Day phases will last 48 hours, night phases for 24 hours.
During the day phases every player can vote for a player they want to be removed from the game. The removed players role will be revealed in the end-of-day narration. Day actions can be used during this phase.
During the night all night actions can be used. The roles of players that dies during the night won't be revealed.
One team will win once they have killed all opposing teams as well as any neutrals that may have joined an opposing team.
What neutrals that will be in the game is decided purely by chance and how large the player base is.
Neutrals can during any night phase of the game, select a team they want to win with and will then share victory condition with them. If they haven't selected a team before they die or the game ends, the will automatically lose.
Team Alliance
Spoiler
Paladin (Baner): The Paladin can every night protect one selected player from night kills. If the protected player is targeted by a night kill the end of night narration will reveal that the player was protected during the night. Scries as Paladin (Alliance Baner).
Archmage (Seer): Every night the archmage can see the true role of one selected player. Scries as Archmage (Alliance Seer)
Mountain King (Killer): Every night the mountain king can kill one selected player, unless this player is protected by a baner the same night. The end of night narration will reveal what player the mountain king killed, but not the killed players role. Scries as Mountain King (Alliance Killer).
Peasant (Villager): Have no types of night actions at all. Scries as Peasant (Alliance Villager).
Team Horde
Spoiler
Tauren Chieftain (Baner): The tauren chieftain can every night protect one selected player from night kills. If the protected player is targeted by a night kill the end of night narration will reveal that the player was protected during the night. Scries as Tauren Chieftain (Horde Baner).
Far Seer (Seer): Every night the far seer can see the true role of a selected player. Scries as Far Seer (Horde Seer).
Blademaster (Killer): Every night the blademaster can kill one selected player, unless this player is protected by a baner the same night. The end of night narration will reveal what player the blademaster killed, but not the killed players role. Scries as Blademaster (Horde Killer).
Peon (Villager): Have no types of night actions at all. Scries as Peon (Horde Villager).
Team Scourge
Spoiler
Dread Lord (Baner): The dread lord can every night protect one selected player from night kills. If the protected player is targeted by a night kill the end of night narration will reveal that the player was protected during the night. Scries as Dread Lord (Scourge Baner).
Lich (Seer): Every night the lich can see the true role of a selected player. Scries as Lich (Scourge Seer).
Death Knight (Killer): Every night the death knight can kill one player unless he/she is protected by a baner. The end of night narration will reveal what player the death knight killed, but not the killed players role. Scries as Death Knight (Scourge killer).
Acolyte (Villager): Have no type of night actions at all. Scries as Acolyte (Scourge Villager).
Team Night Elf
Spoiler
Keeper of the grove (Baner): The keeper of the grove can every night can protect one selected player from being killed during the night. If the protected player is targeted by a night kill the end of night narration will reveal that the player was protected during the night. Scries as Keeper of the grove (Night Elf Baner).
Priestess of the Moon (Seer): Every night the priestess of the moon can see the true role of a player. Scries as Priestess of the Moon (Night Elf Seer).
Demon Hunter (Killer): Every night the demon hunter can kill one player, unless he/she is protected by a baner. The end of night narration will reveal what player the demon hunter killed, but not the killed players role. Scries as Demon Hunter (Night Elf Killer)
Wisp (Villager): Have no night actions at all. Scries as Wisp (Night Elf Villager).
Neutrals
Spoiler
Goblin Alchemist (Necromancer): The goblin alchemist can every second night raise a non-lynched player from the dead. Players can only be ressurected once. Scries as Goblin Alchemist (Necromancer).
Dark Ranger (Controller): Can every day change one players vote which he or she won't be aware of. Since this is a day action, the dark ranger is not effected by voiding. Scries as Dark Ranger (Controller).
Pandaren Brewmaster (Disguiser): Every night the panderen brew master can make a dead or alive player to appear as a role of his choice for all seers that scry him during that night. Scries as Panderen Brewmaster (Disguiser).
Pit Lord (Voider): Every night the Pit Lord can make one player unable to use any night actions that night. The Pit Lord will know if the void was successful or not. Scries as Pit Lord (Voider).
Firelord (Blocker): The firelord may block night actions of his choice from effecting one selected player each night. But it can't block night kills. Scries as Firelord (Blocker).
Beastmaster (Day Baner): Can every night select one player to be protected from dying during the following day-phase. If this ability successfully protects someone from the lynch, the ability can't be used during the next night-phase. Scries as Beastmaster (Day Baner).
Naga Sea Witch (Kidnapper): Every night the naga sea witch may make a player unable to use any night actions, be effected by any night actions or die for one night and one day. This player will count as being dead for every victory condition during that period of time and can't be targeted by this ability again. The end-of-night narration will reveal the name of the player that was kidnapped. Scries as Naga Sea Witch (Kidnapper).
Goblin Tinker (Medium): Every night the goblin tinker may select a dead player to see his/her true role. Scries as Goblin Tinker (Medium).
Additional Rules:
Spoiler
Helgraf's scry interference rule is in effect.
Day/Night phases may last longer than 48 hours due to the narrators busy real life. Changing of votes or night actions can continue up until the moment when the 'Day/Night ends' post goes up.
Autolynches will occur if you miss two consecutive days of voting.
You will only send in night actions to me, Shadowcaller.
Neutrals will scry as the team they have chosen (or not chosen).
A baner can if he/she wants protect a player from scries instead of kills, this will show no result at all as scry interference.
Player List
Spoiler
1. Tenuki - Archmage (Alliance Seer) - Auto-lynched day 6
2. Murska 3. Dirk Kris - Beast Master (Day baner) - Lynched day 1
4. Lizard Lord 5. Mustadio - Killed night 11
6. YimmytheSneak
7. Opeth_Freak 8. Aemoh - Killed night 1 9. Freshmeat - Killed night 2 10. BigFish - Killed night 2
11. Geesi 12. TehSheen - Killed night 11 13. Yspoch - Wisp (Night Elf Villager) - Lynched day 7 14. The Bookworm - Killed night 1 15. Paul Muad'dib - Goblin Alchemist (Necromancer) - Lynched day 9 16. Billtodamax - Peon (Horde Villager) - Lynched day 5 17. Dallas-Dakota - Mountain King (Alliance Killer) - Lynched day 2 18. Fleeing Coward - Blade Master (Horde Killer) - Lynched day 4 19. Cd4 - Wisp (Night Elf Villager) - Lynched day 10
20. Oddity 21. Lex-kat -Killed night 11 22. Sir Stixalot - Demon Hunter (Night Elf Killer) - Lynched day 8 23. Dahlia - Replaced with Anatharon
24. Robert Blackletterr 25. Orzel - Wisp (Night Elf Villager) - Lynched day 11 26. Istari - Killed night 11 27. Redscholargypsy - Dread Lord (Scourge Baner) - Lynched day 3 28. Incorperal - Peasant (Alliance Villager) - Lynched day 6
Re: Warcraft: Reign of Chaos (WW-game, recruiting)
I think I might try more than one WW game at once and this sounds interesting. I will join.
Just one question on Team Balance. The way things stand, the first 20 players add one of each team role is added to the pool of roles. For every 5 players after that you add 1 neutral and 4 villagers.
What will you do if the total number of players ends in a number other than 5 or 0? As far as I can tell if the number ends in 1 or 6 then you add 1 neutral and leave it at that, If the number ends in 4 or 9 you add 4 villagers and have no neutral in the final set of 5.
If the total number of players ends in 2,3,7 or 8 then how will you mantain an equal number of players on each team?
Re: Warcraft: Reign of Chaos (WW-game, recruiting)
Quote:
Originally Posted by cd4
I think I might try more than one WW game at once and this sounds interesting. I will join.
Just one question on Team Balance. The way things stand, the first 20 players add one of each team role is added to the pool of roles. For every 5 players after that you add 1 neutral and 4 villagers.
What will you do if the total number of players ends in a number other than 5 or 0? As far as I can tell if the number ends in 1 or 6 then you add 1 neutral and leave it at that, If the number ends in 4 or 9 you add 4 villagers and have no neutral in the final set of 5.
If the total number of players ends in 2,3,7 or 8 then how will you mantain an equal number of players on each team?
If the player base ends at any of those numbers, I will just fill the remaining spots with neutrals instead of villagers to keep the teams even.
Re: Warcraft: Reign of Chaos (WW-game, recruiting)
I have been following the WW threads for some time and actually joined the forums finally just to start participating. As long as you don't mind throwing a complete and utter newbie into the works, I would love to join this one as well.
Re: Warcraft: Reign of Chaos (WW-game, recruiting)
Screw it, I'm in
__________________
Spoiler
Quote:
Originally Posted by Johel
Because utopia is a dream, humans are bastards and any attempt to really flesh out Neverland turns it into Battle Royal island, only with pirates, cannibal children, man-eating mermaids, sadistic Indians, nymphomaniac fairies and Godzilla with a ringing tummy.