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Old 11-16-2009, 09:19 AM   Top  -  End  -  #1
Unwitting Pawn
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Default [GURPS 4e] Banestorm mock combats

This is a separate thread for the players in my Banestorm game (see sig). The aim is to run through a few mock combats for the benefit of those in the group with little or no GURPS experience. The purpose is to give a feel for how combat works before their actual PCs are on the line for real.

Although I expect there will be some Q&A here, the actual combats should be "IC", so I'm creating this thread in the Ongoing Games (In-Character) section. If this is deemed incorrect, then my apologies and naturally I expect the mods will move it.

EDIT: Mock Combat 1 finished in 15 seconds.
EDIT: Mock Combat 2 finished in 3 seconds!
EDIT: Mock Combat 3 finished in 8 seconds.
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Last edited by Unwitting Pawn : 12-01-2009 at 10:44 AM. Reason: Mock Combat 3
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Old 11-16-2009, 09:49 AM   Top  -  End  -  #2
Unwitting Pawn
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Default Re: [GURPS 4e] Banestorm mock combats

First up will be NamelessArchon's character, Eniarch.

Mock Combat 1

Right then NA, the thick black border on the map is stone wall, and should be considered impassible. Your opponent is wielding an axe, and appears to be unarmoured.

Spoiler

Unless you'd like to enter the arena with a rock in hand, we can assume that you have your staff Ready for combat from the start. You should note however (this also goes for the other staff-carrying PCs too) that if you enter combat unexpectedly, your staff might not be Ready, as I would assume that it normally carried one-handed for walking.

Eniarch will go first. Any questions?
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Old 11-16-2009, 06:49 PM   Top  -  End  -  #3
NamelessArchon
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Default Re: [GURPS 4e] Banestorm mock combats

Quote:
Originally Posted by Unwitting Pawn View Post
Eniarch will go first. Any questions?
Sure:

1. Magic states that at a skill of 15, spells permit a move of one yard per second while Concentrating. (Magic, p. 8, skill of 15) Is that in addition to the one-yard step maneuver permitted by Concentrate regardless of skill level, or is that indicating that spells known at 14 or lower do not permit the step to be taken at all? If the former, can this movement be split, in case it should matter? (eg. move+concentrate, step vs. step, move+concentrate)

2. I'd assume the thug also has his axe ready for use and thus in front of him and obvious: What sort of axe is it, as the question has immediate practical value?

3. Will you have the Valkyries standing by so I don't have to wait in queue?

--

Eniarch tightens his grip on the staff as he strides to take his place in the sands and prepares to personally test his convictions about the hereafter. He nods grimly to his opponent to begin, and then drops immediately into the harsh, guttural words of a spell, all the while circling left and backing away to preserve distance between himself and the thug clutching the axe...

[OOC: Which spell will vary on the answer to #2, which should be obvious if his opponent also starts in the Ready position.

If it's a one-handed axe, Spasm will potentially cause him to drop it, and would be finished at the end of my turn, if I understand right. If it's a two-handed axe, it won't drop the axe (I assume that it would unready it) so I'd be using Rooted Feet instead.

Eniarch will Concentrate, while stepping/moving back and to his left.]

Spellcast: [roll0]
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Old 11-16-2009, 06:51 PM   Top  -  End  -  #4
NamelessArchon
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Default Re: [GURPS 4e] Banestorm mock combats

/sigh. Forum roller parses the rolls on preview and edits them to another tag (roll0) instead of just rolling on submit only. Mea culpa.

Spellcast: (3d6)[13]
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Old 11-16-2009, 07:38 PM   Top  -  End  -  #5
Unwitting Pawn
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Default Re: [GURPS 4e] Banestorm mock combats

Quote:
Originally Posted by NamelessArchon View Post
1. Magic states that at a skill of 15, spells permit a move of one yard per second while Concentrating. (Magic, p. 8, skill of 15) Is that in addition to the one-yard step maneuver permitted by Concentrate regardless of skill level, or is that indicating that spells known at 14 or lower do not permit the step to be taken at all? If the former, can this movement be split, in case it should matter? (eg. move+concentrate, step vs. step, move+concentrate)
Interesting. My prior exp with Magic is limited, so I looked this up (thx for page number) and compared it to the section on Concentrate (p.B366). Page 8 of Magic would imply to me that a step is only possible whilst Concentrating on a spell at skill 15+ and that no step is possible with skill <15. (It would seem very odd otherwise, because that would mean that a wizard Concentrating on a spell s/he knows well could walk twice as fast as when they are testing any other mundane mental skill.)

Quote:
Originally Posted by NamelessArchon View Post
2. I'd assume the thug also has his axe ready for use and thus in front of him and obvious: What sort of axe is it, as the question has immediate practical value?
Yes, assume the axe is ready. The thug is wielding it in his right hand. It would appear to be a one-handed axe bigger than a hatchet, and invariably a weapon rather than a simple tool.

Quote:
Originally Posted by NamelessArchon View Post
3. Will you have the Valkyries standing by so I don't have to wait in queue?
I didn't know that Eniarch was that sort of heathen
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Old 11-16-2009, 08:05 PM   Top  -  End  -  #6
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Default Re: [GURPS 4e] Banestorm mock combats

Eniarch's first turn

Eniarch's use of the words seemed correct, but perhaps his mental control wasn't quite effective enough at that distance. Whatever the reason, the spell failed.

Spoiler

---

Axe Thug's first turn

The thug lets out a wordless roar, and charges at Eniarch. His axe swings wildly, passing through the space where Eniarch used to be, as the man closes the distance dramatically.

Spoiler

---

Map updated.

---
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Old 11-16-2009, 08:47 PM   Top  -  End  -  #7
NamelessArchon
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Default Re: [GURPS 4e] Banestorm mock combats

Cursing mentally, Eniarch whirls away from the thug, this time circling to his right and away from the hand with the axe. I'm not going to get many more chances at this. The words of power rise again, a bit more hurriedly this time.

[OOC: Spasm, Range 1]
Spoiler

Last edited by NamelessArchon : 11-16-2009 at 08:52 PM.
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Old 11-16-2009, 10:27 PM   Top  -  End  -  #8
Unwitting Pawn
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Default Re: [GURPS 4e] Banestorm mock combats

[OOC: regarding movement]
Spoiler

---

Eniarch's second turn

Eniarch feels the power reach out towards the all-too-close thug, battling against the other man's vigorous lifeforce. It is a mere fraction of time, but one that seems to move so slowly. Then it is done; the targeted hand twitches, and the axe falls to the floor.

Spoiler

---

Axe Thug's second turn

With an angry grimace the thug lunges towards Eniarch, arms outstretched. By pure accident, Eniarch steps on the thug's right foot, causing the man to mis-step slightly and foiling his attempted grapple. Eniarch realises that his opponent's guard is momentarily open.

Spoiler

---

Map updated.

---

[OOC: next turn]
Spoiler
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Old 11-17-2009, 09:45 AM   Top  -  End  -  #9
NamelessArchon
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Default Re: [GURPS 4e] Banestorm mock combats

Ah. More than one error made there. Let's see how far he can reach without that axe in his hand. Eniarch spits an altogether different hex at the thug, as though he were making a physical riposte, then steps nimbly away from the clumsy grapple.

[OOC: Stepping backwards, same facing, Eniarch casts Rooted Feet]
Spoiler
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Old 11-17-2009, 11:05 AM   Top  -  End  -  #10
Unwitting Pawn
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Default Re: [GURPS 4e] Banestorm mock combats

Eniarch's third turn

The spell seems to have held the thug's feet in place, for the moment.

Spoiler

---

Axe Thug's third turn

"Come here you coward!" The thug screams, as he tries in vain to move towards Eniarch.

Spoiler

---

Map updated.

---
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Old 11-17-2009, 01:25 PM   Top  -  End  -  #11
NamelessArchon
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Default Re: [GURPS 4e] Banestorm mock combats

Plant your feet, pivot from the hips, swing with the body, follow through... Recalling the meager lessons at staff combat with which Claudius provided him, Eniarch whips the staff around to deliver a blow to his opponent.

[OOC: Attack, then a backwards step out of the thug's reach if the staff has sufficient reach (IIRC, Staff is reach 1,2 but IDHMBWM) and otherwise no step - I don't want to be out of staff reach.]
Spoiler

Last edited by NamelessArchon : 11-17-2009 at 01:27 PM.
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Old 11-17-2009, 02:14 PM   Top  -  End  -  #12
Unwitting Pawn
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Default Re: [GURPS 4e] Banestorm mock combats

Eniarch's fourth turn

Eniarch's staff swings round at the thug, who attempts to ward the blow with his left arm.

Spoiler
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Old 11-17-2009, 02:37 PM   Top  -  End  -  #13
NamelessArchon
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Default Re: [GURPS 4e] Banestorm mock combats

Spoiler


The staff slams home in the thug's ribcage with a meaty thud, and Eniarch pulls it back to ready it for another strike, grimly aware of how confined this space really is.

[OOC: Damage roll, staff swing]
Spoiler

Last edited by NamelessArchon : 11-17-2009 at 02:38 PM.
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Old 11-17-2009, 04:44 PM   Top  -  End  -  #14
Unwitting Pawn
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Default Re: [GURPS 4e] Banestorm mock combats

[OOC: damage spoiler]
Spoiler

---

Axe Thug's fourth turn

Reeling from his wound, the thug appears to "turtle" as best he can.

Spoiler

---

Map updated.

---
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Old 11-17-2009, 04:54 PM   Top  -  End  -  #15
NamelessArchon
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Default Re: [GURPS 4e] Banestorm mock combats

Eniarch supresses the urge to grin as the tables of the combat shift. Now let's see if we can make an end to it. 'Fiat lux', so to speak. He makes a quick ritual gesture, and his hand begins to glow with a brilliant light...

[OOC: Casting]
Spoiler
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Old 11-17-2009, 05:22 PM   Top  -  End  -  #16
Unwitting Pawn
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Default Re: [GURPS 4e] Banestorm mock combats

Eniarch's fifth turn

The luminous energy forms exactly as Eniarch expects.

---

Axe Thug's fifth turn

Watching the wizard's actions, the thug struggles again to move, but is stuck fast.

Spoiler

---

Map positions are unchanged.

---
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Old 11-17-2009, 05:43 PM   Top  -  End  -  #17
NamelessArchon
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Default Re: [GURPS 4e] Banestorm mock combats

Eniarch points a finger at the thug, and aims carefully. "I fancy myself a scholar of sorts. Let us test the old adage and see whether or not light makes right."

[OOC: Aim]
Spoiler

Last edited by NamelessArchon : 11-17-2009 at 05:45 PM.
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Old 11-17-2009, 07:10 PM   Top  -  End  -  #18
Unwitting Pawn
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Default Re: [GURPS 4e] Banestorm mock combats

Spoiler


Axe Thug's sixth turn

Unable to move from where he stands, the thug prepares himself as best he can.

Spoiler

---

Map positions are unchanged.

---
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Last edited by Unwitting Pawn : 11-17-2009 at 07:12 PM. Reason: map
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Old 11-17-2009, 09:32 PM   Top  -  End  -  #19
NamelessArchon
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Default Re: [GURPS 4e] Banestorm mock combats

The energy discharges from Eniarch's extended finger with a soft crackle, audible over the breathing of the combatants, and a blindingly bright beam of coherent white light no thicker than a finger rips through the still air above the arena.

[OOC: Attack]
Spoiler

Last edited by NamelessArchon : 11-17-2009 at 09:33 PM.
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Old 11-18-2009, 04:21 AM   Top  -  End  -  #20
Unwitting Pawn
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Default Re: [GURPS 4e] Banestorm mock combats

Eniarch's seventh turn

The thug squints as the bright flash misses by mere inches...

---

Axe Thug's seventh turn

...then he jumps up with a roar, breaking the ephemeral bindings that held his feet in place. Eyes firmly on Eniarch, he edges backwards.

Spoiler

---

Map updated.

---
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Old 11-18-2009, 08:13 AM   Top  -  End  -  #21
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Default Re: [GURPS 4e] Banestorm mock combats

Eniarch grimaces momentarily at his failure to hit an immobilized target a scant six feet away. Mortifying. Once again his hand flickers through the abrupt motions of a spellcast, and the light begins to form in his palm again. "The shadows of oblivion are waiting for one of us. Shall we press your luck?"

[OOC: Spellcast]
Spoiler
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Old 11-18-2009, 08:29 AM   Top  -  End  -  #22
Unwitting Pawn
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Default Re: [GURPS 4e] Banestorm mock combats

Eniarch's eighth turn

Again, the creation of the luminous bolt goes exactly as Eniarch expects. Yet, such constant manipulation of powerful forces is starting to exhaust the tiring wizard.

Spoiler

---

Axe Thug's eighth turn

The man drops hurriedly down on one knee as he reaches for the haft of his weapon.

Spoiler

---

Map positions are unchanged.

---
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Last edited by Unwitting Pawn : 11-18-2009 at 08:29 AM. Reason: map
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Old 11-18-2009, 09:21 AM   Top  -  End  -  #23
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Default Re: [GURPS 4e] Banestorm mock combats

Eniarch extends a finger towards the thug before discharging the spell at his kneeling foe.

[OOC: Attack]
Spoiler

Last edited by NamelessArchon : 11-18-2009 at 09:24 AM.
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Old 11-18-2009, 09:37 AM   Top  -  End  -  #24
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Default Re: [GURPS 4e] Banestorm mock combats

Eniarch's ninth turn

The bolt of light passes between the thug's legs as he stands up, scorching the ground behind him.

---

Axe Thug's ninth turn

Eniarch's opponent glances momentarily at the burn spot on the ground as he tightens his grip on the axe in hand.

Spoiler

---

Map updated.

---
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Last edited by Unwitting Pawn : 11-18-2009 at 09:39 AM. Reason: map
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Old 11-18-2009, 10:17 AM   Top  -  End  -  #25
NamelessArchon
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Default Re: [GURPS 4e] Banestorm mock combats

Eniarch tightens his grip on his staff, the wood rough against his palms. "Come on then, let's finish this."

Spoiler
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Old 11-18-2009, 11:27 AM   Top  -  End  -  #26
Unwitting Pawn
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Default Re: [GURPS 4e] Banestorm mock combats

Eniarch's tenth turn

[OOC: I've nothing to add IC]
Spoiler

---
Axe thug's tenth turn

"Sure!" The thug yells, as he charges forward and brings the axe swinging down towards Eniarch. As aggressive as his attack is, the thug's axe clears the quarterstaff but doesn't quite connect with the wizard, missing Eniarch by a whisker.

Spoiler

---

Map updated.

---
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Old 11-18-2009, 12:50 PM   Top  -  End  -  #27
NamelessArchon
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Default Re: [GURPS 4e] Banestorm mock combats

Steeling himself for the pain to come, Eniarch makes a gamble. This is going to hurt. He utters the words of a spell while stepping away, a familiar burning sensation beginning to creep through his muscles as he sacrifices his own life energy to fuel the casting.

[OOC: Spellcast]
Spoiler
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Old 11-18-2009, 03:21 PM   Top  -  End  -  #28
Unwitting Pawn
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Default Re: [GURPS 4e] Banestorm mock combats

Eniarch's eleventh turn

Powering magic with one's own lifeforce is a risky gambit. In this instance, one which has not paid off. Eniarch's magic fails to hold the thug this time.

Spoiler

---

Axe thug's eleventh turn

With another roar, the thug swings his axe back and forth at Eniarch madly as he steps after him.

Spoiler

---

EDIT: Map now updated.

---
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Last edited by Unwitting Pawn : 11-20-2009 at 11:19 AM. Reason: actually updated map this time
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Old 11-18-2009, 05:03 PM   Top  -  End  -  #29
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Default Re: [GURPS 4e] Banestorm mock combats

Eniarch whips his staff around in an harried attempt to deflect the brutal onslaught of the thug.

[OOC: Parry]
Spoiler
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Old 11-18-2009, 05:25 PM   Top  -  End  -  #30
Unwitting Pawn
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Default Re: [GURPS 4e] Banestorm mock combats

Eniarch's defensive action sends the first axe blow deflecting wide. The thug twists and attempts to bring the blade cutting back across, but the second swing in less than a second is a poor one and the haft of the axe rebounds off the lingering staff.
---

EDIT: Map has now been corrected (link in last post).

---
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Last edited by Unwitting Pawn : 11-20-2009 at 11:19 AM. Reason: map
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