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Old 09-16-2009, 06:30 PM   Top  -  End  -  #31
Gorgondantess
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Default Re: [3.5] Revising classes for fun and balance-ish (new Marshal, Swashbuckler, and mo

Huh... well, the EK is pretty good, but honestly it's class abilities are a little bland. Also, did you really need to remake the assassin? It was a good class as is, especially with the spellcasting, which this one misses...
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Old 09-16-2009, 08:34 PM   Top  -  End  -  #32
PId6
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Default Re: [3.5] Revising classes for fun and balance-ish (new Marshal, Swashbuckler, and mo

Quote:
Originally Posted by Gorgondantess View Post
Huh... well, the EK is pretty good, but honestly it's class abilities are a little bland. Also, did you really need to remake the assassin? It was a good class as is, especially with the spellcasting, which this one misses...
Yeah, it was hard to come up with really good ones. I could have given some maneuvers instead, but didn't really want it too similar to the Jade Phoenix Mage. Suggestions definitely welcome.

As for assassin, it wasn't so much because the class was weak but rather that it felt kinda uninteresting to me. You only really took it to advance sneak attack mostly, and for Hide in Plain Sight. The poison stuff were nearly completely useless, and Death Attack wasn't that great either. I wanted to try a Shadow Hand variant of the assassin who also makes poisons more viable, and can't really have spellcasting when he's getting maneuvers as well. This one wasn't as much a fix as the others, more of a variant really.
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