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Old 11-14-2009, 12:08 PM   #31
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Default Re: Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

Audience participation is good.

I normally bring along the Shootist to that mission. Horses for courses though as it removes the option for the second Bushwacker (replaced with a Razorback as you don't pick up anything in the 40 ton range until later). It is nice being able to pack 4 PPCs and a shedload of other weapons onto a mech.
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Old 11-14-2009, 12:08 PM   #32
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Default Re: Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

==STEINER CONTRACT, MISSION 4==


==MISSION BRIEFING==

Spoiler



==MISSION LOG==

Spoiler


==MISSION COMPLETE==
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Old 11-14-2009, 12:29 PM   #33
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Default Re: Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

Good result that. IIRC aside from the S Cat, there's no other mech in the 40 ton range so the Sha Yu definately fills a hole in the grand scheme of things.

Plus I believe it has a better sensor than the Razorback.
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Old 11-14-2009, 12:38 PM   #34
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Default Re: Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

Viewer participation is always good. What I want is a pilot who specializes in small arms to pilot a fire ant all the way through the whole game. I assume this is reasonable, of course.
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Old 11-16-2009, 07:45 AM   #35
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Default Re: Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

Viewer participation is, as mentioned, good. If we're making requests here, I request adding a Raven to the standard roster as soon as they come available. Man, I love those little mechs.
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Old 11-16-2009, 01:47 PM   #36
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Default Re: Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

As an experiment, I played this mission as part of a fresh run-through. It went so much better than trying to use the old stuff that I've decided to go ahead and just do the whole run-through again. That means that there's now room for some audience participation, and that hopefully the quality will increase a bit. Since the first bit of audience participation starts after this mission, I'll discuss it a bit more at the bottom of the post.


==STEINER CONTRACT, MISSION 5==


==MISSION BRIEFING==

Spoiler


==MISSION LOG==

Spoiler


==MISSION COMPLETE==


I get to choose the order of the next three missions, so I'm going to let you guys vote on which one I do next. You can vote for the whole order if you want, but I only really need the next one.

The three choices for the next few missions are:

6a) Combat Rescue: Claymore
--A Steiner force was nearly wiped out trying to destroy a bandit airfield, and I have to go rescue the only survivor, Claymore, and his Atlas.

6b) Sector Occupation: Garrison
--Liao has a base and a chemical plant near the Liao/Steiner border, and I'm to go destroy them. Killing everything that moves is a secondary objective.

6c) Defensive Counter: Base Aries
--A Liao attack is inbound to a Steiner base, and I have to protect it. If you want to see minelayers in action, this is the time.


I'm also going to go ahead and ask if you want me to start spoilering the pictures and/or posts to help load times. And, as always, further commentary and advice is always welcome.
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Old 11-16-2009, 02:04 PM   #37
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Default Re: Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

Rescue.

Can't go leaving men behind willy-nilly!

Looks bad on the record.
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Old 11-16-2009, 02:11 PM   #38
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Default Re: Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

Especially if there is even a slight chance they may survive and are in an Atlas... and might be more than a little peeved about being left behind.
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Old 11-16-2009, 04:04 PM   #39
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Default Re: Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

Plus, he's British. Can't go wrong there.
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Old 11-16-2009, 04:14 PM   #40
Artanis
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Default Re: Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

So far, that seems to be 3 votes for rescuing Claymore. Any other voters out there?


Also, any opinions on whether or not to put the posts in spoiler tags from now on?
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Old 11-16-2009, 04:19 PM   #41
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Quote:
Originally Posted by Artanis View Post
Also, any opinions on whether or not to put the posts in spoiler tags from now on?
Yeah...I'd favor that.


Also voting to rescue Claymore. He could be useful.
Afterwards, I say attack the chemical plant. Fuel the fire, make sure Steiner needs mercenaries even more next week.
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Old 11-16-2009, 05:09 PM   #42
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Default Re: Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

Get Claymore, if only for the Fatlas
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Old 11-16-2009, 05:48 PM   #43
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Default Re: Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

Just a bit of FYI, the Mechcommander series is not free, they only released the engine for free and all the mechs and the storyline is still copy written.


Quote:
In 2006 Microsoft released a modified version of the source code along with most game assets (i.e. everything needed to compile the game without networking support and without all the art) under a Shared Source licence in order to demonstrate its XNA Build system.
From wiki.

Basically MS released the code but not the art and networking files. It isn't 'free' it just is almost abandonware.
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Old 11-16-2009, 06:50 PM   #44
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Default Re: Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

I'd say a rescue is definitely called for. Can't have too many favors to call in later.
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Old 11-16-2009, 07:03 PM   #45
Artanis
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Default Re: Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

Quote:
Originally Posted by Breltar View Post
Just a bit of FYI, the Mechcommander series is not free, they only released the engine for free and all the mechs and the storyline is still copy written.




From wiki.

Basically MS released the code but not the art and networking files. It isn't 'free' it just is almost abandonware.
Without all the art, but that implies that there's still enough art to run the game. I'm pretty sure the copy I'm using was compiled from what Microsoft has up for grabs, but I'll go double-check just to confirm, and take down the link to where I got it just to be safe.



Edit: Upon double-checking, I found a connection going from microsoft.com to where I got my copy of MC2, so I'm sure it's legit. I'm going to leave the link removed though.


In LP-related news, it looks like rescuing Claymore wins the vote, so that's the next one I'll be doing. I'm also going to go back and put this page's posts in spoilers to see how that works out, so let me know what you guys think.
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Old 11-18-2009, 08:32 PM   #46
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Default Re: Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

==STEINER CONTRACT, MISSION 6a==



==MISSION BRIEFING==

Spoiler



==MISSION LOG==

Spoiler



==MISSION COMPLETE==


Claymore is rescued, and now I have an Atlas to play with. I don't know how much I'll use it due to it being so slow, but that much firepower could come in real handy if I find a situation for it.

With this mission complete, it's time for more audience participation, voting on which mission to do next: attacking the Liao base and its chemical plant, or defending the Steiner base from assault. Let your voices be heard!

Additionally, with the missions getting longer and more action-packed, there's bound to be more and more pictures with each post. This one had 20, if you count the map, team, and completion screens. As such, I'm going to spoiler them from now on. I'd like to know if anybody has any objections to me doing so, and welcome any comments and/or advice as to the layout of it.
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Old 11-18-2009, 11:29 PM   #47
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Default Re: Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

Defend the base IMO. If you want to use the atlas, kit it out with long range and hard hitting weapons or all short range close in, don't split the difference as it excels in sticking to one role.

You should be able to adjust the camera angle and if you can then take some shots at lower plane of view like almost mech height. The age of the game will show but its a neat vantage point.
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Old 11-19-2009, 03:06 AM   #48
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Default Re: Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

Attack the chemical plant!

Fun write up by the way, love reading these.

I've just finished mission 4 myself, had first contact with house Liao and am 2 Sha Yu's and an Anubis richer. I'm thinking of picking up a Hollander and training one of my warriors to be a sniper, though I've never done that and I'm not sure of the effectiveness of a mech carrying only 1 weapon. The image looks really cool though. What do you guys think?
Hollander, yay or nay?
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Old 11-19-2009, 03:13 AM   #49
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Default Re: Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

Hollanders are just not worth it, 1 shot to seriously harm a mech or it is entirely useless. If you want a sniper, just hold out for some clan tech and hop in a Catapult, very powerful ranged mech and swap in some swarm lrms and you are a walking killing machine. Snipping doesnt really work in this game until the clan gauss rifles which are needed on assaults or clan heavys to be really helped.
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Old 11-19-2009, 03:17 AM   #50
BooNL
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Default Re: Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

I know it's not the most optimal route and Catapults are definately better ranged support. I just want to know if its viable.
I've played the game a couple of times and I like to try new tactics. I think I run multiple light mechs as well this game, mostly relying on Liao mechs to get me through the missions.

Really, the image of a small mech with a single armor shattering gun is just awesome. In Mechwarrior 4: Mercs, my favourite mech was an Uller for the exact same reasons (light mech with 2 clan ppcs, yummy!).
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Old 11-19-2009, 07:10 AM   #51
Rama
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Default Re: Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

I say defend the base. Any time we can get paid to let a couple of miles worth of thickly laced mines do the job for us is a good day in my book.
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Old 11-19-2009, 12:24 PM   #52
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Default Re: Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

Quote:
Originally Posted by BooNL View Post
Fun write up by the way, love reading these.
Thank you, I appreciate it


Quote:
Originally Posted by BooNL View Post
I'm thinking of picking up a Hollander and training one of my warriors to be a sniper, though I've never done that and I'm not sure of the effectiveness of a mech carrying only 1 weapon. The image looks really cool though. What do you guys think?
Hollander, yay or nay?
It isn't really a problem of carrying only one weapon so much as it is that that one weapon doesn't use everything that the mech has to offer. The Gauss Rifle is a good weapon in and of itself (unlike other ballistics), but a stock Hollander uses only 1 of its 22 available heat points. You can make it better at its job of delivering big, long-range hits by filling it with LRMs instead
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Old 11-19-2009, 05:32 PM   #53
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Default Re: Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

I vote chemical plant
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Old 11-19-2009, 07:30 PM   #54
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Default Re: Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

I also (still) vote for the chemical plant.
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Old 11-20-2009, 07:07 PM   #55
Artanis
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Default Re: Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

So far it's 3 for chemical plant and 2 for defending the base. Any more votes?
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Old 11-20-2009, 07:18 PM   #56
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Default Re: Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

Well, the chemical plant lets you nab a couple of Men Shen.

So let's do that. But base defense afterward.
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Old 11-20-2009, 08:03 PM   #57
Artanis
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Default Re: Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

Since it doesn't look likely that defending the base is going to pick up another three votes anytime soon, it appears we have a winner. Up next, the chemical plant!
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Old 11-22-2009, 12:24 PM   #58
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Default Re: Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

==STEINER CONTRACT, MISSION 6b==



==MISSION BRIEFING==

Spoiler



==MISSION LOG==

Spoiler


==MISSION COMPLETE==
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Old 11-22-2009, 01:55 PM   #59
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Default Re: Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

This has convinced me to play through MechCommander 2 again!


35-ton mechs actually can go through minefields. Don't tell Palerider. Though, for being lighter, the razorback is better armed and has jumpjets. All the raven gets is ECM and enhanced sensors.

Regarding hollanders: An urbanmech can carry a full gauss cannon for 5 tons less. It is fairly slow, but it has jumpjets...
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Old 11-22-2009, 02:58 PM   #60
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Default Re: Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

Quote:
Originally Posted by Artanis View Post
Spoiler
Getting their target to run and shooting them in the back, huh?
It does seem like the enemy should retreat sometimes, though, and I've used the tactic too, so I won't complain.
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