Imagine dark, gloomy building from the beginning of the century. It is a large, two floor mansion, standing in a garden somewhere on the outskirts of the city.
Imagine a circle, somewhere in the basement. Blood red lines form a delicate network, lights dance around, and the whole room is filled with vicious energies.
It is a portal.
Last remnants of The Mage Association banded together to summon champions capable of overthrowing the regime Saber established after her victory in the war, a year ago.
Unfortunately, the last remnants that managed to disappear from her ever watchful gaze were equally cursed with their weakness - they were not notable enough to be found, but at the same time not notable enough to summon proper Servants of their own to wage war.
Instead, they opened a portal to an alternate version of history - one in which Saber lost last war. To avoid a Paradox, one that would be deadly for all creation, they only summoned a handful of mages, victors, people long dead in their own world. Five mages, heirs of ancient bloodlines of sorcerers and magicians.
Now, a new hope is dawning on the world. Can the defeat Saber in this reality, too? Will she be strong enough to defeat them once again? And what of other, so far neutral parties, ones that already noticed something is amiss, parties that even now plan to use a resurgence of magekind to their own, devious ends?
And, finally, what of the other Servants, ancients spirits of long gone great heroes, that - until now - lacked means to materialize themselves in the material world, thanks to Saber's purge?
Only time will tell.
A few hours later, the same mansion was surrounded by armed soldiers from secret state police unit. Technicians swarmed inside the building, trying to pick any clues that might have been left behind by the Resistance, checking for any hidden booby-traps, and looking in bewilderment at the dormant circle on the floor. First analysis revealed it had been traced by someone using human blood; now, the researchers worked frantically to reveal more details, as if scared about consequences of failure.
And someone wandered at the scene of crime, they would note that they tried their hardest to not look at three figures in the corner, as if their mere visage could kill them. It was a peculiar group - a tall, scarred man, clad in the same battledress as the soldiers above, with colonel's insignia on the collar; A woman, face hidden deep beneath the hood, nondescript gray robes covering her from head to toe; and, standing behind them, another woman, in a simple black suit, looking strangely out of place.
The same observer would note that both figures subtly seemed to try to move as far away as they could, despite standing still.
- So... - The Colonel tried fill the silence, seemingly uncomfortable with it. - We confirmed the presence of at least three blood types. As soon as we will have the data from national DNA center, we can try to figure out what exactly they were doi--
- That much is obvious. - Began the woman. - It is a... portal of sorts. Not powerful enough to summon a phantasmal beast or a servant, so it must have been used to summon a group of people. Humans, that is.
- Summoned? Are you sure?
The Colonel was obviously unconvinced.
- Yes.
The womand pulled a card from beneath of her robes and handed it to the soldier:
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- Unlim... What does that mean? - The veteran was obviously puzzled.
- It means the streets will soon become rivers of blood. A... new round of war has begun.
- Indeed. - The woman behind them finally spoke. For a moment, before they had a chance to regain composure, her companions looked... startled, but they hid it before anyone noticed. - We were... a bit too successful in our hunt for the mages a year before. The last remnants of the Resistance thought that that don't have a chance without their own mages...
She smiled, but it was a smile that wouldn't look out of place on a striped beast from a jungle.
- But all they accomplished was a summoning of a few new hosts, allowing Servants defeated in battle two years ago to regain their strength. Soon, they will be able to wage war once again. After all, I haven't been able to claim the ultimate prize back then, as my host was killed in combat long before I had chance to. This time, however...
She pointed at the Colonel.
- Your orders, milady?
- Begin preparing your unit for a fast, no-questions-asked hit and run strike at the hideout of the Resistance, maximum number of prisoners, by any means necessary, even your own casualties. They won't be able to hide a group of mages from me for long. You...
She pointed to a hooded woman.
- Try to see if you cannot enhance this portal to summon a few Servants of our own, using the host they so graciously provided us. I'd love to battle a few of them, again... But safety comes firs, and all of them we can claim for us won't be the ones coming to strike at my Kingdom. Plus... its not like I cannot kill the ones we control, after the Resistance dies, of course. Dismissed!
Rules:
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Rules:
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Standard rules - 48 hours for a day phase, everyone points in red at (the most likely) enemy. Then, 24 hours for night phase, every player with abilities and/or kills gets to use them. Repeat until victory or defeat.
Autolynches: We will be autolynching players only if they are inactive for 3 days straight. Of course, if you let me know that you will be gone for more than a week, we will give you a pass.
No scry interference, no 25% votes needed - simple majority will do.
All roles mentioned below will be included in 20 player game. I reserve the right to cut some of them if there is not enough interest, to balance things.
Roles:
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Team Good(ish)
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Citizens: Casualties-to-be. Some of them are tougher than that, though.
Tohsaka [Seer] - Again, the best mage in the city. Her scries will return one of the four results: human (citizens), mage (power roles), inquisitor (neutrals) & constructs (servants).
Sakura [Fool] - (Almost) twin sister of Tohsaka. She would be the best mage around... If not for unfortunate lack of training and experience. Random scries.
Shinji [Voider] - can use the Book of Seals to target one Servant. Target will be voided and any kills and abilities they might us during that night will be suppressed. This works for the duration of that night only. Book can be used three times, but once the last Seal is used, all targets have a 50% chance to learn the name of the user.
Shiro [Baner] - Can protect from almost anything... But even he cannot stop two or more kills on the same target at the same time.
Bazett [Survivor] - Mage from Ireland. Thanks to various factors she can ignore one night kill action (once - just like she was nightbaned).
(Kaleid) Ilia [Disciple] - A... weird version of Illiasviel von Enzbern, straight from a spin-off series. Apparently, something went very wrong during the summoning. Abilities - secret
Victory conditions: Standard - kill all Servants and end their reign of blood.
Team Neutral
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Inquisition [masons] - again, the best team of Inquisitors was assembled under the lone survivor of the previous war. They want to stop the Servants... but killing a few heretics won't hurt, too. Two of them will get the following roles:
Caren [Head Mason] - The survivor. Taught by the bitter experience of previous war, this time she adopted a more cunning and stealthy approach.
Sion [Traitor] - Once, long ago, one of the best alchemists of the world and staunch ally of the Church. Now, she has agenda of her own, and a vast array of abilities to make her goals true. No one knows about her defection, and the others think she is just an ordinary Inquisitor. Her goals, too, are mystery
Victory conditions: secret, but similar to the set they had last time.
Team Evil [Servants]
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Team Alpha
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Saber [Alpha] - Victor of the previous War. Abilities:
Excalibur [x1] - one-shot-kill.
Avalon [auto, x1] - anyone protected by Avalon can ignore one kill action, no matter what the source.
Loss: Shiro, Sakura & Tohsaka.
Archer [Copycat] - Has... interesting issues. Abilities:
Trace [x3] - next day daybane or night bane or weak scry.
Independent Operations - cannot lose powers.
Loss: -
Team Beta
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Caster [Devil] - Most powerful mage of her era. Abilities:
Farseeing - perfect scry.
Command [x1] - Once per game targeted person has to execute one short action next day or night. No metagaming, though.
Loss: Caster's choice.
Assassin [Shadow] - Nuff' said. Abilities:
Stealth - [auto] will be always scried as citizen.
Tsubame Gaesh [x1] - his day point counts as three.
Loss: Caster.
Both evil teams have one night kill. It doesn't matter who sends those, but if the Servant in question is voided, the kill will be voided as well. They know other members of the team, Alpha gets to pick his/her team.
Each Servant has two abilities - only one can be used per night, so automatic abilities like Avalon or Stealth will be disabled until the end of night if the other one is used. Numbers in [] indicate how many times per game each ability can be used.
They lose their powers if the person noted below their abilities dies.
Victory conditions: Kill the other wolf team, number of non-evil players equals that of evil ones.
If you're interested, more fluff, names and character descriptions can be found in the opening posts of recruitment and game thread of previous edition.
Players:
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Geesi
Helgraf
LexKat
Fostire
Supagoof
Day 6: Banjo1985 [Saber] Shadowhisper [citizen] The Bookworm [citizen]
Day 5: Night Surgeon [Caren] Fleeing Coward [citizen] Zar Peter [Archer]
Day 4: Heroic [citizen]
Day 3: Aemoh [Bazett] Jontom Xire [Sakura/Tohsaka] Freshmeat [Shiro]
Day 2: Reinholdt [Assassin] Kyouhen [Inquisitor] Opeth_Freak [citizen]
Day 1: Elder Tsofu [Shinji] Oddity [citizen] Murska [citizen]
Roles might have been revised to clarify a few things, but nothing major changed, I think.
"Well, the Great and Powerful Trixie can't actually transport you to Equestria... But!
The Great and Powerful Trixie can beat you over the head until you think that's what happened!"
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Navi Plaguelord courtesy of "Make yourself a Navi" website plus some ingenuity on my part...
Werewolf Awards: 'Best Narration: Helgraf' Rabbit says stuff that makes me blush.
That's a lie! I never had any intention of backstabbing you in Diplomacy. You were sleazily trying to persuade our mutual ally England to attack me! I just started reacting long long long before you realised that I knew about it or that everyone else on the map knew I knew about it.
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Quote:
Originally Posted by Shadowcaller
Damn Jontom and his twisting logic that make sense.
Quote:
Originally Posted by banjo1985
Nothing personal JX, I just know how completely devious and brilliant you are at these games when you have the time to devote to them.
Quote:
Originally Posted by banjo1985
All I'll say is that Jontom is a master at these games ... the blue guy with the spiky teeth can be very persuasive.
That's a lie! I never had any intention of backstabbing you in Diplomacy. You were sleazily trying to persuade our mutual ally England to attack me! I just started reacting long long long before you realised that I knew about it or that everyone else on the map knew I knew about it.
Actually, I was trying to persuade my enemy England to attack my right-now-not-at-war dude who supposedly was a part of an alliance though never had done anything except take one of my centers to help me.
It's not my fault if you people assumed I was allied with anyone after France went down.
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Trophies:
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Trophies.
Quotes:
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Quote:
Originally Posted by lamech
Trusting Murska worked out great!
Quote:
Originally Posted by happyturtle
A Murska without lies is like a day without sunshine.
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Avatar by the great Lord Herman. Many, many thanks!
Empress Catherine by Dr. Bath!
Castaras made the PiratZarrrrr. Thank you very much!
Squid Bones: They exist!
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Last edited by Zar Peter : 09-02-2009 at 11:30 AM.
"Well, the Great and Powerful Trixie can't actually transport you to Equestria... But!
The Great and Powerful Trixie can beat you over the head until you think that's what happened!"