paladin is just a word used to describe good, armored heroes. Sometimes thats a cleric on horseback, and sometimes that's a specialty holy-warrior type that I came up with to replace the paladin class.

In the introductory write up, I listed classes that could be taken as-was, classes with minor changes, and then classes with major changes, and then listed banned classes, and finally with a big bold heading, new classes.

It was messy to look at, but the players appreciated the categorization when they went to make characters.
__________________
Avatar created by idksocrates!

I'm gone - permanently! If you want me for anything, use the link to my email...
SilverElf4 is offline  
Old 03-13-2006, 03:19 PM   Top  -  End  -  #6
The_Logic_Ninja
Banned
 
Join Date: Feb 2006
Location: 
Default Re: Naming conventions in homebrew worlds

Yossarian--depends on how different it is. You can call it a "Paladin variant" and warn players it doesn't play like a typical paladin.
The_Logic_Ninja is offline  
Old 03-13-2006, 06:17 PM   Top  -  End  -  #7
MrNexx
Ogre in the Playground
 
 
Join Date: May 2005
Location: 
Houston, TX, USA
Gender: Male
Default Re: Naming conventions in homebrew worlds

I would suggest an alternate name, myself; it helps to divorce the altered class from the original in the minds of the players to be a "Crusader of Barsoom" instead of a "Paladin". Even if they never refer to themselves as a Paladin IC, there's still going to be that hanging in the back of their heads.
__________________
The Cranky Gamer
Nexx's Hello
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*"I" is an English pronoun in the nominative case of first person singular. It does not indicate the actions or writings of anyone but the first person, singular.
*Tataurus, you have three halves as well as a race that doesn't breed. -UglyPanda
*LVDO ERGO SVM
MrNexx is offline  
Old 03-13-2006, 08:27 PM   Top  -  End  -  #8
Gordon
Bugbear in the Playground
 
Join Date: May 2005
Location: 
Austin, Texas
Default Re: Naming conventions in homebrew worlds

Quote:
Originally Posted by Hallavast
For instance, whenever one of my players refers to the knights, he always puts the words in quotations ... jerk ...
A player after my own heart. :D

Ultimately it depends on whether you think the new names will be flavorful enough that they reshape the way your players think about the setting and the game. If Athasian "Bards" poison people and assassinate their hosts routinely, then it might be worth coming up with another name for them. If the "Knights of Solamnia" are basically just Paladins with the serial numbers filed off, then you get no real bang for the buck of making the players say the extra three syllables, and are essentially wasting their time.

I guess for me, that's whaat it boils down to-- are your names making the world more exciting and intriguing, or are you wasting the players' time?
__________________
"But Mr. Davidson, even your own faith teaches that the world must end someday."
"Yes, well, that's the point. Someday. Not Tuesday!" --Roy "Cappy" Davidson, Thrillseekers, (D20 Past)
Gordon is offline  
Old 03-13-2006, 09:41 PM   Top  -  End  -  #9
thatguy
Dwarf in the Playground
 
BardGuy
 
Join Date: Aug 2005
Location: 
Default Re: Naming conventions in homebrew worlds

Ah, the Athasian bards. Who doesn't miss them? So cool...you won't find that level of coolness in FR I'll tell you what.
thatguy is offline  
Old 03-14-2006, 04:34 AM   Top  -  End  -  #10
MrNexx
Ogre in the Playground
 
 
Join Date: May 2005
Location: 
Houston, TX, USA
Gender: Male
Default Re: Naming conventions in homebrew worlds

Quote:
Originally Posted by thatguy
Ah, the Athasian bards. Who doesn't miss them? So cool...you won't find that level of coolness in FR I'll tell you what.
Eh... I would've prefered if poison was just one of several options for an Athasian bard. After all, if they're all known to be assassins, who on earth would let them into the house?
__________________
The Cranky Gamer
Nexx's Hello
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*"I" is an English pronoun in the nominative case of first person singular. It does not indicate the actions or writings of anyone but the first person, singular.
*Tataurus, you have three halves as well as a race that doesn't breed. -UglyPanda
*LVDO ERGO SVM
MrNexx is offline  
Old 03-14-2006, 08:25 AM   Top  -  End  -  #11
Gordon
Bugbear in the Playground
 
Join Date: May 2005
Location: 
Austin, Texas
Default Re: Naming conventions in homebrew worlds

Quote:
Originally Posted by MrNexx

Eh... I would've prefered if poison was just one of several options for an Athasian bard. *After all, if they're all known to be assassins, who on earth would let them into the house?
"Yes, we all know rock stars do drugs, but we still invite them to the party, because everyone wants to hear 'em play."

1. They're also the easiest way to identify arcane artifacts without practicing magic or just handing them over to the Templars.
2. With luck, you aren't the target, but one of your guests is.
3. Lord So-and-so had them in his house last month, and if you turn them away, he'll take it as a personal insult. Risk of minor problem is better than open warfare with another aristocrat.
__________________
"But Mr. Davidson, even your own faith teaches that the world must end someday."
"Yes, well, that's the point. Someday. Not Tuesday!" --Roy "Cappy" Davidson, Thrillseekers, (D20 Past)
Gordon is offline  
Closed Thread


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 07:48 AM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.