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I am creating a themed sorcerer. 3/4 of the spells on said spellcasters spell list are suppose to be force related. Meaning anything with force descriptor of course. Can you help me fill this list up?
PrC: Argent Savant
(Note: Cantrips not included, and of course some spells that are not force shall sneak in, they always do...)
-Resilient Sphere. Never leave home without it.
-Bigby Hands.
-Chain Missile.
The Argent Savant PrC is somewhat good, but loses one spellcasting level. Anyway, combine it with Arcane Thesis'd Wings of Flurry shenanigans. It deals respectable damage.
__________________ In two seconds I will hit the ground
A moment stretched out over years
And my eyes will flicker and then something has changed
An empty cage, a crimson bud, a street of blood
A city rose sprung out to greet the rain
Blade of Force and Invisible Needle. They're not overly useful in and of themselves, but they'll increase your caster level with Force spells, which will be very useful for you.
__________________
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
This guide is pretty good advice. If you are too lazy to read, here's a saving tip: You don't want redundant spells in your Sorcerer spell list. Teleport does the same thing as greater teleport, with a miss chance often ignorable. The Bigby Hands are also pretty redundant. Go for versatility.
Otiluke Telekinetic Sphere is too high level for my tastes, keep the Resilient (it's a shame that 4th level spells are so wonderful, you can never have enough of them)
Forcecage is pretty potent, but awfully pricey for a Sorcerer. You want spells that you can cast many, many times a day. Some might say 'spam'.
__________________ In two seconds I will hit the ground
A moment stretched out over years
And my eyes will flicker and then something has changed
An empty cage, a crimson bud, a street of blood
A city rose sprung out to greet the rain
This is not suppose to be optimization. this is suppose to be a completely specific sorcerer, who is redundant. The spell list won't really matter in game play as combat is not really existent, the game is almost 100% RP. Thus a build that is optimized for combat such as you are suggestion is not neededable. though some spells from these guides have snuck in of course.
Reworked for utility and usefulness to a point, more around what I would play if the game were to be unexplained and I did not know what to expect.
Force Sorcerer (CL 21 for force spells, CL19 for normal)
1 Sorcerer 1 (Feat: Still Spell)
--0Daze(PHB)
--0Light(PHB)
--0Read Magic(PHB)
--0Detect Magic(PHB)
--1Silent Image (Not Force)(PHB)
--1Magic Missle(PHB)
2 Sorcerer 2
--0Ghost Sound(PHB)
3 Sorcerer 3 (Feat: Silent Spell)
--1Shield(PHB) [Double Duration at 13 level] [+2 to AC bonus at 12 level]
4 Sorcerer 4
--0Mending(PHB)
--2Wings of Cover(RotD)
5 Sorcerer 5
--1Benign Transposition(Not Force)
--2 Alter Self(NotForce)(PHB)
6 Sorcerer 6 (Feat: Improved Familiar (Air Elemental) [Blink dog if Halfling])
--0Prestigitation(PHB)
--3Mage Armor, Greater(SPC)[Double Duration at 13 level][+2 to AC bonus at 12 level]
7 Sorcerer 7
--1Ghostly Tail(RotD) [Double Duration at 13 level]
--2Invisibility(Not Force)(PHB)
--3Leomund's Tiny Hut(PHB) [Double Duration at 13 level]
8 Sorcerer 8
--0Message(PHB)
--4Wings of Flurry(RotD)
9 Sorcerer 9 (Feat: Blade of Force)
--2Ray of Stupidity(Not Force)(SPC)
--3Phantom Steed(Not Force)(PHB)
--4Mirror Image, Greater(Not Force)(PHB2)
10 Sorcerer 10
--0Stick(UND)
--5Arcane Fusion(Not Force)(CompM)
11 Argent Savant 1
--No Caster Level
12 Argent Savant 2 (Feat: Invisible Needle)
--2Chain of Eyes(Not Force)(SPC)
--3Chain Missle(SPC)
--4Orb of Force(CompA)
--5Overland Flight(Not Force)(PHB)
13 Argent Savant 3
--6Howling Chain(SPC) [Double Duration]
14 Argent Savant 4
--4Otiluke’s Resilient Sphere(PHB) [Double Duration]
--5Sword of Deception(CompA) [Double Duration]
--6Bigby's Forceful Hand(PHB) [Double Duration]
15 Argent Savant 5 (Feat: Rapid Metamagic)
--7Teleport, Greater (Not Force)(PHB)
16 Sorcerer 11
--5Wall of Force(PHB) [Double Duration]
--6Repulsion(PHB) [Double Duration]
--7Arcane Spellsurge(DragonMagic)
17 Sorcerer 12
--8Arcane Fusion, Greater (Not Force)(CompM)
18 Sorcerer 13 (Feat: Quicken Spell)
--7Reverse Gravity(Not Force)(PHB)
--8Otiluke’s Telekinetic Sphere(PHB) [Double Duration]
19 Sorcerer 14
--9Shapechange(Not Force)(PHB)
20 Sorcerer 15
--8Otto’s Irresistible Dance(Not Force)(PHB)
--9Time Stop(Not Force)(PHB)
DC to counter or dispel Force spells is increased by 4
+2 on attack rolls with force spells
+1 to each damage die dealt by force spells or +1 dmg if not done by dice
If he was human he might take a martial weapon prof and also go Abjurant Champ... or elven