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Old 11-01-2009, 11:13 PM   Top  -  End  -  #1
Shadow_Elf
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Default [4e Class] - The Swashbuckler: Paragon [Tentatively] Complete - PEACH!

Swashbuckler
“Your mother was a hamster and your father smelled of elderberries!”

Role: Defender. Your taunts, jabs and witticisms attract
the ire of your enemies, and your flamboyancy distracts
opponents while your allies get into position. Depending
on your choice of build or powers, you could serve as a
Leader or Controller secondarily.
Power Source: Martial. You’ve achieved your talent
through practice, experience and the conditioning of
your body and mind through exercises mental and
physical.
Key Abilities: Charisma, Dexterity, Intelligence

Armor Proficiencies: Cloth, Leather, Hide, Light Shields
Weapon Proficiencies: Simple Melee, Military Melee,
Simple Ranged
Bonus to Defense: +1 Reflex, +1 Will
Hit Points at First Level: 14 + constitution score
Hit Points per Level Gained: 6
Healing Surges per Day: 7 + constitution modifier

Trained Skills: Bluff. From the class skills list below,
chose four more trained skills at first level: Acrobatics
(Dex), Athletics (Str), Bluff (Cha), Diplomacy (Cha),
History (Int), Insight (Wis), Intimidate (Cha), Perception
(Wis), Stealth (Dex), Streetwise (Cha), Thievery (Dex).

Build Options: Dashing Swordsman, Magnificent Bastard
Class Features: Gambit, Parry, Swashbuckler’s Taunt, Weapon Finesse

Swashbucklers come from all walks of life. From pirates on the high seas, to noble heroes saving damsels from dragons, to the scheming villains of the world, the Swashbuckler is present, a taunt on his lips and a sword in his hands. They are masters of agility, swordplay and psychology, getting into their foes’ heads while their blades slip into their foes’ guts. They lure their foes into poor moves, parrying attempts and taking risks. As their gambits pay off and they gain the upper-hand, their taunts begin to sting even more, and their foes often cannot help but fight them to their deaths. As masters of swordplay, they can stop blows no one else can, their proficiency with their weapons outmatching any other. They are quintessential deceivers, using basic swordplay to keep foes off-guard while preparing their coup-de-grace.
Sticks and stones may break your bones, but a swashbuckler’s words will hurt you more than you can know.

Creating a Swashbuckler
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Class Features:
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Swashbuckler Powers
As a martial character, your powers are called exploits.

Level 1 At-Will Exploits
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Level 1 Encounter Exploits
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Level 1 Daily Exploits
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Level 2 Utility Exploits
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Level 3 Encounter Exploits
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Level 5 Daily Exploits
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Level 6 Utility Powers
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Level 7 Encounter Powers
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Level 9 Daily Powers
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Level 10 Utility Powers
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Level 13 Encounter Powers:
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Level 15 Daily Powers:
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Feats:
Heroic Tier Feats:
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Paragon Tier Feats:
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Epic Tier Feats:
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Comments and EditLog:
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Old 11-01-2009, 11:27 PM   Top  -  End  -  #2
Shadow_Elf
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Default Re: [4e Class] - The Swashbuckler: Heroic Complete (PEACH)

Big Damn Hero
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Peerless Pirate
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Fey Fencer
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Chessmaster
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Lucknight
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Old 11-02-2009, 12:35 AM   Top  -  End  -  #3
Talbot
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Default Re: [4e Class] - The Swashbuckler: Heroic Complete (PEACH)

Initial Thoughts:

Looks good overall. I've always been a fan of swashbucklery characters/classes.

As a Defender, and a Dex-based agility-centric one at that, it might make sense to give him some sort of AC bonus when wearing light or no armor (similar to the Avenger's Armor of Faith class Feature), so he can more ably soak up the attention he's going to earn with all the marks and parries he's throwing around.

Boring Lecture and Mockery of the Sword both seem just slightly too powerful for their level, but that may just be me. I'm not really an expert on balance.
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Old 11-02-2009, 01:13 AM   Top  -  End  -  #4
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Default Re: [4e Class] - The Swashbuckler: Heroic Complete (PEACH)

Quote:
Originally Posted by Talbot View Post
Boring Lecture and Mockery of the Sword both seem just slightly too powerful for their level, but that may just be me. I'm not really an expert on balance.
Ideas:

Boring Lecture:

Change to a Standard action, which I think would fit the flavor more -- the lecture is a "show-stopper," rather than the witty barbs usually traded while actually fighting. I was going to suggest making it a will save, but I don't think there are any utilities that actually require a save.

Mockery of Sword:

I'd reduce the damage to 1[W] or 2[W], and make it so you can only slide them through squares that are adjacent to you. I'd also consider only making the opponent grant combat advantage until the end of your next turn (because they're off-balance), as both prone and shift are pretty powerful. Both in the same attack is probably overpowered. Perhaps you could make "prone" a rider for one of the build options?
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Old 11-02-2009, 03:16 PM   Top  -  End  -  #5
CarpeGuitarrem
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Default Re: [4e Class] - The Swashbuckler: Heroic Complete (PEACH)

At first glance, the class features are looking to be a bit powerful. I'd say lose the Gambit power, maybe reintroduce it later on as a utility power. As it stands, it's a sight more powerful than the Deva's ability Memory of a Thousand Lifetimes, which adds 1d6 to the reroll...although on the other hand, it also has a penalty for failure.

Parry seems like one of those powers which could be invoked every turn, which I can definitely see as something you've intended.

As for the powers...Dazzling Strike is incredibly powerful. It's definitely as powerful as the rogue power Piercing Strike, because you get the combat advantage bonus. On top of that, though, if you multiclass into rogue, you can now apply sneak attack damage to it, which is a pretty hefty capability. Combat advantage is not to be doled out lightly.

Majestic Strike...oh wow. The critical hit range can definitely be dropped to, perhaps, 18-20. That's a very big power, especially for Level 1, even if it is a daily.

The rest of the powers are very nice. Kudos for the Firefly references.

Nice work, I like the feel of the class a lot.
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Old 11-02-2009, 03:30 PM   Top  -  End  -  #6
Mr. Mud
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Default Re: [4e Class] - The Swashbuckler: Heroic Complete (PEACH)

Overall, the class looks good, and if I can use homebrew in an upcoming campaign, I might in fact use this.

Anyway, I like the idea of Parry, but if you fail to parry, do you still have an AC/Reflex/whatever save against the attack? If so, that seems pretty powerful. To balance it, maybe there should be an adverse effect to using parrying and failing?

Possible Nerfs:
With a failed Parry, the enemy deals some extra bonus damage/gets a bonus to his next attack roll?
With each Parry, your strategies become more and more predictable. After 4 successful Parrys, the enemy adds his wisdom modifier to his attack roll, you decide to parry?
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Old 11-02-2009, 03:42 PM   Top  -  End  -  #7
CarpeGuitarrem
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Default Re: [4e Class] - The Swashbuckler: Heroic Complete (PEACH)

Quote:
Originally Posted by Mr. Mud View Post
Anyway, I like the idea of Parry, but if you fail to parry, do you still have an AC/Reflex/whatever save against the attack? If so, that seems pretty powerful. To balance it, maybe there should be an adverse effect to using parrying and failing?
Maybe you can only Parry as a reaction to an enemy making an attack against you? What you do then is roll an attack, and use the result as your AC/Reflex for their attack. So if you choose to parry, you risk getting a bad roll and not being able to fix it.
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Old 11-02-2009, 03:49 PM   Top  -  End  -  #8
Mr. Mud
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Default Re: [4e Class] - The Swashbuckler: Heroic Complete (PEACH)

Quote:
Originally Posted by CarpeGuitarrem View Post
Maybe you can only Parry as a reaction to an enemy making an attack against you? What you do then is roll an attack, and use the result as your AC/Reflex for their attack. So if you choose to parry, you risk getting a bad roll and not being able to fix it.
Which is sort of like what it already does, but maybe it should only be used for basic melee attacks (or attacks that can be substituted for basic melee attacks)
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Old 11-02-2009, 04:46 PM   Top  -  End  -  #9
Shadow_Elf
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Default Re: [4e Class] - The Swashbuckler: Heroic Complete (PEACH)

Okay, lets see what we've got here:

On the issue of armor bonuses: It gets DEX/INT as secondary stats, which will make its AC decent. It also starts with Hide, and gains Light Shield proficiency, which puts it about 2 below a swordmage or paladin at level 1, giver or take based on level of optimization.

However, the Swashbuckler gets Parry, which means that they will get a chance to fend off attacks that otherwise would hit them.

It is likely that Boring lecture should be a standard action - I will fix it as such. On the subject of Mockery of Sword, slide 2 squares and knocked prone is not a serious secondary effect, IMHO. Prone is frankly not a powerful condition. It is essentially "Immobilized (move action ends)" with some unique tactical uses related to combat advantage on melee and cover on ranged attacks.

Gambit is indeed powerful, as I learned in my playtest yesterday. I will be errata-ing it to simply be a +2 bonus to the re-roll, with the same failure consequence.

Parry and Taunt are balanced against each other - because they are both immediate actions, you have to chose whether to defend yourself or enforce your mark, and once you pick one, you cannot do the other later in that round.

On the issue of the 16-20 crit range power on Majestic Strike - first off, as you mentioned, it is a daily power. And if it does not land a critical hit, it comes off being worse than most encounter powers of the same level. On a critical hit, you will deal a fair amount of damage, but a swashbuckler isn't going to have all the crit triggers a rogue or barbarian has, because they are a defender with relatively low damage output. Their focus on high attack bonuses (+attack means +parry!), means that they will also likely have low-[W] weapons. I will consider changing it, but I am not convinced it is particularly overpowered for its level.

Finally, the aspect that balances the at-will Dazzling Strike is that the bonus does not stack with combat advantage gained through other means (which, as a defender in the thick of the fray with several utilities that get you combat advantage, is likely), and so it is about on par with Valiant Strike, which gives you +1 no matter what, stacks with combat advantage and could give you more than +1 potentially.
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Old 11-02-2009, 04:58 PM   Top  -  End  -  #10
Talbot
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Default Re: [4e Class] - The Swashbuckler: Heroic Complete (PEACH)

Regarding Mockery of the Sword-

Doesn't it provoke an AoO to stand up from prone? If so, that, coupled with the sliding, means you could potentially/realistically set a target up for 3-5 attacks of opportunity from your allies even more easily than when normally knocking a target prone, while also robbing it of an action. And this is with an already pretty solid damage output.

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Old 11-02-2009, 06:12 PM   Top  -  End  -  #11
Shadow_Elf
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Default Re: [4e Class] - The Swashbuckler: Heroic Complete (PEACH)

Quote:
Originally Posted by Talbot View Post
Regarding Mockery of the Sword-

Doesn't it provoke an AoO to stand up from prone? If so, that, coupled with the sliding, means you could potentially/realistically set a target up for 3-5 attacks of opportunity from your allies even more easily than when normally knocking a target prone, while also robbing it of an action. And this is with an already pretty solid damage output.
Unless your DM houserules otherwise, standing up from prone does not provoke an attack of opportunity by RAW.
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Old 11-02-2009, 06:14 PM   Top  -  End  -  #12
Mr. Mud
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Default Re: [4e Class] - The Swashbuckler: Heroic Complete (PEACH)

Shadow, if you have addressed what happens if a parry misses (I assume the attack just hits? I'd recommend something like bonus damage/bonus to next attack roll for the attack. Since Parrying could leave someone off balance, maybe? So it hits in a more vulnerable spot? I don't know, but It's seem more balanced if it was paired with a negative effect.
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Old 11-02-2009, 06:33 PM   Top  -  End  -  #13
Shadow_Elf
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Default Re: [4e Class] - The Swashbuckler: Heroic Complete (PEACH)

Okay, if your parry attempt fails, the attack just hits. The thing is, if I attach a negative effect to it, it starts to become a lot less useful - the idea is that every round, either swashbuckler enforces his or her mark, or at least attempts a parry. If the swashbuckler is doing his or her job, there will be multiple enemies attacking him or her, and only one will be parried. To make matters worse, if a swashbuckler has already parried in a round, he or she cannot also enforce their mark - its an either/or choice every round.

Finally, the swashbuckler's parry attempt will not be significantly larger than his or her AC-10, and without feat support, can only be used on melee attacks.

I have actually playtested this class, and only about half of my parry attempts succeeded, and there were several rounds where I had already used parry and therefore I could not enforce a mark, or parry something else.

EDIT: Also, paragon paths are up!
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Old 11-02-2009, 06:37 PM   Top  -  End  -  #14
Mr. Mud
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Default Re: [4e Class] - The Swashbuckler: Heroic Complete (PEACH)

Ah, okay. That does seem balanced though, but make sure to reword it such that there isn't a "I get my [appropriate save] too!" confusion.

Other than that, I'm really liking this class. I'll be sure to watch for your other stuff .
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Old 11-02-2009, 06:50 PM   Top  -  End  -  #15
Shadow_Elf
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Default Re: [4e Class] - The Swashbuckler: Heroic Complete (PEACH)

Quote:
Originally Posted by Mr. Mud View Post
Ah, okay. That does seem balanced though, but make sure to reword it such that there isn't a "I get my [appropriate save] too!" confusion.

Other than that, I'm really liking this class. I'll be sure to watch for your other stuff .
When I playtested it, I actually played it as "Okay, I already know the attack hits my X defense, so I attempt to Parry". And that seemed to work out fine - in fact, if I leave it as-written, you could not only allow an attack to hit you that otherwise would have missed, but you would waste your immediate action while doing so.

So, what does everyone think?
Should it be an interrupt triggered by a hit, or an interrupt triggered by an attack?

EDIT: And if you like this, then you might like the 4e homebrews in my signature. I've got a new magic item type, a ritual and about a bajllion paragon paths in there.
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Old 11-02-2009, 06:54 PM   Top  -  End  -  #16
Mr. Mud
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Default Re: [4e Class] - The Swashbuckler: Heroic Complete (PEACH) - Now with Paragon Paths!

I'm thinking attack. Because, realistically (even though D&D isn't meant to be 100% realistic) if someone hit you with a sword, you couldn't parry it away, since you'd already be it.

Also, I can see how a blade/staff can be parried, but how would a whip/scourge be parried?
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Old 11-02-2009, 07:18 PM   Top  -  End  -  #17
Shadow_Elf
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Default Re: [4e Class] - The Swashbuckler: Heroic Complete (PEACH) - Now with Paragon Paths!

Quote:
Originally Posted by Mr. Mud View Post
I'm thinking attack. Because, realistically (even though D&D isn't meant to be 100% realistic) if someone hit you with a sword, you couldn't parry it away, since you'd already be it.

Also, I can see how a blade/staff can be parried, but how would a whip/scourge be parried?
Well, "hit" in game terms does not necessarily equal "hit" in real terms - hit in game terms simply means that their attack is successful, but once damage has been calculated etc., you are "hit" for real. So, a swashbuckler, seeing an attack incoming that he or she will not be able to dodge, or block with his or her shield, raises his or her weapon instead to defeat it.

The second point is an awkward one - I suppose you present your weapon as a surface for the whip/scourge to coil around, this negating the attack, and the you slip it out? With a big enough weapon, you could also just sort of use it like a shield.

Honestly, though, it is all these points, and many more, including taunting unintelligent enemies, that is making me think the Swashbuckler should maybe be Psionic. The monk is already Psionic, and the swashbuckler does many things with a weapon no one else can do. Does anyone have any thought on this?
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Old 11-02-2009, 07:24 PM   Top  -  End  -  #18
Mr. Mud
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Default Re: [4e Class] - The Swashbuckler: Heroic Complete (PEACH) - Now with Paragon Paths!

Quote:
Originally Posted by Shadow_Elf View Post
Well, "hit" in game terms does not necessarily equal "hit" in real terms - hit in game terms simply means that their attack is successful, but once damage has been calculated etc., you are "hit" for real. So, a swashbuckler, seeing an attack incoming that he or she will not be able to dodge, or block with his or her shield, raises his or her weapon instead to defeat it.

The second point is an awkward one - I suppose you present your weapon as a surface for the whip/scourge to coil around, this negating the attack, and the you slip it out? With a big enough weapon, you could also just sort of use it like a shield.

Honestly, though, it is all these points, and many more, including taunting unintelligent enemies, that is making me think the Swashbuckler should maybe be Psionic. The monk is already Psionic, and the swashbuckler does many things with a weapon no one else can do. Does anyone have any thought on this?
If he was Psionic, that'd demean the whole "pirate" feel too him. In my opinion, he's better as a Martial hero, opposed to a psionic one. Just because he's extremely charismatic, doesn't mean he's psionic.

Example A: Warlord.
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Old 11-02-2009, 07:29 PM   Top  -  End  -  #19
Talbot
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Default Re: [4e Class] - The Swashbuckler: Heroic Complete (PEACH) - Now with Paragon Paths!

I think it works Martial; bringing in Psionics could end up complicating things (for example, if any monster/class to come has a resistance/immunity to attacks with the "Psionic" keyword, it would unfairly penalize a class that isn't really psionic in any meaningful way; with the Monk, at least he's throwing "chi" around). Perhaps he just shouldn't be able to taunt unintelligent enemies?

If standing up doesn't provoke, then I don't really have as much of a problem with the power. It was the idea of setting up an enemy to get gang-stabbed after taking 3{W} that bugged me.

Regarding Paragons, I have no comments beyond that I like all four of them, and it's refreshing to see I'm not the only troper who raided the Wiki for power ideas.

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Old 11-02-2009, 07:36 PM   Top  -  End  -  #20
Krazddndfreek
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Default Re: [4e Class] - The Swashbuckler: Heroic Complete (PEACH) - Now with Paragon Paths!

This has probably been brought up already, but wouldn't parry get extremely cumbersome if you could use it every round? Because you'd have to decide on whether or not you want to parry against that attack, and then roll against it during your opponents turn. Once or twice an encounter, it isn't a horribly bad thing, but if he can do it every round, the swashbuckler is going to be wasting so much time unless his AC is somehow better than rolling for parry, in which case, it would be better not to use it at all.

Anyway, point is, parry just seems cumbersome to me.

EDIT: Just another minor nitpick, you should probably edit the Dashing Swordsman's Dare. As is, it's impossible to use the parry part of it, unless the attack is an area attack. Because parry only works if it targets you normally.

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Old 11-02-2009, 08:26 PM   Top  -  End  -  #21
Shadow_Elf
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Default Re: [4e Class] - The Swashbuckler: Heroic Complete (PEACH) - Now with Paragon Paths!

Quote:
Originally Posted by Krazddndfreek View Post
This has probably been brought up already, but wouldn't parry get extremely cumbersome if you could use it every round? Because you'd have to decide on whether or not you want to parry against that attack, and then roll against it during your opponents turn. Once or twice an encounter, it isn't a horribly bad thing, but if he can do it every round, the swashbuckler is going to be wasting so much time unless his AC is somehow better than rolling for parry, in which case, it would be better not to use it at all.

Anyway, point is, parry just seems cumbersome to me.
By that logic, All defenders except the Paladin are cumbersome - they all have immediate actions that trigger on enemies' turns, that are at-will and an integral part of the class.

EDIT: This is one of those specific-beats-general rules. You parry the attack because it doesn't target you, which is why closes are omitted from the parry-able attacks, because at that point you ARE including yourself in the area, which means you're not parrying it because you are included. I might clarify the wording anyways though, but do you have anysuggestions for a better way to word it?

And on the issue of parrying awkward weapons:
Rogues can sneak attack oozes, wraiths and skeletons.

I think that parrying a scourge is more than understandable in a world where rogues are able to hit the "weak point" of a homogeneous cube of jelly.
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Old 11-04-2009, 04:45 PM   Top  -  End  -  #22
Shadow_Elf
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Default Re: [4e Class] - The Swashbuckler: Heroic Complete (PEACH) - Now with Paragon Paths!

*Shameless Bump*

I was wondering if I could get some mechanics feedback on paragon paths, and maybe feats, too.

I would also like some input on the issue of Parry's trigger being "when attacked" or "when hit".
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Old 11-04-2009, 04:56 PM   Top  -  End  -  #23
Mr. Mud
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Default Re: [4e Class] - The Swashbuckler: Heroic Complete (PEACH) - Now with Paragon Paths!

*continues the bumping process*

Put any thought about having a feats like Gain Familiar [Swashbuckler]? They of course, would include the generic parrot/monkey/mini octopus. .

I once-overed the heroic and paragon feats and nothing seems astray, mechanic wise (Although with Deflect arrows, can it stop At-Will/Encounter/Daily powers? Or only basic ranged?) But I'm sure you want more than one person looking over the entire class .
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Old 11-04-2009, 11:31 PM   Top  -  End  -  #24
Shadow_Elf
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Default Re: [4e Class] - The Swashbuckler: Heroic Complete (PEACH) - Now with Paragon Paths!

Quote:
Originally Posted by Mr. Mud View Post
*continues the bumping process*

Put any thought about having a feats like Gain Familiar [Swashbuckler]? They of course, would include the generic parrot/monkey/mini octopus. .

I once-overed the heroic and paragon feats and nothing seems astray, mechanic wise (Although with Deflect arrows, can it stop At-Will/Encounter/Daily powers? Or only basic ranged?) But I'm sure you want more than one person looking over the entire class .
I would consider some Swashbucklery companions as a feat chain, that is an an intriguing idea.

Deflect Arrows is all ranged attacks, just like basic Parry is all melee attacks. Of course, it doesn't just work on Arrows, but it was a well-known name, so I figured I would use it.
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Old 11-05-2009, 01:30 AM   Top  -  End  -  #25
Sir Homeslice
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Default Re: [4e Class] - The Swashbuckler: Heroic Complete (PEACH) - Now with Paragon Paths!

We meet again, Shadow Elf!

Anyways, down to what I'm good at.

Quote:
I would also like some input on the issue of Parry's trigger being "when attacked" or "when hit".
Keep Parry's trigger as is.

And for PPs/Feats...

Big Damn Hero:
I personally feel Big Damn Bluff could use a boost, as it currently is just a minor action Feint, which isn't really impressive in the slightest for a level 11 feature. Nick of Time Action is pretty good as is. Heroic Entrance should give you an attack roll/speed boost for acting first in combat in the vein of having it be a dynamic entry-like. Plus the fluff fits. There's a Rogue daily utility and class feature that do what I'm thinking of, but on the offhand I don't remember them at all and I'm too lazy to go look at them.

Thrilling Heroics is alright, and Fast Like a Freak's effect text should read "Until the stance ends, you can shift two squares as a move action. In addition, you can make a melee basic attack as a free action whenever you succeed on a parry attempt." This is mainly for making the text clear so some idiot doesn't misinterepert it as Quicksilver Stance's three levels earlier little brother. Quicksilver Stance is, by the way, ridiculously fun. Coup de Humiliation is great as is.

Peerless Pirate:
Scurvy Step's basically... Eh, Dwarf racial. I say make something else for it. Rum Rhyme is generic, could be better. Repel the Boarders is hilariously situational and the features in this PP suck arse. The powers are pretty good though.

Fey Fencer:
Goddammit Fey. Fey Wit is great, Shimmering Pary in my opinion does too little, although you can't really say no to +2 for parry attempts. Dancing Follow-Up likewise needs something else, though the effect's kinda nice.

Aha, Baffling Flurry uses an idea found in the Paragon Assassin article, and it's a pretty good one too. Hooray four rolls. Fey Stride is incredibly awesome, and Fey Duel is... kinda lackluster, but cool. I say this is the best PP of the bunch.

Chessmaster:
Manipulating Words is LOL AWESOME, Knighit's Move is great, and Xanatos Speed Chess is obscenely great.

Queen's Gambit is pretty good as a power, and Strategy on the Fly swings between crazy good and useless depending on how hard your allies can dance the dance when stuck in bloodied. Checkmate's great for positioning. I lied, this ties with Fey Fencer easily.

And now for Feats...

Anything I don't mention is fine and I have nothing against it.

Fey Step Parry is immensely badass, Lightning Reaction is... mostly pointless as there is no way in **** you can justify teleportation from a fluff standpoint, and the change from shift to teleport allows you to kick slow/immobilize in the pants on a regular basis. No, something has to be done about it feat, because as is it's just silly. This feat ranges from incredibly useless to incredibly good, and that's just irritating as all hell. I would suggest a dex mod boost to parry attempts, since Dashing Swordsman allows you to parry when the mark goes off. Improved Parry should be +2 instead of +1. +1 is just weak.

And that's that.

Also Big Damn Hero's image got hotlink error'd by TvTropes. Might want to look alternate image hosting sites.
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Old 11-05-2009, 01:38 AM   Top  -  End  -  #26
Krazddndfreek
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Default Re: [4e Class] - The Swashbuckler: Heroic Complete (PEACH) - Now with Paragon Paths!

Quote:
Originally Posted by Shadow_Elf View Post
By that logic, All defenders except the Paladin are cumbersome - they all have immediate actions that trigger on enemies' turns, that are at-will and an integral part of the class.
Yea, but you don't have to make attack rolls for each of those immediate actions. That's all I was worried about.
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Old 11-05-2009, 04:36 PM   Top  -  End  -  #27
Shadow_Elf
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Default Re: [4e Class] - The Swashbuckler: Heroic Complete (PEACH) - Now with Paragon Paths!

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Originally Posted by Krazddndfreek View Post
Yea, but you don't have to make attack rolls for each of those immediate actions. That's all I was worried about.
Swordmage, Fighter and Warden disagree .

On to other issues:

Big Damn Hero:
I can make the target of Big Damn Bluff grant CA to everyone, which would increase the support aspects of it.
For heroic entrance, do you mean it needs a speed boost in addition to the marking? Or instead of? Because I don't see a speed or attack boost being as useful to the defender as just outright marking things.
Fast like a freak needs to be reworded to: Until the stance ends, when you succeed on a parry attempt against a melee attack, as a free action, you can shift two squares to a square adjacent to the triggering enemy and make a melee basic attack against that enemy.

Peerless Pirate:
I will take this one under review and give it a serious injection of badassery and utility.

Fey Fencer:
I am unclear on what you think this one needs. Does it need to have a little something added to Shimmering parry and/or Dancing Follow-Through?

Chessmaster:
The idea here was defense through control. Does it need to be toned down, or is it awesome in a good way?

Feats:
I know, lightning reaction is hard to justify... but I don't want a flat CHA or DEX-mod bonus either, it potentially makes it too good. Maybe if on a success you could slide the triggering enemy one square and let the ally shift one square? Effectively breaking up the conflict if you want.

Improved parry will be... improved.

Big Damn Heroes pic will be fix'd.
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Old 11-05-2009, 09:21 PM   Top  -  End  -  #28
Sir Homeslice
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Default Re: [4e Class] - The Swashbuckler: Heroic Complete (PEACH) - Now with Paragon Paths!

Heroic Entrance: Well, I just figured with the fluff of the PP being "WHY HELLO GOOD SIRS I HAVE FINALLY ARRIVED!" that a speed boost/attack roll boost fo rthe first round of combat could mimic a sor of "dynamic entry."
Fast Like A Freak: That works too. I just wanted it to have better wording.

Fey Fencer: Basically, while I feel the features and powers are good, they feel a bit mechanically "bland". Sort of like how One/Two Hand Weapon Talent for Fighters being mechanically powerful, but "boring" in the sense that it's not "flashy" in the sense that something neat happens when things happen. Plus, I'm just generally picky about these things (meaning PP features and such).

Chessmaster: I meant awesome in a good way. The PP is overall very good with solid features and interesting works.

Lightning Reaction: That works for Lightning Reaction, and works well.
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Old 11-05-2009, 09:48 PM   Top  -  End  -  #29
Mr. Mud
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Default Re: [4e Class] - The Swashbuckler: Heroic Complete (PEACH) - Now with Paragon Paths!

Quote:
Originally Posted by Shadow_Elf View Post
I would consider some Swashbucklery companions as a feat chain, that is an an intriguing idea.

Deflect Arrows is all ranged attacks, just like basic Parry is all melee attacks. Of course, it doesn't just work on Arrows, but it was a well-known name, so I figured I would use it.
Maybe, depending on the build, their are different familiars that benefit you more? The parrot could be really witty and back sassy, and the monkey could be dexterous? The Octopus and Crab could give bonuses to wisdom, shifting, or charging. (Or something?)
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Old 11-28-2009, 08:07 PM   Top  -  End  -  #30
R. Shackleford
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Default Re: [4e Class] - The Swashbuckler: Heroic Complete (PEACH) - Now with Paragon Paths!

Sorry to necro a thread, but this is kinda the only place to ask this.

What's the range on Vexing Flurry? "One, Two, or Three creatures," what? In sight? Anywhere? I don't mean to nitpick, but its one of those things that I would probably need to have hammered down before I get my DM to approve.
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