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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 01-04-2010, 05:08 PM   Top  -  End  -  #1
cheezewizz2000
Dwarf in the Playground
 
Zombie
 
Join Date: Jan 2007
Location: 
Southampton, UK
Gender: Male
Default Reputation (PEACH 3.5)

I did a search and didn't find anything this on these boards, so I thought I'd give it a go. This is largely based on this varient, but with a few alterations.

Much of this is down to the DM and requires a lot of DM judgement calls, so it's not for everyone. This table is helpful for deciding what should and should not provide reputation, but no task will gain more than half a reputation point at a time.

Basic Description
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Mechanical Benefits of Reputation
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Reputation Feats
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Reputation based class features
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RP effects of reputation
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Edit: Feats to Capitalise on a Low Reputation
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Edit 2: Can I request that someone suggest ways for this to be useful to casters?

Edit 3: Alter Egos
Spoiler
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Last edited by cheezewizz2000 : 01-09-2010 at 05:46 AM. Reason: New ideas
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Old 01-04-2010, 06:27 PM   Top  -  End  -  #2
Silverscale
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Join Date: Aug 2009
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Greensboro NC, USA
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Default Re: Reputation (PEACH 3.5)

This is an interesting concept that I'm considering working into a campaign I haven't quite started yet.
Do you think this is something that can/should be done without the players really knowing about it to try and avoid Meta-gaming and add a bit of surprise when they suddenly find themselves on the receiving end of some sweet deals and possibly even a True-res if they manage to become worthy enough?
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Old 01-05-2010, 02:09 AM   Top  -  End  -  #3
cheezewizz2000
Dwarf in the Playground
 
Zombie
 
Join Date: Jan 2007
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Default Re: Reputation (PEACH 3.5)

Well, I produced it with the idea that the players would be aware of their reputation score, but if you want to keep it hidden and then tell them suddenly that once per encounter (or day if you'd prefer) they get a huge bonus to an attack roll/save etc, be my guest. The Divine feat was designed with players not being aware of it in mind, but then you can't really critique a rule you don't know, so I was forced to put it up.

Also, the Bard abilities sort of assume that the bard player knows that reputation brings mechanical rewards so he has a reason to use them. No one uses a class ability for purely roleplay reasons all the time.

Edit: Oh and for E6 campaigns, remove the level+3 limit on reputation. Just because their abilities can't be overblown, doesn't mean that the tales told about them shouldn't be.
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My/Friends' Homebrew.

Home on the Range? Bright light city gonna set your soul on fire? Or were you born to be wild? Americana-Punk wants YOU to contribute your homebrew!

Last edited by cheezewizz2000 : 01-06-2010 at 05:46 AM.
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Old 01-05-2010, 08:11 AM   Top  -  End  -  #4
Sereg
Barbarian in the Playground
 
Griffon
 
Join Date: Oct 2008
Location: 
South Africa
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Default Re: Reputation (PEACH 3.5)

I certainly like what you have done here and the Divine feat finally gives a mechanical explanation for divine ascension, yay! I think I’ll use this in my next campaign.
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Old 01-05-2010, 10:42 AM   Top  -  End  -  #5
Anonymouswizard
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GnomeWizardGuy
 
Join Date: Oct 2009
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England, a less posh part
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Default Re: Reputation (PEACH 3.5)

I read this and thought: this is cool, I should use this. Then I thought awsomesauce. And then I thought reputation based caster.
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Old 01-05-2010, 10:45 AM   Top  -  End  -  #6
cheezewizz2000
Dwarf in the Playground
 
Zombie
 
Join Date: Jan 2007
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Southampton, UK
Gender: Male
Default Re: Reputation (PEACH 3.5)

Quote:
Originally Posted by Anonymouswizard View Post
I read this and thought: this is cool, I should use this. Then I thought awsomesauce. And then I thought reputation based caster.
Couldn't think of any way for a caster to use this. I thought about adding reputation to caster level, but most of the time that would be a waste (eg, limits on max caster level for a spell) and when it's not, it's over-powering (spells lasting for 40 hours? 80 with extend? Yes please). Possibly add it to save DC's, but then that's a 1/encounter insta-gib with no chance of saving.

Could be useful for spellcraft checks, I suppose, but the real value is in the bonus to saves or attack rolls.
__________________
Trust me. I'm a geologist.

My/Friends' Homebrew.

Home on the Range? Bright light city gonna set your soul on fire? Or were you born to be wild? Americana-Punk wants YOU to contribute your homebrew!

Last edited by cheezewizz2000 : 01-06-2010 at 05:48 AM.
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Old 01-09-2010, 03:40 AM   Top  -  End  -  #7
cheezewizz2000
Dwarf in the Playground
 
Zombie
 
Join Date: Jan 2007
Location: 
Southampton, UK
Gender: Male
Default Re: Reputation (PEACH 3.5)

This is a post performing blatant thread necromancy.

I updated the rules a little and wanted some criticism of them. I'm concerned that 1/encounter may be too powerful for most of these abilities and wanted to check with the playgrounders. I'd also like some ideas for how casters can utilise these abilities, because I can't really see a decent way for it to happen.

/blatant thread necromancy
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