Ongoing Games (In-Character)Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.
Okay, so we're in the tavern...
What's that you say? This is the dungeon crawling game?
Right... right...
You know what, let's skip all the backstory everyone will just forget.
You are entering a dungeon, one day by wilderness from Home Base City.
(Home Base City has pretty much any non-magical items you'll want, and maybe some magic stuff too).
The stairs into it are next to you.
Any preparations before we start?
__________________
Thelas
Neutral Good 13th Level Generalist Wizard at your service. Except when I'm behind the DM screen...
If I playing in or running a game and I don't seem to be showing up, PM me. Please.
Random Code
Spoiler
(lambda (confused) (let ((l 'l) (n 'n) (hop 'hop)) (call-with-current-continuation (lambda (skip) (set! hop skip))) (if (null? l) n (begin (set! n (+ 1 n)) (set! l (cdr l)) (hop hop)))))
If I have time before my impatient companion comes I will attempt to detect traps otherwise I will take a few steps (10ft) back before the door is opened
if I have time
find traps 35% (1d100)[81]
if I find one and have time to stop my foolish companions
disarm traps 45% (1d100)[44]
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Goblinsplitter: are you entering the dungeon, or the door in the room crazedloon is in?
By the way, you shouldn't be reading spoilers not directed to you, just in case you are. Shim Sham
Spoiler
No trap found.
__________________
Thelas
Neutral Good 13th Level Generalist Wizard at your service. Except when I'm behind the DM screen...
If I playing in or running a game and I don't seem to be showing up, PM me. Please.
Random Code
Spoiler
(lambda (confused) (let ((l 'l) (n 'n) (hop 'hop)) (call-with-current-continuation (lambda (skip) (set! hop skip))) (if (null? l) n (begin (set! n (+ 1 n)) (set! l (cdr l)) (hop hop)))))
Shim steps back slipping into the shadows and allows the rest of the group to catch up and open the door all the while listening for noises to reveal what might be on the other side.
Spoiler
yep thought as much stepping to the corner in the room away from the door and hiding in the shadows
hide in shadows 45% (1d100)[33]
hear noise 15% (1d100)[35]
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As I've already told one of you, the room is a 10 ft by 10 ft room. You entered by stairs from the South, and the only exit is a door with a big, though not exactly well made, lock to the North.
Now what?
__________________
Thelas
Neutral Good 13th Level Generalist Wizard at your service. Except when I'm behind the DM screen...
If I playing in or running a game and I don't seem to be showing up, PM me. Please.
Random Code
Spoiler
(lambda (confused) (let ((l 'l) (n 'n) (hop 'hop)) (call-with-current-continuation (lambda (skip) (set! hop skip))) (if (null? l) n (begin (set! n (+ 1 n)) (set! l (cdr l)) (hop hop)))))
I think that's for stuck doors, not locked ones...
*checks OSRIC*
If you have an exceptional success chance, I'll allow it. Otherwise, sorry.
In any case, because of the poor quality of the lock, the attempt at picking it succeeds, and opens into a 30 by 10 ft hallway, at the far (north) end of which is another door, this one unlocked.
By the way, who brought the food rations, waterskins, ten-foot pole, shovel, rope, grappling hook, towel, and mapping supplies?
__________________
Thelas
Neutral Good 13th Level Generalist Wizard at your service. Except when I'm behind the DM screen...
If I playing in or running a game and I don't seem to be showing up, PM me. Please.
Random Code
Spoiler
(lambda (confused) (let ((l 'l) (n 'n) (hop 'hop)) (call-with-current-continuation (lambda (skip) (set! hop skip))) (if (null? l) n (begin (set! n (+ 1 n)) (set! l (cdr l)) (hop hop)))))
Hurls stands at the top of the stairs and watches the others go down. He waits a moment, then follows behind.
Spoiler
Perhaps you could mark certain spoilers with say, "Shim Sham + any who follow." That way you won't be repeating information if we think we shouldn't be reading spoilers.
You should be satisfied, then.
In a 15 x 10 ft room, there are exits W and E along the two longer walls, but two kobolds are occupying the squares that would allow you to reach them.
It's ALWAYS two kobolds, right?
Surprise Check!
If 1-2, you get that many surprise segments; if 3-6, no surprise for you. (1d6)[5]
Players, roll one to see how many the monsters get, as well.
__________________
Thelas
Neutral Good 13th Level Generalist Wizard at your service. Except when I'm behind the DM screen...
If I playing in or running a game and I don't seem to be showing up, PM me. Please.
Random Code
Spoiler
(lambda (confused) (let ((l 'l) (n 'n) (hop 'hop)) (call-with-current-continuation (lambda (skip) (set! hop skip))) (if (null? l) n (begin (set! n (+ 1 n)) (set! l (cdr l)) (hop hop)))))
Okay, since the monsters won initiative, they'll act first.
The left kobold will attack whoever's front row left, the right one whoever's front row right. ROLLS (no players allowed)
Spoiler
L: HD (1d4)[3]; (1d20)[13] THAC0 21; dm (1d4)[2]
R: HD (1d4)[2]; (1d20)[9] THAC0 21; dm (1d4)[2]
for conv.: mv 60, AC 7
Any observers reading the thread: explanation of the abbreviations
Spoiler
L: left, obviously
HD: rolling their HD
1d20: their attack
THAC0: what their THAC0 is, obviously.
dm: damage, not Dungeon Master
conv.: convenience
mv: movement, in feet per round (in combat)
AC: armor class, duh.
The left one hits AC 8 (dealing 2 points of damage on a hit), whilst the right one misses completely.
All players may now take their turns.
(If no rows, they both attack the frontmost)
__________________
Thelas
Neutral Good 13th Level Generalist Wizard at your service. Except when I'm behind the DM screen...
If I playing in or running a game and I don't seem to be showing up, PM me. Please.
Random Code
Spoiler
(lambda (confused) (let ((l 'l) (n 'n) (hop 'hop)) (call-with-current-continuation (lambda (skip) (set! hop skip))) (if (null? l) n (begin (set! n (+ 1 n)) (set! l (cdr l)) (hop hop)))))
Well that was easier than I would have thought. This dungeon aint so tough.
Shin skips up and picks up the 20 copper stashing it in his bag and flipping one of the coins mindlessly as he begins to examine the eastern door for any traps or locks.
Spoiler
well searching for traps 35% (1d100)[82]
attempt to disarm any found 45% (1d100)[73]
if an locks after attempting to disarm any traps trying to unlock the locks 45% [roll]1d100/roll]
__________________
Check out my horrible homebrews