Old Man Moon has died without making a will, leaving his surviving descendants to fight over his massive estate and Moon Mansion.
So, on July 6th, the family congregate at Moon Mansion, eager for a slice of the pie, but they get quite a surprise.
The solicitor of the New Moon Estate, Mr Grey, meets you all at the door,a slight smirk on his face.
"As you know, Mr Moon left no will pertaining to the ownership of his estate in the event of his untimely demise.
However, he did give me, the executor of the estate, instructions as to how ownership of the mansion and grounds should be decided."
Mr Grey pauses, for dramatic effect no doubt.
"I must say, it's a rather...esoteric way of making a decision, shocking almost.
What you must ask yourselves is, are you willing to bet your life on a game of Russain Roulette?
Because if not, I think you may want to reconsider your claim..."
Welcome to Werewolf Classic, the original WW game brought to the playground by DM77. Narration duties for this iteration fall squarely on my shoulders. In other words, if the game works well it's not my game, and if things go badly it's all my fault.
For those who don’t know the rules/roles:
Roles
Spoiler
The Good Guys
Villager: You are a villager. Boy I wouldn’t wanna be you. You vote during the day to try and lynch the wolves, and at night you’re liable to get horribly slaughtered…good deal! You scry as a Villager.
Mason: You’re just a group of random guys that know each other. That doesn’t seem like much of a bonus, but it’s useful to have a trusted group of people around you so you don’t have to sleep with one eye open. You scry as a Mason.
Seer: You’re the guy or girl with the Magic 8 Ball that lets you see into the shrivelled dead hearts of others. Each night you can PM the narrator with a target to scry their role, Villager, Mason, Baner, Fool or Werewolf. The werewolves aren’t too pleased about that possibility, so you’re likely to be a target for them. The Fool will scry you as the Fool, while the Devil will scry you as the Seer.
Fool: You’re so clueless it’s almost cute. You get told you’re the Seer, so you can send in a scry every night to the narrator, but your 8 Ball is so busted you’ll get a completely random result. If you scry the Seer, he’ll always be the Fool to you.
Baner: Well aint you a lucky camper, you got yourself a rabbits foot! Didn’t turn out too lucky for the rabbit though…best not to think about that. Each night you can PM the narrator with a person you want to protect, including yourself. That night, if the werewolves come knocking they’ll go away empty handed. You scry as the Baner.
The Bad Guys
Werewolf: Aren’t these sheep just the tastiest things? During the day you wear their skin, walking, talking and voting just like regular folks. At night you turn into a crazed killing machine. As a group the wolves should send a PM to the narrator stating which unlucky villager is going to be their next meal, and they’ll be dead come morning. You scry as a Werewolf.
Devil: You don’t have a Magic 8 Ball. But you do have a second sight which lets you look into the hearts of others. You can scry at night just like the Seer. You’re first priority should probably be finding your fellow werewolves as you don’t start off knowing who they are. And we wouldn’t want them eating you by accident would we? You scry as a Werewolf.
Additional rules:
Spoiler
Autolynches: If you want to play the game, you’d best be sure you can consistently participate. If you don’t vote for two day phases you will be killed in the update in a humorous or horrible way, depending on the narrator’s mood. I’m not one for sending out warning PM’s, so ideally you should be able to check the thread at least every couple of days.
Away Messages: Some of you lucky people might have holidays planned. That’s fine; just post in thread or PM the narrator saying when you’ll be away. That way you won’t get autolynched, though some guy with a sense of humour might get you lynched anyway. Thems the breaks I guess.
Day/Night Phases: Day phases will last a 48-72 hours, and Nights 24-48. My advice is to get your actions in early so you don’t lose them.
Helgraf’s Scry Interference Rule is in play. Basically, if more than one scrier targets the same player during a night phase, neither gets a reading. See, way simpler than it’s sounds.
Role Claiming: Go ahead, there’s no rule against it. Using role PM’s to prove yourself is frowned upon however, as the PM’s that are sent will be put up in this post, so they’re no proof anyway.
Day 17 is underway and will end on Tuesday
Players 10/47
Aemoh - Lynched Day 8 - Villager Alarra - Killed Night 6 - Mason Andre Fairchilde - Killed Night 12 - Villager Arb514/Lord Loss - Auto'd Day 3 - Villager
Atreyu the Masked Llama Bayar - Lynched Day 10 - Werewolf
Billtodamax Blue Ghost - Lynched Day 14 - Werewolf
Darkcomet DD the Cookiemonster - Killed Night 16 - Villager
Dirk Kris
Dragoon Eaglewiz - Lynched Day 4 - Villager Eldritch Knight - Lynched Day 6 - Devil Evnafets - Killed Night 12 - Mason Fin - Lynched Day 12 - Werewolf Fleeing Coward - Killed Night 5 - Mason Hap Hazard - Lynched Day 7 - Villager Haruki-kun - Lynched Day 15 - Werewolf Helgraf - Killed Night 2 - Villager Hell Puppi - Lynched Day 9 - Villager Hyozo - Killed Night 15 - Mason Jontom Xire - Killed Night 4 - Villager Kyouhen - Lynched Day 2 - Villager Lex-Kat - Killed Night 13 - Mason MOD - Killed Night 9 - Mason Mrs Banjo - Lynched Day 13 - Werewolf
Murska Mustiado - Killed Night 14 - Villager Oddity - Killed Night 10 - Villager
Opeth Freak PhantomFox - Killed Night 1 - Villager Philistine - Lynched Day 16 - Werewolf PirateMonk - Auto'd Day 3 - Villager Pondshadow - Auto'd Day 2 - Villager Quintis - Auto'd Day 2 - Mason Reinholdt - Killed Night 3 - Villager
Selrahc Shadow - Killed Night 8 - Mason Smuchmuch - Lynched Day 5 - Villager Supagoof - Lynched Day 3 - Villager
The Bookworm The Phantom - Auto'd Day 8 - Villager The Valiant Turtle - Lynched Day 1 - Villager Thufir - Lynched Day 11 - Werewolf
Uncle Festy Zar Peter Killed Night 7 - Villager
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Elder Tsofu believes in the power of Banjo!
Last edited by banjo1985 : 09-13-2009 at 10:32 AM.
I want to play but I'm on holidays from 4th July till 18th without any internet.
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Avatar by the great Lord Herman. Many, many thanks!
Empress Catherine by Dr. Bath!
Castaras made the PiratZarrrrr. Thank you very much!
I remember the Myrka as menacing, unstoppable and well-nigh indestructible. Nowhere did I describe it as a four-legged beast on loan from Panto-Horses-Are-Us
You'd miss the first three days, at the most. You're welcome to play
Then I sign up!
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Avatar by the great Lord Herman. Many, many thanks!
Empress Catherine by Dr. Bath!
Castaras made the PiratZarrrrr. Thank you very much!
Quote Of The Week Whenever I Feel Like Updating It (last updated 1/17/12)
Spoiler
Quote:
Originally Posted by Phase
That guy was badass! He was like, "Oh! Oh, you're gonna try to Chuck Norris me, I'll just Chuck Norris you!" Unfortunately, I am the best Chuck Norris since Chuck Norris.
Which is saying something, considering that Chuck Norris... was Chuck Norris.
I have to warn you, this would be my first game of werewolf EVAR.
Yaay!
Welcome, welcome!
And there's plenty of room – Banjo hasn't set a limit.
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Quote Of The Week Whenever I Feel Like Updating It (last updated 1/17/12)
Spoiler
Quote:
Originally Posted by Phase
That guy was badass! He was like, "Oh! Oh, you're gonna try to Chuck Norris me, I'll just Chuck Norris you!" Unfortunately, I am the best Chuck Norris since Chuck Norris.
Which is saying something, considering that Chuck Norris... was Chuck Norris.