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Ongoing Games (In-Character) Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.

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Old 11-19-2009, 09:26 PM   Top  -  End  -  #1
Tanaric
Ettin in the Playground
 
 
Join Date: Sep 2009
Default Neverending Dungeon - John

The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a cramped, rectangular room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a bracket by the sole door visible in the room.

Map:
Spoiler


DM notes:
Spoiler
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Old 11-20-2009, 07:58 AM   Top  -  End  -  #2
lvl 1 sharnian
Bugbear in the Playground
 
SolithKnightGuy
 
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Default Re: Neverending Dungeon - John

I cast Mage Armor and Nightshield as well as draw one eggshell grenade and open the door.
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Old 11-20-2009, 01:47 PM   Top  -  End  -  #3
Tanaric
Ettin in the Playground
 
 
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Default Re: Neverending Dungeon - John

As you lay your hand on the door, several hundred lines of crackling blue energy appear, surrounding the door and much of the adjacent wall in a spiderweb pattern. The energy leaps from the door to your hand, giving you quite a shock.

The previously hidden copper wires are now visible as thin black marks on the door, which they have charred quite thoroughly.

Spoiler
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Old 11-20-2009, 05:37 PM   Top  -  End  -  #4
lvl 1 sharnian
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SolithKnightGuy
 
Join Date: Jun 2008
Default Re: Neverending Dungeon - John

Does that deal damage?

I walk carefully 5ft in, what do I see?

Move Silently (1d20+3)[13]
Spot (1d20)[7]
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Old 11-20-2009, 05:38 PM   Top  -  End  -  #5
Tanaric
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Default Re: Neverending Dungeon - John

It deals 1 electric damage, as noted in the spoiler.

Opening the door reveals a hall that runs to the north and south. To the north, it runs for ten feet before turning east. To the south, it runs for forty feet before turning east.
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Old 11-20-2009, 06:37 PM   Top  -  End  -  #6
lvl 1 sharnian
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SolithKnightGuy
 
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Default Re: Neverending Dungeon - John

I go up the north hall and ready an action to blast it with a grease spell if I see anything.
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Old 11-20-2009, 06:39 PM   Top  -  End  -  #7
Tanaric
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Join Date: Sep 2009
Default Re: Neverending Dungeon - John

You trip over a tripwire five feet north of the door you just left. The sound of stone grinding on stone fills the air.
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Old 11-20-2009, 06:50 PM   Top  -  End  -  #8
lvl 1 sharnian
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Default Re: Neverending Dungeon - John

So evil... :(

I try to keep going and rush to avoid whatever the noise is, turning around the corner.

I will change plans after I see how well this goes.
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Old 11-20-2009, 06:52 PM   Top  -  End  -  #9
Tanaric
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Default Re: Neverending Dungeon - John

At the bend, you see that the hall continues east for thirty feet before turning south. After ten feet there is a short (five foot) hall on the north side, ending in a door.
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Old 11-20-2009, 06:57 PM   Top  -  End  -  #10
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Default Re: Neverending Dungeon - John

Go to the door in the short hallway and search it

Search (1d20+2)[9]

If I find nothing, I open the door
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Old 11-20-2009, 07:30 PM   Top  -  End  -  #11
Tanaric
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Default Re: Neverending Dungeon - John

Opening the door reveals the following room:
Spoiler
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Old 11-21-2009, 12:57 PM   Top  -  End  -  #12
lvl 1 sharnian
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SolithKnightGuy
 
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Default Re: Neverending Dungeon - John

Initiative (1d20+3)[22]

Casting Cause Fear on the Longbow Elf
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Last edited by lvl 1 sharnian : 11-21-2009 at 12:58 PM.
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Old 11-21-2009, 05:25 PM   Top  -  End  -  #13
Tanaric
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Default Re: Neverending Dungeon - John

Unless you snuck Loredrake onto your sheet where I didn't see it, I do believe he's out of range for that.
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Old 11-22-2009, 11:54 AM   Top  -  End  -  #14
lvl 1 sharnian
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Default Re: Neverending Dungeon - John

My bad, changing target to the elf with a sword next to me in A6.

Is loredrake a feat or is it slotless like rituals, I didn't take Loredrake because I thought took a feat slot
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Last edited by lvl 1 sharnian : 11-22-2009 at 11:55 AM.
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Old 11-22-2009, 09:11 PM   Top  -  End  -  #15
Tanaric
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Default Re: Neverending Dungeon - John

It's a mantle that true dragons can take on, and dragonwrought kobolds qualify on a technicality. I'd actually allow it if you wanted to take it once you die, since it gives me an excuse to use it too.

Sleep has a 1 round casting time, meaning the elves will all be able to pepper your hide with attacks before it goes off. Still want to do that?
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Old 11-23-2009, 05:25 PM   Top  -  End  -  #16
lvl 1 sharnian
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SolithKnightGuy
 
Join Date: Jun 2008
Default Re: Neverending Dungeon - John

Uh, I actually casted Cause Fear so that should still be okay right?


I was wondering why Loredrake wasn't banned... I might although the possibility of fighting some uber-kobold is frightening
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Old 11-23-2009, 05:27 PM   Top  -  End  -  #17
Tanaric
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Default Re: Neverending Dungeon - John

/facepalm

Oh wow, I must have been half asleep when I wrote that, sorry.

Will: (1d20)[13]
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Old 11-23-2009, 05:31 PM   Top  -  End  -  #18
lvl 1 sharnian
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SolithKnightGuy
 
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Default Re: Neverending Dungeon - John

Woot, it's going good

Fear duration (1d4)[4]

Your turn.

Edit: Awesome start... I fear that the dice gods will answer with a Max Damage Critical from the archer...
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Last edited by lvl 1 sharnian : 11-23-2009 at 05:31 PM.
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Old 11-23-2009, 06:03 PM   Top  -  End  -  #19
Tanaric
Ettin in the Playground
 
 
Join Date: Sep 2009
Default Re: Neverending Dungeon - John

The elf you targeted runs away as fast as he can, ending up in the northwest corner of the room.

The elf with the bow tries to use you as a pincushion. (1d20+3)[18] for (1d8)[8]

The elf with the longsword then moves into the doorway and tries to shishkabob you. (1d20+2)[15] for (1d8+1)[2]
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Old 11-23-2009, 06:13 PM   Top  -  End  -  #20
lvl 1 sharnian
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SolithKnightGuy
 
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Default Re: Neverending Dungeon - John

John shudders as the arrow strikes him in the chest, but quickly regains his footing to dodge the sword attack from the second elf.

Can I 5ft step while disabled?

If so, 5ft step back and cast Cure Light Wounds on me (1d8+1)[5]

If not, then the sword elf gets an attack of opportunity
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Last edited by lvl 1 sharnian : 11-23-2009 at 06:57 PM.
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Old 11-23-2009, 09:06 PM   Top  -  End  -  #21
Tanaric
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Default Re: Neverending Dungeon - John

I believe you can, as a 5-ft step is a nonaction.

The elf with the bow moves in line with the door, then tries to shoot past his companion (you have soft cover): (1d20+3)[5] for (1d8)[3]

The one with the longsword then steps toward you and does a repeat performance: (1d20+2)[9] (1d8+1)[4]
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Old 11-23-2009, 09:16 PM   Top  -  End  -  #22
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Default Re: Neverending Dungeon - John

Dodging swiftly, John makes hurried gestures and utters mysterious incantations and unleashes a bolt of force towards the sword elf.

Attack of Opportunity from the sword elf.

Concentration for AoO if it hits (1d20+2)[14]

Magic Missle damage (1d4+1)[2]
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Last edited by lvl 1 sharnian : 11-23-2009 at 09:17 PM.
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Old 11-23-2009, 09:18 PM   Top  -  End  -  #23
Tanaric
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Default Re: Neverending Dungeon - John

AoO: (1d20+2)[9] for (1d8+1)[7]

He's still standing.
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Last edited by Tanaric : 11-23-2009 at 09:18 PM.
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Old 11-23-2009, 09:21 PM   Top  -  End  -  #24
Tanaric
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Default Re: Neverending Dungeon - John

Another soft cover arrow comes you way: (1d20+3)[5] for (1d8)[7]

Then another sword slash: (1d20+2)[6] for (1d8+1)[5]
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Old 11-23-2009, 09:35 PM   Top  -  End  -  #25
lvl 1 sharnian
Bugbear in the Playground
 
SolithKnightGuy
 
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Default Re: Neverending Dungeon - John

Another Magic Missle (1d4+1)[5]

Another AoO
Another Concentration (1d20+2)[19]
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Old 11-23-2009, 09:36 PM   Top  -  End  -  #26
Tanaric
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Default Re: Neverending Dungeon - John

AoO:(1d20+2)[14] for (1d8+1)[4]

So he misses spectacularly, then passes out.
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Last edited by Tanaric : 11-23-2009 at 09:36 PM.
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Old 11-23-2009, 09:37 PM   Top  -  End  -  #27
Tanaric
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Default Re: Neverending Dungeon - John

Another arrow, no cover this time: (1d20+3)[16] for (1d8)[1]

The third elf, recovering from the effects of your fear spell, draws a longbow of his own and fires at you: (1d20+3)[20] for (1d8)[2] You have cover from his attack.
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Old 11-23-2009, 09:44 PM   Top  -  End  -  #28
lvl 1 sharnian
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Join Date: Jun 2008
Default Re: Neverending Dungeon - John

When you say that the archer (1) dropped in line with the door, does that mean B2? Also is Elf2 still in the NW corner?

I move to B7 and drop prone (Does the passed out body count as cover?).
Casting Cause fear on Elf1 (the original one with a bow).
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Old 11-23-2009, 09:45 PM   Top  -  End  -  #29
Tanaric
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Join Date: Sep 2009
Default Re: Neverending Dungeon - John

Yes, yes, and no, in that order.

Will: (1d20)[11]

He runs screaming to the northeast corner for however many rounds you roll.
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Last edited by Tanaric : 11-23-2009 at 09:46 PM.
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Old 11-23-2009, 09:46 PM   Top  -  End  -  #30
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Default Re: Neverending Dungeon - John

Fear duration (1d4)[4]

End my turn.
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