Greetings, Homebrew Forum!
I have been lurking on this forum for the better art of two years. The work done on this thread for 3.5 D&D is nothing short of amazing - I have been using more material from this board in my games than official supplements.
To that end, I have a question.
My homebrew world already uses the benders from the Avatar
homebrew from this site as monk replacements, but when I came across the new Sorceror
, I was very impressed.
Are these classes balanced against each other? They both use seeds, but the sorceror can spend points, rather than making a bending roll. Does the roll limit the "spellcasting" too much? Or is the diversity of the bending seeds (and the viability for multiclassing) and the d8 hit die enough to keep things even?