((Warning! Narrations will include very young children dying horribly. Please do not join or read the thread if you will find this upsetting.))
Horrors (Werewolves)
Spoiler
Like in the last game none of the horrors will start knowing each other, every night one of them will be able to use one type of night kill, they will take turns with this.
Horror: A creature created by the Glacier corporation from DNA and RNA of a unknown specimen. They are capable of “merging” with other living creatures, taking their exact form and possibly also their memories.
The Horrors can once it’s their turn to use a night-kill be able to choose between the following types of night kills:
Disappearance: The horror makes one player disappear into the night. While the details about this is better left unmentioned this kill is not be revealed until the end of the next night. The player fallen victim for this is not in any way allowed to tell the other player about this or post in the thread until its revealed that she/he is indeed dead. Like Mafia abduction.
Slaughter: The horror mercifully finishes off the human as messy as possible to start panic among the survivors. Direct kill.
Merge: The horror merges with another player and "becomes" the selected player. Unless the player the horror selected is a S.E.U. Agent/Commander that player will be transformed into a horror and gain all their abilities and victory conditions. The original horror will die when it has "merged" with the other player and unlike the other games the dead horrors will NOT be able to talk to the remaining horrors.
If the horror uses any of these kills on another horror they will instead learn of each other. Horrors that know of each other can switch their kill turns if the horror whose turn it is PMs the narrator with this intention.
A horror that is a part of a commando group can if it wants “disturb” the actions of that group. This is done by messaging the narrator during the same night as the horror is in a commando group. The horrors all scries as Horrors (Werewolves).
The horrors win once their numbers are equal or greater than the non-horrors.
The S.E.U. (Team Villager)
Spoiler
Children/Staff (Villager): You are one of the workers or children at "A Mother's Arms" child care center. Now you must kill the horrors before they can kill or infect you… Scries as Child/Teacher (Villager).
Paste Eater (Fail): . If you are a part of a commando group you will as always, screw it up unless the S.E.U. Commander is also a part of that group. You believe you are a normal villager. Scries as Paste Eater (Fail).
S.E.U. Agent (Agent): You have tracked down the horror queen to the day care center "A Mother's Arms", but you arrived too late to prevent infestation. If you are a part of a commando group whose actions is “disturbed” you will learn of that. If a horror tries to merge with you, you will die instead. Scries as S.E.U. Agent (Agent).
S.E.U. Commander (Commander): If you are in a commando group that group can’t be disturbed and if someone tries to, you will learn of it. If a horror tries to merge with you, you will die instead. Scries as S.E.U. Commander (Commander).
The S.E.U. and the villagers will win the game once all horrors have been eradicated.
Commando Groups
Spoiler
Three players of any type of roles can during a night form a "commando group" by sending a PM with all their names to the narrator (every player in the commando group must be willing to join).
A player can only be in one commando group at once every night, otherwise all the action taken by every group except the first the player was a part of will fail.
A commando group can perform one of the following actions during a night:
Investigate: Will reveal the role of a selected player to everyone in the commando group. If this action is disturbed it will come back with an incorrect result. If it is disturbed by a horror, the horror gets the choice to either learn the genuine role or choose the incorrect result (which is otherwise random).
Protect: Will protect a selected player from all the horrors night kills and night actions during that night. If this action is disturbed, nothing will happen instead.
Surveillance: If this commando action targets a horror, that horror will be unable to use any night kills, night actions or disturb commando groups during that night. If this action is disturbed nothing will happen instead.
They can't use any of these actions on a member in their own commando group.
Because the time it might take to form commando groups the nights in this game will be 48 hours long.
Additional Rules:
Spoiler
Role PMs will be posted publicly.
The game will start with four horrors, four paste eaters, and four SEU agents (SEU commander + 3 agents).
If a night kill does not happen, the narration will not indicate why. It could be that the horror did not send in a kill, that the horror was voided, that the target was baned, that someone was abducted, or that two horrors learned of each other.
Helgraf's scry interference rule is in effect.
Day/Night phases may last longer than 48 hours due to narrator's health issues. Changing of votes or night actions can continue up until the moment when the 'Day/Night ends' post goes up.
If you are a player who cannot get online at weekends, please let me know during recruitment. If we have any, I will adjust updating accordingly.
Autolynches will occur if you miss two consecutive days of voting.
Secret rules may exist. Or not.
This game have started recruiting, sign up in this thread if you would like to be a part of it. Recruitment is limited to 20 players.
Starting August 4th, I will be without internet for possibly a very long time. Please PM me if there are any questions for me, but do not expect an answer for weeks at a time. Thank you for your patience.
Roleplaying is encouraged, though not required. If any of you have baby-week avatars, this is a good time to put them to use again. You could also roleplay as a teacher, parent, guy who was delivering the weekly supply of paste.... pretty much anyone you can justify being present in a daycare center.
Of course when the SEU get there the area will be sealed off.
About the hidden rules that may or may not exist: The most important thing to remember is that Murska will try his damnedest to break the game with them. If you listen to him, it is on your own head.
Oooooo! Oooooo! Pick me! Pick me! You can't have a game like this without li'l Evvie now can you? We're gonna teach these nasty horrors a lesson we are.
@DS7: Eh, you deserved it once. I've stopped feeling guilty about it.
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Wolfy Tango by the talented Kid Kris
Starting August 4th, I will be without internet for possibly a very long time. Please PM me if there are any questions for me, but do not expect an answer for weeks at a time. Thank you for your patience.
I've altered my baby week avatar, for reasons which should be obvious to anybody who remembers the original. (for the rest of you, the difference is that the old one depicted me back when I was iceddragons instead of Hyozo)
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Avatar by Vulion. Vectored by me.
Read the rules a couple of times, looks like a fabulous game!
And counting it seems I just made it (hope I didn't miscount)
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Spoiler
Quote:
Originally Posted by Kneenibble
What shall I say to thee, rakkoon, thou cruel,
Ingrateful, savage and inhuman creature,
That knewst the very bottom of my soul,
That almost mightst have coined me into gold
Wouldst thou have practiced on me for thy use?
"Well, the Great and Powerful Trixie can't actually transport you to Equestria... But!
The Great and Powerful Trixie can beat you over the head until you think that's what happened!"