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This is a complete rework of old and very much used thread. Someone tried to update it while back, but then pretty much abandoned it rather then hunting down all off the correct book and page number references. There's also a useful re-post over at brilliant gameologist. But my post is nice enough to put into sortable charts for you.
A frequent build problem is that at mid-high levels, it's likely that your character will only have one or two high attributes, because you have limited bonus attribute points from levels and limited treasure to buy attribute boosting items. Thus it's in your best interest to derive as many bonuses as possible from as few attributes as possible. So the purpose of this post is to compile a list of everything that provides a bonus to anything derived from any attribute.
1) How much of a bonus am I getting? If my Dex is 18 and my Str is 14, then it's probably not worth spending a feat on Weapon Finesse to get a +2 bonus to hit with limited melee weapons. But if my Dex is 20 and my Str is 10, then it probably is.
2) Can I get more by investing the same resources elsewhere? You can add your Dex to damage with the Shadow Blade feat (with minor limitations). Nifty, right? But you can add your class level to Sneak Attack damage with the Craven feat. So if your class level is higher then your Dex, and most of your attacks are Sneak Attacks, then Craven is a better investment.
3) Can I do something more powerful or interesting by investing the same resources elsewhere? You can add your Int to damage with Swashbuckler 3. That's nifty for low level builds with high Int. But for mid-high level builds, with the same 3 class levels you can accomplish a whole lot more with virtually any other class (excluding Monk, Samurai, etc).
4) Don't neglect your hit points. This is often a problem for Dex based builds, but it's worth re-iterating for everyone. The most important defense you have is hit points. Even with ridiculous Saves and AC, it's only a matter of time before you roll a natural 1 or some enemy rolls a natural 20. And when that happens, usually the only thing standing between you and death is your hit point total. Usually this means having respectable Con, being Undead to get Cha to hit points, or drugging your DM so he lets you use Faerie Mysteries Initiate or some other obscure feat.
So to summarize, X to Y is awesome. But be wary of the investment.
Builds:
King of Pong
Spoiler
This is a riff on Darrin's build, which I'm not going to re-post here because it's too long. Basically, combine your choice of the following:
High Str
Brutal Throw feat (Str To-Hit with Thrown Weapons)
Fighter 6 (for Dungeoncrasher) War Mind (for Expansion and Sweeping Strike)
Hulking Hurler (for Really Throw Anything)
Bloodstorm Blade's Thunderous Throw (treat thrown weapons as melee attacks, so you can apply Power Attack and Knockback) War Hulk (for massive Str) Divine Power (to replace BAB lost from War Hulk)
Master Thrower (for tricks)
Power Attack, Knock-Back, Shock Trooper (to bounce enemies around)
A simple, fun combo that can be scaled up or down in power for any occasion.
Can't Touch This
Spoiler
Dwarf
Ranger 3/Monk 2/Fist of the Forest 1/Deepwarden 2/Kensai 5
or
Warblade X/Fist of the Forest 1/Deepwarden 2
Ranger provides the Endurance feat and Skill pre-reqs for Fist of the Forest and Deepwarden. But you can swap it out for Dwarf Paragon or Factotum or various other base classes, as long as you can cobble together what you need.
Monk provides Evasion and Improved Unarmed Strike (pre-req for FotF). But you can swap this out as well.
Fist of the Forest grants you your Con to AC while unarmored.
Deepwarden grants you your Con to AC (replacing Dex).
The Steadfast Determination feat (requires Endurance) lets you replace your Wis with Con for Will Saves.
Along with various other buffs, Kensai lets you replace Reflex Saves with Concentration checks.
Warblade can replace any Save with a Concentration check if you have the right manuevers. But be mindful that they're Immediate Actions, so you can only do so once per turn, and once per encounter (until you re-fill your manuevers). He can also get his Con to damage (twice!) with Greater Insightful Strike (once per encounter until you re-charge your manuevers).
If your DM lets you use 3.0 sources, be sure to buy a Hammer of Earth for Con to damage. But with full-ish BAB and Power Attack, you won't need it.
It's also worth mentioning that the Totemist (Magic of Incarnum) gets powers based on Con, in case you want a Con SAD build.
Put them together, and you get one heck of a Tank. Your AC (including your Touch AC) should be pretty ridiculous. Your Saves should be equally ridiculous, and it's not that hard to get Evasion (and Mettle, if you really care, but it's rarely useful).
Sir Wisdom the SAD
Spoiler
Elan Paladin 4/Sanctified Mind 1/War Mind 5/Sanctified Mind 2-6
A Paladin using the Serenity feat (Dragon Magazine, also on Crystalkeep) uses Wis instead of Cha for all of his class abilities. So now your Wis improves all of your Saves (and it effectively doubles up on your Will Save), and you can use it for Smite (bonus to hit) and Turn Undead uses (various Divine feats).
Sanctified Mind (Lords of Madness) is 6 level, full BAB PrC which provides 5/6 caster or manifester progression (player's choice, and you can explicitly change which you take each level) with the dead level being the first level of the class. Unlike most other classes, you can enter it at ECL 5. It also has some semi-useful class abilities, including Power Resistance based on your HD, which counts as Spell Resistance if your DM is using the transparency rules.
War Mind is a nifty PrC. His best class feature is Sweeping Strike, which can be abused all kinds of ways with Attack of Opportunity combos. But he also gets Wis based Psychic Warrior power progression. It's relatively fast progression, too. At ECL 15, you essentially have the same powers as a 15th level Psychic Warrior.
Intuitive Attack (Book of Exalted Deeds) which allows you to use your Wis bonus for your To-Hit bonus with simple or natural weapons.
Enhanced Elan Resilience (Complete Psionic) improves your Elan ability to spend your Power Points (based on Wis) to negate damage to 4 points per power point spent. You can also burn 1 point to get +4 to your Saves for 1 round. Though you need to be careful about this, as both are an Immediate Action, and thus can be done once per round. Alternatively or in addition, you can also get temporary hit points with the Vigor power, and/or heal with Hostile Empathic Transfer when you need to. And/or you can set up the standard Claws of the Beast + Claws of the Vampire + Expansion combo. Just be mindful that you have very limited power points (though you're helped out by bonus power points from a high Wis).
And Mage Slayer feats have no effect on caster levels, as the transparency rules have no effect on feats (otherwise a Psychic Warrior could take Practiced Caster and metamagic feats, which they can't). So casters have a lot to fear from you.
Buy a Monk's Belt, and you get Wis to AC (including Touch AC). Improve both AC's even higher by using the Shield and Inertial Armor powers. And since you're not wearing armor, you can buy a Ring of Evasion, just to be extra cautious.
To top it off, take a look at the Travel Devotion (Complete Champion) to get free movement every turn, so that you can make a full attack every round. (Not that you need it. You have Hustle. But it's nice to be thorough).
Put it all together, and you get a PC who has Wis based Turn Undead, Saves, To-Hit, AC, and (essentially) hit points, with full BAB, 15th level Psychic Warrior abilities, plenty of divine and psionic options, and numerous useful class abilities.
Anybody with High Cha
Spoiler
Cha is the big winner for X to Y. It's really easy to base all or most of your bonuses of of just Cha. In particular, Bards and Hexblade/Blackguards (or Paladins of Tyranny) get a lot of millage out of it. But be wary of the investment. Some Cha based bonuses have limited uses (Smite anything, Snowflake Wardance) or can't be afforded until mid levels (Slippers of Battledancing).
Feel free to make corrections, clear up citation errors, discuss the benefits of X to Y, or post your builds that rely on X to Y, especially SAD (Single Attribute Dependence) builds.
Great rewrite of an already awesome resource. The table format makes it a lot nicer to look at.
One problem, though, is that under Intelligence, you list a lot of things as being from Tome of Battle that are not in fact from Tome of Battle. I don't recall offhand where all of them are from, but I think you should double-check where all of the things you listed as ToB are actually from.
Gentlefolk, learn from Zaq's example, and his suffering. Remember, seven out of eleven players who use truenamer lose their ability to taste ice cream.
When you ask a question, and I respond with something about the Truenamer, it might be because I think it's the best answer. More likely, though, is that I'm saying it because no one else will.
Very impressive, I believe I have one not on your list.
The Soulborn (magic of incarnum p25) get smite opposition it's exacly like smite evil from the paladin except it work on creature with at least on component of their alignement opposing yours. ( a lawfull good soulborn can smite evil and/or chaotique creature)
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I wish there was a sticky-ed thread similar to the way Char op boards used to be with all the handbooks and stuff. I miss that resource plus im sure theres a ton of awsome threds on this forum that would be good to have links to.
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Thanks for the addition and corrections. There are still a lot of ? out there. I'll do my best to look them up, but if people could help, it'd be very appreciated. Comments and builds are also welcome. Thanks.
Soulborn is page 25, it was in my post, just a minor correction.
Still in Magic of incarnum, I just find the Azurin cleric racial sub level, instead of turn or rebuk undead the can gain bonus essentia equal to Cha mor or half cleric level wichever is lower (minimum 1). For one round.
It's pretty specific and less usefull than turn or rebuk undead but for completness sake it might be nice to add it. It's page 43.
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This will help my builds tremendously, so I must thank you, PM. This is one of the few nice things about sticking with an out-of-print RPG: this list isn't gonna be made obsolete by future published material. This list is duly yoinked.
I like this index, but it has a lot of problems. Just from browsing:
The int->hp is a drag mag. I looked it up myself and it rocks. I forgot the #
The dragon warrior wis->hp is only at each PrC's class level.
Beauties bounty is only for 1st level HP
The shifter druid racial sub is for shifting, not wildshaping.
I've found no Ritual of Blood in Player's Guide to Eberron. How can I get my CHA bonus to HP if not undead?
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Seeing that someone ressurect the thread:
I've found another one not in the list, The diviner variant from UA p60 can add his Int mot as an Insight bonus to attack roll, saving throw, skill check or level check. It's once per day + once per five class level.
__________________ Latest homebrew:The Avatars of Magic, powerful monster each dedicated to ne school of magic.
I've found no Ritual of Blood in Player's Guide to Eberron. How can I get my CHA bonus to HP if not undead?
It's there, but not usually worth it. It lowers your CON score by 2 permanently, and you only get CHA to HP once, not once per HD.
What does give CHA to HP is the Dry Lich and other Undead with Unholy Toughness.
Also, the Scouring Stanchion (MM5, pg. 145) has Structural Integrity (Ex) which also grants CHA to HP for every HD, and is a Construct, so might even be better than the Unholy Toughness ability. Also, it's (Ex), so it's easier to get - at least if you somehow become a 30 HD Construct...
In Epic, this might be nice to try out.
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don't forget vital aim targetteer p.39 drag mag 310 for dex->dam if flatfooted (replaces but not for penalties)
Companion Guard Style 315 p.52 elf only
Bayushi Deceiver 2 is the level u want
Ascetic Psion is 115
You really should mention that the keen intellect is updated and includes some skills too
Strength of the Charger might be worth a mention
warmage is page 10
That sorc dwarf sub is really far in so its not worth the bonus spells
why does anyone give a poo about Magic of Rokugen? Its publisher is Alderac Entertainment Group, whoever that is.
Battle Dancer is a base class, not a PrC
Gwenyfhar gets divine grace at level 2. It doesn't stack with a pally's
Gloura are not a template.
All five of the race's charisma AC bonus should be deflection, though the Gloura one is not RAW
Iajutsu Master 5 should mention it adds Wis multiple times
Mystic Wonderer gains the Cha AC bonus at level 1
the swiftblade entry under cha is wrong (level 4 not 2)
soldier of light gains divine grace at level 2
a bit below that is "War_Mage" notice the space. Its in Age of Mortals. bonus is morale
and u forgot battle dancer 1 (dragon compendium 29)
divine might feat needs a mention its epic
hexbands are 112
Ritual of Blood is page 23. Are you sure its a 1 time bonus? The only limitation besides running out of con I can see is if the character's base con would run out while the magically boosted one would allow the ritual again.
Undersong is 227
also for charisma I can help you add DCS's Knight of the Skull 2. It has the black guard dark blessing ability
why does anyone give a poo about Magic of Rokugen? Its publisher is Alderac Entertainment Group, whoever that is.
And the publisher of most of the Dragonlance books is not WotC either. However, both Rokugan and Dragonlance setting are officially licensed for 3.5 play by WotC. So they are both at about Dragon Magazine level. not WotC, but licensed by them.
Also, Iaijutsu Master 5 is cha, not wis, and it can be multiple times. Correct me if I'm wrong, but isn't it possible to only get 1 die at that point?
Also Person_Man, you have Grimwierd listed as a PrC. Is this correct? I wonder, because it also has HD and LA listed with it.
The War of the Lance supplement for DragonLance (not WotC, but officially licensed) has the Master base class, and a master with the Sage focus can, after 1 round of combat, make a DC 15 Int check in order to use Int instead of Dex or Str on attack rolls for the duration of the combat. Probably less useful than some others, but since it only costs a 1 level dip and that level also gives you lots of skill points and a bonus to all knowledge checks, it might be worth it.
again, as a boards resource I figure this isn't necromancy. Person_man I hope you update this some time. Also you can use an excel spreadsheet to sort within your lists...
Corrupt avenger needs a note that it doesn't stack with other divine grace-ish effects
witch hunter gets its kami's grace at level 1
divine mind also gets divine grace at 4
risen martyr gets the cha to ac bonus at level 1
gauntlets of heartfelt blows: 12k gp, page 22. its fire damage
the divine might with a link needs a comment of epic at least
Faerie Mysteries Initiate. Dragon Magazine #319, page 58.
For notes: You have to perform a ritual with a partner (Who also took this feat) in order to activate this feat. Both you and the partner must agree on the ritual/bonus to gain. You then have to go through four hours of trance uninterrupted. Each interruption adds one more hour to this trance time. You must also have had an entire hour of rest before hand. If you don't need to sleep/trance otherwise, you must still go through four hours of restful calm. The ritual for replacing Constitution with Intelligence for health from this feat is the Passions mystery.
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Yeah, this counts as sticky and therefore (I think?) can't be necro'd. Also, the cutoff for necromancy is a month and a half - ironically, neither Cardea nor PlzBreakMyCmpAn, who both were worried about necromancy, actually would have been necromancing had this not been stickied.
I was looking for advice on the S.A.D. Charisma. Looks to me that to buff To Hit, you only get a few times per day. Whether it be through the song or a smite. A couple sample builds would also be nice.