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Old 11-13-2009, 06:35 AM   Top  -  End  -  #1
DragoonWraith
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Default [3.5 ToB Discipline] Chthonic Serpent, Discipline of Whips and Chains (PEACH)


Chthonic Serpent

The school of the Sublime Way focuses on versatility and efficiency. Their students are taught to use many weapons, and to excel in the weapons most suited to their disciplines. Reshar believed strongly that a weapon must be usable in all situations and that a martial adept must use any weapon available.

As such, the 'soft' weapons were largely scorned by Reshar. Though masters of Setting Sun could put nunchaku to powerful use, and the spiked chain was a thing to be feared in the most skilled of Shadow Hand adepts, Reshar himself found that the weapons, though potent in the hands of a master, simply did not offer enough to warrant the special training necessary in their use. If warriors were to be efficient, choosing how to spend their time training is crucial - and time spent mastering such a complicated weapon was wasted, thought Reshar, for his vision of a martial adept was one who would not be dependent on any single weapon.

Alikarin ahn Tollerria, a friendly rival of Reshar's, disagreed with this decision. He felt, strongly, that the weapons offered opportunities that could not be found with in rigid weaponry, and that training specially in their use could offer rewards to a dedicated student.

In many ways, Alikarin did find that Reshar was correct - he spent many decades simply experimenting with the weapons, and never had the success of his friend. He drew few students, because he felt he himself was still a novice. Nevertheless, he persevered, and after many years, his small dojo, though obscure and remote, had succeeded, through the combined efforts of Alikarin and his students, in developing ways of using soft weapons not only with the techniques of the Sublime Way, but also with their own discipline: the Chthonic Serpent.

The ways of the Chthonic Serpent rely on throwing one's opponent off-guard, distracting him and ruining his timing, before finally trapping him within the binding chains of their weapons. The weapons associated with the Chthonic Serpent discipline are the Dire Flail, Flail, Flindbar(MM3), Heavy Flail, Kusari-Gama(DMG), Spiked Chain, Tentacle, and Whip. The skill associated with Chthonic Serpent is Use Rope (Dex).

Because Alikarin had only succeeded in developing a successful discipline for these weapons by the time both he and Reshar were quite old, Reshar never mastered the discipline and it was never included in his school. As such, it never gained nearly the fame as Reshar's nine, but Alikarin's little dojo lives on, and masters of Chthonic Serpent may be found on occasion. Only Swordsages and Warblades may learn maneuvers from Chthonic Discipline, but most cannot. There are two ways to learn maneuvers from the discipline.

The first is to have received prior training in the discipline. A Warblade or Swordsage may start with access to Chthonic Serpent, but doing so means neglecting their training in another discipline. A Swordsage or Warblade may during character creation select one of the disciplines he has access to, and replace it with Chthonic Serpent. That discipline's associated skill is no longer a class skill for the character, and they gain Use Rope as a class skill instead.

The other way is to seek out a master of the Chthonic Serpent, one capable of 5th or higher level maneuvers from the discipline. Such a one may train a Swordsage or Warblade in the discipline. Training costs 1,000 XP and takes a month. After the month, the character gains the ability to learn maneuvers from the Chthonic Serpent discipline, and may further swap out any maneuvers he does know at the time for maneuvers from the Chthonic Serpent discipline of the same level. He also gains Use Rope as a class skill. The difficulty of finding such a mentor is left to the DM to decide.

Spoiler


1st Level Maneuvers
Binding Constrictor: Strike - On a successful attack, start a grapple as a free action that does not provoke attacks of opportunity. Gain +1 to Grapple check per two initiator levels. Maintain Grapple at distance.
Coils of Rapture: Stance - If you are smaller than your opponent, all size modifiers for Grapple checks are halved. Allows Grappling of opponents more than two size categories larger than you.
Crack of the Whip: Stance - Whips may deal lethal damage, attack lightly armored opponents, take attacks of opportunity, and do not provoke attacks of opportunity when attacking.
Flexible Strike: Strike - Strike ignores target's Shield AC.

2nd Level Maneuvers
Dance of Chains: Counter - Counter attack with Grapple attempt.
Viper Lash: Strike - Attack with 5 ft. greater reach, target is denied Dexterity bonus to AC.

3rd Level Maneuvers
Boa Strike: Strike - On a successful attack, start a grapple as a free action that does not provoke attacks of opportunity. Gain +1 to Grapple check per two initiator levels. Immediately deal constriction damage equal to weapon damage +2d6. Maintain Grapple at distance.
Careful Chains: Stance - Gain bonus to Grapple checks depending on ranks in Use Rope.
Whirling Scythe: Boost - On successful trip attempt before the end of your turn, gain free attack and deal +4d6 damage.
Wrap-Around Attack: Strike - Against this strike, target's Shield bonus to AC becomes a Shield penalty to AC.

4th Level Maneuvers
Blurred Bonds: Boost - All threatened targets are denied Dexterity bonus to AC and take a -4 penalty to all checks to resist Disarming or Trips.
Death Adder Lash: Strike - Attack with 5 ft. greater reach, target is denied Dexterity bonus to AC. Deals 1 Constitution damage.
Rapture Rose: Strike - On successful disarm, throw opponent's weapon at another.
Reap What Has Been Sown: Counter - Gain a free trip attempt that does not provoke attacks of opportunity against those who try to close with you.

5th Level Maneuvers
Choking Python: Strike - On a successful attack, start a grapple as a free action that does not provoke attacks of opportunity. Gain +1 to Grapple check per two initiator levels. Immediately deal constriction damage equal to weapon damage +4d6.
Way of Ourobouros: Stance - Grapple two enemies at once while dual-wielding the discipline's associated weapons.
Whirlwind Lash: Strike - Make a Trip or Disarm attempt against all threatened enemies. This does not provoke attacks of opportunity and enemies cannot attempt to retaliate.

6th Level Maneuvers
Cobra Lash: Strike - Attack with 10 ft. greater reach, target is denied Dexterity bonus to AC. Deals 1d4 Constitution damage.
Death's Embrace: Boost - Blinds each foe attacked this turn.

7th Level Maneuvers
Anaconda Crush: Strike - On a successful attack, start a grapple as a free action that does not provoke attacks of opportunity. Gain +1 to Grapple check per two initiator levels. Immediately deal constriction damage equal to weapon damage +6d6. Maintain Grapple at distance.
Reap the Whirlwind: Boost - On next successful Trip attempt this turn, gain free full-attack against target.

8th Level Maneuvers
Calamity Symphony: Stance - All of discipline's associated weapons add 5 ft. to their reach and maintain the ability to strike at adjacent squares as well. Against any target completely surrounded by threatened squares, all attacks gain the benefits of flanking.
Wrath of Quetzalcoatl: Strike - Attack with 15 ft. greater reach, target is denied Dexterity bonus to AC. Deals 1d8 Constitution damage.

9th Level Maneuvers
Bonds of Jörmungandr: Strike - Crush the life out of your target.

Last edited by DragoonWraith : 12-11-2009 at 06:44 AM.
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Old 11-13-2009, 06:36 AM   Top  -  End  -  #2
DragoonWraith
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Default Re: [3.5 Tome of Battle Discipline] Chthonic Serpent

1st Level Maneuvers
Spoiler


2nd Level Maneuvers
Spoiler


3rd Level Maneuvers
Spoiler


4th Level Maneuvers
Spoiler


5th Level Maneuvers
Spoiler


6th Level Maneuvers
Spoiler


7th Level Maneuvers
Spoiler


8th Level Maneuvers
Spoiler


9th Level Maneuvers
Spoiler

Last edited by DragoonWraith : 11-13-2009 at 07:23 PM.
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Old 11-13-2009, 06:38 AM   Top  -  End  -  #3
DragoonWraith
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Default Re: [3.5 Tome of Battle Discipline] Chthonic Serpent

Feats
Chthonic Grip
Prerequisites
  • Blade Meditation (Chthonic Serpent) feat
  • Able to use any two of Binding Constrictor, Boa Strike, Choking Python, or Crushing Anaconda
Benefits
You may initiate a Grapple with any of the weapons associated with the Chthonic Serpent discipline. Doing so requires a successful melee attack (not touch attack), followed by a successful Grapple check, but does not provoke an attack of opportunity and does not require that you move into your enemy's space. Grappling in this fashion is identical to using the Binding Constrictor maneuver.

When using Binding Constrictor, Boa Strike, Choking Python, or Crushing Anaconda, these maneuvers deal an extra +2d6 constricting damage.
Special
Chthonic Grip can be used in place of Improved Grapple to qualify for a feat, prestige class, or other special ability. If you already have Improved Grapple when you select Chthonic Grip, you can choose to lose the Improved Grapple feat and gain a new feat in its place. You must meet the prerequisite for the new feat.

Snake Dance
PrerequisitesBenefits
Choose a Bardic Dance you know, and a Chthonic Serpent Stance you know. You gain the benefits of that Stance whenever you use that Dance, even if you are already in another Stance because of the Martial Dance class feature.
Special
You may take this feat multiple times. Its effects do not stack; instead, choose a different Dance with which to associate any Chthonic Serpent stance. No Dance may have more than one Stance associated with it.

Summon Suffering
Prerequisites
  • Able to cast 3rd level Arcane spells
  • One Chthonic Serpent maneuver of at least 3rd level
Benefits
As a Swift Action, expend an Arcane spell slot in order to gain the Kyton's Dancing Chains ability for a number of rounds equal to the spell's level. Each chain animated with this ability is entitled to a single attack per round, and any one may be used as the your weapon for your attacks, though it can only be used to attack a target within 15' reach of you.

Items
Chthonic Serpent Belt
A Chthonic Serpent Belt looks like a rattlesnake, and the buckle is an intricate device in which the head of the snake opens, revealing two fangs which can be slid over the beads in the serpent's tail. With the buckle closed, the belt looks much like Ourobouros, the snake eating its own tail. The belt functions as a Crown of White Ravens, except that it features maneuvers from the Chthonic Serpent discipline. It comes in Novice, Scholar, or Master varieties.
Weight: 1 lb.
Price: 3,000 gp (novice), 15,000 gp (scholar), or 45,000 gp (master)

Monsters

Last edited by DragoonWraith : 01-10-2010 at 05:44 PM.
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Old 11-13-2009, 07:48 AM   Top  -  End  -  #4
Surgo
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Default Re: [3.5 Tome of Battle Discipline] Chthonic Serpent (PEACH)

Do you mind if I upload this to the wiki when you finish with it? It's part of a certain lack of material we have.
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Old 11-13-2009, 08:45 AM   Top  -  End  -  #5
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Default Re: [3.5 Tome of Battle Discipline] Chthonic Serpent (PEACH)

I like the flavour, with all the world-serpents and all :)
Oh, and I learned a new word today. Although I have no idea how to pronounce it, I do know what 'chthonic' means.
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Old 11-13-2009, 09:19 AM   Top  -  End  -  #6
LunarWolfPrime
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Default Re: [3.5 Tome of Battle Discipline] Chthonic Serpent (PEACH)

Ok dude, you did really well on this.
Major Props if this is your 1st TOB Style
One Q though
Ok what are the spec for the Kusari-Gama?
I can't find a copy of the book it is in right now and all the sites I use to find out wep specs don't have it listed.
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Old 11-13-2009, 11:08 AM   Top  -  End  -  #7
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Default Re: [3.5 Tome of Battle Discipline] Chthonic Serpent (PEACH)

I like it. (Then again I like anything from Tome of Battle) But I can't help but think there's already enough disciplines. Why introduce another?

I know that each discipline has a certain flavor niche.. but it probably wouldn't unabalance them too much to "spread it around"..

Also, isn't Reap of The Whirlwind a bit high level? I thought the feat "improved trip" does the same thing?
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Old 11-13-2009, 12:59 PM   Top  -  End  -  #8
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Quote:
Originally Posted by Corporate M View Post
I like it. (Then again I like anything from Tome of Battle) But I can't help but think there's already enough disciplines. Why introduce another? I know that each discipline has a certain flavor niche.. but it probably wouldn't unabalance them too much to "spread it around"..
To be honest, the more the better. If you think about the stupendous amount of spells there is than ToB has quite a bit to go . One of the things that makes casters stronger is the versatility they get from having so much options.
I also noticed that it can still be a challenge to find the right disciplines if you go for a certain feel/style/focus for a character. I just started playing a character whom I wanted to embody speed and precision and it was suprisingly hard to find the right mix of disciplines to make that possible.
So yes, more please!

Quote:
Also, isn't Reap of The Whirlwind a bit high level? I thought the feat "improved trip" does the same thing?
I think you missed the 'full' before the 'attack' that you get after a successful trip .

As to the discipline itself: awesome! Realy realy wel done! I love the flavour, the 'chains' of manouvres (Viper/Death Adder/Cobra Lash) and the power level seems about right. I am sorry I have no more time right now for an in depth balance review, I will try to post again when I have done so. I just had to say I realy liked it!

Last edited by Anarril : 11-13-2009 at 01:00 PM.
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Old 11-13-2009, 02:12 PM   Top  -  End  -  #9
DragoonWraith
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Default Re: [3.5 Tome of Battle Discipline] Chthonic Serpent (PEACH)

Quote:
Originally Posted by Surgo View Post
Do you mind if I upload this to the wiki when you finish with it? It's part of a certain lack of material we have.
Yeah, I'll look into doing that and some of my other stuff this weekend.

Quote:
Originally Posted by Iferus View Post
I like the flavour, with all the world-serpents and all :)
Oh, and I learned a new word today. Although I have no idea how to pronounce it, I do know what 'chthonic' means.
I am thrilled with the flavor, personally, and yeah, 'chthonic' is incredibly fitting as an adjective. I actually am not sure how to pronounce it either; I learned the word because a member at another forum I'm at uses it as her username... This discipline went through so many names, and I was worried that using such a bizarre word would turn people off, but I really like it.

Quote:
Originally Posted by LunarWolfPrime View Post
Ok dude, you did really well on this.
Major Props if this is your 1st TOB Style
One Q though
Ok what are the spec for the Kusari-Gama?
I can't find a copy of the book it is in right now and all the sites I use to find out wep specs don't have it listed.
It's in the Dungeon Master's Guide, but not on the SRD - it's in the "alternate worlds" section, as a suggestion for something you might add to an Asian flavored game. They're like Spiked Chains but they're Light and do less damage (1d4? 1d6? something like that).

And yes, it's my first homebrew of Tome of Battle. I've created several low-level adepts, but they've seen very little action and as I said, they're all low-level. So this meant a lot of combing through ToB to try to figure out what's appropriate at each level. I actually have a spreadsheet of how many Strikes, Boosts, Counters, and Stances each discipline has in each level, so I could make sure this fell in line with the rest.

Quote:
Originally Posted by Corporate M View Post
I like it. (Then again I like anything from Tome of Battle) But I can't help but think there's already enough disciplines. Why introduce another?

I know that each discipline has a certain flavor niche.. but it probably wouldn't unabalance them too much to "spread it around"..
Oh, I forgot to swipe The Demented One's boiler-plate for handling this.

The idea would be that a Warblade or Swordsage can replace one of their disciplines with this, not just add another. Yes, the number of disciplines each class can access is an important part of balancing ToB.

As for just being unnecessary - I disagree. Options are always good.

Quote:
Originally Posted by Corporate M View Post
Also, isn't Reap of The Whirlwind a bit high level? I thought the feat "improved trip" does the same thing?
Hehe, as the guy above me said - full-attack. Yeah.

Actually, I was most unsure of Whirlwind Lash. No idea if that's balanced, but I sort of suspect not... I mean, with Improved Trip that becomes the much-better version of Whirlwind Attack...

Quote:
Originally Posted by Anarril View Post
To be honest, the more the better. If you think about the stupendous amount of spells there is than ToB has quite a bit to go . One of the things that makes casters stronger is the versatility they get from having so much options.

I also noticed that it can still be a challenge to find the right disciplines if you go for a certain feel/style/focus for a character. I just started playing a character whom I wanted to embody speed and precision and it was suprisingly hard to find the right mix of disciplines to make that possible.
So yes, more please!
Agreed. If you're looking for more, check out The Demented One's stuff and Krimm Blackleaf's stuff - they've both made quite a few disciplines, it's awesome. They're very good, too. ErrantX has at least the very cool Sublime Suel Arcanamach redux, which is just sweet, and IIRC he's got some other ToB stuff besides.

Quote:
Originally Posted by Anarril View Post
I think you missed the 'full' before the 'attack' that you get after a successful trip .
Yuuuup.

Quote:
Originally Posted by Anarril View Post
As to the discipline itself: awesome! Realy realy wel done! I love the flavour, the 'chains' of manouvres (Viper/Death Adder/Cobra Lash) and the power level seems about right. I am sorry I have no more time right now for an in depth balance review, I will try to post again when I have done so. I just had to say I realy liked it!
Hey, just the general response has been awesome! Yeah, there's the two main chains (constriction and venom are, after all, the two mutually exclusive tactics of snakes), plus a couple of shorter chains (the 'Reap' series, the 'Flexible' series), all of which I find pretty cool.

Anyway, though, I'd really love that in depth review, I'm really looking forward to it.


I think one of the big things here is, unlike the 1st party disciplines, a lot of these depend on using one of the associated weapons. I mean, wrapping your enemy in a sword doesn't make much sense. How do people feel about that?

Last edited by DragoonWraith : 11-13-2009 at 02:14 PM.
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Old 11-13-2009, 02:39 PM   Top  -  End  -  #10
Mongoose87
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Default Re: [3.5 Tome of Battle Discipline] Chthonic Serpent (PEACH)

It would be extremely scary is the Chain-Tripper in my party saw this. I might show it to him anyways.
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Old 11-13-2009, 04:34 PM   Top  -  End  -  #11
DragoonWraith
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Default Re: [3.5 Tome of Battle Discipline] Chthonic Serpent (PEACH)

That was my other fear. Tripping is already effective. Here I am, adding a lot of ways to improve trips. Kinda scary.

Oh well, at least Grappling needs the love.

By the way, I'd forgotten Prerequisites. They're in there now, pretty standard.

Last edited by DragoonWraith : 11-13-2009 at 05:23 PM.
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Old 11-13-2009, 05:28 PM   Top  -  End  -  #12
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Default Re: [3.5 Tome of Battle Discipline] Chthonic Serpent (PEACH)

Quote:
Originally Posted by DragoonWraith View Post


I think one of the big things here is, unlike the 1st party disciplines, a lot of these depend on using one of the associated weapons. I mean, wrapping your enemy in a sword doesn't make much sense. How do people feel about that?
What about unarmed strikes? An Unarmed swordsage with focus on this and Setting Sun can be the most awesome monk ever!
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Old 11-13-2009, 06:56 PM   Top  -  End  -  #13
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Default Re: [3.5 Tome of Battle Discipline] Chthonic Serpent (PEACH)

Going by Classical Greek, it should probably be pronounced as kuh-TAHN-ick.

Anyway, it's a well-written discipline and, while I'm by no means an expert on critiquing these sorts of things, I think it's pretty balanced and I don't see any issues with Reap The Whirlwind. I mean it is only the next foe you successfully trip so there's no potential for abuse with Whirlwind Lash/Mithral Tornado/Adamantine Hurricane/Whirlwind Attack, and the free attack from Improved Trip just adds a single attack (at the cost of two feats) onto your full attack so it's not like you're getting multiple full attack actions.

If anything I think the discipline is a bit on the weak side compared to all of the Swordsage/Warblade disciplines except Stone Dragon and Desert Wind (only because it's fire damage). On first glance it seems very strike-heavy, with no utility maneuvers and only a couple of counters and boosts. That's not necessarily a bad thing, but if I'm a Warblade and I'm looking at dropping one of my disciplines for this, it's not going to be one that gives get-out-of-jail-free cards or breaks the action economy, and it synergizes too well with Tiger Claw dual-wielding to want to give that up.

As a "fabled tenth school" that you can only get access to after character creation, either through RP, XP or a special PrC, I think it's great. As a replacement of one of the Nine, I think it would benefit from more utility-type stuff. Maybe a stance that gives a Climb speed based on your Use Rope ranks, or a counter that deflects ranged touch attacks, or a short-term affect that duplicates Animate Rope?

Just throwing some ideas out there. Anything that makes whips viable is cool by me.
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Old 11-13-2009, 07:14 PM   Top  -  End  -  #14
DragoonWraith
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Default Re: [3.5 Tome of Battle Discipline] Chthonic Serpent (PEACH)

The Animate Rope idea is awesome - but hard to put on a Warblade maneuver.

In terms of Strikes/Boosts/Counters, it has 14 Strikes, 3 Boosts, and 2 Counters. I think you're right on that; it was intended to be similar to Tiger Claw, but you don't need a second Tiger Claw but it simultaneously synergizes with it. Which is weird and awkward.

I'll think about switching some things to boosts, and more utility type stuff. I'll have to go through ToB to figure out what kinds of utility if generally available, though.

As for Unarmed Strikes, yes... ish. Mechanically, I like the idea, especially for the Setting Sun synergy, but I mean, how would you use an unarmed strike for either the Lash line or the Constrict line? The former involves essentially throwing your weapon at an enemy (much as these weapons are actually used), while the Constrict line involves wrapping the weapon around an enemy - neither of which an unarmed strike can do.

The other thing is that the associated weapons list is already as long as any other list (Tiger Claw and Shadow Hand match this at 6); this may be offset by the fact that so many of them are exotic, though. But I kind of felt awkward about the list to begin with; there are some other options that might be appropriate, too. Braid Blade, Spinning Sword, possibly Nunchaku, etc. *shrug*
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Old 11-13-2009, 07:50 PM   Top  -  End  -  #15
LunarWolfPrime
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Default Re: [3.5 Tome of Battle Discipline] Chthonic Serpent (PEACH)

Ok so it is like a spiked chain except it does Bludgeoning on one end and slashing on the other.
I fig the slashing end would have the Kamas damage(1d6) and 1d6 on the other end. With a ten foot reach.
An I assume it can be used with either end. If that is the case, I would wield one in my main hand by the weight end and hurl the Kama end like a snakes fangs.
An hold the other by the Kama end and hurl the weight like the snakes tail, in my off hand.

I also found these:

Kusarigama
Double Kusarigama
Kusari-fundo
Meteor Hammer
Kyoketsu Shoge

Only thing I have to say about a few of theses is they should also be classified and double weapons and a few should have different damage types on each end. Some are piercing or slashing on one end or bludgeon on the other end. Google the images of these weps an d you will see what I mean.

Last edited by LunarWolfPrime : 11-13-2009 at 09:01 PM.
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Old 11-14-2009, 01:56 AM   Top  -  End  -  #16
DragoonWraith
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Default Re: [3.5 Tome of Battle Discipline] Chthonic Serpent (PEACH)

There's already a statted Kusari-Gama, like I said. I'm not sure if the D&D Wiki one matches it though. Anyway, I'm not really brewing weapons, just a style that uses them. Since those are homebrewed weapons, I feel pretty comfortable leaving them off of the list and allowing DMs to decide if a weapon is fitting or not - I'd say all of those weapons are, for example. Though I probably would hesitate to allow the Meteor Hammer in a game - it's effectively two Kusari-Gamas for cheaper than one, but with much better damage. Uh what?
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Old 11-15-2009, 04:16 AM   Top  -  End  -  #17
DragoonWraith
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Default Re: [3.5 Tome of Battle Discipline] Chthonic Serpent (PEACH)

Err... bump? I'd really like some in-depth critique on this, if anyone's got any.
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Old 11-15-2009, 10:31 AM   Top  -  End  -  #18
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Default Re: [3.5 Tome of Battle Discipline] Chthonic Serpent (PEACH)

sorry, no good with in depth reviews but at a glance, it seems very balanced. also, you have won. I love Soft weapons, and enjoy the idea of a ToB style that uses them
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Old 11-15-2009, 05:52 PM   Top  -  End  -  #19
DragoonWraith
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Default Re: [3.5 Tome of Battle Discipline] Chthonic Serpent (PEACH)

Hehe, glad you enjoy it.
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Old 11-16-2009, 01:03 AM   Top  -  End  -  #20
Anarril
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Default Re: [3.5 Tome of Battle Discipline] Chthonic Serpent (PEACH)

Quote:
Originally Posted by DragoonWraith View Post
Err... bump? I'd really like some in-depth critique on this, if anyone's got any.
Just so you know, I am working on what I said earlier but its taking some time and some other things came up. But it is getting there .
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Old 11-16-2009, 01:29 AM   Top  -  End  -  #21
DragoonWraith
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Default Re: [3.5 Tome of Battle Discipline] Chthonic Serpent (PEACH)

Sweet, that's awesome!

I'm also working on perhaps adding some utility to the discipline. So far I have some kind of grappling hook like ability in mind, but I need to work out the details and figure out where it fits.
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Old 12-04-2009, 02:57 AM   Top  -  End  -  #22
Exanedral
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Default Re: [3.5 Tome of Battle Discipline] Chthonic Serpent (PEACH)

Wow. That's all I can say. This is fantastic.

I've been in love with the ToB since it came out because it finally gives martial characters some edge against casters. Unfortunately, it nerfs most of the base martial classes. I'm going to (at some point) post a big chart where I give all the base martial classes (that is, classes that aren't pure casting classes) a small amount of martial stances and maneuvers (nothing supernatural, but enough to give options in combat).

This is an amazing idea. Having Use Rope as the base skill is genius, and I love the flavor of the style all around. My hat's off to you. Let me know if you come up with any others. Absolutely brilliant.

Edit: Upon reading the maneuvers, my one dislike is the progression of the Viper's Lash abilities. If I used this in a game I would remove the ever-increasing range; to me, it just stretches the believability too much. I just don't see how you could ever hit someone 20-25 feet out with a spiked chain, but to each his own. Still, fantastic flavor, and great work!

Last edited by Exanedral : 12-04-2009 at 03:06 AM.
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Old 12-04-2009, 03:20 AM   Top  -  End  -  #23
DragoonWraith
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Default Re: [3.5 Tome of Battle Discipline] Chthonic Serpent (PEACH)

I'm glad you like it! I'm really keen on more feedback on this one.

Anyway, at least half of the range of the Viper Lash line is supposed to be from a lunge, in addition to the length of the weapon itself. When used with, say, a Flail, it's kind of weird, but for most of the associated weapons it works pretty well, I think. I'll consider slowing the range progression and upping the other effects, though.
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Old 12-04-2009, 03:27 AM   Top  -  End  -  #24
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Default Re: [3.5 Tome of Battle Discipline] Chthonic Serpent (PEACH)

Not that I'm much at measuring out mechanics, and I don't pretend to have analysed the build particularly, but this 1st level maneuver jumped out at me:

Quote:
Coils of Rapture
Chthonic Serpent (Stance)
Level: Swordsage 1, Warblade 1
Initiation Action: 1 Swift Action
Range: Personal
Target: You
Duration: Stance

Your fighting style takes after monstrous serpents, and your weapon is like an extension of yourself - wrapping, constricting, and crushing your foes.

While in this stance, you may grapple targets up to four size categories larger than yourself. Further, if your target is larger than you, all size bonuses and penalties to grapple checks are halved.
As I understand it, that means a halfling warblade, with Small size, is capable of Grappling something at Gargantuan size. Or that a dwarf, at Medium size, is capable of Grappling something at Colossal size. And on top of that, he'd be able to take no worse penalties than if he were tackling something half the size. I don't know the average Grapple modifier for a large or huge creature, but it just boggled my mind for realism, being a first-level maneuver. Strikes me as a very powerful feat to give to a first level character -- the chance for a dwarf to grapple the Tarrasque. Is this one unbalanced?

Otherwise, I certainly appreciate the effort and thought that's gone into it.
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Old 12-04-2009, 03:40 AM   Top  -  End  -  #25
Exanedral
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Default Re: [3.5 Tome of Battle Discipline] Chthonic Serpent (PEACH)

I did think this stance was a little overpowered as well, but with the penalties you're taking, you're not going to get very far at first level.
But imagine the 15th level martial adept, wielding a spiked chain, using this stance to wrap his chain around the leg of a red dragon, crushing the bones and holding it back while the monster tries futilely to attack his fleeing allies. I mean yeah, it's a stretch, but some of the regular disciplines do pretty crazy stuff. Comet Throw (cough cough). To balance it, you could probably move it up a few levels, but either way, the idea behind it is pretty cool.

Edit: Better idea! Have it be a scaling stance. First it starts out at level one allowing you to grapple opponents one size modifier above you. At third you get a new stance, 2 sizes above... at fifth you get 3 sizes, and seventh you get 4. That way by the time you're high level, such an epic feat might not seem so out of place.

Last edited by Exanedral : 12-04-2009 at 03:41 AM.
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Old 12-04-2009, 03:56 AM   Top  -  End  -  #26
Saintheart
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Default Re: [3.5 Tome of Battle Discipline] Chthonic Serpent (PEACH)

Quote:
Originally Posted by Exanedral View Post
I did think this stance was a little overpowered as well, but with the penalties you're taking, you're not going to get very far at first level.
But imagine the 15th level martial adept, wielding a spiked chain, using this stance to wrap his chain around the leg of a red dragon, crushing the bones and holding it back while the monster tries futilely to attack his fleeing allies. I mean yeah, it's a stretch, but some of the regular disciplines do pretty crazy stuff. Comet Throw (cough cough). To balance it, you could probably move it up a few levels, but either way, the idea behind it is pretty cool.

Edit: Better idea! Have it be a scaling stance. First it starts out at level one allowing you to grapple opponents one size modifier above you. At third you get a new stance, 2 sizes above... at fifth you get 3 sizes, and seventh you get 4. That way by the time you're high level, such an epic feat might not seem so out of place.
Scaling's a good idea. I'm just conscious of buff spells and how much they might upend the mechanics to turn this from impossibility to numerically possible. Again, this might be a bit of a rudimentary analysis given I haven't looked intimately at the various modifiers you get for the different sizes.

One thought: the RAW (heh heh) says "All size bonuses and penalties are halved" if the target is larger than you. I assume (and this might need clarification) this means the target's size bonuses and penalties are halved? Or does it also include that, say, a Small user of this stance also has their size penalty halved?

I think you're right on the Tarrasque hypothetical, though: its grapple modifier is +81, so this stance is pretty much meaningless in that scenario anyway. And it also looks like Gargantuan black dragons will still survive a 7th level dwarf with a normal grapple modifier in the +58 region.

Last edited by Saintheart : 12-04-2009 at 03:57 AM.
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Old 12-04-2009, 01:04 PM   Top  -  End  -  #27
DragoonWraith
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Default Re: [3.5 Tome of Battle Discipline] Chthonic Serpent (PEACH)

The issue is that grappling, as it stands in 3.5, is... pretty much a non-starter against non-humanoid enemies. Every monster that's any good at grappling, has huge racial bonuses to grappling. Tarrasque's +81 is an example, though far from the only one. The size rule ("you cannot grapple things two sizes larger than you ever, no, not even then") is a pretty serious issue.

Basically, rather than being overpowered, I think of it as undoing an overpowered penalty.

And yes, the idea would be that both the enemy's bonus and your penalty would be halved. This has the effect of halving the total difference in modifiers due to size - if a Halfling's -4 becomes a -2, and an Ogre's +4 becomes +2, the difference has gone from -8 to -4 - significant, I think, but still a very serious disadvantage.
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Old 12-04-2009, 02:01 PM   Top  -  End  -  #28
Zovc
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Default Re: [3.5 Tome of Battle Discipline] Chthonic Serpent (PEACH)

This is awesome, that's all I really have to say.

I lied, I'd also like to say that if I could be a practitioner of the sublime way, I'd want to follow and focus on this discipline.
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Old 12-05-2009, 07:03 PM   Top  -  End  -  #29
DragoonWraith
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Default Re: [3.5 Tome of Battle Discipline] Chthonic Serpent (PEACH)

Wow, thanks. That's really nice to hear.

Does any one have any thoughts on improving the discipline's utility/defenses?
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Old 12-05-2009, 07:32 PM   Top  -  End  -  #30
Saintheart
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Default Re: [3.5 Tome of Battle Discipline] Chthonic Serpent (PEACH)

"More counters" springs to mind. It always struck me that the biggest disadvantage of Grapple is the lack of mobility -- you can't attack others without breaking your grapple.

How about a maneuver or two along these lines--

"Coiling the Shield" Counter -- if you're grappling someone and you are attacked by someone other than the person you're grappling with, you can use this counter to use your opponent's body as additional AC. Ordinarily attacking someone in grapple (IIRC) brings on a random chance of hitting aggressor or victim, but with this counter you get a +4 to AC against an attack of this kind, and if the strike hits the opponent, it does x1.5 damage (being you suddenly springing around to use the body of the opponent as a shield, or suchlike.)

Could even do that one as a stance.

"Serpent Vaults the Mountain" attack -- if grappling someone, you may make an unarmed attack against an adjacent foe without breaking your grapple (I envision using your opponent's centre of mass as a fulcrum for an awesome-looking kick or something like that...)
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