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Just a simple question. What is your favorite character build to play and what do you think is the best. Don't feel restricted to use just the core rulebooks, branch out a bit.
For example, my favorite character build to play is a class my friend "beholder1995" and I created, the Crossbowman. However I believe the best character build would involve the still casting feat and levels in fighter, wizard, cleric, eldritch knight, and finally, mystic theurge.
What's your favorite?
Master Crossbowman of the Kings Arcane archers.
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Well, the objectively best build in all of D&D 3.5 is Pun-Pun. If we're discounting infinities, then perhaps Chuck is the best. Or perhaps Cindy. Either way, they're sooooo far beyond reason that it's wisest to ignore the "best" builds.
My favorite? Dvati Wizard 3/Cleric 3/Mystic Theurge 10/whatever X. Why? Because I love the roleplaying value.
HMM. Tricky question. Sort of a tossup between Agdor Loathestone (Dwarven Psychic warrior/Elocater), Ferah (Thri-kreen Warblade/Bloodclaw master/Bloodstorm blade), Malous (Psiforged Telepath/Thrallherd), and Fisto (Warforged Unarmed swordsage). It's also entirely possible that I'm forgetting a few, as I know I've had some zany character ideas.
My favorite build would probably be my epic rogue. I played up him, level by level to 26, and he's a mix of Rogue, Thief-Acrobat, Exemplar and Void Incarnate with the Dark template, built to be the best thief possible.
A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.
Mine is probably some form of Dervish. I love the flavor and mechanics of that PrC, and just about any way to get there works for me. I've done it with Swashbuckler3/Fighter2/DervishX and I've even done Bard4/Fighter4/DervishX just cause I liked the skill points and a few utility spells.
Never actually did anything proactive, except be the party Diviner/Abjurer/Conjuror. In battles, he'd just stand there and not die while rarely throwing out buffs and negating criticals and such. Party loved him anyway since he was also the item crafter.
He was a kobold and considered the party mascot since he was "good luck to have around". I took Initiate after fatespinner, and once saved a party member by shrinking down, entering his square, and using my veil to defend us both.
I've had a LOT of fun with a couple different Duskblades wielding Bastard Swords. Basically, the key idea in building the character was "how versatile can I get without becoming ineffectual."
__________________ Current D&D characters: None Currently GMing: "The Last War of Outremer", Pathfinder/D&D 3.5 The Crown and the Ring: Blog where I ramble and muse about elements of gaming culture, game mechanics, the philosophy of Dungeon Mastery (at least as it applies to me), and chronicle, step by step, the creation of a campaign world.
Changeling Factotum Chameleon. Why pick one build when you can pick all of them?
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I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
Wow, a record: First time I actually have a definite answer to a "your favourite X"-question!
So, my favourite build: At the present it's Ranger 2/Fighter 1/Barbarian 1/Warblade 6/Eternal Blade 10 simply because of the amount of work I've done around the general Eternal Archer-chassis; a character just as dangerous 1000' away as he is in melee, and an archer implementing ToB while at it.
I also love the utter lack of magic in the character (the whole character has exactly one Su-ability, and that's his Blade Guide which is really nothing more Su than "spirit mentor" or "that voice in my head"), while he's still able to bring power to bear. Given sufficient stats (preferably two 18s; at least 2 16s; rest don't really matter although some Con and Int is nice, so I wouldn't play him in under 32pb), he's even playable without magic items throughout the levels due to a variety of non-magical bonuses he gets over time (although unfortunately he'll lack Dancing Mongoose and Raging Mongoose that way).
Of course, I love a ton of different builds but I care more for classes than specific builds since builds are something I like doing on the fly when I have a sharper image of what I want out of my character.
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The High Priestess's daughter has returned, but clouds are on the horizon.
When death strikes in the Seat of Stars, will the Border hold?
Elsabeth's path is set, for she is the Chosen of the Goddess;
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I tend to play a ranged fighter/ranger or a bard. One of my favorite characters to date was a multi-classed bard/cleric. Not terribly effective (too low level to be) but he was a lot of fun to play.
“As I helped him up, I felt him shake all over,
so I asked him to forgive me, without knowing what for,
but that was my lot, asking forgiveness, I even asked forgiveness
of myself for being what I was, what it was my nature to be.”
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As a departure from my usual EVIL!drow characters, I made an ambiguously-naughty ranger 5/bloodhound 10/assassin 5. He was a slaver/bounty hunter who could either snipe people dead or take them alive to sell. What fun!
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My favorite is Scout3 Ranger 17 with Swift Hunter. Good skills, decent damage with Greater Multishot, all the great Ranger archery spells, Hide in Plain Sight, and a nearly full BAB with good saves to boot. The lack of the bonus feat from the forth Scout level can be painful at the time, but I like to wait it out in order to get Hide in Plain Sight eventually. Depends on the time line of the campaign, I suppose.