Like in the last game none of the horrors will start knowing each other, every night one of them will be able to use one type of night kill, they will take turns with this.
Horror: A creature created by the Glacier corporation from DNA and RNA of a unknown specimen. They are capable of “merging” with other living creatures, taking their exact form and possibly also their memories.
Horror Queen: Also known as Carly Bryson before she turned into a horror. Unlike the other horrors however, she have remained somewhat human which makes her so much more dangerous than the others of her kind. But it also has made her lose the ability to merge since she has gained the sense of identity.
Depending on how many other Horrors Carly knows of, she will focus on different parts of her abilities. Once she learns of a new horror she will lose the old ability and gain the new one. If one of the horrors she knew dies she will lose the old ability and go back to the old one.
No other horrors: Every night she can observe a person to see if they are a horror or not.
One other horror: Carly can every night use the disruption as a night action, disrupting the commando group that her target is in. The S.E.U. agents and the commander in this group will see this as a disruption and that is was done by Carly. But if she is in a group that night they won’t notice anything if she uses this action on another group since they are not disrupted.
Two other horrors: Can change the target of a vote during the day to another player of her choice thanks to her cunning manipulation. The target of this action will not be aware of this.
Three other horrors (or more): She can every night attempt to kill another player with 50 % chance of success, this works as Slaughter.
If there are no other horrors left beside the queen, Carly will gain the ability to merge again.
The Horrors and the Horror Queen can once it’s their turn to use a night-kill be able to choose between the following types of night kills:
Disappearance: The horror makes one player disappear into the night. While the details about this is better left unmentioned this kill is not be revealed until the end of the next night. The player fallen victim for this is not in any way allowed to tell the other player about this or post in the thread until its revealed that she/he is indeed dead. Like Maffia abduction.
Slaughter: The horror mercifully finishes off the human as messy as possible to start panic among the survivors. Direct kill.
Merge: The horror merges with another player and "becomes" the selected player. Unless the player the horror selected is a S.E.U. Agent/Commander that player will be transformed into a horror and gain all their abilities and victory conditions. The original horror will die when it has "merged" with the other player and unlike the other games the dead horrors will NOT be able to talk to the remaining horrors. This ability cannot be used by the Horror Queen unless she is the last horror alive.
If the horror uses any of these kills on another horror they will instead learn of each other.
A horror that is a part of a commando group can if it wants “disturb” the actions of that group. This is done by messaging the narrator during the same night as the horror is in a commando group. The horrors and the horror queen all scries as Horrors (Werewolves).
The horrors win once their numbers are equal or greater than the non-horrors.
The S.E.U. (Team Villager)
Crew/Passenger (Villager): You are one of the unlucky souls that have become trapped onboard the “Terror” along with the horrors. Now you must kill them before they can kill or infect you… Scries as Crew Member (Villager).
Clumsy Crew Member (Fail): . If you are a part of a commando group you will as always, screw it up unless the S.E.U. Commander is also a part of that group. Scries as Clumsy Crew Member (Fail).
S.E.U. Agent (Agent): You have tracked down the horror queen to the ship “The Terror” that where going to the Antarctica. But as you arrived you noticed that the ship have been sabotaged and some of the crew have already been infected... If you are a part of a commando group whose actions is “disturbed” you will learn of that. If a horror tries to merge with you, you will die instead. Scries as S.E.U. Agent (Agent).
S.E.U. Commander (Commander): You are taking over command from Alizarin Viscose that made the fatal mistake of trusting miss Carly, don’t repeat his mistake... If you are in a commando group that group can’t be disturbed and if someone tries to, you will learn of it. If a horror tries to merge with you, you will die instead. Scries as S.E.U. Commander (Commander).
The S.E.U. and the crew members will win the game once all horrors and their queen have been eradicated.
Three players of any type of roles can during a night form a "commando group" by sending a PM with all their names to the narrator (every player in the commando group must be willing to join).
A player can only be in one commando group at once every night, otherwise all the action taken by every group except the first the player was a part of will fail.
A commando group can perform one of the following actions during a night:
Investigate: Will reveal the role of a selected player to everyone in the commando group. If this action is disturbed it will come back with an incorrect result.
Protect: Will protect a selected player from all the horrors night kills and night actions during that night. If this action is disturbed, nothing will happen instead.
Surveillance: If this commando action targets a horror, that horror will be unable to use any night kills, night actions or disturb commando groups during that night. If this action is disturbed nothing will happen instead.
They can't use any of these actions on a member in their own commando group.
Because the time it might take to form commando groups the nights in this game will be 48 hours long.
This game have started recruiting, sign up in this thread if you would like to be a part of it.
Count me in despite the uneditted first post.
It looks like Carly might get weaker and weaker near the end, especially if there is only 1 other horror left, who can kill every round, when she by that point is ineffective. I'm not sure how acting every night will balance out.
Originally Posted by Raz_Fox
He takes normality and reason and turns them UP TO 11!
Quote Of The Week Whenever I Feel Like Updating It (last updated 1/17/12)
Originally Posted by Phase
That guy was badass! He was like, "Oh! Oh, you're gonna try to Chuck Norris me, I'll just Chuck Norris you!" Unfortunately, I am the best Chuck Norris since Chuck Norris.
Which is saying something, considering that Chuck Norris... was Chuck Norris.
In the distance she could see it, the Terror. In the distance the ship was but a grey shade in the white mist surrounding the helicopter. This ship has been very aptly named Karen thought as she readied her gear for the touchdown, right now it looks like something of a horror movie.
She could now see the Terror’s decks and a few figures she assumed was the waiting crew, unless the situation was worse than expected. Then they might have to torch the whole boat at once which would not be pleasant work.
No the crew could not be infected yet, they simply couldn’t. After all the work they had put down to track Carly and her “children” they could not be too late now.
They made touchdown on the deck that luckily had been made for helicopters, she opened the door and was meet by a chilling wind. The cold out here was unbelievable and yet she wore the warmest clothes the S.E.U. had provided.
The captain came and greeted her “Karen Wade?”
“Yes that’s me, what is the situation here Captain…?”
“Miller, Lance Miller.”
“Right, Captain Miller. What’s going on here? You aren’t moving anymore.” Karen observed.
“We are moving, just not by machine. There has been a sabotage the engine is not working anymore so right now we are just floating around. I have no idea why anyone would do this or how they did it. Even the reserve engine is offline.”
Miller sounded desperate; she could not imagine that he ever had encountered this type of problem before. Now he was looking to her for help, but she had not come to fix his engine.
“I’m sorry, but we had already left after you called about the sabotaged engine, we are just here to deal with another kind of problem.”
It was not until now Miller had started to notice all the weapons they were carrying, Karen and the other agents. Flamethrowers and acid containers… they hardly looked liked thy belonged to a tourist boat.
“Anyone mind filling me in here?”
“Just be calm Captain, we will have this matter dealt with in no time at all. We have discovered an infection onboard this boat, the weapons are just ways to keep everyone calm see?”
Unsurprisingly Miller didn’t look to believe that, she didn’t really want to waste any time on secrecy or better lies then that since no matter what they did here they *would* notice the horrors. It was not something you could cover up for the passengers on the same boat.
“What is that? Flamethrowers? What do you need them for? What is really going on here?”
“I’m not allowed to tell you I’m afraid, but you will find out soon enough. But one thing I can tell you are that you need to obey every command I give, is that clear? You are in a very dangerous situation here Miller and you are not trained for situations like these.”
“If you could tell me what’s going on…”
“I’m under orders her, sorry. Just do everything I say and it will be okay, understood?”
Miller still protested, he didn’t like this at all and Karen didn’t either but she kept telling him she was under orders and nothing else. They continued to discuss inside, the cold outside was just too much for her, not that the Captain seemed to mind.
An agent reported that the passengers were still in their cabins, still worried about the fact that the engine had been sabotaged. Thankfully they seemed unaware of the infection that most likely had started to spread inside the Terror.
Their arrival here would change that she suspected.
Then as she had started to give orders of containment and medical checks on the passengers and crew members a loud explosion rocked the ship. Karen fell backwards into another agent that thankfully managed to support her.
Miller swore and ran outside shortly followed by the agents.
As soon Karen was outside she knew what had happened, someone had planted charges at the helicopter… The other agents were just as shocked as she and Miller and the rest of the crew was.
The explosion had not been that large, the helicopter looked almost undamaged expect for its tail that now was completely gone.
Miller was the first who said anything. “Holy mother of god…”
“Maybe I should tell you what we are dealing with now…” Karen said sadly but was interrupted by a group of people that suddenly came up on the decks, the passengers.
They stared at the agents, the weapons and most of all on the broken helicopter.
Well, so much for secrecy…
Before the passengers could fully panic she took command as she always had. “Okay, listen to me. I’m Karen Wade and I’m here to help you. Onboard this ship there is an infection and we are here to terminate it understand? Do not panic, we will have things completely under control. We are professionals, trained for exactly these things.”
She paused and waited for their reactions…
Night Starts and will end in 48 hours. Role-play is encouraged