Recruitment begins today and ends October 12th. Roles will then be PM'ed and the first post of game shall be submitted, signifying the start of play.
Rules:
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Roles:
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Every player starts with one of three roles: Villager(Criminal), Mason(Syndicate), and Werewolf(Bounty Hunter). The distribution of these roles shall be 3:1:1 for every five players. Fractions therein shall be handled as follows:
This game has a fourth role: Traitor. If a Werewolf is day killed, a randomly selected Villager member of the bandwagon will be given the option of becoming a Traitor. A Traitor starts with 1/2 of the points the killed Werewolf had, rounded up. The Traitor is a Werewolf in all respects save that, when a Traitor is day killed, no one is given the option of becoming a Traitor. A Traitor is informed of the remaining Werewolves identities, and vice versa. A Traitor is told her collected point total.
Kills:
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There is NO 25% majority rule in effect.
Night Kill is done by vote. Each Werewolf shall vote for who will die that night via PM to the narrators. Each Werewolf may designate a proxy if they are unable to vote that night.
Points:
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* Each Villager and Mason has a bounty on their head. This bounty is worth points equal to # Day/Night + # of points if day killed.
* Each Mason also has an additional bounty on their head, equal to 10% of the Point Goal.
* The Point Goal is determined based on the number of players in the game. The formula which calculates the Point Goal will be provided on request.
* These points are split among all werewolves that were in the bandwagon for day kills and all werewolves for night kills. All fractions are rounded down. Minimum point gain of 1 for each kill.
* When a Werewolf or Traitor is killed, no one receives any points.
WinConditions:
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* Villagers and Masons win when all Werewolves and Traitors are dead.
*The Werewolf or Traitor with the greatest number of points wins when (1) the number of Werewolves and Traitors is greater than or equal to the number of Villagers or (2) when a Werewolf or Traitor collects points equal to or greater than the Point Goal. (This means only ONE Werewolf/Traitor can win)
Player List:
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1) The Bookworm
2) Croverus
3) YimmytheSneak
4) Dr. Bath
5) Thufir
6) Darkcomet
7) Lord Fullbladder
8) Fawkes
9) Elder Tsofu
10) Dirk Kris
11) paddyfool
12) Bayar
13) MOD
Morgue
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Irbis Day 1/Criminal Jontom Xire Night 1/Syndicate Member calar Day 2/Criminal bored Day 2(AL)/Criminal EnrgeticPenguin Day 2(AL)/Criminal Aemoh Night 2/Criminal Banjo1985 Day 3/Bounty Hunter Trixie Day 3(AL)/Criminal Mustadio Night 3/Criminal Fleeing Coward Day 4/Bounty Hunter Geesi Night 4/Criminal Billtodamax Day 5/Bounty Hunter Gothicbob Night 5/Syndicate Member Bishfish Day 6/Criminal Murska Night 6/Criminal Smuchmuch Day 7/Bounty Hunter TehSheen Night 7/Traitor Opeth_Freak Day 8/Criminal Hyozo Day 8(AL)/Criminal Oddity Night 8/Criminal
I'll post the Math soon. And It'll be hidden deep within spoilers so if you get hurt it's your own fault. The first draft was posted here. I was tempted to put the reactions into my signature. Still am, actually.
Actually I hadn't edited the math at all from what I posted, as I edited the post as I changed my math I think. Right now with 33 players the formula the Point Goal at 71 points, and we'd have 6 wolves, 6 masons, and 21 villagers.
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I reserved the right to be wrong. I just try not to exercise it.
Avatar by Jacklu
Trophies:
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Last edited by RedScholarGypsy : 11-11-2009 at 07:39 PM.
It seems unlikely for the villagers and masons to win this... all it takes for the masons to be royally ****ed is for one of their number to turn traitor.
However, I'd kind of anticipate that a fairly small proportion of masons & villagers would choose to turn traitor after the first few rounds, since then they'd be starting as a wolf at a disadvantage on points to the other wolves, so at least this should mean we should run out of "wolves" at some point.
Overall, it sounds interesting, so even though I shouldn't distract myself too much... in.
Because utopia is a dream, humans are bastards and any attempt to really flesh out Neverland turns it into Battle Royal island, only with pirates, cannibal children, man-eating mermaids, sadistic Indians, nymphomaniac fairies and Godzilla with a ringing tummy.
It seems unlikely for the villagers and masons to win this... all it takes for the masons to be royally ****ed is for one of their number to turn traitor.
Yes and no. You have to consider that a wolf getting too near the point goal can (and probably will) be killed by the other wolves, and that in order to get any points a wolf has to be on a successful wagon.
And also that the mason-turned-traitor might not want to share the bounty on his comrades with the entire wolf team. I can see a lot of ways this could play out...
The Fullbladder will also play. Though I may wax musical. I'm feeling musical this week.
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The above post sponsored by Fullbladder Manufacturing.
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Avatar Credit: Kalirush, Lord Herman, Stoneburr, Simius Dr. Bath, Abardam, Fayt, Keris Rain, The Extinguisher, Qwernt, Kwarkpudding, Tiffanie Lirle, Djinn in Tonic, Coplantor, Crown of Thorns, and many more
Quote:
Originally Posted by Uncle Festy
Fullbladder's awesome.
Last edited by Lord Fullbladder, Master of Goblins : 09-29-2009 at 08:36 PM.
Also, if anyone has a preference for how they want their Death scene to be (Silly, Serious, etc.) Please tell me so I can accommodate. You should at least die as you wish.
__________________
I reserved the right to be wrong. I just try not to exercise it.