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Old 06-16-2010, 04:01 PM   Top  -  End  -  #211
Maho-Tsukai
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Default Re: [3e] Taking Creative Build Requests

I've got a challenging one. A Necromancer who excels at undead animation and has a large army of undead to do his bidding. The catch? He can't use any levels of Cleric, Dread Necromancer or Death Master. That means you must try and build a wizard/sorcerer based necromancer that actually can be good at animating as appose to just being a debuff and save or die master with a piddly amount of minions to boss around. Homebrew and 3rd party content are welcome except frank and K material. Frank and K's stuff is just to blatantly obvious a homebrew choice for a wizard(Or sorcerer) necromancer. I know this is not that original, but I find making a Sorcerer or Wizard equal to a cleric or Dread Necromancer in the undead legion department something that needs to be done and would love if you could tackel it. Also, please, do not use planar touchstone to gain the deathbound powers. I generally dislike having to do a sidequest to gain a power that can just be gained by an alternate class feature(Domain wizard from Complete Champion.)
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Old 06-16-2010, 04:09 PM   Top  -  End  -  #212
Critical
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Default Re: [3e] Taking Creative Build Requests

Quote:
Originally Posted by Snake-Aes View Post
Uhh...that's already a build.
Uh... No?..
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Old 06-16-2010, 06:27 PM   Top  -  End  -  #213
Snake-Aes
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Default Re: [3e] Taking Creative Build Requests

Quote:
Originally Posted by Critical View Post
Uh... No?..
What is there to vary there? You said you want an abjuration wizard with a bunch of powerful abjurations. The possible variation from "Wizard(Abjurer)" in that is getting prestige classes that add to your defense, and they aren't necessary.
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Old 06-16-2010, 09:16 PM   Top  -  End  -  #214
Critical
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Quote:
Originally Posted by Snake-Aes View Post
What is there to vary there? You said you want an abjuration wizard with a bunch of powerful abjurations. The possible variation from "Wizard(Abjurer)" in that is getting prestige classes that add to your defense, and they aren't necessary.
Aren't, but it's still better with them. Plus, there might be some tricky bread and butter feat I might forget about.
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Old 06-17-2010, 02:28 AM   Top  -  End  -  #215
sonofzeal
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Default Re: [3e] Taking Creative Build Requests

Request #86

Comments: Hehehe... saying "no Cleric / Dread Necro / Death Master" isn't enough to shoehorn me into giving you what you expect. I was tempted to go Wu Jen or Warlock, but eventually settled on this guy as a nasty and unconventional taken on the Twisted Animator.

Concept: Non-Cleric Necromancer
Race/Class: Necropolitan Paladin of Tyranny / Blackguard
Result: Rebuke Undead from LE Paladin, and Blackguards get Animate Dead. Lead your army of darkness into battle, crushing all who stand before you! Of special note is that a number of your Paladin and Blackguard abilities stack very nicely (Divine Grace and Dark Blessing in particular). It's ambiguous whether you get the synergy tables for Fallen Paladins, but with a permissive DM that might be an extra source of awesome.
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Old 06-17-2010, 03:36 AM   Top  -  End  -  #216
stenver
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Default Re: [3e] Taking Creative Build Requests

Request 87
I have wondered about this for some time:

An assassins creed character build, altair or whatever his name was

Meaning, very, very mobile, great climber, jumper, tumbler, sneaker, disguiser, you know.
Also, a good fighter, against other melee fighters, not only in surprise rounds, but also, when face to face with enemy(Although that might also mean, excellent stamina, very hard to damage him, but slowly hacks enemies down)

In addition, can somewhat use throwing weapons

If its not too much to ask, i would also like him NOT to use any magic, but i understand, it might be too much in D&D

Last edited by stenver : 06-17-2010 at 03:36 AM.
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Old 06-17-2010, 10:58 PM   Top  -  End  -  #217
enlighten me
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biggrin Re: [3e] Taking Creative Build Requests

Request 88

been rolling this idea around in my head for a few days, wanna see what kind of crazy ideas you'll come up with, hehe
a pacifist character who is good at resolving conflicts without resorting to violence, but if pushed can effectively neutralize his foes without killing them
edit; also has a strong bias against deception of any kind

Last edited by enlighten me : 06-18-2010 at 12:14 AM.
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Old 06-19-2010, 01:12 PM   Top  -  End  -  #218
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Default Re: [3e] Taking Creative Build Requests

request 89

A build that makes a cyborg from a non living construct primary race. And works in mellee with a decent ish power level
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Old 06-19-2010, 01:25 PM   Top  -  End  -  #219
Critical
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Answer 88

Hooray for google cache, some start for you:
Quote:
Originally Posted by Interested2 from WotC boards
Fred, the Diplomancer.

Drawn up for a recent campaign, Fred is a 6th level character. Using RoD, MiniHB, PHB, CA, CV, UA, BoED, the DMG, and various Dragon magazines, Fred is capable of stopping pretty much any fight before it even starts. I present - Fred:


Race: Venerable Magic-Blooded Half Elf Alignment: Chaotic Good
Flaws: Inattentive, Noncombatant
Traits: Polite, Honest

Level Class Feat(s)
1 Half Elf Bard Substitution Level 1 Sacred Vow, Negotiator, Extra Music
2 Marshal 1
3 Bard 2 Item Familiar
4 Warlock 1
5 Cleric(evangelist option) 1
6 Half Elf Paragon 1 Leadership, Complementary Insight(B)


Stats of Importance:

Charisma: 18
Intelligence: 16 or higher
Dexterity/Constitution: Generically good for any character.

Equipment:

Wendsday's Left Eye (6,000gp)
Ring of Diplomacy +8 (6,400gp)
Mwk Diplomacy Tool [makeup kit] (500gp)
Anything Else (100gp)

His cohort must have at least 9 Wisdom, 11 Intelligence, and 18 Charisma before age adjustments:

Race: Venerable Magic-Blooded Half Elf Alignment: Chaotic Good
Flaws: Inattentive, Noncombatant
Traits: Polite, Honest

Level Class Feat(s)
1 Cleric(evangelist option) 1 Sacred Vow, Negotiator, Skill Focus: Diplomacy
2 Cleric 2
3 Cleric 3 Complimentary Insight
4 Warlock 1




Cohorts check:
7 ranks
7 Charisma
9 Synergy
2 Evangelist cleric
2 Mind domain
2 Herald domain
7 Motivate Charisma (+2 with eagles splendor on main char)
6 Beguiling influence
2 racial
2 negotiator
2 sacred vow
2 Mwk tool
3 skill focus

+53 total (+55 with ES on)

He casts Eagle's Splendor on the main character, and uses the Aid Another rules from Complete Adventurer to roll a Diplomacy check to modify his master's check. He'll get a 65 on average, or +6. He can get between +5 and +7.

Mathematical Breakdown of Diplomacy Check:

9 ranks unnamed
9 Charisma unnamed
9 Synergy synergy
3 Skill Focus unnamed
9 Motivate Charisma unnamed
2 Racial racial
2 Sacred Vow perfection
2 Evangelist cleric unnamed
2 Mwk tool circumstance
6 Beguiling Influence enhancement?
5 Friendly Face circumstance
4 Wednesday's Left Eye unnamed
9 Item Familiar unnamed
4 Herald Domain unnamed
2 Mind Domain unnamed
2 Negotiator unnamed
8 Custom item competance
1 Polite trait unnamed
1 Honest trait unnamed
5 to 7 Cohorts aid another check

1d20+94 to 1d20+96 Total

Summary:

At a mere 6th level, Fred has a minimum of +94 on his diplomacy check. He has soothing voice, so he can stop fights as soon as they start, and he has tons of class goodies. Even with a -20 circumstance penalty on his check, he still automatically converts a creature from hostile to friendly. 7 times per day, Fred can stop fights that have already started just by talking with his Soothing Voice ability (Will DC 104 average negates). And best of all, Fred isn't specific to any campaign setting.

Edit: Bumped it up to +94.
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Old 06-27-2010, 08:43 PM   Top  -  End  -  #220
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Default Re: [3e] Taking Creative Build Requests

Request 90

Rambo.

Looking here for a beefy, stealthy character, capable armed, unarmed, and at range. Because of adaptation decay, any weapons are acceptable (I don't expect a repeating crossbow as an assault rifle analog) so long as he sticks to the stealthy juggernaut concept.

EDIT: Some form of rage would be nice, but isn't required, and I don't much care how he gets it.

Sidenote: I'd like magic to be minimal, but it doesn't have to be completely free of magic. I just really don't want to see Rambo made as a Batman Wizard build.
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Last edited by Maeglin_Dubh : 06-27-2010 at 09:47 PM.
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Old 06-27-2010, 09:36 PM   Top  -  End  -  #221
theos911
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Default Re: [3e] Taking Creative Build Requests

Request 99
lol,
Anything with stormsinger(frostburn) in it. I like that PrC, and yes it must be stormsinger.IDC what else you use, but I think bard is mandatory. Sorcerer would be cool to fit in there. BTW do you know of a feat like devoted performer to stack bard and sorcerer levels for some stuff?
Thank you much,
Theos
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Last edited by theos911 : 06-27-2010 at 09:39 PM.
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Old 07-02-2010, 01:48 PM   Top  -  End  -  #222
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Default Re: [3e] Taking Creative Build Requests

Request 100(someone do my request, duh!)

Effective non-psionic non-magical hand crossbow dual-wielder with decent damage output and able to reload crossbows with his hands occupied by them, preferably, without the use of additional arms. Thanks!
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Old 07-02-2010, 02:36 PM   Top  -  End  -  #223
Akal Saris
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Quote:
Originally Posted by Critical View Post
Request 100(someone do my request, duh!)

Effective non-psionic non-magical hand crossbow dual-wielder with decent damage output and able to reload crossbows with his hands occupied by them, preferably, without the use of additional arms. Thanks!
Request 100:

I'll tackle this one. This could also double for Request 90 as well, since it's a beefy, stealthy character. Rambo might want a level of unarmed swordsage to replicate his jumping around and melee prowess as well.

Half-Drow Rogue 3/Fighter 2/Swashbuckler 15

BAB +19, 17d10/3d6 HD, SA 9d6+20 before items

Alternative class features: (3 from Drow of the Underdark) Drow Rogue 1 (Grants poison use), Drow Ftr 1 (light armor only, gain dex to dmg against flat-footed foes and +2 to init), Drow Swashbuckler 7 (after hitting with 2 weapons, move 5ft as a swift action), Targetteer variant fighter (Dragon magazine)

Stats 32 PB
Str: 12
Dex: 18
Con: 14
Int: 12
Wis: 8
Cha: 10
Raise Dex each time

Feats:
1: Hand Crossbow Focus [DoTU: combines weapon focus and rapid reload]
1: Point Blank Shot[Flaw]
1: Precise Shot[Flaw]
2: Weapon Finesse [Swashbuckler]
3: Quick Draw [Ftr] or Versatile Combatant [DoTU - you can fight with a rapier and hand crossbow as if with TWF, no penalty for reloading in melee - very rambo-esque IMO)
3: Two-Weapon Fighting
4: Vital Aim [Ftr - Targetteer - add dex to ranged dmg]
6: Daring Outlaw [CS: stack rogue and swashbuckler for dodge and sneak attack]
9: Dead Eye [Dragon Magazine - add dex to ranged dmg]
12: Craven [CoR: Add character level to sneak attack]
15: Improved Precise Shot
18: Greater Two-Weapon Fighting

Using 2 crossbows without reloading:
-Quick Draw should allow you to draw and reload if the DM is reasonable, especially since crossbows kind of suck already.
-Quick-loading is a +1 enchantment that will let you do it for 100 bolts
-Gloves of Storing is another option for magic items that will let you do it easily
-A high sleight of hand check would probably work as well - free action to palm something onto somebody else and then steal it off of them, for example.

How the build works: Very straightforward, simply try to win initiative and shoot your opponents in the face with a hand crossbow. Without any magic items or masterwork bonuses, at 20th it should look like: +24/+24/+24/+19/+14/+9, each shot for 1d4+16+9d6+20 sneak attack.
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Old 07-06-2010, 01:50 PM   Top  -  End  -  #224
Belkira
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Default Re: [3e] Taking Creative Build Requests

Request 101

ok what im looking for is a character that is supposed to be a minor avatar of a war and death god. would prefer that is able to fight as the parties main tank and use a bit of necromancy any weapon set up is ok. the campaign is lvl 20 and +0 LA races are all that is allowed
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Old 07-06-2010, 02:11 PM   Top  -  End  -  #225
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Default Re: [3e] Taking Creative Build Requests

Quote:
Originally Posted by Belkira View Post
Request 101

ok what im looking for is a character that is supposed to be a minor avatar of a war and death god. would prefer that is able to fight as the parties main tank and use a bit of necromancy any weapon set up is ok. the campaign is lvl 20 and +0 LA races are all that is allowed
Ummm Cleric 5/Ordained Champion 5/Bone Knight 10

Ordained Champion is from Complete Champion Bone Knight is from 5 nation
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Old 07-06-2010, 03:38 PM   Top  -  End  -  #226
Eldariel
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Default Re: [3e] Taking Creative Build Requests

Quote:
Originally Posted by Dusk Eclipse View Post
Ummm Cleric 4/Ordained Champion 5/Bone Knight 10

Ordained Champion is from Complete Champion Bone Knight is from 5 nation
Had to fix it.
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Old 07-06-2010, 03:48 PM   Top  -  End  -  #227
Dusk Eclipse
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Default Re: [3e] Taking Creative Build Requests

Quote:
Originally Posted by Eldariel View Post
Had to fix it.
In my defense I did it all from memory, didn't check pre-requisites
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Old 07-06-2010, 04:59 PM   Top  -  End  -  #228
AvatarZero
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Request #102 (seriously?)

I'm noticing you do better when you've got a request put in terms of story concept rather than mechanics, so here goes. My first DnD character (in Neverwinter Nights) was a Rogue/Wizard, I know all the base classes and PrCs that lend themselves to sneaky casting, I try to make a guttersnipe mage in every system I learn...

Can you do a creative take on a mystic sneaky bastard? Bonus points if they're a professional thief.
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Old 07-12-2010, 11:05 PM   Top  -  End  -  #229
Ramza1987
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Default Re: [3e] Taking Creative Build Requests

Build request 103.

A character with a lot of dragon flavor, like a dragon companion, being a dragon, draconic powers, etc. Better if it is a caster, and kobold (doesn´t have to be dragonwrought though).
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Last edited by Ramza1987 : 07-12-2010 at 11:05 PM.
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Old 07-13-2010, 12:48 AM   Top  -  End  -  #230
dspeyer
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Default Re: [3e] Taking Creative Build Requests

Quote:
Originally Posted by stenver View Post
Request 87
I have wondered about this for some time:

An assassins creed character build, altair or whatever his name was

Meaning, very, very mobile, great climber, jumper, tumbler, sneaker, disguiser, you know.
Also, a good fighter, against other melee fighters, not only in surprise rounds, but also, when face to face with enemy(Although that might also mean, excellent stamina, very hard to damage him, but slowly hacks enemies down)

In addition, can somewhat use throwing weapons

If its not too much to ask, i would also like him NOT to use any magic, but i understand, it might be too much in D&D
I don't know assassin's creed, but how about a wererat halfling swordsage? Use an actual rat, not a dire rat, to dump the racial hit dice. You get climb speed, swim speed, racial bonuses to almost everything, +6 dex, damage reduction, and the native ability to disguise yourself as a rat.
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Old 07-13-2010, 03:42 AM   Top  -  End  -  #231
Zen Master
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Default Re: [3e] Taking Creative Build Requests

Request ... what, 104?

I'm currently playing the following concept: A tamer (in Eberron btw) who is personally fairly weak, because he invested most everything in skills and charisma. He rides (currently) an ape, and uses ranged weapons, a longspear and poison for his own attacks.

He's a halfling btw. Currently he is a ranger 5, and goes into assasin next level.

My question: Disregarding how I've gone about realising the concept - how would you do it?
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Old 07-13-2010, 03:45 AM   Top  -  End  -  #232
Critical
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Default Re: [3e] Taking Creative Build Requests

Quote:
Originally Posted by Acromos View Post
Request ... what, 104?

I'm currently playing the following concept: A tamer (in Eberron btw) who is personally fairly weak, because he invested most everything in skills and charisma. He rides (currently) an ape, and uses ranged weapons, a longspear and poison for his own attacks.

He's a halfling btw. Currently he is a ranger 5, and goes into assasin next level.

My question: Disregarding how I've gone about realising the concept - how would you do it?
Probably, some variation of Ubermount, but Halfling Outrider is a definite must for your concept... Probably, with a high Handle Animal check too.
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Old 07-16-2010, 09:21 PM   Top  -  End  -  #233
Belkira
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Default Re: [3e] Taking Creative Build Requests

im looking for a Warder type fighterish character meant to protect a particular mage at any cost preferably half elf or human. and keep in mind its 24 point buy for feats and such

Last edited by Belkira : 07-16-2010 at 09:24 PM.
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Old 07-17-2010, 01:57 AM   Top  -  End  -  #234
Kalaska'Agathas
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Default Re: [3e] Taking Creative Build Requests

Request 105:

Yojimbo

This guy is the itinerant warrior, the Ronin, the erstwhile ex-Samurai who has refused to give up bushido (as he likely knows little else). I'd like this build to be mundane if possible, and for him to specialize in single/multi-target DPS and Battlefield Control, but not to be a glass cannon (he doesn't have to be a tank, just able to survive in the inevitable mêlée he'll face). Two-Weapon Fighting at your option, but this guy should be capable of using competently the following weapons: Naginata/Yari (That is, Long Spear or other such reach weapons), Yumi (i.e. Longbow, though if you can work in EWP: Greatbow that'd be fantastic), and of course the Daisho, that is, the Katana and Wakizashi (if you cannot work in the necessary proficiencies, then assume them to be given via house rule, though try to avoid that option, if you would). Of course, he should be at his best with the sword (or swords), as his Daisho may as well be his being incarnate. He should be able to fight comfortably both in and out of armor (though he likely fights primarily out of armor, as the Ronin often finds himself challenged in the streets by his former fellows), be skilled in the equestrian arts (including mounted combat, perhaps with both bow and mêlée weapons), and swimming in and out of armor. Additionally, he should be able to quote classics, write poetry, paint, and be comfortable (if not at home) at court, knowing the etiquette and protocol of tea ceremony, for example.
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Old 07-17-2010, 08:33 AM   Top  -  End  -  #235
true_shinken
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Default Re: [3e] Taking Creative Build Requests

Quote:
Originally Posted by Kalaska'Agathas View Post
Request 105:

Yojimbo
Oriental Adventures Samurai 10/Ronin 10.
Well, that was easy.
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Old 07-17-2010, 09:30 AM   Top  -  End  -  #236
Soranar
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Default Re: [3e] Taking Creative Build Requests

Answer 88

here's an idea for it (was my carebear build)

Race: Human

Alignment: Chaotic Good
Class: Warlock

1 Warlock Sacred Vow, Vow of Poverty, nymph's kiss
2 Warlock Vow of nonviolence
3 Warlock Travel devotion
4 Warlock Vow of peace
5 Warlock
6 Warlock Knowledge devotion Purify spell-like ability
7 Ruathar
8 Apostle of peace Consecrate spell-like ability
9 Apostle of peace Maximise Spell-like ability
10 Eldritch Disciple Consecrate spell
11 Eldritch Disciple
12 Eldritch Disciple Quicken spell-like ability good spell focus
13 Eldritch Disciple
14 Eldritch Disciple servant of the heavens
15 Eldritch Disciple spell penetration
16 Eldritch Disciple vow of purity
17 Eldritch Disciple
18 Eldritch Disciple greater spell penetration Vow of abstinence
19 Eldritch Disciple
20 Warlock Vow of chastity
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Old 07-17-2010, 09:55 AM   Top  -  End  -  #237
Soranar
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Default Re: [3e] Taking Creative Build Requests

Answer 89

The only thing I could find remotely like this would be a Reforged character , I'm afraid I can't help you as I can't find the 3rd level's description
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Old 07-17-2010, 10:21 AM   Top  -  End  -  #238
Soranar
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Join Date: Dec 2009
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Default Re: [3e] Taking Creative Build Requests

Answer 90

Rambo

Race: Human
Alignment: Chaotic Good (or neutral...?)

Classes : 11x Barbarian variant without rage (skilled hunter from unearthed arcana)

gain: favored enemy like a ranger (and a ranger's archery style feats)
lose: all rage ability and indomitable will

STATS (32 pts buy)

STR 16 (definitely stronger than most)
DEX 16 (definitely more agile than most)
CON 14 (tough but not superhuman, d12 hitpoints and DR covers this)
INT 14 (clever but not book smart, can't read after all)
WIS 8 (he did mellow with age but rambo wasn't very wise to start with)
CHA 8 (never had much going for him in that department)

1 Point blank shot, able sniper, favored enemy : humanoid (humans)
2 Bonus feat: rapid shot
3 able sniper
4
5
6 Woodland archer, bonus feat: manyshot
7
8
9 Improved rapid shot
10
11 bonus feat: improved precise shot

keep pumping your STR and eventually get yourself an energy bow

you still get rapid movement, uncanny dodge, damage reduction (all are Ramboesque IMO) and with a full BAB and 16 STR you can handle melee just fine
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Old 07-18-2010, 12:31 PM   Top  -  End  -  #239
Kalaska'Agathas
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Join Date: Dec 2009
Gender: Male
Default Re: [3e] Taking Creative Build Requests

Quote:
Originally Posted by true_shinken View Post
Oriental Adventures Samurai 10/Ronin 10.
Well, that was easy.
I fail to see how this provides for the Single/Multi-Target DPS, Battlefield Control, Combat Survivability, weapons usage, and skills described in my character request. Too, the OA Samurai and CW Ronin don't exactly mesh. Further, this "build" has only the barest of bones, lacking feats, skills, etc. I would hope that this thread can do better than answering that request in class name only.
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Old 07-18-2010, 12:38 PM   Top  -  End  -  #240
Zovc
Bugbear in the Playground
 
Goblin
 
Join Date: May 2008
Default Re: [3e] Taking Creative Build Requests

Request 106(?)
I'd like to see a character who uses a whip effectively. Not threatening squares makes it hard to do anything impressive with a whip, it seems to me.

Feel free to use any 'whip variant' so long as it maintains the whip's reach of 15-feet.

Beyond using a whip, the character can be any party role. I'm picturing either a fighter-controller type or a skillmonkey who uses the whip to maintain a safe distance.

Last edited by Zovc : 07-18-2010 at 12:42 PM.
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