OK, I have (finally) balanced my OOtS WW game. Here it is:
Order of the Stick Werewolf Game
There is a day phase and a night phase. Every day phase, the players vote on who they want to lynch. A majority of any kind can decide. As in: 2 bandwagons, let's say Murska and Fin. Murska has 3 votes, Fin has 2. If no other majority is reached, at the end of the day, Murska (3 votes) dies. During the night phase, everyone with a night action can use it. If someone does not vote for 3 consecutive days, he will be auto-lynched. There is no scry interference.
The Order of the Stick:
Roy-Day Baner: PMs the narrator during the night phase to protect one person from lynch the next day.
Durkon-Baner: PMs the narrator during the night phase to protect that player from night kill.
Haley-Sniper: PMs the narrator during the night phase to try to kill someone. Has a 50% chance of success.
Belkar-Voider: Hamstrings one person during the night, and that person cannot use their night action.
V-Seer: Can scry one person per night. If V scrys Elan, V will see him as the Seer.
Elan-Fool: Is told he is the seer, but he gets a random answer. If he scrys V, he will see V as the Seer.
2 Sapphire Guardsmen (masons): Start the game knowing each other. No other special ability.
7 Azurites (Villagers): They have no night actions at all, and do not know each other.
The Linear Guild:
All members of the Linear Guild begin play knowing each other.
Team, as a whole, chooses one player every night to kill (remove from game).
Nale-Alpha: Chooses the other members of the Linear Guild from the list of players.
Sabine-Devil: Can scry one person per night. Sees both V and Elan as the Seer.
Thog-Day Baner: PMs the narrator during the night phase to protect one person from the following day's lynch. This ability can be used twice throughout the game.
Win conditions are normal, but these extra wins are added: Extra win for Haley and Elan if they find each other by the end of the game. Extra win for Haley if she snipes Sabine.
Recruiting is closed.
If you roleclaim, even if you claim fake, you are instakilled and role not shown.
Signed up order
Killed?(how and when)
Lynched Day 1
Lynched Day 4
Ninja'd Day 5
Lynched Day 8
Sniped Night 2
Lynched Day 6
Lynched Day 7
Killed Night 6
Auto'd Day 7
Killed Night 4
Killed Night 3
Killed Night 7
Killed Night 8
Killed Night 5
Lynched Day 3
Killed Night 2
Thanks to Da Goof for the table.
Formerly known as Paul Muad'dib
Formerly formerly known as Shadowhisper
Formerly formerly formerly known as NinjaXeq
Last edited by Vwulf DeMarcus : 09-10-2009 at 07:07 PM.
Because utopia is a dream, humans are bastards and any attempt to really flesh out Neverland turns it into Battle Royal island, only with pirates, cannibal children, man-eating mermaids, sadistic Indians, nymphomaniac fairies and Godzilla with a ringing tummy.
As most of the Order don't know each other, and only the two masons know each other, there may be a workable tactic where both masons come out and confirm each other. We lynch one to prove his role, and then the baner banes the other mason while all members of the Order of the Stick tell their role to him/her.
Obviously it is possible that some member of the linear guild may get in on the act by pretending to be a member of the Order, but if all memebrs of the Order have to give their actual role then we end up with two suspects. We can then work out which one is lying.
We should be able to form a reliable network of all Order members and the last mason, who can also act as seer's proxy.
Also, one seer type should scry the remaining mason while the other scries someone else. That results in the mason knowing who the fool is.
Originally Posted by Shadowcaller
Damn Jontom and his twisting logic that make sense.
Originally Posted by banjo1985
Nothing personal JX, I just know how completely devious and brilliant you are at these games when you have the time to devote to them.
Originally Posted by banjo1985
All I'll say is that Jontom is a master at these games ... the blue guy with the spiky teeth can be very persuasive.