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Old 09-02-2009, 05:54 AM   Top  -  End  -  #1
Mulletmanalive
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WOTC ≱ my opinion
Default Le Cirque Funeste: Professor Class [Please PEACH]

This is an ongoing project for an 'Evil Circus' thing i've been designing. It's built for a variant d20 game, but aside from the Defence progression, would probably work ok in D&D. If anything doesn't make sense or you'd like a copy of the Mecha Victoriana rules, just ask nicely.

So far we have:
Coming soon:
  • Optional mods for the Master Thrower
  • Master of the Funhouse Bardic Prestige class
  • Feats for Ringmasters and Beast Tamers

Professor [Puppeteer]:

Professor is a truly Victorian term for a puppeteer, referring to the highly specialised puppeteers of the Punch and Judy show while such shows were busy becoming a seaside 'tradition.' What most people fail to recognise is that the Professor is an inheritor of a vast amount of theatrical tradition dating to the 'Commedia dell'Arte' of sixteenth century Italy. From the same source as several modern clown archetypes, they tap the classics of comedy and pathos and demonstrate what can be done with set tools.

The carnival puppeteer has a more sinister edge, using a man-sized mannequin controlled and animated by threads of magic. This primary form is highly resilient and can shift between the masks of the zanni and can even unfold into a 'theatre' allowing more than one puppet to play at once. As time wears on, their ability to distort the glammer of the carnival increases, allowing them to draw their foes into an entire play where every line of the script spells their doom.

Who?: Amongst the performers, the Professor is unique as they do not 'adopt' new members of the class like the others, instead, they take on apprentices. A prospective Professor is one who realised the providence of the circus and requested to join in the hope of gaining the power to commit some act or another. The luckiest and most wilful occasionally even achieve their vendetta without getting swept away in the malicious currents of Carnival.

Professor [Puppeteer]
LevelBase Attack BonusFort SaveRef SaveWill SaveDefenceSpecialFlourishes
1st
+0
+0
+2
+2
+0
Puppet [Punch], Basic Flourishes
2
2nd
+1
+1
+3
+3
+1
Little Hans
3
3rd
+1
+1
+3
+3
+1
Puppet [Harlequin]
4
4th
+2
+2
+4
+4
+2
Theatre Macabre [2]
5
5th
+2
+2
+4
+4
+2
Puppet [Columbine]
5
6th
+3
+3
+5
+5
+3
Hand to Eye
6
7th
+3
+3
+5
+5
+3
Puppet [The Innamorati]
7
8th
+4
+4
+6
+6
+4
Illusion of Life
8
9th
+4
+4
+6
+6
+4
Puppet [Pierot]
8
10th
+5
+5
+7
+7
+5
Advanced Flourishes
9
11th
+5
+5
+7
+7
+5
Le Chœur Malsain
10
12th
+6
+6
+8
+8
+6
Theatre Macabre [3]
11
13th
+6
+6
+8
+8
+6
Puppet [Scaramouche]
12
14th
+7
+7
+9
+9
+7
Le Chœur Mort-Vivant
13
15th
+7
+7
+9
+9
+7
Puppet [Clown]
13
16th
+8
+8
+10
+10
+8
Le Theatre Souillé
14
17th
+8
+8
+10
+10
+8
Puppet [Croccodillo]
15
18th
+9
+9
+11
+11
+9
Theatre Macabre [4]
16
19th
+9
+9
+11
+11
+9
Puppet [Death]
17
20th
+10
+10
+12
+12
+10
All the World's a Stage
17

Hit Dice: d4
Class Skills: Bluff [Cha], Craft [Carpentry] [Int], Craft [Textile], Disguise [Cha], Hide [Dex], Knowledge [Arcana], Knowledge [Europe], Knowledge [History], Knowledge [Nature], Manipulation [Cha], Move Silently [Dex], Perform [Puppetry] [Cha], Perform [Any] [Cha], Sense Motive [Wis], Sleight of Hand [Dex]
Skill Points per Level: 6 + Int

Class Abilities:
Spoiler


The Puppets:
Spoiler


Edit: "The Carnival" is a fae circus that wanders what WAS France in my setting [German sponsored Belgian invasion...messy]. The powers of those it adopts [there are other classes in the works, Strongman's already done], at least the Supernatural ones, function only within the limits of Carnival.

As with all things Fae, the limits are best understood only to them, but in general extend out to the limits of whatever common land that the circus is pitched on.

The Ringleader Prestige class comes with an ability early on called, "I AM Carnival" which means that he projects an aura within which Carnival reigns and abilities can be used, even outside Carnival proper. The capstone here is similar but weaker than that ability. Hope that answers a few questions.

Last edited by Mulletmanalive : 08-17-2010 at 02:31 PM. Reason: New class features...
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Old 09-02-2009, 03:14 PM   Top  -  End  -  #2
Kallisti
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Default Re: Le Cirque Funeste: Professor Class [Please PEACH]

This is... really, really freakin' awesome. I'm not familiar with your system, so I can't really judge the balance of the class. I'll try, but bear in mind my advice is from a D&D 3.5 perspective.

That, and there are obviously more rules. The twentieth level ability says that the Professor can use his abilities outside the Circus and projects a small RIngmaster's Aura, both of which will need explained.

Still, expect me to follow with great interest...
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...Kallisti, your table and poem skills are possum!
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Old 09-02-2009, 03:37 PM   Top  -  End  -  #3
Mulletmanalive
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Default Re: Le Cirque Funeste: Professor Class [Please PEACH]

Quote:
Originally Posted by Kallisti View Post
This is... really, really freakin' awesome. I'm not familiar with your system, so I can't really judge the balance of the class. I'll try, but bear in mind my advice is from a D&D 3.5 perspective.

That, and there are obviously more rules. The twentieth level ability says that the Professor can use his abilities outside the Circus and projects a small RIngmaster's Aura, both of which will need explained.
The powers of these classes are intended to be directly bound into the Fae nature of the circus, hence they only function within its boundaries [usually the area of undefined common land that the circus sets up on]. The Ringmaster prestige class' key ability [probably first or second level, i haven't decided, he's in the works] is 'I am Carnival' which allows the others to operate outside the Circus' limits.

Other things
  • Armour provides Hardness equal to its Defence value, some weapons interact with it by halving, doubling or tripling it's value.
  • Defence comes off Wisdom unless you have class features and is based on class level, as you can see in the table]
  • "Massive" damage refers to damage over your Con score; save vs damage or you fall an hp Threshold [50%, 25%, 10%, 0, -10] multiples of the score drop you further and make the save less useful.
  • "Reactions" cost an Immediate action if you've yet to act this turn or an AoO if you've already done so [you can't make AoOs before you act in a round, Initiative is important and is based on Reflex]
  • Bad saves aren't completely useless, unlike in D&D. [I'd love to find out what the hell Skip Williams was smoking when he decided it was fun for Fighters to be automatically dominated by every half competent wizard in the realm]

Last edited by Mulletmanalive : 09-02-2009 at 03:37 PM.
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Old 09-02-2009, 03:37 PM   Top  -  End  -  #4
HereticNox
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Default Re: Le Cirque Funeste: Professor Class [Please PEACH]

Fantastic! I love the theme, the abilities everything.

Can we have a little explanation on the capstone ability? What exactly is the carnival and ring master's aura.
Never mind on that.

I wish I could provide something more constructive, but I would have to crunch some numbers and possibly find a comparable class in play.

Which I believe is going to be difficult, since the idea behind this class is pretty unique in nature.
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Old 09-02-2009, 03:50 PM   Top  -  End  -  #5
Kallisti
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Default Re: Le Cirque Funeste: Professor Class [Please PEACH]

Still reading through your rules. Some of the expensive abilities would burn flourishes fast, but that might be the point.

I'm not exactly sure how Defence balances, but Scaramouche's secondary ability seems very powerful. The aura that literally prevents, flat out, with no save, SR, or legal recourse, attacks against any puppet other than Scaramouche seems powerful enough, or possibly too powerful, but with the defense bonus? That includes a multiplier equal to the Professor's INT, which will almost certainly be +5 or more? That's...a bit much.

Still, right now, there is no character I'd rather play than a Ringmaster/Professor (or professor with All the World's a Stage), except a gestalt Professor/Puppet master. The classes would mesh together very nicely, both mechanically and in concept...

Although, it seems to me that the class would be unplayable outside the Cirque. Are there rules elsewhere for the Cirque, or for getting the abilities outside? Was this class intended to be viable only within that area?

Could you provide me with a link to the complete set of your houserules/system overhall? It just feels like I own't be able to PEACH accurately without them. (or convert your class back to basic 3.5 so DM's will actually let me use it, assuming I can find a way to get the Carnival aura I need...)

One more nitpick: Is it Fæ or Fae? You use both. Also:

The symbol æ, called an ash, is pronounced as the a in the word "ash." Which is not how Fae is usually pronounced. People often use the symbol to make anything that has an ae in it look more eldritch and awesome, but they use it incorrectly. Of course, I am one of the all of seven people in this world who both know this and care, so you're free to ignore me on this if you like the look of the symbol. However, if you do, I will be forced to send the Hounds of Tindalos to eat your grandmother. Ia Cthulhu!
__________________
Hail Eris/All Hail Discordia/Fnord?
Quote:
Originally Posted by Lix Lorn
...Kallisti, your table and poem skills are possum!
Quote:
Originally Posted by Milskidasith
I'm not sure whether you are brilliant or insane. I think it's both.
"Once upon a time, a story was never finished..."

Last edited by Kallisti : 09-02-2009 at 04:01 PM.
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Old 09-02-2009, 04:15 PM   Top  -  End  -  #6
Mulletmanalive
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Default Re: Le Cirque Funeste: Professor Class [Please PEACH]

Quote:
Originally Posted by Kallisti View Post
Still reading through your rules. Some of the expensive abilities would burn flourishes fast, but that might be the point.

I'm not exactly sure how Defence balances, but Scaramouche's secondary ability seems very powerful. The aura that literally prevents, flat out, with no save, SR, or legal recourse, attacks against any puppet other than Scaramouche seems powerful enough, or possibly too powerful, but with the defense bonus? That includes a multiplier equal to the Professor's INT, which will almost certainly be +5 or more? That's...a bit much.

Still, right now, there is no character I'd rather play than a Ringmaster/Professor (or professor with All the World's a Stage), except a gestalt Professor/Puppet master. The classes would mesh together very nicely, both mechanically and in concept...

Although, it seems to me that the class would be unplayable outside the Cirque. Are there rules elsewhere for the Cirque, or for getting the abilities outside? Was this class intended to be viable only within that area?

Could you provide me with a link to the complete set of your houserules/system overhall? It just feels like I own't be able to PEACH accurately without them. (or convert your class back to basic 3.5 so DM's will actually let me use it, assuming I can find a way to get the Carnival aura I need...)

One more nitpick: Is it Fæ or Fae? You use both. Also:

The symbol æ, called an ash, is pronounced as the a in the word "ash." Which is not how Fae is usually pronounced. People often use the symbol to make anything that has an ae in it look more eldritch and awesome, but they use it incorrectly. Of course, I am one of the all of seven people in this world who both know this and care, so you're free to ignore me on this if you like the look of the symbol. However, if you do, I will be forced to send the Hounds of Tindalos to eat your grandmother. Ia Cthulhu!
The classes are really built inextricably with the Circus. They cannot operate outside the area and i honestly didn't expect this to make it into play as a PC class [much like the MV patch of Warlock] as they involve being tied really closely to a patron and that's a real SOB when you're playing with me.

I used the 'ash' as that's the version of the spelling that was in the Faerie Queen at university [i remember as it was above my textbooks in the library and i used to have a look through while i should have been working]. The reason they're muddled is because i can't type it on my keyboard but some of the stuff was scooped from a word file where i was able to include it.

I'll set up the file in my skydrive so you can have a copy of Mecha Victoriana [though if i find it published, i'll be hunting you down]. I'll PM you with the address in a bit.

Edit: Worth pointing out...There are NO stat boosting magic items in my game. None. Magic items are the stuff of real world legend; Excalibur, the sword of Roland and Aegis. +1 swords need not apply in MV.

Last edited by Mulletmanalive : 09-02-2009 at 04:19 PM.
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Old 09-02-2009, 04:25 PM   Top  -  End  -  #7
Kallisti
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Default Re: Le Cirque Funeste: Professor Class [Please PEACH]

Well, as I said, it's a long-standing tradition among the ignorant (Read: Those who are not as pedantic as me) to use the ash just because it's, you know, cool, so I'm not surprised you found it used elsewhere.

My real problem with it is that you've used both spellings, which is annoying to me. I'd also say it's unprofessional to use two different spellings, but you've given me a legitimate reason for it--you copy-pasted the spelling with the ash, couldn't find it to type (you could use Insert Symbol in a word document, but I have no idea how you'd get one on the forum...) I'd like to see it fixed, but unless you publish this in a nice sourcebook, really it just annoys perfectionist pedants like me, not the general populace. [/ramble]

Quote:
Originally Posted by Mulletmanalive View Post
The classes are really built inextricably with the Circus. They cannot operate outside the area and i honestly didn't expect this to make it into play as a PC class [much like the MV patch of Warlock] as they involve being tied really closely to a patron and that's a real SOB when you're playing with me.

I'll set up the file in my skydrive so you can have a copy of Mecha Victoriana [though if i find it published, i'll be hunting you down]. I'll PM you with the address in a bit.

Edit: Worth pointing out...There are NO stat boosting magic items in my game. None. Magic items are the stuff of real world legend; Excalibur, the sword of Roland and Aegis. +1 swords need not apply in MV.
All right. Makes sense. If I were to use this as a player, I'd request a houserule to let me use it while adventuring, but if it was written from a Dm's perspective, then that's fine.

I'd like to see your setting, as it sounds very interesting, thank you. And don't worry, I'd never steal another's intellectual property and publish it under my own name. Especially now that between the two of us, we've just created electronic documentation proving that the Mecha Victoriana setting was not, is not, and will probably never be my intellectual property or idea.
HOWEVER! You may consider this my official request for author permission to use some or all of the setting in my own games (set a gmae in the world, or just steal the setting but not the rules, or the rules but not the setting.) I know that technically it's my right as a DM to make a hodgepodge of anything I want, but it feels like I should ask for your permission first. There's a fair chance I'll end up cannibalizing few of your ideas for my current game before actually using the setting, and I want to make sure that's okay with you before doing it [/long wall of text]

So...no magic items? Casting (or at least magic, at least for the Cirque) but no items? Did you find a way to balance that for the warrior classes? does tha--you know what? Why don't I read the rules and then ask you my questions?

Sorry, but I just love homebrew, and I get a little overenthusiatic simetimes nitpicking every tiny detail of anything, especially settings.
__________________
Hail Eris/All Hail Discordia/Fnord?
Quote:
Originally Posted by Lix Lorn
...Kallisti, your table and poem skills are possum!
Quote:
Originally Posted by Milskidasith
I'm not sure whether you are brilliant or insane. I think it's both.
"Once upon a time, a story was never finished..."

Last edited by Kallisti : 09-02-2009 at 04:34 PM.
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Old 09-02-2009, 04:29 PM   Top  -  End  -  #8
Mulletmanalive
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Default Re: Le Cirque Funeste: Professor Class [Please PEACH]

as i said, it was in the Faerie Queen, which was writen in something like the 1500s. I doubt it's intended to impress, but this is just me hacking down the full word Faerie into Fae, the stem word.

There is a hypertext but i've never been able to get those damn things to work.

Right, now, back to the class.
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Old 09-02-2009, 04:38 PM   Top  -  End  -  #9
Kallisti
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Default Re: Le Cirque Funeste: Professor Class [Please PEACH]

All right. Thank you.

I might steal parts of it for my current game, or set a new game there, but that's what settings are made for. Usually. Not so sure about Greyhawk, though. I think it was published largely so that Wizards could tell people "We've published a campaign setting!"

EDIT: Just got the file. Thank you! It'll still probably be a little while before I can PEACH your MV setting creations accurately, but you know what? I have a whole new setting to read. I'm pretty content right about now.

Quote:
Originally Posted by Mulletmanalive View Post
Right, now, back to the class.
As you wish. I noted my concern about Scarmouche earlier (I think...)

As I said, the flourishes look like they'll dry up pretty quickly, but all the basic attacks work without them, so that's probably not too much of an issue.

The class skill list is...a little short. You might add Spellcraft and Knowlegde skills, assuming they exist in your world (don't know yet because my computer can't seem to download past 72% of the file for MV...)
__________________
Hail Eris/All Hail Discordia/Fnord?
Quote:
Originally Posted by Lix Lorn
...Kallisti, your table and poem skills are possum!
Quote:
Originally Posted by Milskidasith
I'm not sure whether you are brilliant or insane. I think it's both.
"Once upon a time, a story was never finished..."

Last edited by Kallisti : 09-02-2009 at 05:03 PM.
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Old 09-02-2009, 05:01 PM   Top  -  End  -  #10
Mulletmanalive
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Default Re: Le Cirque Funeste: Professor Class [Please PEACH]

I'll field a couple of those now.

Magic is covered here more clearly than the handbook http://www.giantitp.com/forums/showthread.php?t=122664 . I'm working on splitting the rulebook into "Militaries and Mechs" and "Agents and Magic" books as there's little point keeping Spys, Socialites and Brokers in the core rules [You'll understand once you've had a flick through the book]

There are minor magic items but they're more enchanted tools made by spellcasters on the short term. You might make a wand to improve you casting of Summons, a staff to carry extra spells or possibly even making weapons and armour for your ally if you REALLY trust them.

Can't show you those rules because they're a pile of notes and look like the rules equivilent of a broken LEGO kit.

True Magic items appear like they do in real legends. Three of them provides the power to slay titans. Presently the Germans have four [The Spear of Longinus, The Arrow of Indra, The Jotunblut and the Sword of Roland] and the British have control of three [Excalibur, Drake's Drum and The Dogskin Helm].

The Jotanblut is the name of the Beowulf proxy sword from Eaters of the Dead by Micheal Crichton btw.

Warriors are slightly better and with guns everywhere and the altered magic system, they didn't need balancing with magic items. Plus, they're the baseline; Everything orbits around them. That's my design philosophy and i'll stick to it.
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Old 09-02-2009, 05:09 PM   Top  -  End  -  #11
Kallisti
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Default Re: Le Cirque Funeste: Professor Class [Please PEACH]

Quote:
Originally Posted by Mulletmanalive View Post
I'll field a couple of those now.

Magic is covered here more clearly than the handbook http://www.giantitp.com/forums/showthread.php?t=122664 . I'm working on splitting the rulebook into "Militaries and Mechs" and "Agents and Magic" books as there's little point keeping Spys, Socialites and Brokers in the core rules [You'll understand once you've had a flick through the book]

There are minor magic items but they're more enchanted tools made by spellcasters on the short term. You might make a wand to improve you casting of Summons, a staff to carry extra spells or possibly even making weapons and armour for your ally if you REALLY trust them.

Can't show you those rules because they're a pile of notes and look like the rules equivilent of a broken LEGO kit.

True Magic items appear like they do in real legends. Three of them provides the power to slay titans. Presently the Germans have four [The Spear of Longinus, The Arrow of Indra, The Jotunblut and the Sword of Roland] and the British have control of three [Excalibur, Drake's Drum and The Dogskin Helm].

The Jotanblut is the name of the Beowulf proxy sword from Eaters of the Dead by Micheal Crichton btw.

Warriors are slightly better and with guns everywhere and the altered magic system, they didn't need balancing with magic items. Plus, they're the baseline; Everything orbits around them. That's my design philosophy and i'll stick to it.
I'll have a flick through the book as soon as I can (my curiosity continues to mount even as my computer refuses to download).

Yeah, I totally spaced and forgot that guns would be a big plus for warriors. As long as casters can't just go "Protection from Arrows," that would level the playing field a bit. No matter how subtle and powerful the wizard, a bullet between the eyes will seriously cramp his style...
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Hail Eris/All Hail Discordia/Fnord?
Quote:
Originally Posted by Lix Lorn
...Kallisti, your table and poem skills are possum!
Quote:
Originally Posted by Milskidasith
I'm not sure whether you are brilliant or insane. I think it's both.
"Once upon a time, a story was never finished..."
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Old 09-02-2009, 05:14 PM   Top  -  End  -  #12
Mulletmanalive
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Default Re: Le Cirque Funeste: Professor Class [Please PEACH]

Quote:
Originally Posted by Kallisti View Post
As you wish. I noted my concern about Scarmouche earlier (I think...)

As I said, the flourishes look like they'll dry up pretty quickly, but all the basic attacks work without them, so that's probably not too much of an issue.

The class skill list is...a little short. You might add Spellcraft and Knowlegde skills, assuming they exist in your world (don't know yet because my computer can't seem to download past 72% of the file for MV...)
Feel free to use, i'm just cautious after something i posted on Wizards ended up in a sourcebook [Complete Adventurer, no, i'm not saying which feat] without even changing a word of the description.

I've adjusted Scaramouche so that he only has a +2 per puppet including himself. This feature is actually a nod to the Commedia than anything else. Scaramouche became Cyrano de Bergerac, who never lost a duel in company...

Yeah, the skills i just wasn't sure about, hence why they're dry. Spellcraft is out because of how it interacts with the setting but knowledges would be ok. I'm open to suggestions.

As to flourishes...that's supposed to leave a choice between multiple puppets or powerful abilities. Perhaps a Move action that allowed a small recovery of Flourishes is in order - Remember that they're per encounter though.
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Old 09-02-2009, 05:20 PM   Top  -  End  -  #13
Kallisti
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Default Re: Le Cirque Funeste: Professor Class [Please PEACH]

Quote:
Originally Posted by Mulletmanalive View Post
Feel free to use, i'm just cautious after something i posted on Wizards ended up in a sourcebook [Complete Adventurer, no, i'm not saying which feat] without even changing a word of the description.

I've adjusted Scaramouche so that he only has a +2 per puppet including himself. This feature is actually a nod to the Commedia than anything else. Scaramouche became Cyrano de Bergerac, who never lost a duel in company...

Yeah, the skills i just wasn't sure about, hence why they're dry. Spellcraft is out because of how it interacts with the setting but knowledges would be ok. I'm open to suggestions.

As to flourishes...that's supposed to leave a choice between multiple puppets or powerful abilities. Perhaps a Move action that allowed a small recovery of Flourishes is in order - Remember that they're per encounter though.
Per encounter? Somehow missed that rule...

As for skills, well, possibly Knowledge (art history). And definitely whatever the Knowledge (Arcana) or Knowledge (Occultism) skills are in your game.

Yeah, if I were you I'd be really really careful about the Wizards website. No one actually reade the terms of use for the sites they sign up to, so Wizards put in a section about how they reserve the right to steal your ideas and there's nothing you can do about it. I would, after learning that, never post any homebrew on their site. Especially not something that had a lot of work put into it.

Would Bluff as a skill make sense for a Professor? My instict would be to put it on any character or class that works with performing, especially the shadow-show feel of this class, but that's just me. And profession. But would it be Profession (professor)? Because I'd put ranks in that even if I didn't plan to use it, just so I could tell people, "Yeah, I have 14 ranks of Profession (Professor). Pretty awesome, huh?"
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Old 09-02-2009, 05:36 PM   Top  -  End  -  #14
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Default Re: Le Cirque Funeste: Professor Class [Please PEACH]

I really love the flavor of the class, that's really cool. Afraid I'm not going to get into another system for it, though.

I would comment on the whole "æ" thing - the letter "ash" from Old English is one, but not the only, meaning of that symbol. In fact, the most common use of the letter is for the diphthong "ae", for the transliteration of the Greek "αἰ" (as in "archæology" or "dæmon") or the Latin "ae" (as in "vitæ"), even though the Romans themselves would have just used "ae" (and actually used "æ" for the Greek). When you're talking about this diphthong, the "æ" in a word may be substituted with "ae" freely, and use of the "ae" diphthong in English could easily be substituted with "æ" even if the word does not actually come from Greek or Latin.

Note that "αἰ" is pronounced, as I understand things, as a long "e" sound (so, "fee" rather than "fay"), while the Romans would pronounce "ae" as a long i (so "figh", as in "fight" without the t). However, as noted above, the Romans didn't actually use "æ"; the ligature was used solely by medieval (or mediæval, though that is the Greek use and is still pronounced as an "e") writers, who would have pronounced the sound as a hard a, as we generally would pronounce "ae". Which generally makes sense, because "fae"/"fæ" is a medieval word, and therefore use of the ligature is entirely up to the writer.

Alternatively, you have languages that use "æ" as a separate letter - such as Old English, with "ash". Switching such an "æ" to "ae" would therefore be technically wrong - the Norse word "æsir" should not be written "aesir", for example. However, this is relatively uncommon in English, as such words, when adopted into the English language, are usually re-spelled using the usual 26 letters of the English alphabet.
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Old 09-02-2009, 05:43 PM   Top  -  End  -  #15
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Default Re: Le Cirque Funeste: Professor Class [Please PEACH]

And this is what I get for learning about that symbol by reading "The Edge on the Sword."
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Old 09-02-2009, 05:48 PM   Top  -  End  -  #16
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Okay, we have some knowledges, bluff, manipulation and sense motive on the list because you can't be a showman without knowing your way around people's emotions.

Some of the knowledges are just flavour [can't deal with nature spirits without Knowledge [Nature]!]

I presently have two direct questions:

1) - Should any of the features be moved and if so, to where?

2) - Do you think it would be better to cut this down into an Advanced Class [relatively easy access psuedo prestige class with 18 levels]? Then again, it's not necessarily necessary in context...
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Old 09-02-2009, 05:56 PM   Top  -  End  -  #17
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Okay, we have some knowledges, bluff, manipulation and sense motive on the list because you can't be a showman without knowing your way around people's emotions.

Some of the knowledges are just flavour [can't deal with nature spirits without Knowledge [Nature]!]

I presently have two direct questions:

1) - Should any of the features be moved and if so, to where?

2) - Do you think it would be better to cut this down into an Advanced Class [relatively easy access psuedo prestige class with 18 levels]? Then again, it's not necessarily necessary in context...
1. Still not sure about your system's balance, but it seems to me that the fact that the Clown's ability is not listed as allowing a saving throw makes it...very powerful. Even if there is a save and I just missed it, it sepretty powerful. Then again, in D&D 3.5 casters have seventh-level spells by now, so it's not terrible. Le Chœur Malsain doesn't specify a flourish cost, and it sounds like you get...rather a lot of Marionettes, which would be pretty powerful, especially combined with Scaramouche. An army of little archers who can't be attacked unless you kill of their meatshield--who gets a defense bonus per archer?Can I get a "Hell yes"?
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Old 09-02-2009, 05:57 PM   Top  -  End  -  #18
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I really love the flavor of the class, that's really cool. Afraid I'm not going to get into another system for it, though.
Thank you muchly. We aim to please

I can fully understand, though aside from damage meaning more and armour preventing damage rather than hits, there isn't too much difference. Assume characters need a 10 to hit a copy of themselves and more than 30 damage from a hit will likely cripple a fighter.

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I would comment on the whole "æ" thing - the letter "ash" from Old English is one, but not the only, meaning of that symbol. In fact, the most common use of the letter is for the diphthong "ae", for the transliteration of the Greek "αἰ" (as in "archæology" or "dæmon") or the Latin "ae" (as in "vitæ"), even though the Romans themselves would have just used "ae" (and actually used "æ" for the Greek). When you're talking about this diphthong, the "æ" in a word may be substituted with "ae" freely, and use of the "ae" diphthong in English could easily be substituted with "æ" even if the word does not actually come from Greek or Latin.
That's pretty much what i read from Wikipedia...Were Sidhe [Shee in pronunciation] not more specific than Fae, id've been tempted to use that instead
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Old 09-02-2009, 06:08 PM   Top  -  End  -  #19
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1. Still not sure about your system's balance, but it seems to me that the fact that the Clown's ability is notl isted as allowing a sving throw makes it...very powerful. Even if there is a save and I just missed it, it sepretty powerful. Then again, in D&D 3.5 casters have seventh-level spells by now, so it's not terrible. Le
Save against the secondary, not the primary. Shaken = very likely, Frightened [i don't have you flee but take a -4 instead] = 3/16, Panicked = 1/64. You'd have to crit for it to seem powerful.

For three flourishes, you could make it seemingly overpowered. three 4s on 9d4 isn't all that unlikely [Quick Strike and Deadly Flourish], but then, i intended that...
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Old 09-02-2009, 06:11 PM   Top  -  End  -  #20
Kallisti
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Actually, because I'm really tired, I misread it. It says 3d4+Dex damage, and I thought I saw 3d4 Dex damage. Which would be overpowered.

Also, I just ran spell-check on your setting. It took me an hour. I'm deeply impressed, by both the volume and the quality of your homebrew. It's...humbling.
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...Kallisti, your table and poem skills are possum!
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"Once upon a time, a story was never finished..."

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Old 09-02-2009, 06:29 PM   Top  -  End  -  #21
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Actually, because I'm really tired, I misread it. It says 3d4+Dex damage, and I thought I saw 3d4 Dex damage. Which would be overpowered.
Yes, that would have been silly.
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Old 09-02-2009, 06:59 PM   Top  -  End  -  #22
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Default Re: Le Cirque Funeste: Professor Class [Please PEACH]

This is what I get for reading on low sleep...
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...Kallisti, your table and poem skills are possum!
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"Once upon a time, a story was never finished..."
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Old 09-03-2009, 08:19 AM   Top  -  End  -  #23
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Solved many of the dead level issues later on by shunting everything between 10 and 14 up one to accomodate the Advanced Flourishes feature. I'm now torn between shunting 16 and 18 up one more or creating additional class features to fill these otherwise zero-sum levels.

I also have another idea for a Puppet:

Pantalone:
The miser and schemer of the troupe, Pantalone was occasionally the employer of Clown but often went along with his schemes. As a Vecchi [old character] he had a mean looking mask and dressed as a Venician. Pantalone is armed with a whip of six cords and is notable as the sole user of poison in the collection.
Primary Attack [Scourge]: Pantalone's Scourge drips with poison and tears flesh mercilessly. the scourge deals 3d6 damage and any character wounded by it suffers 1d6 points of bleeding damage. Note the amount rolled, the character takes this much damage in each end phase. This can be halted by magical healing or a DC 15 Heal check.
Secondary Ability [Utterly Repulsive][2]:People are driven from Pantalone's cruelty and lack of people skills. This has an aura of effect of 10ft around Pantalone when activate. All characters in the aura are subject to a Bullrush with the puppet's roll being a Perform [Puppetry] check.

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Old 09-03-2009, 06:00 PM   Top  -  End  -  #24
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Default Re: Le Cirque Funeste: Professor Class [Please PEACH]

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Originally Posted by Mulletmanalive View Post
Solved many of the dead level issues later on by shunting everything between 10 and 14 up one to accomodate the Advanced Flourishes feature. I'm now torn between shunting 16 and 18 up one more or creating additional class features to fill these otherwise zero-sum levels.

I also have another idea for a Puppet:

Pantalone:
The miser and schemer of the troupe, Pantalone was occasionally the employer of Clown but often went along with his schemes. As a Vecchi [old character] he had a mean looking mask and dressed as a Venician. Pantalone is armed with a whip of six cords and is notable as the sole user of poison in the collection.
Primary Attack [Scourge]: Pantalone's Scourge drips with poison and tears flesh mercilessly. The scourge deals 3d6 damage, and any character wounded by it suffers 1d6 points of bleeding damage. Note the amount rolled, the character takes this much damage in each end phase.
Secondary Ability [Socially Inept][2]: People are driven from Pantalone's cruelty and lack of people skills. This has an aura of effect of 10ft around Pantalone when activated. All characters in the aura must make a Will save against the Professor's Perform [Puppetry] bonus or be pushed back 5 ft. per 5 points or part thereof by which they fail the save.
If I were you, I'd leave 16 and 18 right where they are, to make it more likely they'll become applicable to play.

Pantalone I like, and in fact I'd like to see all of the Vecchi statted out because they're cool and you've done a good job so far, but I have a few rules problems (typos I fixed for you are in bold):
1. For his primary ability, you never specify how long the bleeding lasts, or how to get rid of it. Usually bleeding abilities include a clause about the bleeding stopping with magical healing or a DC x heal check. If you don't want to make it that easy, I'd say that might be a good call, but you should give some idea of when it stops.
2. If people fail their save against the secondary, are they literally pushed back, or compelled to move that far back on their turn? Because the way it's written it sounds like you're giving Pantalone Force Push, but since it gives a Will save, I'd think it would be a compulsion.
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...Kallisti, your table and poem skills are possum!
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"Once upon a time, a story was never finished..."

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Old 09-03-2009, 06:06 PM   Top  -  End  -  #25
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I'm not good at balance, however, I like it.
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Old 09-03-2009, 07:59 PM   Top  -  End  -  #26
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If I were you, I'd leave 16 and 18 right where they are, to make it more likely they'll become applicable to play.

Pantalone I like, and in fact I'd like to see all of the Vecchi statted out because they're cool and you've dome a good job so far, but I have a few rules problems (typos I fixed for you are in bold):
1. For his primary ability, you never specify how long the bleeding lasts, or how to get rid of it. Usually bleeding abilities include a clause about the bleeding stopping with magical healing or a DC x heal check. If you don't want to make it that easy, I'd say that might be a good call, but you should give some idea of when it stops.
2. If people fail their save against the secondary, are they literally pushed back, or compelled to move that far back on their turn? Because the way it's written it sounds like you're giving Pantalone Force Push, but since it gives a Will save, I'd think it would be a compulsion.
Actually, there's technically no need to state what stops the bleeding because all bleeding is stopped by either the application of magical healing or a DC 15 Heal check [it's one of the default uses of the skill, and the rule is covered in the DMG glossary]. I'll adjust it to make you happy though. I'm not going to deviate from the Wizards standard abuse of grammer. That and the 'which/that' thing is actually ignored in Britain when speaking.

I'm constantly dubious about applying the words 'mind-affecting' to anything because WotC overused it to the point where it didn't make sense anymore and then created abilities that rendered people immune to most of the enchantment, illusion and abjuration schools. It's a compulsion. The stock gag is that Columbine keeps moving away from him until he falls off a bench.

I guess this is a Mind-Affecting, Compulsion though, as is Columbine's ability.

What other Vecchi are there? I know of only the Senora beyond this and she didn't seem overtly different from Columbine...
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Old 09-03-2009, 08:19 PM   Top  -  End  -  #27
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Actually, there's technically no need to state what stops the bleeding because all bleeding is stopped by either the application of magical healing or a DC 15 Heal check [it's one of the default uses of the skill, and the rule is covered in the DMG glossary]. I'll adjust it to make you happy though. I'm not going to deviate from the Wizards standard abuse of grammer. That and the 'which/that' thing is actually ignored in Britain when speaking.
Fair enough. Because the bleeding abilities I've seen in Wizards books have all specified that, I was unaware that it was actually the default rule. I thought it was just the default.

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I'm constantly dubious about applying the words 'mind-affecting' to anything because WotC overused it to the point where it didn't make sense anymore and then created abilities that rendered people immune to most of the enchantment, illusion and abjuration schools. It's a compulsion. The stock gag is that Columbine keeps moving away from him until he falls off a bench.

I guess this is a Mind-Affecting, Compulsion though, as is Columbine's ability.
I asked becasue it would be important in many fights, even ignoring the ease of becoming immune to all mind-affecting effects.

The Professor activates this ability on his turn. Then what happens? If it's an actual push, then the targets are forced backwards then and there, and can move right back up on their turns. If it's a compulsion to move away, though, then he activates it, will saves are made, end of story. Then on the target's turn, they spend their move action moving away. So do they automatically lose the move action, too?

Personally, I like the idea of an actual physical force pushing them back. My mental image of Pantalone advancing towards a horrified victim spouting non-sequiturs as the victim slides towards the cliff behind, with the professor in the background grinning...seems to fit.

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What other Vecchi are there? I know of only the Senora beyond this and she didn't seem overtly different from Columbine...
Il Dottore, off the top of my head. Maybe Il Capitano, but you're already using the Scaramouche Cyrano de Bergerac version of him...
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...Kallisti, your table and poem skills are possum!
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"Once upon a time, a story was never finished..."
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Old 09-03-2009, 08:28 PM   Top  -  End  -  #28
Mulletmanalive
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Yes, i rather like the idea of someone getting shoved around physically by someone's lack of social skill. Sounds a bit like coherent bad breath.

The intention was really to use it for area control. The puppet shows up and moves a few people into better positions before snapping back to it's default. Then the Beast Tamer unleashes the bears... or the clown comes out.
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Old 09-03-2009, 08:40 PM   Top  -  End  -  #29
Kallisti
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Default Re: Le Cirque Funeste: Professor Class [Please PEACH]

Or just pushes him over a cliff, etc.

But with an actual Cirque Funeste troupe performance, I imagine there'd be a little more playing with the victim than that.

Which reminds me. I'm running a campaign that often includes a pretty dark flavor, and my PC's really need to be knocked down a peg or five. I think the perfect way to beat and humiliate them, without killing them, while giving them at least a chance to come out on top, might well be to send them on a short trip to Le Cirque Funeste. Besides, my PC's actually fulfill several of the Commedia roles. We have Scaramouche as a swashbuckling paladin, our mobster rogue Pulcinello, Il Dottore the druid, our psion is Pedrolino...our wizard could technically be Mezzetino...the only one I can't place is our healer, and that's because he has less personality than the paladin's mount. I really like that idea...

Have you done any other Cirque homebrew I could rip off playtest for you?


EDIT: Sorry if that's a stupid question now that I have a copy of Mecha Victoriana that my computer actually saved correctly. I haven't yet had time to look it over, since my parents would rather I didn't print 186 or so pages...
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Quote:
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...Kallisti, your table and poem skills are possum!
Quote:
Originally Posted by Milskidasith
I'm not sure whether you are brilliant or insane. I think it's both.
"Once upon a time, a story was never finished..."

Last edited by Kallisti : 09-03-2009 at 08:42 PM.
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Old 09-04-2009, 04:46 AM   Top  -  End  -  #30
Mulletmanalive
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Default Re: Le Cirque Funeste: Professor Class [Please PEACH]

The Stongman:
The strongman is a classic fixture of the circus; lifting weights, bending bars and crushing bricks in his hands, the crowd adores such deeds; things they wish they could do themselves.

The strongman of Le Cirque Funeste is something other. His frame is bulky and overbalances, with shoulders seemingly too broad for a man to have and muscles that resemble the buttresses of churches. Each of his veins carries a small taint of green and from beneath his colourful mask spills a beard that resembles black lichen. Most troubling are his eyes, bloodshot beneath the mask. There is no madness to be found there, just hate and as his pupils contract to stare hate at you, they move like branches returning after a gust of wind.

Most disturbing is that unlike the rest of Le Cirque, the Strongman seems tied to the powers of the Ringmaster. He is directly effected by several of the powers of the Ringmaster, including becoming actively distorted in size by his ability to increase the internal size of the tent. This may lend credence to the idea that the Strongman wasn't originally part of the circus but was evolved after a rough encounter with some German mechs suffered by one of the original circuses.

Strongman
LevelBase Attack BonusFort SaveRef SaveWill SaveDefenceSpecialUnarmed Damage
1st
+1
+2
+0
+0
+1
Powerful Build
1d6
2nd
+2
+3
+1
+1
+2
Bonus Feat
1d6
3rd
+3
+3
+1
+1
+3
+1 Strength
1d6
4th
+4
+4
+2
+2
+4
Hurl Object
1d8
5th
+5
+4
+2
+2
+5
+1 Strength
1d8
6th
+6
+5
+3
+3
+5
Bonus Feat
1d8
7th
+7
+5
+3
+3
+6
+1 Strength
1d8
8th
+8
+6
+4
+4
+7
Goliath
1d10
9th
+9
+6
+4
+4
+8
+1 Strength
1d10
10th
+10
+7
+5
+5
+9
Bonus Feat
1d10
11th
+11
+7
+5
+5
+10
+1 Strength
1d10
12th
+12
+8
+6
+6
+10
Greater Hurl
1d12
13th
+13
+8
+6
+6
+11
+1 Strength
1d12
14th
+14
+9
+7
+7
+12
Bonus Feat
1d12
15th
+15
+9
+7
+7
+13
+1 Strength
1d12
16th
+16
+10
+8
+8
+14
Colossus
2d8
17th
+17
+10
+8
+8
+15
+1 Strength
2d8
18th
+18
+11
+9
+9
+15
Bonus Feat
2d8
19th
+19
+11
+9
+9
+16
+1 Strength
2d8
20th
+20
+12
+10
+10
+17
Atlas
2d10
Hit Dice: d10
Class Skills: Climb [Str], Intimidate [Str/Cha], Jump [Str], Perform [Cha], Swim [Str].

Skill Points per Level: 2 + Int

Class Features:
Spoiler


Notes: Less Macabre than the rest, the Strongman is powerful and destructive. It seemed logical to give him the ability to Rage, but this seemed like overkill and can still be added by simply giving him a level of Barbarian should you wish to. I personally thought it was going too far down the "Bane" route...

More Circus-folks to follow: I got bogged down while trying to refit the Bard into a Fae based character...

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