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Dice Rolls Dice rolls for games in the Play by Post forums. Posts in this forum are uneditable and undeletable. Threads will expire after 1 month.

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Old 09-20-2011, 05:27 PM   Top  -  End  -  #3751
Lix Lorn
Titan in the Playground
 
 
Join Date: Feb 2010
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Default Re: Die Roller Test Thread II

Rolling stats for mighty epic game

(5d6)[6][3][6][5][2](22) take four best, max 18, reroll 1s and 2s
(5d6)[3][6][2][5][1](17)
(5d6)[5][2][1][1][1](10)
(5d6)[1][4][1][6][3](15)
(5d6)[4][2][2][4][1](13)
(5d6)[4][3][1][6][6](20)

(10d6)[5][1][3][4][1][6][2][1][3][5](31) Taken in order to replace 1s and 2s.
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Old 09-21-2011, 04:41 PM   Top  -  End  -  #3752
Elitarismo
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Join Date: Sep 2011
Default Re: Die Roller Test Thread II

One more test.

[roll]1d20+9+8[/roll]
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Old 09-21-2011, 04:42 PM   Top  -  End  -  #3753
Elitarismo
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Default Re: Die Roller Test Thread II

Ok, that doesn't work.

[roll0]
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Old 09-21-2011, 04:44 PM   Top  -  End  -  #3754
Elitarismo
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Default Re: Die Roller Test Thread II

Doh. Sorry for triple post, but can't edit.

(1d20+17)[30]
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Old 09-21-2011, 05:49 PM   Top  -  End  -  #3755
Drothmal
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Default Re: Die Roller Test Thread II

attacking the wizard

Attack - (1d20+8)[16]
Damage - (1d3-1)[2]


poison damage

[roll=Poision=1d2[/roll]
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Old 09-21-2011, 05:51 PM   Top  -  End  -  #3756
Drothmal
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Default Re: Die Roller Test Thread II

rerolling that poison damage

Poision - (1d2)[2]
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Old 09-22-2011, 04:19 AM   Top  -  End  -  #3757
Gamblerjoe
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Join Date: Jul 2010
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Default Re: Die Roller Test Thread II

(14d8+8)[69]
sdflsjfljlkjlkjlkjlkjljk
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Old 09-22-2011, 06:39 AM   Top  -  End  -  #3758
Auranghzeb
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Zombie
 
Join Date: Sep 2011
Default Re: Die Roller Test Thread II

(4d6b3)[14]
(4d6b3)[11]
(4d6b3)[10]
(4d6b3)[9]
(4d6b3)[12]
(4d6b3)[8]
(4d6b3)[15]
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Old 09-22-2011, 06:46 AM   Top  -  End  -  #3759
Gamblerjoe
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Default Re: Die Roller Test Thread II

(14d8+8)[73]dfgsdfgsdfgsdfgdfgdgf
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Old 09-22-2011, 11:56 AM   Top  -  End  -  #3760
Drothmal
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Default Re: Die Roller Test Thread II

reflex save to avoid daze

Ref - (1d20+5)[10]
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Old 09-22-2011, 03:02 PM   Top  -  End  -  #3761
Gengy
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Join Date: Aug 2005
Default Re: Die Roller Test Thread II

[roll0]

posting to try and make rolls work, cause it's been too long, lol.
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Old 09-22-2011, 05:44 PM   Top  -  End  -  #3762
Drothmal
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Default Re: Die Roller Test Thread II

Dark Slayer

Touchattack - (1d20+6)[18] (+8-2)
Damage - (2d8+4)[11]

Dark Creeper

attack - (1d20+6)[20]
damage - (1d3)[1]
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Old 09-22-2011, 08:59 PM   Top  -  End  -  #3763
Wiz
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Join Date: Jul 2007
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LA
Default Re: Die Roller Test Thread II

Furio's Dodge (0 Dodge + 5 Dexterity) - Burn a WP for automatic success:

(5d10)[2][10][7][1][10](30)
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Old 09-23-2011, 03:58 PM   Top  -  End  -  #3764
Eruantion
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Equestria
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Default Re: Die Roller Test Thread II

Character creation rolls (5d6 best 3)

(5d6b3)[13]
(5d6b3)[11]
(5d6b3)[16]
(5d6b3)[14]
(5d6b3)[8]
(5d6b3)[10]
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Old 09-24-2011, 12:47 PM   Top  -  End  -  #3765
Lazy Genius
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Default Re: Die Roller Test Thread II

Need a skill check I messed up before:

Handle Animal - (1d20+12)[17] DC25
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Old 09-24-2011, 06:58 PM   Top  -  End  -  #3766
The Underlord
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Default Re: Die Roller Test Thread II

(1d20+13)[15] got to roll behind the screen.
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Old 09-25-2011, 07:53 PM   Top  -  End  -  #3767
niks97cobra
Barbarian in the Playground
 
AssassinGuy
 
Join Date: Jan 2008
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Default Re: Die Roller Test Thread II

(5d6b3)[14]
(5d6b3)[11]
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Old 09-26-2011, 02:01 AM   Top  -  End  -  #3768
Drothmal
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Default Re: Die Roller Test Thread II

Dark Slayer exploding

(1d8)[8]
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Old 09-26-2011, 05:05 AM   Top  -  End  -  #3769
Shular
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London, UK
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Default Re: Die Roller Test Thread II

Testing a couple things.

(1d20+7)[26]
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Old 09-26-2011, 01:24 PM   Top  -  End  -  #3770
Auranghzeb
Halfling in the Playground
 
Zombie
 
Join Date: Sep 2011
Default Re: Die Roller Test Thread II

(1d20+5)[7]
(4d6b3)[17]
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Old 09-26-2011, 07:26 PM   Top  -  End  -  #3771
Drothmal
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Join Date: Jun 2009
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Default Re: Die Roller Test Thread II

Rolling for perceptions

PCs (DC 20)
K - (1d20+4)[11]
M - (1d20+0)[3]
O - (1d20-1)[18]

Enemy (considering PCs take 10, DC=11)
cavefisher - (1d20)[5]
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Old 09-26-2011, 07:27 PM   Top  -  End  -  #3772
Drothmal
Ogre in the Playground
 
 
Join Date: Jun 2009
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Default Re: Die Roller Test Thread II

Again, since it seems that no one saw each other

Rolling for perceptions

PCs (DC 20)
K - (1d20+4)[6]
M - (1d20+0)[11]
O - (1d20-1)[7]

Enemy (considering PCs take 10, DC=11)
cavefisher - (1d20)[18]
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Old 09-26-2011, 07:29 PM   Top  -  End  -  #3773
Drothmal
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Default Re: Die Roller Test Thread II

rangedtouch - (1d20+3)[7] (to K)

rangedtouch - (1d20+3)[4] (to M)
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Old 09-27-2011, 09:21 AM   Top  -  End  -  #3774
Xuincherguixe
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Doom Toaster
Gender: Male
Default Re: Die Roller Test Thread II

Manipulation(5) +Intimation (5)
(10d10)[10][10][4][8][3][9][4][1][3][7](59)
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Old 09-27-2011, 09:26 AM   Top  -  End  -  #3775
Spyder_Cel
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AssassinGuy
 
Join Date: Sep 2007
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Iowa
Gender: Male
Default Re: Die Roller Test Thread II

More just checking out colors
(1d100)[56]
(1d100)[69]
(1d100)[20]
(1d100)[4]
(1d100)[76]
(1d100)[53]
(1d100)[71]
(1d100)[78]
(1d100)[70]
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Old 09-27-2011, 09:30 AM   Top  -  End  -  #3776
Archwizard
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Join Date: May 2011
Default Re: Die Roller Test Thread II

Initiative roll

(1d20+8)[20]
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Old 09-27-2011, 09:37 AM   Top  -  End  -  #3777
Spyder_Cel
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Default Re: Die Roller Test Thread II

[roll]1d50+9.5[/roll]
[roll]1d50+9.5[/roll]
[roll]1d50+9.5[/roll]
[roll]1d50+9.5[/roll]
[roll]1d50+9.5[/roll]
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Old 09-28-2011, 08:48 AM   Top  -  End  -  #3778
3SecondCultist
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Beyond being
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Default Re: Die Roller Test Thread II

Damage for the archers. (14d6+8)[55]
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Old 09-28-2011, 08:50 AM   Top  -  End  -  #3779
3SecondCultist
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Default Re: Die Roller Test Thread II

Sorry in advance for the double post.

Attacks for the archers:
(14d20)[140]
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You divine bastard.
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Old 09-28-2011, 08:53 AM   Top  -  End  -  #3780
3SecondCultist
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Default Re: Die Roller Test Thread II

Quote:
Originally Posted by 3SecondCultist View Post
Sorry in advance for the double post.

Attacks for the archers:
[roll0]
Wait. How does one separate the rolls?
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