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Old 12-20-2009, 12:04 AM   Top  -  End  -  #211
Mando Knight
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Default Re: Fire Emblem - Seal of Fate II

You're rather unlikely to hit. You're behind a lot in accuracy compared to the guy, and he hits twice. I'd actually rather you hit cleanup for one of the lancers if they fail to smash the myrmidons to pieces. Kat can almost definitely kill Levus, followed by Gerard and Greg smashing up the myrmidons. Roan can then finally go up to visit the hut.
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Old 12-20-2009, 12:21 AM   Top  -  End  -  #212
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Default Re: Fire Emblem - Seal of Fate II

(Xondoure, I know Lillian's hurting, but so is the rest of the group, and we need to get some hits otherwise someone will fall next turn, and the 20 hp you heal with the staff is better than the 10 you gain yourself with the vulunary. My idea:
-Nathaniel steps forward to k12, hits the Wyvern 6, no chance of missing and he hits for 18 damage, frying him.
-Jalnir moves up to J10 and hits the archer, again, no chance to miss, deal 10 damage and kill the sucker.
-Lillian moves to the house, healing anslem up to 21.
-Anslem moves to J9, attacks Wyvern 3 with iron lance twice, 98 chance to hit, 9 damage each time. Possibly takes 6 damage himself.
-Rakken moves to G9, attacks the Wyvern 3, 85 chance to hit, and kills him. If he misses, this plan falls to shreds.
-Aran moves to H9, either doesn't attack since he won't kill the archer and thus save himself taking 6 damage, or attacks him to take off a few more hit points.

Assuming we all hit *cough*really just Rakken*cough*, all the baddies within range of us are dead, except archer 1, who, thanks to the wall of Rakken, Aran, and Anslem, can't get to the only two he can actually kill on his turn, Lillian and Nathaniel.

This does, of course, assume my math is right, though I am reasonably sure it is. Even so, I'd suggest each of you check out the odds to hit and damage of my suggestion for your character.)
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Old 12-20-2009, 12:30 AM   Top  -  End  -  #213
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Default Re: Fire Emblem - Seal of Fate II

Quote:
Originally Posted by Reverent-One View Post
(Xondoure, I know Lillian's hurting, but so is the rest of the group, and we need to get some hits otherwise someone will fall next turn, and the 20 hp you heal with the staff is better than the 10 you gain yourself with the vulunary. My idea:
-Nathaniel steps forward to k12, hits the Wyvern 6, no chance of missing and he hits for 18 damage, frying him.
-Jalnir moves up to J10 and hits the archer, again, no chance to miss, deal 10 damage and kill the sucker.
-Lillian moves to the house, healing anslem up to 21.
-Anslem moves to J9, attacks Wyvern 3 with iron lance twice, 98 chance to hit, 9 damage each time. Possibly takes 6 damage himself.
-Rakken moves to G9, attacks the Wyvern 3, 85 chance to hit, and kills him. If he misses, this plan falls to shreds.
-Aran moves to H9, either doesn't attack since he won't kill the archer and thus save himself taking 6 damage, or attacks him to take off a few more hit points.

Assuming we all hit *cough*really just Rakken*cough*, all the baddies within range of us are dead, except archer 1, who, thanks to the wall of Rakken, Aran, and Anslem, can't get to the only two he can actually kill on his turn, Lillian and Nathaniel.

This does, of course, assume my math is right, though I am reasonably sure it is.)
In that case, I suggest this, thesummoner does a partial update to see if Rakken hits, if he misses, we alter plan accordingly.
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Old 12-20-2009, 12:32 AM   Top  -  End  -  #214
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Default Re: Fire Emblem - Seal of Fate II

(Can do. Its been a few days since Geno's been on, but I'm willing to blame that on the holidays. Also, finals for college... just finished em myself. If he can confirm the move, I can give you the partial update. Also, let me know the turn order you had in mind to help with that partial update.)
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Old 12-20-2009, 12:35 AM   Top  -  End  -  #215
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Its been a few days since Geno's been on, but I'm willing to blame that on the holidays.
Don't worry. He's alive. Want me to kick him for you? LET ME SEE YOU GRIT THOSE TEETH!
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Old 12-20-2009, 12:38 AM   Top  -  End  -  #216
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(You know him in real life...? Its not a big deal if hes been busy, but if you feel like putting a shoe up his ass, I wont stop you =P)
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Old 12-20-2009, 12:48 AM   Top  -  End  -  #217
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Originally Posted by Xondoure View Post
In that case, I suggest this, thesummoner does a partial update to see if Rakken hits, if he misses, we alter plan accordingly.
((Problem with that is, if we do this, and Rakken misses, there is no real modifications to make. Aran can't bat clean up for us (only doing 6 damage instead of the 8 needed to finish off the wyvern), and the return fire Rakken would take since the Wyvern is Javelin equipped would lower his hp enough that the last archer could finish the job.

If we want more certainty in this plan, have Anslem equip the Regal Lance, that makes both attacks autohit and deal 2 more damage each. Then Aran can come in and try to hit with a 83% chance to kill the Wyvern, and even if that misses, then Rakken can attack himself, with the aforementioned 85% chance to hit. If they both miss, we're still screwed, but that's lot less likely to happen.))
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Old 12-20-2009, 01:10 AM   Top  -  End  -  #218
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Originally Posted by Reverent-One View Post
((Problem with that is, if we do this, and Rakken misses, there is no real modifications to make. Aran can't bat clean up for us (only doing 6 damage instead of the 8 needed to finish off the wyvern), and the return fire Rakken would take since the Wyvern is Javelin equipped would lower his hp enough that the last archer could finish the job.

If we want more certainty in this plan, have Anslem equip the Regal Lance, that makes both attacks autohit and deal 2 more damage each. Then Aran can come in and try to hit with a 83% chance to kill the Wyvern, and even if that misses, then Rakken can attack himself, with the aforementioned 85% chance to hit. If they both miss, we're still screwed, but that's lot less likely to happen.))
Another option is for people to use vulnaries... we don't all have to attack, of course, I haven't done the math so...
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Old 12-20-2009, 01:22 AM   Top  -  End  -  #219
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Another option is for people to use vulnaries... we don't all have to attack, of course, I haven't done the math so...
((That would be Plan B: We fall back and pop Vulnaries like candy, positioning ourselves so that they can't swarm someone. The issue with this one is that the enemies have a pair of Wyerns with 6 movement, and three of them have a range of 2, making protecting ourselves somewhat difficult.))
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Old 12-21-2009, 02:23 PM   Top  -  End  -  #220
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(To be fair, you really don't need to worry too much about plan B unless Rakken misses with a 85% hit chance)
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Old 12-21-2009, 11:24 PM   Top  -  End  -  #221
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You're rather unlikely to hit. You're behind a lot in accuracy compared to the guy, and he hits twice. I'd actually rather you hit cleanup for one of the lancers if they fail to smash the myrmidons to pieces. Kat can almost definitely kill Levus, followed by Gerard and Greg smashing up the myrmidons. Roan can then finally go up to visit the hut.
(Shouldn't we have Greg earn the EXP for killing Levus? I mean, unless he has really bad chance to hit, then Kat can obviously do it, but again, I worry about EXP balance.)
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Old 12-21-2009, 11:50 PM   Top  -  End  -  #222
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I'd do it that way, but Greg has horrible to-hit against Levus, and he'll get a level if he stabs the nearest Myrmidon anyway.
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Old 12-22-2009, 12:04 AM   Top  -  End  -  #223
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(okay then.)

Katleia draws an arrow, trains her gaze on the agile Levus, and attacks, hoping to finish him before he can deal any more damage.
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Old 12-22-2009, 11:51 AM   Top  -  End  -  #224
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Default Re: Fire Emblem - Seal of Fate II

(This right here is the only reason I had to restart my missions half the time. I keep forgetting random but important facts, like making sure the healer is safe at the end of the turn, or remembering to switch weapons. Once again everyone, sorry. I'll try and not make these mistakes anymore. Feel free to call out what I say and tell me I'm an idiot at any time.)
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Old 12-22-2009, 02:26 PM   Top  -  End  -  #225
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Quote:
Originally Posted by Noble Savant View Post
(This right here is the only reason I had to restart my missions half the time. I keep forgetting random but important facts, like making sure the healer is safe at the end of the turn, or remembering to switch weapons. Once again everyone, sorry. I'll try and not make these mistakes anymore. Feel free to call out what I say and tell me I'm an idiot at any time.)
It was all of us really, more me than anyone else... I should have spotted the wyvern...
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Old 12-22-2009, 04:34 PM   Top  -  End  -  #226
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Attack the Myrmidon in G15
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Old 12-22-2009, 07:14 PM   Top  -  End  -  #227
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Should Katleia prove as adept a shot as usual and slay Levus, Francis will forgo his own vitality to Heal Gerard before the Knight heads off to mop up.

Otherwise, the priest maneuvers to F13 to Heal Margana instead, assuming his brother's armour will hold against the thief a little longer.
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Old 12-22-2009, 08:52 PM   Top  -  End  -  #228
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Should Katleia prove as adept a shot as usual and slay Levus, Francis will forgo his own vitality to Heal Gerard before the Knight heads off to mop up.

Otherwise, the priest maneuvers to F13 to Heal Margana instead, assuming his brother's armour will hold against the thief a little longer.
Go with the latter definitely. I can't guarantee the myrmidons will be dead enough to not bother you...
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Old 12-22-2009, 11:01 PM   Top  -  End  -  #229
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(So, what plan are we going with blue team? I'm fine with the original one I came up with.)
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Old 12-24-2009, 09:48 AM   Top  -  End  -  #230
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Go with the latter definitely. I can't guarantee the myrmidons will be dead enough to not bother you...
Actually, yeah, the latter it is; F13, Heal Margana.
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Old 12-26-2009, 10:50 AM   Top  -  End  -  #231
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Quote:
Originally Posted by Reverent-One View Post
(Xondoure, I know Lillian's hurting, but so is the rest of the group, and we need to get some hits otherwise someone will fall next turn, and the 20 hp you heal with the staff is better than the 10 you gain yourself with the vulunary. My idea:
-Nathaniel steps forward to k12, hits the Wyvern 6, no chance of missing and he hits for 18 damage, frying him.
-Jalnir moves up to J10 and hits the archer, again, no chance to miss, deal 10 damage and kill the sucker.
-Lillian moves to the house, healing anslem up to 21.
-Anslem moves to J9, attacks Wyvern 3 with iron lance twice, 98 chance to hit, 9 damage each time. Possibly takes 6 damage himself.
-Rakken moves to G9, attacks the Wyvern 3, 85 chance to hit, and kills him. If he misses, this plan falls to shreds.
-Aran moves to H9, either doesn't attack since he won't kill the archer and thus save himself taking 6 damage, or attacks him to take off a few more hit points.

Assuming we all hit *cough*really just Rakken*cough*, all the baddies within range of us are dead, except archer 1, who, thanks to the wall of Rakken, Aran, and Anslem, can't get to the only two he can actually kill on his turn, Lillian and Nathaniel.
I'm going with this plan, (I try to make Rakken into a Glass Cannon)
After Lillian moves out of the way, Rakken moves to G9 and attack the wyvern rider.
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Old 12-26-2009, 10:08 PM   Top  -  End  -  #232
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Default Re: Fire Emblem - Seal of Fate II

Quote:
Originally Posted by Reverent-One View Post
(Xondoure, I know Lillian's hurting, but so is the rest of the group, and we need to get some hits otherwise someone will fall next turn, and the 20 hp you heal with the staff is better than the 10 you gain yourself with the vulunary. My idea:
-Nathaniel steps forward to k12, hits the Wyvern 6, no chance of missing and he hits for 18 damage, frying him.
-Jalnir moves up to J10 and hits the archer, again, no chance to miss, deal 10 damage and kill the sucker.
-Lillian moves to the house, healing anslem up to 21.
-Anslem moves to J9, attacks Wyvern 3 with iron lance twice, 98 chance to hit, 9 damage each time. Possibly takes 6 damage himself.
-Rakken moves to G9, attacks the Wyvern 3, 85 chance to hit, and kills him. If he misses, this plan falls to shreds.
-Aran moves to H9, either doesn't attack since he won't kill the archer and thus save himself taking 6 damage, or attacks him to take off a few more hit points.

Assuming we all hit *cough*really just Rakken*cough*, all the baddies within range of us are dead, except archer 1, who, thanks to the wall of Rakken, Aran, and Anslem, can't get to the only two he can actually kill on his turn, Lillian and Nathaniel.

This does, of course, assume my math is right, though I am reasonably sure it is. Even so, I'd suggest each of you check out the odds to hit and damage of my suggestion for your character.)
I'll follow the plan too
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Old 12-27-2009, 11:28 PM   Top  -  End  -  #233
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Plan... (prays to the RNG goddess)
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Old 12-28-2009, 12:05 AM   Top  -  End  -  #234
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Default Re: Fire Emblem - Seal of Fate II

Quote:
Originally Posted by Reverent-One View Post
(Xondoure, I know Lillian's hurting, but so is the rest of the group, and we need to get some hits otherwise someone will fall next turn, and the 20 hp you heal with the staff is better than the 10 you gain yourself with the vulunary. My idea:
-Nathaniel steps forward to k12, hits the Wyvern 6, no chance of missing and he hits for 18 damage, frying him.
-Jalnir moves up to J10 and hits the archer, again, no chance to miss, deal 10 damage and kill the sucker.
-Lillian moves to the house, healing anslem up to 21.
-Anslem moves to J9, attacks Wyvern 3 with iron lance twice, 98 chance to hit, 9 damage each time. Possibly takes 6 damage himself.
-Rakken moves to G9, attacks the Wyvern 3, 85 chance to hit, and kills him. If he misses, this plan falls to shreds.
-Aran moves to H9, either doesn't attack since he won't kill the archer and thus save himself taking 6 damage, or attacks him to take off a few more hit points.

Assuming we all hit *cough*really just Rakken*cough*, all the baddies within range of us are dead, except archer 1, who, thanks to the wall of Rakken, Aran, and Anslem, can't get to the only two he can actually kill on his turn, Lillian and Nathaniel.

This does, of course, assume my math is right, though I am reasonably sure it is. Even so, I'd suggest each of you check out the odds to hit and damage of my suggestion for your character.)
I will follow this plan also

Aran moves to H9 and waits

Last edited by Grim ranger : 12-28-2009 at 03:13 PM.
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Old 12-28-2009, 03:41 PM   Top  -  End  -  #235
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(Damn its been a while since I've done this... Well, I hope everyone had a good holiday, bout time to get back into things though ^_^)

Blue Map

Turn 7 - (Partial) Blue Phase


(For the sake of you knowing whether Rakken hits or misses so you can adjust your plan if he misses, I've changed the move order slightly so he attacks as early as possible)

Lillian moves from G9 to I11 and heals Anselm
Lillian heals Anselm for 20 HP!
Lillian gains 11 experience! +1 Support with Anselm!

Lillian levels up! Lillian is now level 7!

+1 HP!
+1 Skl!
+1 Spd!
+1 Luck!
+1 Res!


Rakken moves from I10 to G9 and attacks Wyvern Rider 3!
Rakken attacks Wyvern Rider 3 and deals 19 damage!Wyvern Rider 3 counterattacks and deals 11 damage!
Rakken gains 9 experience! +1 Support with Jalnir!

(Since he did hit, and thats the thing your plan hinged on, I'm gonna go ahead and finish the turn for you)

Nathaniel moves from I12 to K12 and attacks Wyvern Rider 6
Nathaniel attacks Wyvern Rider 6 and deals 16 damage!
Wyvern Rider 6 has been slain! Nathaniel gains 29 experience!

Nathaniel levels up! Nathaniel is now level 10!

+1 Mag!
+1 Skl!
+1 Luck!


Jalnir moves from G10 to J10 and attacks Archer 2!
Jalnir attacks Archer 2 and deals 9 damage!
Archer 2 has been slain! Jalnir gains 28 experience! +1 Support with Anselm!

(Noble never actually confirmed Anselm's move and Grim never specified whether Aran would attack or just move there. I'll finish the turn once I get there moves sorted out).



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Blue Team
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Baethos
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Green Map

Turn 7 - (Partial) Green Phase


------

Levus smirks. Gerard's reaction to his last attack proved him right... the two were related, probably brothers... and Francis was a much easier target.

Katleia attacks Levus.
Katleia attacks Levus and deals 8 damage!

As Levus prepares to strike again, the arrow buries itself in his side. The force of the blow knocks him off his feet. As he scrambles to his feet, he shoots Katleia a look of pure hatred. Mouthing a few threats, he runs off, disappearing behind the remaining rebels. He drops a piece of paper as he goes... probably stolen.

------

Levus has been defeated! Katleia gains 34 experience! +1 Support with Roan! +1 Support with Gerard! Katleia recieves an Arms Scroll!

Katleia levels up! Katleia is now level 10!

+1 HP!
+1 Str! (roll of exactly 50, heh)
+1 Skl!


Greg attacks Myrmidon 1!
Greg attacks Myrmidon 1 and deals 19 damage!Myrmidon 1 counterattacks and misses.Myrmidon 1 attacks again and misses.
Greg gains 10 experience! +1 Support with Margana!

Greg levels up! Greg is now level 9!

+1 HP!
+1 Str!
+1 Mag!
+1 Spd!
+1 Luck!
+1 Def!


(Praise Anna, Goddess of the RNG!)

Francis moves from H12 to F13 and heals Margana with his Heal Staff!
Francis heals Margana for 15 HP!
Francis gains 11 experience! +1 Support with Margana!

(I realize Mando wants to visit, but I'm saving that for the rest of the update just incase he changes his mind)



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Megaman 10: Mr. Perfect Challenge
I DID... Ya know what? It's not nearly as hard as 9 was...
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Old 12-28-2009, 03:44 PM   Top  -  End  -  #236
Shades of Gray
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Default Re: Fire Emblem - Seal of Fate II

Gerard

Gerard moves south one space and stabs at the myrmidon with his iron lance.
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Old 12-29-2009, 12:06 AM   Top  -  End  -  #237
Reverent-One
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Default Re: Fire Emblem - Seal of Fate II

(...Of course, Rakken attacking before anslem does kinda messes things up, since the return fire he took makes him vulnerable to the archer. That said, it's fixable.
-Aran needs to move to G10 and rescue Rakken
-Anslem should move to H9 to attack the wyvern
This still keeps our weaker units protected. Without Aran and Anslem blocking the archer, he can reach Lillian. And that is bad.)
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Old 12-29-2009, 12:14 AM   Top  -  End  -  #238
TheSummoner
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Default Re: Fire Emblem - Seal of Fate II

(I did not realize Anselm NEEDED to go before Rakken... sorry =/)
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Megaman 9: Mr. Perfect Challenge
I DID IT!!! I FINALLY DID IT!!!


Megaman 10: Mr. Perfect Challenge
I DID... Ya know what? It's not nearly as hard as 9 was...

Last edited by TheSummoner : 12-29-2009 at 01:47 AM.
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Old 12-30-2009, 08:53 PM   Top  -  End  -  #239
Noble Savant
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Default Re: Fire Emblem - Seal of Fate II

(I should of posted earlier, it's my bad really)

Anselm eyed the new recruit. He still couldn't believe how many people were willing to join up on a battle field. "Soldier! Cover Rakken over there! I'll deal with the enemies." Whipping out an Iron lance, Anselm bears down on the Wyvern Rider. He was grounded and slow, dealing with him should be no trouble."For the Prince!"
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Old 12-30-2009, 09:07 PM   Top  -  End  -  #240
Geno9999
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Default Re: Fire Emblem - Seal of Fate II

Rakken tried to dodge the spear. Tried to. He failed.
Upon the spear's impact on his shoulder, he threw up. Within five seconds he realized he had just now threw up blood. That... probably isn't a healthy sign. thought Rakken. He heard Anselm shout something, and now a knight is riding towards him. Please be a friend, please be a friend, pleasepleasebeafriend...
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