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Stay in place and heal Rakken, unless
A) Rakken won't be vulnerable this turn and Nathaniel or Jalnir will
B) We come up with a specific plan
C) I need to run for the hills
D) A combination of the above.
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Originally Posted by Sir Professor Terry Pratchett
"It is said that your life flashes before your eyes just before you die. That is true, it's called Life."
(So it's pretty clear we aren't going to kill the boss. Or even visit that armory. I'm sad. Anyway, lets at least take care of what we can. Anselm can double attack the mercenary into the ground. The mages can do the same for our fighters. With luck, we can even manage to do this unharmed. Even if Tyler attacks, (and I hope he tries, then we can kill him), then he won't be killing anyone with that short spear unless he gets a critical hit. Rakken will be healed and attack the lower fighter, and he can soak one short spear attack if need be.
Aran should move to L8, (no need to attack), we'll need him there if we want to reach that last village. Jalnir might as well visit the house on H10, he'll be close enough to the action next turn, and we'll be able to find out what the townsfolk have to say.)
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The only thing worse than an empty signature is one that has nothing at all to say. One that simply yammers on with little or no point; quietly, subtly draining away seconds of your life.
The worst are the ones that look like they have a point. Multiple paragraph monstrosities that you're sure will have some sort of satisfying conclusion. Some sort of goal, to show that your reading was not in vain.
(So it's pretty clear we aren't going to kill the boss. Or even visit that armory. I'm sad. Anyway, lets at least take care of what we can. Anselm can double attack the mercenary into the ground. The mages can do the same for our fighters. With luck, we can even manage to do this unharmed. Even if Tyler attacks, (and I hope he tries, then we can kill him), then he won't be killing anyone with that short spear unless he gets a critical hit. Rakken will be healed and attack the lower fighter, and he can soak one short spear attack if need be.
Aran should move to L8, (no need to attack), we'll need him there if we want to reach that last village. Jalnir might as well visit the house on H10, he'll be close enough to the action next turn, and we'll be able to find out what the townsfolk have to say.)
(One problem, either mage moving up to where they can hit a fighter will be in range of a Wyvern. Nathaniel can't take that, and even if Rakken can take a short spear hit, he'll be in range of Tyler's Steel lance.)
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(One problem, either mage moving up to where they can hit a fighter will be in range of a Wyvern. Nathaniel can't take that, and even if Rakken can take a short spear hit, he'll be in range of Tyler's Steel lance.)
That is assuming that the boss will move if someone is within immediate striking range. However, we should put one of the units that has the highest defense/avoid within range to see if the boss is provoked enough.
But first, I think we need to have the physical units act as shields for the magical units.
If we want any new items, I would put Aran on L9, so that he can run over to the northern most village.
Katleia takes a short step, moving to G15 before she aims past Gerard and shoots past his head at the Fighter in G17, hoping to wound him enough that even if she fails to kill him, someone else can easily finish the job.
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Pokemon White Friend Code: 3353 3706 1386
Thanks to araveugnitsuga for my current Poke-atar.
(One problem, either mage moving up to where they can hit a fighter will be in range of a Wyvern. Nathaniel can't take that, and even if Rakken can take a short spear hit, he'll be in range of Tyler's Steel lance.)
(Rakken can take a hit from a Steel Lance too, if he's healed. Nathaniel will be on L9, both Wyverns can't attack him, they don't have Javelins. They'll probably attack Aran (On L8), but unless my math is wrong, he can take it.
Missing would kind of suck though... I should think about that.)
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The only thing worse than an empty signature is one that has nothing at all to say. One that simply yammers on with little or no point; quietly, subtly draining away seconds of your life.
The worst are the ones that look like they have a point. Multiple paragraph monstrosities that you're sure will have some sort of satisfying conclusion. Some sort of goal, to show that your reading was not in vain.
It doesn't and it was.
Last edited by Noble Savant : 01-13-2010 at 08:11 AM.
(Rakken can take a hit from a Steel Lance too, if he's healed. Nathaniel will be on L9, both Wyverns can't attack him, they don't have Javelins. They'll probably attack Aran (On L8), but unless my math is wrong, he can take it.
Missing would kind of suck though... I should think about that.)
(Nathaniel only has 8 health though, and if he's frying the fighter, he's not using a Vulnerary.)
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(Which is why missing would be pretty nasty. But he's perfectly safe if we hit. Only Aran is in danger. Perhaps he should move last, then he can save anyone that needs saving if it comes to that.)
__________________
The only thing worse than an empty signature is one that has nothing at all to say. One that simply yammers on with little or no point; quietly, subtly draining away seconds of your life.
The worst are the ones that look like they have a point. Multiple paragraph monstrosities that you're sure will have some sort of satisfying conclusion. Some sort of goal, to show that your reading was not in vain.
(Yeah, it would be good for Aran to pick Nathaniel up after Nathaniel goes, since if he moves to attack the fighter, he gets in range of the Wyvern in R9, with 11 STR and a steel lance.)
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Last edited by Reverent-One : 01-13-2010 at 06:19 PM.
(I don't see why it would only be in that case. Unless I'm missing something, regardless of whether or not the fighter dies, Nathaniel will be in range for the R9 wyvern to turn him into paste.)
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(So yeah... I didn't see that last Wyvern Rider. Aran better be Savior and pick up Nathaniel. I've checked, Aran should still survive the wyvern rider onslaught. I just hope the fighters don't survive.)
__________________
The only thing worse than an empty signature is one that has nothing at all to say. One that simply yammers on with little or no point; quietly, subtly draining away seconds of your life.
The worst are the ones that look like they have a point. Multiple paragraph monstrosities that you're sure will have some sort of satisfying conclusion. Some sort of goal, to show that your reading was not in vain.
(Umm...if Aran stays in range of both fighters and wyverns, he is doomed. Even weapon triangle is stacked against him then. So someone should propably take out the fighters.)
(Just the Wyverns, the fighters are going to be crushed by our mages. Take a careful look at my posts.)
__________________
The only thing worse than an empty signature is one that has nothing at all to say. One that simply yammers on with little or no point; quietly, subtly draining away seconds of your life.
The worst are the ones that look like they have a point. Multiple paragraph monstrosities that you're sure will have some sort of satisfying conclusion. Some sort of goal, to show that your reading was not in vain.
(If Rakken is going to attack the fighter in M8 and Nathaniel the one in N11, then Lillian should heal Nathaniel and Aran should pick up rakken. This puts Aran closer to north villiage and makes it possible to try to pull Tyler towards us.)
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Thanks to Elrond for the Vash avatar.
Aran moves to L10, picks up Rakken AFTER he has attacked, and moves to L8
This allows our other mage to be healed, and if Rakken does not kill the fighter max 2 wyverns can attack Aran. Also, it puts him close enough to the village to visit it next turn.
Anselm moves from K10 to L10 and attacks Mercenary 1!
Anselm attacks Mercenary 1 and deals 13 damage!
Mercenary 1 counterattacks and misses.
Anselm attacks again and deals 12 damage!
Mercenary 1 has been slain! Anselm gains 26 experience!
Jalnir moves from G9 to I11 and visits the house.
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Man: Whats that noise coming from outside? It sounds like a battle... but... why would there be a battle here? Are we at war?
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Rakken moves from J10 to L9 and attacks Fighter 1!
Rakken attacks Fighter 1 and deals 18 damage!
Fighter 1 is unable to counterattack.
Rakken attacks again and deals 12 damage!
Fighter 1 has been slain! Rakken gains 26 experience! +1 Support with Anselm!
Lillian moves from I10 to J10 and heals Nathaniel!
Lillian heals Nathaniel for 13 HP!
Lillian gains 11 experience! +1 Support with Nathaniel!
Nathaniel moves from J9 to L11 and attacks Fighter 2!
Nathaniel attacks Fighter 2 and deals 18 damage!
Fighter 2 is unable to counterattack.
Nathaniel gains 9 experience! +1 Support with Anselm!
Aran moves from H10 to L8 and rescues Rakken.
Turn 9 - Enemy Phase
Tyler moves from S11 to N10...
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Tyler (to Anselm): You command these men, correct? I give you one final chance - Convince your lord to give us the Prince. Your own King demands it! - If you will do that, then there will be no reason for you or your men to die.
(Assuming you refuse... If you don't we can disregard everything after this point.)
Tyler: Very well then. Make your peace with whatever gods you worship.
Heaven Affinity
Nathaniel: No Support (25/25)
Rakken: No Support (20/25)
Lillian: No Support (9/25)
Jalnir Leron: No Support (7/25)
Aran Rither: No Support (0/25)
Thunder Affinity
Anselm Gudbrand: No Support (25/25)
Rakken: No Support (15/25)
Lillian: No Support (8/25)
Jalnir Leron: No Support (7/25)
Aran Rither: No Support (0/25)
Light Affinity
Anselm Gudbrand: No Support (20/25)
Nathaniel: No Support (15/25)
Lillian: No Support (9/25)
Jalnir Leron: No Support (2/25)
Aran Rither: No Support (0/25)
Wind Affinity
Anselm Gudbrand: No Support (9/25)
Nathaniel: No Support (8/25)
Rakken: No Support (9/25)
Jalnir Leron: No Support (6/25)
Aran Rither: No Support (1/25)
Wind Affinity
Anselm Gudbrand: No Support (7/25)
Nathaniel: No Support (7/25)
Rakken: No Support (2/25)
Lillian: No Support (6/25)
Aran Rither: No Support (11/25)
??? Affinity
Anselm Gudbrand: No Support (0/25)
Nathaniel: No Support (0/25)
Rakken: No Support (0/25)
Lillian: No Support (1/25)
Jalnir Leron: No Support (11/25)
Katleia moves from H15 to G15 and attacks Fighter 1!
Katleia attacks Fighter 1 and deals 14 damage!
Fighter 1 is unable to counterattack.
Katleia attacks again and deals 2 damage!
Fighter 1 has been slain! Katleia gains 26 experience! +1 Support with Roan! +1 Support with Francis! +1 Support with Gerard!
Roan moves from F15 to H17 and attacks Archer 6!
Roan attacks Archer 6 and deals 12 damage!
Archer 6 counterattacks and deals 10 damage!
Roan attacks again and deals 12 damage!
Archer 6 has been slain! Roan gains 26 experience! +1 Support with Margana!
Francis moves from G14 to H15 and heals Margana with his Mend Staff!
Francis heals Margana for 22 HP!
Francis gains 12 experience! +1 Support with Margana!
Margana moves from H16 to I18 and attacks Archer 1!
Margana attacks Archer 1 and deals 17 damage!
Archer 1 is unable to counterattack.
Margana gains 9 experience!
Gerard moves from G16 to G17 and attacks Archer 1 with his Short Spear!
Gerard attacks Archer 1 and deals 5 damage!
Archer 1 has been slain! Gerard gains 26 experience. +1 Support with Roan!
Turn 9 - Enemy Phase
Garmond moves from C19 to G19...
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Garmond (to Gerard): Kings, nobles and knights... All of them trash. Trash born into power. Trash with no merit of their own, given authority based on birth alone. Trash that opresses the common man. Trash only has the right to rule as long as the people will tolerate it. The one good king we ever had lies dead because of the dark ambitions of a tyrant! Death to Caspian!
Thunder Affinity
Francis DuMorne: No Support (22/25)
Gerard DuMorne: No Support (19/25)
Katleia Darthing: C Support (9/35) (+2.5 Accuracy, +5 Avoid, +.5 Defence)
Margana: C Support (14/35) (+2.5 Accuracy, +2.5 Avoid, +.5 Attack, +.5 Defence)
Greg: No Support (3/25)
Dark Affinity
Roan Caspian: No Support (22/25)
Gerard DuMorne: No Support (24/25)
Katleia Darthing: No Support (19/25)
Margana: No Support: (18/25)
Greg: No Support (0/25)
Water Affinity
Roan Caspian: No Support (19/25)
Francis DuMorne: No Support (24/25)
Katleia Darthing: C Support (8/35) (+2.5 Accuracy, +2.5 Avoid, +.5 Attack, +.5 Defence)
Margana: No Support: (22/25)
Greg: No Support (1/25)
Wind Affinity
Roan Caspian: C Support (9/35) (+2.5 Accuracy, +5 Avoid, +.5 Defence)
Francis DuMorne: No Support (19/25)
Gerard DuMorne: C Support (8/35) (+2.5 Accuracy, +2.5 Avoid, +.5 Attack, +.5 Defence)
Margana: No Support: (20/25)
Greg: No Support (1/25)
Flame Affinity
Roan Caspian: C Support (14/35) (+2.5 Accuracy, +2.5 Avoid, +.5 Attack, +.5 Defence)
Francis DuMorne: No Support (18/25)
Gerard DuMorne: No Support (22/25)
Katleia Darthing: No Support (20/25)
Greg: No Support (3/25)
Wind Affinity
Roan Caspian: No Support (3/25)
Francis DuMorne: No Support (0/25)
Gerard DuMorne: No Support (1/25)
Katleia Darthing: No Support (1/25)
Margana: No Support (3/25)
Katleia dashes past Gerard, spinning her bow into position as she moves to F18. Aiming down her arrow shaft, she points towards her foe. Breathe. Release. With a whizzing sound, Katleia attacks Garmond. The arrow flies towards her foe, hopefully piercing him. Without waiting, she draws another arrow, waiting until after her foe attacks before she aims once more. Breathe. Release. Another arrow flies through the air.
__________________
It's tgva8889. If you can't spell it correctly, just copypasta it, please.
Pokemon White Friend Code: 3353 3706 1386
Thanks to araveugnitsuga for my current Poke-atar.
Anselm surveys the battle-field around him, things were beginning to look desperate. "Milady Lillian, come help me for a moment." He signaled at Lillian. "Things are about to get bad My lady, I want you to get back to the castle after this." He looked up. "Nathaniel! Escort the lady back to the castle, tell Jalnir to get over here. We'll try and hold them all off."
Anselm twirled his lance, looking over at Tyler. "I have an alternate suggestion, the king can come here. Without an army of sell-swords. I think a good sharp lesson will teach him." He leaped at him.
(Anselm and Jalnir attack. Lillian heals Anselm. Nathaniel enables Jalnir to come help. Aran kills the lower Rider and escapes. If we don't manage to win now, maybe the boss will attack us on his own turn. And not kill anyone.)
__________________
The only thing worse than an empty signature is one that has nothing at all to say. One that simply yammers on with little or no point; quietly, subtly draining away seconds of your life.
The worst are the ones that look like they have a point. Multiple paragraph monstrosities that you're sure will have some sort of satisfying conclusion. Some sort of goal, to show that your reading was not in vain.